What changed for the Priest in WoW Forever — WoW Forever
The Priest's spells and talents in WoW Forever, compared with WoW Classic: what's new, what changed and what's gone.
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Spells
Talents
New (15)

Power in Light · Discipline
Your Smite and Penance spells deal 10% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.

Twin Disciplines · Discipline
Increases the damage and healing of your instant cast spells by 5%.

Holy Precision · Discipline
Improves your chance to hit with Holy spells by 18%.

Soul Warding · Discipline
Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.

Penance · Discipline
Launches a volley of holy light at the target, causing 44 Holy damage to an enemy, or 133 healing to an ally, instantly and every 1 sec for 2 sec.

Renewed Hope · Discipline
Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 5 sec.

Divine Aegis · Discipline
Your non-periodic critical heals create a protective shield on the target, absorbing 15% of the amount healed. Shields up to 1200 damage and lasts 12 sec.

Twilight Focus · Holy
Gives your spells a 70% chance to not lose casting time when you take damage.

Binding Heal · Holy
Heals a friendly target and the caster for 236 to 284. Low threat.

Litany of Light · Holy
When you cast a healing spell, gain Mana equal to 10% of the base cost of the spell if your previous heal was a different spell.

Prayer of Mending · Holy
Places a spell on the target that heals them for 172 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.

Improved Mind Flay · Shadow
Each instance of damage of Mind Flay deals 20% more damage than its previous instance of damage.

Dark Inspiration · Shadow
Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 15% for 10 sec.

Devouring Contagion · Shadow
Reduces the mana cost of your Devouring Plague by 50%. Targets that die while Devouring Plague is active spreads it, jumping to 2 nearby enemies within 10 yds for the remaining duration.

Early Demise · Shadow
Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 30%.
Changed (30)

Wand Specialization · Discipline
Ranks: 5 → 2

Silent Resolve · Discipline
Ranks: 5 → 3
- In WoW Classic
- Reduces the threat generated by your spells by 20%.
- Now
- Reduces the threat generated by your spells by 30% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 15%.

Mental Strength · Discipline
Tier 5 → 2
- In WoW Classic
- Increases your maximum Mana by 10%.
- Now
- Increases your total Intellect by 10%.

Martyrdom · Discipline
- In WoW Classic
- Gives you a 100% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases resistance to Interrupt effects by 20%.
- Now
- Gives you a 100% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.

Mental Agility · Discipline
Ranks: 5 → 3 · Tier 4 → 3
- In WoW Classic
- Reduces the mana cost of your instant cast spells by 10%.
- Now
- Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 10%.

Inner Focus · Discipline
- In WoW Classic
- When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.
- Now
- When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is a non-periodic spell and capable of a critical effect.

Improved Power Word: Shield · Discipline
Tier 2 → 3
- In WoW Classic
- Increases the damage absorbed by your Power Word: Shield by 15%.
- Now
- Increases the damage absorbed by your Power Word: Shield by 20%.

Meditation · Discipline
- In WoW Classic
- Allows 15% of your Mana regeneration to continue while casting.
- Now
- Allows 50% of your Mana regeneration to continue while casting.

Improved Inner Fire · Discipline
- In WoW Classic
- Increases the Armor bonus of your Inner Fire spell by 30%.
- Now
- Increases the Armor bonus of your Inner Fire spell by 45% and increases its total charges by 12.

Improved Mana Burn · Discipline
- In WoW Classic
- Reduces the casting time of your Mana Burn spell by 0.5 sec.
- Now
- Reduces the casting time of your Mana Burn spell by 1.0 sec.

Power Infusion · Discipline
- In WoW Classic
- Infuses the target with power, increasing their spell damage and healing by 20%. Lasts 15 sec.
- Now
- Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.

Divine Fury · Holy
- In WoW Classic
- Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.5 sec.
- Now
- Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.5 sec.

Holy Nova · Holy
- In WoW Classic
- Causes an explosion of holy light around the caster, causing 29 to 33 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 54 to 62. These effects cause no threat.
- Now
- Causes an explosion of holy light around the caster, causing 26 to 30 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 49 to 57. These effects cause no threat.

Blessed Recovery · Holy
- In WoW Classic
- After being struck by a melee or ranged critical hit, heal 25% of the damage taken over 6 sec.
- Now
- After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 25% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.

Inspiration · Holy
- In WoW Classic
- Increases your target's armor by 25% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell.
- Now
- Your non-periodic critical heals increase your target's Armor by 25% for 15 sec.

Improved Healing · Holy
- In WoW Classic
- Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 15%.
- Now
- Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 15%.

Searing Light · Holy
- In WoW Classic
- Increases the damage of your Smite and Holy Fire spells by 10%.
- Now
- Increases your Holy damage done by 5%, and gives a 10% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.

Spirit of Redemption · Holy
- In WoW Classic
- Upon death, the priest becomes the Spirit of Redemption for 10 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
- Now
- Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.

Spiritual Guidance · Holy
- In WoW Classic
- Increases spell damage and healing by up to 25% of your total Spirit.
- Now
- Increases your spell healing by up to 25% of your total Spirit and your spell damage by up to 8% of your total Spirit.

Spiritual Healing · Holy
Ranks: 5 → 3
- In WoW Classic
- Increases the amount healed by your healing spells by 10%.
- Now
- Increases the amount healed by your spells by 10%.

Shadow Focus · Shadow
Tier 2 → 1
- In WoW Classic
- Reduces your target's chance to resist your Shadow spells by 10%.
- Now
- Improves your chance to hit with Shadow spells by 5%.

Spirit Tap · Shadow
- In WoW Classic
- Gives you a 100% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.
- Now
- Gives you a 100% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.

Improved Mind Blast · Shadow
Tier 3 → 2

Shadow Reach · Shadow
Ranks: 3 → 2 · Tier 4 → 2
- In WoW Classic
- Increases the range of your Shadow damage spells by 20%.
- Now
- Increases the range of your offensive Shadow spells by 20%.

Mind Flay · Shadow
- In WoW Classic
- Assault the target's mind with Shadow energy, causing 75 Shadow damage over 3 sec and slowing their movement speed by 50%.
- Now
- Assault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%.

Vampiric Embrace · Shadow
Tier 5 → 4
- In WoW Classic
- Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 1 min.
- Now
- Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec.

Shadow Weaving · Shadow
Ranks: 5 → 3
- In WoW Classic
- Your Shadow damage spells have a 100% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.
- Now
- Your Shadow damage spells have a 100% chance to increase the Shadow damage the target takes from you by 2% for 15 sec, stacking up to 5 times.

Silence · Shadow
- In WoW Classic
- Silences the target, preventing them from casting spells for 5 sec.
- Now
- Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.

Darkness · Shadow
- In WoW Classic
- Increases your Shadow spell damage by 10%.
- Now
- Increases your Shadow damage done by 10%.

Shadowform · Shadow
- In WoW Classic
- Assume a Shadowform, increasing your Shadow damage by 15% and reducing Physical damage done to you by 15%. However, you may not cast Holy spells while in this form.
- Now
- Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.
Removed (10)

Unbreakable Will · Discipline
Increases your chance to resist Stun, Fear, and Silence effects by an additional 15%.

Improved Power Word: Fortitude · Discipline
Increases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by 30%.

Divine Spirit · Discipline
Holy power infuses the target, increasing their Spirit by 17 for 30 min.

Force of Will · Discipline
Increases your spell damage by 5% and the critical strike chance of your offensive spells by 5%.

Healing Focus · Holy
Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell.

Improved Prayer of Healing · Holy
Reduces the Mana cost of your Prayer of Healing spell by 20%.

Lightwell · Holy
Creates a holy Lightwell near the priest. Members of your raid or party can click the Lightwell to restore 800 health over 10 sec. Being attacked cancels the effect. Lightwell lasts for 3 min or 5 charges.

Shadow Affinity · Shadow
Reduces the threat generated by your Shadow spells by 25%.

Improved Fade · Shadow
Decreases the cooldown of your Fade ability by 6 sec.

Improved Vampiric Embrace · Shadow
Increases the percentage healed by Vampiric Embrace by an additional 10%.
