WoW TBC 2.4.3 / 2.5.6 Rogue Talent Calculator
Client 2.5.6 · patch 2.4.3 talent trees · 61 points · up to level 70
Plan your Rogue talents for WoW TBC 2.4.3 / 2.5.6: three talent trees — Assassination, Combat, and Subtlety — with 67 talents in total and up to 61 talent points by level 70. Playable races: Human, Dwarf, Night Elf, Gnome, Orc, Undead, Troll, and Blood Elf.
Choose a race
Choose a race to see its racial abilities.
Dual specializationLearned from a class trainer at level 40. Plan both builds and switch between them.
Talent points
Assassination
0 pointsSpellbook
Every Rogue ability a trainer teaches, by spellbook tab. Cards show the highest rank; hover one to compare every rank and the level it's trained at, or click it to keep the list open.
All Rogue spells with every rank →
Professions
Pick up to 2 primary professions and any secondary skills. Open a profession to see what it does and why to take it; your picks are saved with the build link.
Your professions
Primary professions
0/2Choose up to 2 primary professions.
Secondary skills
0 selectedYou can learn all secondary skills.
none chosen
Class professions
always learnedClass tradeskills come with the class: they are always learned and use no primary profession slot.
Open a tab to view its details. Click Learn to choose the profession.
AlchemyPrimary
Higher alchemy skill allows you to learn higher level alchemy recipes. Alchemy recipes can be found on trainers around the world as well as from quests and monsters.
Open profession guide →Why take it
- Brews potions, elixirs and flasks: consumables every class uses in raids and PvP, and a steady source of gold.
- Transmutes rare materials, such as a Thorium Bar and an Arcane Crystal into Arcanite.
- At high skill it makes flasks such as Flask of the Titans, the strongest raid consumables.
Specializations
Pick one at high skill; each opens recipes the others can't make.
Transmutation MasterAllows an Alchemist to sometimes to get greater results when transmuting materials.
Potion MasterAllows an alchemist to sometimes create an additional potion when brewing high level potions.
Elixir MasterAllows an alchemist to sometimes create an additional elixir when brewing high level elixirs.
Proficiency ranks
| Rank | Level | Skill needed | Max skill |
|---|---|---|---|
| Apprentice | 5 | 1 | 75 |
| Journeyman | 10 | 50 | 150 |
| Expert | 20 | 125 | 225 |
| Artisan | 35 | 200 | 300 |
| Master | 50 | 275 | 375 |
Trained from a profession trainer; racial bonuses add to the skill.
Character overview
Rogue
- Level 70
- WoW TBC
Choose a race at the top of the page to complete the character.
- Talent build
No talent points spent yet.
- Professions
No professions chosen yet.
Profession guides
Choose a profession above to open its guide.
Character stats · Level 70
Choose a race above to see your character's stats: base attributes plus your talents and racials.
Leveling path, 1–70
Your road from level 1 to 70: what to train, learn and do at each level. Talent points start at level 10 and follow the order you click them; hover an entry for details.
Character level 70No steps checked: stats show level 70. Check “Create character” to start at level 1.
- Talent point
- Trainer spell
- Class quest
- Profession training
- Riding
No talent points spent yet: click talents in the trees above, in the order you want to learn them, to see them here.
Professions you choose above appear at the levels you can train them.
Create character · level 1, before any training
- Level 1400 XP to level 2Level cost 19 silver 10 copper
- Level 2
- Nothing new at this level
900 XP to level 3 - Level 3
- Nothing new at this level
1,400 XP to level 4 - Level 42,100 XP to level 5Level cost 2 silver
- Level 5
- Nothing new at this level
2,800 XP to level 6 - Level 63,600 XP to level 7Level cost 2 silver
- Level 7
- Nothing new at this level
4,500 XP to level 8 - Level 85,400 XP to level 9Level cost 4 silver
- Level 9
- Nothing new at this level
6,500 XP to level 10 - Level 10
- Early class equipment
Opens the walkthrough in a new tab - Combining Forces

Opens the walkthrough in a new tab
7,600 XP to level 11Level cost 9 silver - Early class equipment
- Levels 1–10:35,200 XP36 silver 10 copper
- Level 11: Nothing new at this level · 8,700 XP to level 12
- Level 12: Backstab Rank 2 (8 silver); Kick (New) (8 silver) · 9,800 XP to level 13
- Level 13: Nothing new at this level · 11,000 XP to level 14
- Level 14: Expose Armor (New) (12 silver); Garrote (New) (12 silver); Sinister Strike Rank 3 (12 silver) · 12,300 XP to level 15
- Level 15: Nothing new at this level · 13,600 XP to level 16
- Level 16: Lockpicking introduction; Lockpicking introduction; Greed; Eviscerate Rank 3 (18 silver); Feint (New) (18 silver) · 15,000 XP to level 17
- Level 17: Nothing new at this level · 16,400 XP to level 18
- Level 18: Ambush (New) (29 silver); Gouge Rank 2 (29 silver) · 17,800 XP to level 19
- Level 19: Nothing new at this level · 19,300 XP to level 20
- Level 20: Poisons; Poisons; Touch of Zanzil cure; Rogues of the Shattered Hand; Rupture (New) (30 silver); Backstab Rank 3 (30 silver); Stealth Rank 2 (30 silver); Poisons (New) · 20,800 XP to level 21
- Level 21: Nothing new at this level · 22,400 XP to level 22
- Level 22: Garrote Rank 2 (40 silver); Sinister Strike Rank 4 (40 silver); Distract (New) (40 silver); Vanish (New) (40 silver) · 24,000 XP to level 23
- Level 23: Nothing new at this level · 25,500 XP to level 24
- Level 24: Ravenholdt; Eviscerate Rank 4 (50 silver); Detect Traps (New) (50 silver); Mind-numbing Poison (New) (50 silver) · 27,200 XP to level 25
- Level 25: Nothing new at this level · 28,900 XP to level 26
- Level 26: Expose Armor Rank 2 (60 silver); Ambush Rank 2 (60 silver); Cheap Shot (New) (60 silver); Kick Rank 2 (60 silver) · 30,500 XP to level 27
- Level 27: Nothing new at this level · 32,200 XP to level 28
- Level 28: Rupture Rank 2 (80 silver); Backstab Rank 4 (80 silver); Feint Rank 2 (2 gold); Sap Rank 2 (80 silver) · 33,900 XP to level 29
- Level 29: Nothing new at this level · 36,300 XP to level 30
- Level 30: Riding, 60% mount (45 gold); Garrote Rank 3 (1 gold); Kidney Shot (New) (1 gold); Sinister Strike Rank 5 (1 gold); Disarm Trap (New) (1 gold) · 38,800 XP to level 31
- Level 31: Nothing new at this level · 41,600 XP to level 32
- Level 32: Eviscerate Rank 5 (1 gold 20 silver); Gouge Rank 3 (1 gold 20 silver) · 44,600 XP to level 33
- Level 33: Nothing new at this level · 48,000 XP to level 34
- Level 34: Ambush Rank 3 (1 gold 40 silver); Sprint Rank 2 (1 gold 40 silver); Blind (New) (1 gold 40 silver) · 51,400 XP to level 35
- Level 35: Nothing new at this level · 55,000 XP to level 36
- Level 36: Expose Armor Rank 3 (1 gold 60 silver); Rupture Rank 3 (1 gold 60 silver); Backstab Rank 5 (1 gold 60 silver) · 58,700 XP to level 37
- Level 37: Nothing new at this level · 62,400 XP to level 38
- Level 38: Garrote Rank 4 (1 gold 80 silver); Sinister Strike Rank 6 (1 gold 80 silver); Mind-numbing Poison II (New) (1 gold 80 silver) · 66,200 XP to level 39
- Level 39: Nothing new at this level · 70,200 XP to level 40
- Level 40: Dual specialization; Eviscerate Rank 6 (2 gold); Feint Rank 3 (1 gold 80 silver); Stealth Rank 3 (2 gold); Safe Fall (New) (2 gold) · 74,300 XP to level 41
- Level 41: Nothing new at this level · 78,500 XP to level 42
- Level 42: Slice and Dice Rank 2 (2 gold 70 silver); Ambush Rank 4 (2 gold 70 silver); Kick Rank 3 (2 gold 70 silver); Vanish Rank 2 (2 gold 70 silver) · 82,800 XP to level 43
- Level 43: Nothing new at this level · 87,100 XP to level 44
- Level 44: Rupture Rank 4 (2 gold 90 silver); Backstab Rank 6 (2 gold 90 silver) · 91,600 XP to level 45
- Level 45: Nothing new at this level · 96,300 XP to level 46
- Level 46: Expose Armor Rank 4 (3 gold 10 silver); Garrote Rank 5 (3 gold 10 silver); Sinister Strike Rank 7 (3 gold 10 silver); Gouge Rank 4 (3 gold 10 silver); Hemorrhage Rank 2 (3 silver 85 copper): Needs the Hemorrhage talent, which this build doesn't take · 101,000 XP to level 47
- Level 47: Nothing new at this level · 105,800 XP to level 48
- Level 48: Eviscerate Rank 7 (3 gold 30 silver); Sap Rank 3 (3 gold 30 silver) · 110,700 XP to level 49
- Level 49: Nothing new at this level · 115,700 XP to level 50
- Level 50: Junkboxes Needed; Sunken Temple class rewards; Ambush Rank 5 (3 gold 50 silver); Kidney Shot Rank 2 (3 gold 50 silver); Mutilate Rank 2 (55 silver): Needs the Mutilate talent, which this build doesn't take; Evasion Rank 2 (3 gold 50 silver) · 120,900 XP to level 51
- Level 51: Nothing new at this level · 126,100 XP to level 52
- Level 52: Rupture Rank 5 (4 gold 60 silver); Backstab Rank 7 (4 gold 60 silver); Feint Rank 4 (4 gold 60 silver); Mind-numbing Poison III (New) (4 gold 60 silver) · 131,500 XP to level 53
- Level 53: Nothing new at this level · 137,000 XP to level 54
- Level 54: Dire Maul class book; Garrote Rank 6 (4 gold 80 silver); Sinister Strike Rank 8 (4 gold 80 silver) · 142,500 XP to level 55
- Level 55: Nothing new at this level · 148,200 XP to level 56
- Level 56: Eviscerate Rank 8 (5 gold); Expose Armor Rank 5 (5 gold) · 154,000 XP to level 57
- Level 57: Nothing new at this level · 159,900 XP to level 58
- Level 58: Ambush Rank 6 (5 gold 20 silver); Sprint Rank 3 (5 gold 20 silver); Kick Rank 4 (5 gold 20 silver); Hemorrhage Rank 3 (6 silver 50 copper): Needs the Hemorrhage talent, which this build doesn't take · 165,800 XP to level 59
- Level 59: Nothing new at this level · 172,000 XP to level 60
- Level 60: Riding, 100% mount (700 gold); Eviscerate Rank 9 (6 gold 50 silver); Rupture Rank 6 (5 gold 40 silver); Mutilate Rank 3 (65 silver): Needs the Mutilate talent, which this build doesn't take; Backstab Rank 8 (5 gold 40 silver); Backstab Rank 9 (5 gold 40 silver); Gouge Rank 5 (5 gold 40 silver); Feint Rank 5 (5 gold); Stealth Rank 4 (5 gold 40 silver) · 494,000 XP to level 61
- Level 61: Garrote Rank 7 (5 gold) · 574,700 XP to level 62
- Level 62: Envenom (New) (5 gold 90 silver); Sinister Strike Rank 9 (5 gold); Vanish Rank 3 (5 gold 90 silver) · 614,400 XP to level 63
- Level 63: Nothing new at this level · 650,300 XP to level 64
- Level 64: Eviscerate Rank 10 (14 gold); Deadly Throw (New) (7 gold 20 silver); Feint Rank 6 (7 gold 20 silver) · 682,300 XP to level 65
- Level 65: Nothing new at this level · 710,200 XP to level 66
- Level 66: Expose Armor Rank 6 (9 gold 90 silver); Ambush Rank 7 (8 gold); Cloak of Shadows (New) (8 gold 90 silver) · 734,100 XP to level 67
- Level 67: Gouge Rank 6 (9 gold 90 silver) · 753,700 XP to level 68
- Level 68: Rupture Rank 7 (12 gold); Backstab Rank 10 (11 gold) · 768,900 XP to level 69
- Level 69: Envenom Rank 2 (12 gold); Kick Rank 5 (12 gold) · 779,700 XP to level 70
- Level 70: Riding, 60% mount (900 gold); Riding, 280% mount (5200 gold); Garrote Rank 8 (14 gold); Mutilate Rank 4 (75 silver): Needs the Mutilate talent, which this build doesn't take; Sinister Strike Rank 10 (14 gold); Shiv (New) (14 gold); Hemorrhage Rank 4 (5 gold 40 silver): Needs the Hemorrhage talent, which this build doesn't take
Gold to spend, levels 1–70
- Class training
- 355 gold 32 silver 10 copper
- Professions
- 0 copperRecipe costs aren't included.
- Riding and mounts
- 6845 gold
Trainer prices before reputation and PvP discounts. Ranks learned from quests, books or talents cost nothing at a trainer and aren't counted.
How the calculator works
- Click a talent (or tap it and press Learn) to add a point. Right-click, press Delete, or tap Unlearn to remove one.
- Each row unlocks after 5 points in that tree. Talents with an arrow need the talent above them maxed first.
- Your build is saved in this browser automatically. Use Copy build link to share it.
Talent names, ranks, positions and tooltips are read from the game client (build 2.5.6.70006). Numbers are shown for a level 70 character. Burning Crusade Classic and Anniversary (client 2.5.6) are built on patch 2.4.3, the final patch of The Burning Crusade, and use its talent trees.
Rogue talents in WoW TBC 2.4.3 / 2.5.6
Assassination (21 talents)
Improved Eviscerate3 ranks
Rank 1: Increases the damage done by your Eviscerate ability by 5%.
Rank 2: Increases the damage done by your Eviscerate ability by 10%.
Rank 3: Increases the damage done by your Eviscerate ability by 15%.
Remorseless Attacks2 ranks
Rank 1: After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Hemorrhage, Backstab, Mutilate, Ambush, or Ghostly Strike. Lasts 20 sec.
Rank 2: After killing an opponent that yields experience or honor, gives you a 40% increased critical strike chance on your next Sinister Strike, Hemorrhage, Backstab, Mutilate, Ambush, or Ghostly Strike. Lasts 20 sec.
Malice5 ranks
Rank 1: Increases your critical strike chance by 1%.
Rank 2: Increases your critical strike chance by 2%.
Rank 3: Increases your critical strike chance by 3%.
Rank 4: Increases your critical strike chance by 4%.
Rank 5: Increases your critical strike chance by 5%.
Ruthlessness3 ranks
Requires 5 points in Assassination Talents
Rank 1: Gives your melee finishing moves a 20% chance to add a combo point to your target.
Rank 2: Gives your melee finishing moves a 40% chance to add a combo point to your target.
Rank 3: Gives your melee finishing moves a 60% chance to add a combo point to your target.
Murder2 ranks
Requires 5 points in Assassination Talents
Rank 1: Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 1%.
Rank 2: Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 2%.
Puncturing WoundsNew3 ranks
Requires 5 points in Assassination Talents
Rank 1: Increases the critical strike chance of your Backstab ability by 10%, and the critical strike chance of your Mutilate ability by 5%.
Rank 2: Increases the critical strike chance of your Backstab ability by 20%, and the critical strike chance of your Mutilate ability by 10%.
Rank 3: Increases the critical strike chance of your Backstab ability by 30%, and the critical strike chance of your Mutilate ability by 15%.
Relentless Strikes1 rank
Requires 10 points in Assassination Talents
Your finishing moves have a 20% chance per combo point to restore 25 energy.
Improved Expose Armor2 ranks
Requires 10 points in Assassination Talents
Rank 1: Increases the armor reduced by your Expose Armor ability by 25%.
Rank 2: Increases the armor reduced by your Expose Armor ability by 50%.
Lethality5 ranks
Requires 10 points in Assassination Talents
Requires 5 points in Malice
Rank 1: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, Mutilate, Shiv, and Hemorrhage abilities by 6%.
Rank 2: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, Mutilate, Shiv, and Hemorrhage abilities by 12%.
Rank 3: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, Mutilate, Shiv, and Hemorrhage abilities by 18%.
Rank 4: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, Mutilate, Shiv, and Hemorrhage abilities by 24%.
Rank 5: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, Mutilate, Shiv, and Hemorrhage abilities by 30%.
Vile Poisons5 ranks
Requires 15 points in Assassination Talents
Rank 1: Increases the damage dealt by your poisons and Envenom ability by 4% and gives your poisons an additional 8% chance to resist dispel effects.
Rank 2: Increases the damage dealt by your poisons and Envenom ability by 8% and gives your poisons an additional 16% chance to resist dispel effects.
Rank 3: Increases the damage dealt by your poisons and Envenom ability by 12% and gives your poisons an additional 24% chance to resist dispel effects.
Rank 4: Increases the damage dealt by your poisons and Envenom ability by 16% and gives your poisons an additional 32% chance to resist dispel effects.
Rank 5: Increases the damage dealt by your poisons and Envenom ability by 20% and gives your poisons an additional 40% chance to resist dispel effects.
Improved Poisons5 ranks
Requires 15 points in Assassination Talents
Rank 1: Increases the chance to apply poisons to your target by 2%.
Rank 2: Increases the chance to apply poisons to your target by 4%.
Rank 3: Increases the chance to apply poisons to your target by 6%.
Rank 4: Increases the chance to apply poisons to your target by 8%.
Rank 5: Increases the chance to apply poisons to your target by 10%.
Fleet FootedNew2 ranks
Requires 20 points in Assassination Talents
Rank 1: Increases your chance to resist movement impairing effects by 5% and increases your movement speed by 8%. This does not stack with other movement speed increasing effects.
Rank 2: Increases your chance to resist movement impairing effects by 10% and increases your movement speed by 15%. This does not stack with other movement speed increasing effects.
Cold Blood1 rank
Requires 20 points in Assassination Talents
When activated, increases the critical strike chance of your next offensive ability by 100%.
Improved Kidney Shot3 ranks
Requires 20 points in Assassination Talents
Rank 1: While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.
Rank 2: While affected by your Kidney Shot ability, the target receives an additional 6% damage from all sources.
Rank 3: While affected by your Kidney Shot ability, the target receives an additional 9% damage from all sources.
Quick RecoveryNew2 ranks
Requires 20 points in Assassination Talents
Rank 1: All healing effects on you are increased by 10%. In addition, your finishing moves cost 40% less Energy when they fail to hit.
Rank 2: All healing effects on you are increased by 20%. In addition, your finishing moves cost 80% less Energy when they fail to hit.
Seal Fate5 ranks
Requires 25 points in Assassination Talents
Requires 1 point in Cold Blood
Rank 1: Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.
Rank 2: Your critical strikes from abilities that add combo points have a 40% chance to add an additional combo point.
Rank 3: Your critical strikes from abilities that add combo points have a 60% chance to add an additional combo point.
Rank 4: Your critical strikes from abilities that add combo points have a 80% chance to add an additional combo point.
Rank 5: Your critical strikes from abilities that add combo points have a 100% chance to add an additional combo point.
Master PoisonerNew2 ranks
Requires 25 points in Assassination Talents
Rank 1: Reduces the chance your poisons will be resisted by 5% and increases your chance to resist Poison effects by an additional 15%.
Rank 2: Reduces the chance your poisons will be resisted by 10% and increases your chance to resist Poison effects by an additional 30%.
Vigor1 rank
Requires 30 points in Assassination Talents
Increases your maximum Energy by 10.
Deadened NervesNew5 ranks
Requires 30 points in Assassination Talents
Rank 1: Decreases all physical damage taken by 1%.
Rank 2: Decreases all physical damage taken by 2%.
Rank 3: Decreases all physical damage taken by 3%.
Rank 4: Decreases all physical damage taken by 4%.
Rank 5: Decreases all physical damage taken by 5%.
Find WeaknessNew5 ranks
Requires 35 points in Assassination Talents
Rank 1: Your finishing moves increase the damage of all your offensive abilities by 2% for 10 sec.
Rank 2: Your finishing moves increase the damage of all your offensive abilities by 4% for 10 sec.
Rank 3: Your finishing moves increase the damage of all your offensive abilities by 6% for 10 sec.
Rank 4: Your finishing moves increase the damage of all your offensive abilities by 8% for 10 sec.
Rank 5: Your finishing moves increase the damage of all your offensive abilities by 10% for 10 sec.
MutilateNew1 rank
Requires 40 points in Assassination Talents
Requires 1 point in Vigor
Instantly attacks with both weapons for an additional 44 with each weapon. Damage is increased by 50% against Poisoned targets. Must be behind the target. Awards 2 combo points.
Combat (24 talents)
Improved Gouge3 ranks
Rank 1: Increases the effect duration of your Gouge ability by 0.5 sec.
Rank 2: Increases the effect duration of your Gouge ability by 1 sec.
Rank 3: Increases the effect duration of your Gouge ability by 1.5 sec.
Improved Sinister Strike2 ranks
Rank 1: Reduces the Energy cost of your Sinister Strike ability by 3.
Rank 2: Reduces the Energy cost of your Sinister Strike ability by 5.
Lightning Reflexes5 ranks
Rank 1: Increases your Dodge chance by 1%.
Rank 2: Increases your Dodge chance by 2%.
Rank 3: Increases your Dodge chance by 3%.
Rank 4: Increases your Dodge chance by 4%.
Rank 5: Increases your Dodge chance by 5%.
Improved Slice and Dice3 ranks
Requires 5 points in Combat Talents
Rank 1: Increases the duration of your Slice and Dice ability by 15%.
Rank 2: Increases the duration of your Slice and Dice ability by 30%.
Rank 3: Increases the duration of your Slice and Dice ability by 45%.
Deflection5 ranks
Requires 5 points in Combat Talents
Rank 1: Increases your Parry chance by 1%.
Rank 2: Increases your Parry chance by 2%.
Rank 3: Increases your Parry chance by 3%.
Rank 4: Increases your Parry chance by 4%.
Rank 5: Increases your Parry chance by 5%.
Precision5 ranks
Requires 5 points in Combat Talents
Rank 1: Increases your chance to hit with weapons by 1%.
Rank 2: Increases your chance to hit with weapons by 2%.
Rank 3: Increases your chance to hit with weapons by 3%.
Rank 4: Increases your chance to hit with weapons by 4%.
Rank 5: Increases your chance to hit with weapons by 5%.
Endurance2 ranks
Requires 10 points in Combat Talents
Rank 1: Reduces the cooldown of your Sprint and Evasion abilities by 45 sec.
Rank 2: Reduces the cooldown of your Sprint and Evasion abilities by 1.5 min.
Riposte1 rank
Requires 10 points in Combat Talents
Requires 5 points in Deflection
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
Improved Sprint2 ranks
Requires 10 points in Combat Talents
Rank 1: Gives a 50% chance to remove all Movement Impairing effects when you activate your Sprint ability.
Rank 2: Gives a 100% chance to remove all Movement Impairing effects when you activate your Sprint ability.
Improved Kick2 ranks
Requires 15 points in Combat Talents
Rank 1: Gives your Kick ability a 50% chance to silence the target for 2 sec.
Rank 2: Gives your Kick ability a 100% chance to silence the target for 2 sec.
Dagger Specialization5 ranks
Requires 15 points in Combat Talents
Rank 1: Increases your chance to get a critical strike with Daggers by 1%.
Rank 2: Increases your chance to get a critical strike with Daggers by 2%.
Rank 3: Increases your chance to get a critical strike with Daggers by 3%.
Rank 4: Increases your chance to get a critical strike with Daggers by 4%.
Rank 5: Increases your chance to get a critical strike with Daggers by 5%.
Dual Wield Specialization5 ranks
Requires 15 points in Combat Talents
Requires 5 points in Precision
Rank 1: Increases the damage done by your offhand weapon by 10%.
Rank 2: Increases the damage done by your offhand weapon by 20%.
Rank 3: Increases the damage done by your offhand weapon by 30%.
Rank 4: Increases the damage done by your offhand weapon by 40%.
Rank 5: Increases the damage done by your offhand weapon by 50%.
Mace Specialization5 ranks
Requires 20 points in Combat Talents
Rank 1: Increases the damage dealt by your critical strikes with maces by 1%, and gives you a 1% chance to stun your target for 3 sec with a mace.
Rank 2: Increases the damage dealt by your critical strikes with maces by 2%, and gives you a 2% chance to stun your target for 3 sec with a mace.
Rank 3: Increases the damage dealt by your critical strikes with maces by 3%, and gives you a 3% chance to stun your target for 3 sec with a mace.
Rank 4: Increases the damage dealt by your critical strikes with maces by 4%, and gives you a 4% chance to stun your target for 3 sec with a mace.
Rank 5: Increases the damage dealt by your critical strikes with maces by 5%, and gives you a 6% chance to stun your target for 3 sec with a mace.
Blade Flurry1 rank
Requires 20 points in Combat Talents
Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.
Sword Specialization5 ranks
Requires 20 points in Combat Talents
Rank 1: Gives you a 1% chance to get an extra attack on the same target after hitting your target with your Sword.
Rank 2: Gives you a 2% chance to get an extra attack on the same target after hitting your target with your Sword.
Rank 3: Gives you a 3% chance to get an extra attack on the same target after hitting your target with your Sword.
Rank 4: Gives you a 4% chance to get an extra attack on the same target after hitting your target with your Sword.
Rank 5: Gives you a 5% chance to get an extra attack on the same target after hitting your target with your Sword.
Fist Weapon Specialization5 ranks
Requires 20 points in Combat Talents
Rank 1: Increases your chance to get a critical strike with Fist Weapons by 1%.
Rank 2: Increases your chance to get a critical strike with Fist Weapons by 2%.
Rank 3: Increases your chance to get a critical strike with Fist Weapons by 3%.
Rank 4: Increases your chance to get a critical strike with Fist Weapons by 4%.
Rank 5: Increases your chance to get a critical strike with Fist Weapons by 5%.
Blade TwistingNew2 ranks
Requires 25 points in Combat Talents
Rank 1: Gives your Sinister Strike, Backstab, Gouge and Shiv abilities a 10% chance to Daze the target for 8 sec.
Rank 2: Gives your Sinister Strike, Backstab, Gouge and Shiv abilities a 20% chance to Daze the target for 8 sec.
Weapon Expertise2 ranks
Requires 25 points in Combat Talents
Requires 1 point in Blade Flurry
Rank 1: Increases your expertise by 5.
Rank 2: Increases your expertise by 10.
Aggression3 ranks
Requires 25 points in Combat Talents
Rank 1: Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%.
Rank 2: Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 4%.
Rank 3: Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 6%.
VitalityNew2 ranks
Requires 30 points in Combat Talents
Rank 1: Increases your total Stamina by 2% and your total Agility by 1%.
Rank 2: Increases your total Stamina by 4% and your total Agility by 2%.
Adrenaline Rush1 rank
Requires 30 points in Combat Talents
Increases your Energy regeneration rate by 100% for 15 sec.
Nerves of SteelNew2 ranks
Requires 30 points in Combat Talents
Rank 1: Increases your chance to resist Stun and Fear effects by an additional 5%.
Rank 2: Increases your chance to resist Stun and Fear effects by an additional 10%.
Combat PotencyNew5 ranks
Requires 35 points in Combat Talents
Rank 1: Gives your successful off-hand melee attacks a 20% chance to generate 3 Energy.
Rank 2: Gives your successful off-hand melee attacks a 20% chance to generate 6 Energy.
Rank 3: Gives your successful off-hand melee attacks a 20% chance to generate 9 Energy.
Rank 4: Gives your successful off-hand melee attacks a 20% chance to generate 12 Energy.
Rank 5: Gives your successful off-hand melee attacks a 20% chance to generate 15 Energy.
Surprise AttacksNew1 rank
Requires 40 points in Combat Talents
Requires 1 point in Adrenaline Rush
Your finishing moves can no longer be dodged, and the damage dealt by your Sinister Strike, Backstab, Shiv and Gouge abilities is increased by 10%.
Subtlety (22 talents)
Master of Deception5 ranks
Rank 1: Reduces the chance enemies have to detect you while in Stealth mode.
Rank 2: Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 1).
Rank 3: Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 2).
Rank 4: Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 3).
Rank 5: Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4).
Opportunity5 ranks
Rank 1: Increases the damage dealt when striking from behind with your Backstab, Mutilate, Garrote and Ambush abilities by 4%.
Rank 2: Increases the damage dealt when striking from behind with your Backstab, Mutilate, Garrote and Ambush abilities by 8%.
Rank 3: Increases the damage dealt when striking from behind with your Backstab, Mutilate, Garrote and Ambush abilities by 12%.
Rank 4: Increases the damage dealt when striking from behind with your Backstab, Mutilate, Garrote and Ambush abilities by 16%.
Rank 5: Increases the damage dealt when striking from behind with your Backstab, Mutilate, Garrote and Ambush abilities by 20%.
Sleight of Hand2 ranks
Requires 5 points in Subtlety Talents
Rank 1: Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.
Rank 2: Reduces the chance you are critically hit by melee and ranged attacks by 2% and increases the threat reduction of your Feint ability by 20%.
Dirty TricksNew2 ranks
Requires 5 points in Subtlety Talents
Rank 1: Increases the range of your Blind and Sap abilities by 2 yards and reduces the energy cost of your Blind and Sap abilities by 25%.
Rank 2: Increases the range of your Blind and Sap abilities by 5 yards and reduces the energy cost of your Blind and Sap abilities by 50%.
Camouflage5 ranks
Requires 5 points in Subtlety Talents
Rank 1: Increases your speed while stealthed by 3% and reduces the cooldown of your Stealth ability by 1 sec.
Rank 2: Increases your speed while stealthed by 6% and reduces the cooldown of your Stealth ability by 2 sec.
Rank 3: Increases your speed while stealthed by 9% and reduces the cooldown of your Stealth ability by 3 sec.
Rank 4: Increases your speed while stealthed by 12% and reduces the cooldown of your Stealth ability by 4 sec.
Rank 5: Increases your speed while stealthed by 15% and reduces the cooldown of your Stealth ability by 5 sec.
Initiative3 ranks
Requires 10 points in Subtlety Talents
Rank 1: Gives you a 25% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Rank 2: Gives you a 50% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Rank 3: Gives you a 75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Ghostly Strike1 rank
Requires 10 points in Subtlety Talents
A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
Improved Ambush3 ranks
Requires 10 points in Subtlety Talents
Rank 1: Increases the critical strike chance of your Ambush ability by 15%.
Rank 2: Increases the critical strike chance of your Ambush ability by 30%.
Rank 3: Increases the critical strike chance of your Ambush ability by 45%.
Setup3 ranks
Requires 15 points in Subtlety Talents
Rank 1: Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
Rank 2: Gives you a 30% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
Rank 3: Gives you a 45% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
Elusiveness2 ranks
Requires 15 points in Subtlety Talents
Rank 1: Reduces the cooldown of your Vanish and Blind abilities by 45 sec.
Rank 2: Reduces the cooldown of your Vanish and Blind abilities by 90 sec.
Serrated Blades3 ranks
Requires 15 points in Subtlety Talents
Rank 1: Causes your attacks to ignore 186 of your target's Armor and increases the damage dealt by your Rupture ability by 10%. The amount of Armor reduced increases with your level.
Rank 2: Causes your attacks to ignore 373 of your target's Armor and increases the damage dealt by your Rupture ability by 20%. The amount of Armor reduced increases with your level.
Rank 3: Causes your attacks to ignore 560 of your target's Armor and increases the damage dealt by your Rupture ability by 30%. The amount of Armor reduced increases with your level.
Heightened Senses2 ranks
Requires 20 points in Subtlety Talents
Rank 1: Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%.
Rank 2: Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 4%. More effective than Heightened Senses (Rank 1).
Preparation1 rank
Requires 20 points in Subtlety Talents
When activated, this ability immediately finishes the cooldown on your Evasion, Sprint, Vanish, Cold Blood, Shadowstep and Premeditation abilities.
Dirty Deeds2 ranks
Requires 20 points in Subtlety Talents
Rank 1: Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10. Additionally, your special abilities cause 10% more damage against targets below 35% health.
Rank 2: Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20. Additionally, your special abilities cause 20% more damage against targets below 35% health.
Hemorrhage1 rank
Requires 20 points in Subtlety Talents
Requires 3 points in Serrated Blades
An instant strike that deals 110% weapon damage and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 13. Lasts 10 charges or 15 sec. Awards 1 combo point.
Master of SubtletyNew3 ranks
Requires 25 points in Subtlety Talents
Rank 1: Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 4% damage.
Rank 2: Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 7% damage.
Rank 3: Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 10% damage.
Deadliness5 ranks
Requires 25 points in Subtlety Talents
Rank 1: Increases your attack power by 2%.
Rank 2: Increases your attack power by 4%.
Rank 3: Increases your attack power by 6%.
Rank 4: Increases your attack power by 8%.
Rank 5: Increases your attack power by 10%.
Enveloping ShadowsNew3 ranks
Requires 30 points in Subtlety Talents
Rank 1: Increases your chance to avoid area of effect attacks by an additional 5%.
Rank 2: Increases your chance to avoid area of effect attacks by an additional 10%.
Rank 3: Increases your chance to avoid area of effect attacks by an additional 15%.
Premeditation1 rank
Requires 30 points in Subtlety Talents
Requires 1 point in Preparation
When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.
Cheat DeathNew3 ranks
Requires 30 points in Subtlety Talents
Rank 1: You have a 33% chance that an attack which would otherwise kill you will instead reduce you to 10% of your maximum health. In addition, all damage taken will be reduced by up to 90% for 3 sec (modified by resilience). This effect cannot occur more than once per minute.
Rank 2: You have a 66% chance that an attack which would otherwise kill you will instead reduce you to 10% of your maximum health. In addition, all damage taken will be reduced by up to 90% for 3 sec (modified by resilience). This effect cannot occur more than once per minute.
Rank 3: You have a 100% chance that an attack which would otherwise kill you will instead reduce you to 10% of your maximum health. In addition, all damage taken will be reduced by up to 90% for 3 sec (modified by resilience). This effect cannot occur more than once per minute.
Sinister CallingNew5 ranks
Requires 35 points in Subtlety Talents
Requires 1 point in Premeditation
Rank 1: Increases your total Agility by 3% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 1%.
Rank 2: Increases your total Agility by 6% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 2%.
Rank 3: Increases your total Agility by 9% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 3%.
Rank 4: Increases your total Agility by 12% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 4%.
Rank 5: Increases your total Agility by 15% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 5%.
ShadowstepNew1 rank
Requires 40 points in Subtlety Talents
Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 70% for 3 sec. The damage of your next ability is increased by 20% and the threat caused is reduced by 50%. Lasts 10 sec.
