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What changed for the Priest in WoW TBC — WoW TBC

The Priest's spells and talents in WoW TBC, compared with WoW Classic: what's new, what changed and what's gone.

Spells

Talents

New (18)

  • Absolution · Discipline

    Reduces the mana cost of your Dispel Magic, Cure Disease, Abolish Disease and Mass Dispel spells by 15%.

  • Improved Divine Spirit · Discipline

    Your Divine Spirit and Prayer of Spirit spells also increase the target's spell damage and healing by an amount equal to 10% of their total Spirit.

  • Focused Power · Discipline

    Your Smite, Mind Blast and Mass Dispel spells have an additional 4% chance to hit. In addition, your Mass Dispel cast time is reduced by 1 sec.

  • Focused Will · Discipline

    After taking a critical hit you gain the Focused Will effect, reducing all damage taken by 4% and increasing healing effects on you by 10%. Stacks up to 3 times. Lasts 8 sec.

  • Reflective Shield · Discipline

    Causes 50% of the damage absorbed by your Power Word: Shield to reflect back at the attacker. This damage causes no threat.

  • Enlightenment · Discipline

    Increases your total Stamina, Intellect and Spirit by 5%.

  • Pain Suppression · Discipline

    Instantly reduces a friendly target's threat by 5%, reduces all damage taken by 40% and increases resistance to Dispel mechanics by 65% for 8 sec.

  • Healing Prayers · Holy

    Reduces the mana cost of your Prayer of Healing and Prayer of Mending spell by 20%.

  • Surge of Light · Holy

    Your spell criticals have a 50% chance to cause your next Smite spell to be instant cast, cost no mana but be incapable of a critical hit. This effect lasts 10 sec.

  • Holy Concentration · Holy

    Gives you a 6% chance to enter a Clearcasting state after casting any Flash Heal, Binding Heal, or Greater Heal spell. The Clearcasting state reduces the mana cost of your next Flash Heal, Binding Heal, or Greater Heal spell by 100%.

  • Blessed Resilience · Holy

    Critical hits made against you have a 60% chance to prevent you from being critically hit again for 6 sec.

  • Empowered Healing · Holy

    Your Greater Heal spell gains an additional 20% and your Flash Heal and Binding Heal gain an additional 10% of your bonus healing effects.

  • Circle of Healing · Holy

    Heals friendly target and that target's party members within 15 yards of the target for 250 to 274.

  • Focused Mind · Shadow

    Reduces the mana cost of your Mind Blast, Mind Control and Mind Flay spells by 15%.

  • Shadow Resilience · Shadow

    Reduces the chance you'll be critically hit by all spells by 4%.

  • Shadow Power · Shadow

    Increases the critical strike chance of your Mind Blast and Shadow Word: Death spells by 15%.

  • Misery · Shadow

    Your Shadow Word: Pain, Mind Flay and Vampiric Touch spells also cause the target to take an additional 5% spell damage.

  • Vampiric Touch · Shadow

    Causes 450 Shadow damage over 15 sec to your target and causes all party members to gain mana equal to 5% of any Shadow spell damage you deal.

Changed (17)

  • Silent Resolve · Discipline

    In WoW Classic
    Reduces the threat generated by your spells by 20%.
    Now
    Reduces the threat generated by your Holy and Discipline spells by 20% and reduces the chance your spells will be dispelled by 20%.
  • Martyrdom · Discipline

    In WoW Classic
    Gives you a 100% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases resistance to Interrupt effects by 20%.
    Now
    Gives you a 100% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage while casting Priest spells and increases resistance to Interrupt effects by 20%.
  • Inner Focus · Discipline

    In WoW Classic
    When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.
    Now
    When activated, reduces the mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.
  • Meditation · Discipline

    In WoW Classic
    Allows 15% of your Mana regeneration to continue while casting.
    Now
    Allows 30% of your mana regeneration to continue while casting.
  • Improved Inner Fire · Discipline

    In WoW Classic
    Increases the Armor bonus of your Inner Fire spell by 30%.
    Now
    Increases the armor bonus of your Inner Fire spell by 30%.
  • Improved Mana Burn · Discipline

    In WoW Classic
    Reduces the casting time of your Mana Burn spell by 0.5 sec.
    Now
    Reduces the casting time of your Mana Burn spell by 1 sec.
  • Mental Strength · Discipline

    In WoW Classic
    Increases your maximum Mana by 10%.
    Now
    Increases your maximum mana by 10%.
  • Power Infusion · Discipline

    In WoW Classic
    Infuses the target with power, increasing their spell damage and healing by 20%. Lasts 15 sec.
    Now
    Infuses the target with power, increasing spell casting speed by 20% and reducing the mana cost of all spells by 20%. Lasts 15 sec.
  • Inspiration · Holy

    In WoW Classic
    Increases your target's armor by 25% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell.
    Now
    Increases your target's armor by 25% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, Binding Heal, Prayer of Healing, or Circle of Healing spell.
  • Holy Reach · Holy

    In WoW Classic
    Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 20%.
    Now
    Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing, Holy Nova and Circle of Healing spells by 20%.
  • Improved Healing · Holy

    In WoW Classic
    Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 15%.
    Now
    Reduces the mana cost of your Lesser Heal, Heal, and Greater Heal spells by 15%.
  • Spirit of Redemption · Holy

    In WoW Classic
    Upon death, the priest becomes the Spirit of Redemption for 10 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
    Now
    Increases total Spirit by 5% and upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
  • Lightwell · Holy

    In WoW Classic
    Creates a holy Lightwell near the priest. Members of your raid or party can click the Lightwell to restore 800 health over 10 sec. Being attacked cancels the effect. Lightwell lasts for 3 min or 5 charges.
    Now
    Creates a Holy Lightwell. Members of your raid or party can click the Lightwell to restore 801 health over 6 sec. Any damage taken will cancel the effect. Lightwell lasts for 3 min or 5 charges.
  • Spirit Tap · Shadow

    In WoW Classic
    Gives you a 100% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.
    Now
    Gives you a 100% chance to gain a 100% bonus to your Spirit after killing a target that yields experience or honor. For the duration, your mana will regenerate at a 50% rate while casting. Lasts 15 sec.
  • Shadow Reach · Shadow

    Ranks: 3 → 2

    In WoW Classic
    Increases the range of your Shadow damage spells by 20%.
    Now
    Increases the range of your offensive Shadow spells by 20%.
  • Shadow Weaving · Shadow

    In WoW Classic
    Your Shadow damage spells have a 100% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.
    Now
    Your Shadow damage spells have a 100% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 2% and lasts 15 sec. Stacks up to 5 times.
  • Vampiric Embrace · Shadow

    In WoW Classic
    Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 1 min.
    Now
    Afflicts your target with Shadow energy that causes all party members to be healed for 15% of any Shadow spell damage you deal for 1 min.

Removed (1)

  • Improved Prayer of Healing · Holy

    Reduces the Mana cost of your Prayer of Healing spell by 20%.