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Races of WoW Burning Crusade — Wiki · WoW Burning Crusade

WoW Burning Crusade has 10 races: 5 for the Alliance and 5 for the Horde. Each can be only some classes, and each has its own racial abilities and starting zone.

Pick a race and class in the grid to open the talent calculator with that race already chosen, or open a race for its racials and starting zone. New and Changed compare each race with Classic Era.

Races
10
Factions
Alliance, Horde
New combinations
0
Classes
9

Race and class combinations

Rows are races by faction, columns are classes. New marks a combination Classic Era doesn't allow.

Race and class combinations in WoW Burning Crusade
RaceWarriorPaladinHunterRoguePriestShamanMageWarlockDruid
HumanAllianceNot availableNot availableNot available
DwarfAllianceNot availableNot availableNot availableNot available
Night ElfAllianceNot availableNot availableNot availableNot available
GnomeAllianceNot availableNot availableNot availableNot availableNot available
DraeneiAllianceNewNewNewNot availableNewNewNewNot availableNot available
OrcHordeNot availableNot availableNot availableNot available
UndeadHordeNot availableNot availableNot availableNot available
TaurenHordeNot availableNot availableNot availableNot availableNot available
TrollHordeNot availableNot availableNot available
Blood ElfHordeNot availableNewNewNewNewNot availableNewNewNot available

✓New since Classic Era✓Available, as in Classic Era— Not availableShown: 10

New combinations in WoW Burning Crusade

New races and their classes: Draenei (Alliance): Warrior, Paladin, Hunter, Priest, Shaman, and Mage; Blood Elf (Horde): Paladin, Hunter, Rogue, Priest, Mage, and Warlock.

Changed and new racials

Changed marks a racial whose tooltip differs from Classic Era's, New one that Classic Era doesn't have. Every value below is the game's own tooltip text.

  • Mace SpecializationChangedHuman

    Passive

    Expertise with Maces and Two-Handed Maces increased by 5.

    In Classic Era: Mace Specialization — Skill with Maces and Two-Handed Maces increased by 5.

  • Sword SpecializationChangedHuman

    Passive

    Expertise with Swords and Two-Handed Swords increased by 5.

    In Classic Era: Sword Specialization — Skill with Swords and Two-Handed Swords increased by 5.

  • The Human SpiritChangedHuman

    Passive

    Spirit increased by 10%.

    In Classic Era: The Human Spirit — Spirit increased by 5%.

  • Gun SpecializationChangedDwarf

    Passive

    Your chance to critically hit with Guns is increased by 1%.

    In Classic Era: Gun Specialization — Guns skill increased by 5.

  • Expansive MindChangedGnome

    Passive

    Intellect increased by 5%.

    In Classic Era: Expansive Mind — Intelligence increased by 5%.

  • Axe SpecializationChangedOrc

    Passive

    Expertise with Axes and Two-Handed Axes increased by 5.

    In Classic Era: Axe Specialization — Skill with Axes and Two-Handed Axes increased by 5.

  • HardinessChangedOrc

    Passive

    Chance to resist Stun effects increased by an additional 15%.

    In Classic Era: Hardiness — Chance to resist Stun effects increased by an additional 25%.

  • Bow SpecializationChangedTroll

    Passive

    Your chance to critically hit with Bows is increased by 1%.

    In Classic Era: Bow Specialization — Skill with Bow Weapons increased by 5.

  • Throwing SpecializationChangedTroll

    Passive

    Your chance to critically hit with Throwing Weapons is increased by 1%.

    In Classic Era: Throwing Specialization — Skill with Throwing Weapons increased by 5.

Every race