WoW TBC 2.4.3 / 2.5.6 Warrior Talent Calculator
Client 2.5.6 · patch 2.4.3 talent trees · 61 points · up to level 70
Plan your Warrior talents for WoW TBC 2.4.3 / 2.5.6: three talent trees — Arms, Fury, and Protection — with 66 talents in total and up to 61 talent points by level 70. Playable races: Human, Dwarf, Night Elf, Gnome, Draenei, Orc, Undead, Tauren, and Troll.
Choose a race
Choose a race to see its racial abilities.
Dual specializationLearned from a class trainer at level 40. Plan both builds and switch between them.
Talent points
Arms
0 pointsSpellbook
Every Warrior ability a trainer teaches, by spellbook tab. Cards show the highest rank; hover one to compare every rank and the level it's trained at, or click it to keep the list open.
All Warrior spells with every rank →
Professions
Pick up to 2 primary professions and any secondary skills. Open a profession to see what it does and why to take it; your picks are saved with the build link.
Your professions
Primary professions
0/2Choose up to 2 primary professions.
Secondary skills
0 selectedYou can learn all secondary skills.
none chosen
Open a tab to view its details. Click Learn to choose the profession.
AlchemyPrimary
Higher alchemy skill allows you to learn higher level alchemy recipes. Alchemy recipes can be found on trainers around the world as well as from quests and monsters.
Open profession guide →Why take it
- Brews potions, elixirs and flasks: consumables every class uses in raids and PvP, and a steady source of gold.
- Transmutes rare materials, such as a Thorium Bar and an Arcane Crystal into Arcanite.
- At high skill it makes flasks such as Flask of the Titans, the strongest raid consumables.
Specializations
Pick one at high skill; each opens recipes the others can't make.
Transmutation MasterAllows an Alchemist to sometimes to get greater results when transmuting materials.
Potion MasterAllows an alchemist to sometimes create an additional potion when brewing high level potions.
Elixir MasterAllows an alchemist to sometimes create an additional elixir when brewing high level elixirs.
Proficiency ranks
| Rank | Level | Skill needed | Max skill |
|---|---|---|---|
| Apprentice | 5 | 1 | 75 |
| Journeyman | 10 | 50 | 150 |
| Expert | 20 | 125 | 225 |
| Artisan | 35 | 200 | 300 |
| Master | 50 | 275 | 375 |
Trained from a profession trainer; racial bonuses add to the skill.
Character overview
Warrior
- Level 70
- WoW TBC
Choose a race at the top of the page to complete the character.
- Talent build
No talent points spent yet.
- Professions
No professions chosen yet.
Profession guides
Choose a profession above to open its guide.
Character stats · Level 70
Choose a race above to see your character's stats: base attributes plus your talents and racials.
Leveling path, 1–70
Your road from level 1 to 70: what to train, learn and do at each level. Talent points start at level 10 and follow the order you click them; hover an entry for details.
Character level 70No steps checked: stats show level 70. Check “Create character” to start at level 1.
- Talent point
- Trainer spell
- Class quest
- Profession training
- Riding
No talent points spent yet: click talents in the trees above, in the order you want to learn them, to see them here.
Professions you choose above appear at the levels you can train them.
Create character · level 1, before any training
- Level 1400 XP to level 2Level cost 10 copper
- Level 2
- Nothing new at this level
900 XP to level 3 - Level 3
- Nothing new at this level
1,400 XP to level 4 - Level 42,100 XP to level 5Level cost 2 silver
- Level 5
- Nothing new at this level
2,800 XP to level 6 - Level 63,600 XP to level 7Level cost 1 silver
- Level 7
- Nothing new at this level
4,500 XP to level 8 - Level 85,400 XP to level 9Level cost 4 silver
- Level 9
- Nothing new at this level
6,500 XP to level 10 - Level 10
- Defensive Stance


Opens the walkthrough in a new tab - Defensive Stance



Opens the walkthrough in a new tab
7,600 XP to level 11Level cost 12 silver - Defensive Stance
- Levels 1–10:35,200 XP19 silver 10 copper
- Level 11: Nothing new at this level · 8,700 XP to level 12
- Level 12: Overpower (New) (10 silver); Battle Shout Rank 2 (10 silver); Shield Bash (New) (10 silver) · 9,800 XP to level 13
- Level 13: Nothing new at this level · 11,000 XP to level 14
- Level 14: Demoralizing Shout (New) (15 silver); Revenge (New) (15 silver) · 12,300 XP to level 15
- Level 15: Nothing new at this level · 13,600 XP to level 16
- Level 16: Heroic Strike Rank 3 (20 silver); Mocking Blow (New) (20 silver); Shield Block (New) (20 silver) · 15,000 XP to level 17
- Level 17: Nothing new at this level · 16,400 XP to level 18
- Level 18: Thunder Clap Rank 2 (30 silver); Disarm (New) (30 silver) · 17,800 XP to level 19
- Level 19: Nothing new at this level · 19,300 XP to level 20
- Level 20: Fire Hardened Armor; Brutal Armor; Rend Rank 3 (40 silver); Retaliation (New) (40 silver); Cleave (New) (40 silver) · 20,800 XP to level 21
- Level 21: Nothing new at this level · 22,400 XP to level 22
- Level 22: Battle Shout Rank 3 (60 silver); Intimidating Shout (New) (60 silver); Sunder Armor Rank 2 (60 silver) · 24,000 XP to level 23
- Level 23: Nothing new at this level · 25,500 XP to level 24
- Level 24: Heroic Strike Rank 4 (80 silver); Demoralizing Shout Rank 2 (80 silver); Execute (New) (80 silver); Revenge Rank 2 (80 silver) · 27,200 XP to level 25
- Level 25: Nothing new at this level · 28,900 XP to level 26
- Level 26: Charge Rank 2 (1 gold); Mocking Blow Rank 2 (1 gold); Challenging Shout (New) (1 gold) · 30,500 XP to level 27
- Level 27: Nothing new at this level · 32,200 XP to level 28
- Level 28: Thunder Clap Rank 3 (1 gold 10 silver); Overpower Rank 2 (1 gold 10 silver); Shield Wall (New) (1 gold 10 silver) · 33,900 XP to level 29
- Level 29: Nothing new at this level · 36,300 XP to level 30
- Level 30: Berserker Stance; Whirlwind Weapon; Riding, 60% mount (45 gold); Rend Rank 4 (1 gold 20 silver); Cleave Rank 2 (1 gold 20 silver); Berserker Stance (New); Intercept (New); Slam (New) (1 gold 20 silver) · 38,800 XP to level 31
- Level 31: Nothing new at this level · 41,600 XP to level 32
- Level 32: Heroic Strike Rank 5 (1 gold 40 silver); Hamstring Rank 2 (1 gold 40 silver); Battle Shout Rank 4 (1 gold 40 silver); Execute Rank 2 (1 gold 40 silver); Berserker Rage (New) (1 gold 40 silver); Shield Bash Rank 2 (1 gold 40 silver) · 44,600 XP to level 33
- Level 33: Nothing new at this level · 48,000 XP to level 34
- Level 34: Demoralizing Shout Rank 3 (1 gold 60 silver); Sunder Armor Rank 3 (1 gold 60 silver); Revenge Rank 3 (1 gold 60 silver) · 51,400 XP to level 35
- Level 35: Nothing new at this level · 55,000 XP to level 36
- Level 36: Mocking Blow Rank 3 (1 gold 80 silver); Whirlwind (New) (1 gold 80 silver) · 58,700 XP to level 37
- Level 37: Nothing new at this level · 62,400 XP to level 38
- Level 38: Thunder Clap Rank 4 (2 gold); Slam Rank 2 (2 gold); Pummel (New) (2 gold) · 66,200 XP to level 39
- Level 39: Nothing new at this level · 70,200 XP to level 40
- Level 40: Dual specialization; Heroic Strike Rank 6 (2 gold 20 silver); Rend Rank 5 (2 gold 20 silver); Cleave Rank 3 (2 gold 20 silver); Execute Rank 3 (2 gold 20 silver) · 74,300 XP to level 41
- Level 41: Nothing new at this level · 78,500 XP to level 42
- Level 42: Battle Shout Rank 5 (3 gold 20 silver); Intercept Rank 2 (3 gold 20 silver) · 82,800 XP to level 43
- Level 43: Nothing new at this level · 87,100 XP to level 44
- Level 44: Overpower Rank 3 (3 gold 40 silver); Demoralizing Shout Rank 4 (3 gold 40 silver); Revenge Rank 4 (3 gold 40 silver) · 91,600 XP to level 45
- Level 45: Nothing new at this level · 96,300 XP to level 46
- Level 46: Charge Rank 3 (3 gold 60 silver); Mocking Blow Rank 4 (3 gold 60 silver); Slam Rank 3 (3 gold 60 silver); Sunder Armor Rank 4 (3 gold 60 silver) · 101,000 XP to level 47
- Level 47: Nothing new at this level · 105,800 XP to level 48
- Level 48: Heroic Strike Rank 7 (4 gold); Thunder Clap Rank 5 (4 gold); Mortal Strike Rank 2 (20 silver): Needs the Mortal Strike talent, which this build doesn't take; Execute Rank 4 (4 gold); Bloodthirst Rank 2 (20 silver): Needs the Bloodthirst talent, which this build doesn't take; Shield Slam Rank 2 (20 silver): Needs the Shield Slam talent, which this build doesn't take · 110,700 XP to level 49
- Level 49: Nothing new at this level · 115,700 XP to level 50
- Level 50: Sunken Temple class rewards; Rend Rank 6 (4 gold 20 silver); Cleave Rank 4 (4 gold 20 silver); Recklessness (New) (4 gold 20 silver) · 120,900 XP to level 51
- Level 51: Nothing new at this level · 126,100 XP to level 52
- Level 52: Battle Shout Rank 6 (5 gold 40 silver); Intercept Rank 3 (5 gold 40 silver); Shield Bash Rank 3 (5 gold 40 silver) · 131,500 XP to level 53
- Level 53: Nothing new at this level · 137,000 XP to level 54
- Level 54: Dire Maul class book; Hamstring Rank 3 (5 gold 60 silver); Mortal Strike Rank 3 (28 silver): Needs the Mortal Strike talent, which this build doesn't take; Demoralizing Shout Rank 5 (5 gold 60 silver); Slam Rank 4 (5 gold 60 silver); Bloodthirst Rank 3 (28 silver): Needs the Bloodthirst talent, which this build doesn't take; Revenge Rank 5 (5 gold 60 silver); Shield Slam Rank 3 (28 silver): Needs the Shield Slam talent, which this build doesn't take · 142,500 XP to level 55
- Level 55: Nothing new at this level · 148,200 XP to level 56
- Level 56: Heroic Strike Rank 8 (5 gold 80 silver); Mocking Blow Rank 5 (5 gold 80 silver); Execute Rank 5 (5 gold 80 silver) · 154,000 XP to level 57
- Level 57: Nothing new at this level · 159,900 XP to level 58
- Level 58: Thunder Clap Rank 6 (6 gold); Pummel Rank 2 (6 gold); Sunder Armor Rank 5 (6 gold) · 165,800 XP to level 59
- Level 59: Nothing new at this level · 172,000 XP to level 60
- Level 60: Riding, 100% mount (700 gold); Heroic Strike Rank 9 (6 gold); Rend Rank 7 (6 gold 20 silver); Overpower Rank 4 (6 gold 50 silver); Mortal Strike Rank 4 (31 silver): Needs the Mortal Strike talent, which this build doesn't take; Battle Shout Rank 7 (6 gold 50 silver); Cleave Rank 5 (6 gold 20 silver); Bloodthirst Rank 4 (31 silver): Needs the Bloodthirst talent, which this build doesn't take; Rampage Rank 2 (31 silver): Needs the Rampage talent, which this build doesn't take; Revenge Rank 6 (6 gold 50 silver); Shield Slam Rank 4 (31 silver): Needs the Shield Slam talent, which this build doesn't take; Devastate Rank 2 (31 silver): Needs the Devastate talent, which this build doesn't take · 494,000 XP to level 61
- Level 61: Intercept Rank 4 (6 gold 50 silver); Slam Rank 5 (6 gold 50 silver) · 574,700 XP to level 62
- Level 62: Demoralizing Shout Rank 6 (6 gold 50 silver); Victory Rush (New) (5 gold 80 silver) · 614,400 XP to level 63
- Level 63: Revenge Rank 7 (6 gold 50 silver) · 650,300 XP to level 64
- Level 64: Shield Bash Rank 4 (6 gold); Spell Reflection (New) (6 gold 50 silver) · 682,300 XP to level 65
- Level 65: Mocking Blow Rank 6 (6 gold 50 silver); Execute Rank 6 (6 gold 50 silver) · 710,200 XP to level 66
- Level 66: Heroic Strike Rank 10 (6 gold 50 silver); Mortal Strike Rank 5 (32 silver 50 copper): Needs the Mortal Strike talent, which this build doesn't take; Bloodthirst Rank 5 (32 silver 50 copper): Needs the Bloodthirst talent, which this build doesn't take; Shield Slam Rank 5 (32 silver 50 copper): Needs the Shield Slam talent, which this build doesn't take · 734,100 XP to level 67
- Level 67: Thunder Clap Rank 7 (6 gold 50 silver); Hamstring Rank 4 (6 gold 50 silver); Sunder Armor Rank 6 (6 gold 50 silver) · 753,700 XP to level 68
- Level 68: Rend Rank 8 (6 gold 50 silver); Cleave Rank 6 (6 gold 50 silver); Commanding Shout (New) (6 gold 50 silver) · 768,900 XP to level 69
- Level 69: Battle Shout Rank 8 (6 gold 50 silver); Intercept Rank 5 (6 gold 50 silver); Slam Rank 6 (6 gold 50 silver) · 779,700 XP to level 70
- Level 70: Riding, 60% mount (900 gold); Riding, 280% mount (5200 gold); Heroic Strike Rank 11; Mortal Strike Rank 6 (32 silver 50 copper): Needs the Mortal Strike talent, which this build doesn't take; Demoralizing Shout Rank 7 (6 gold 50 silver); Execute Rank 7 (6 gold 50 silver); Bloodthirst Rank 6 (32 silver 50 copper): Needs the Bloodthirst talent, which this build doesn't take; Rampage Rank 3 (32 silver 50 copper): Needs the Rampage talent, which this build doesn't take; Revenge Rank 8 (6 gold 50 silver); Shield Slam Rank 6 (32 silver 50 copper): Needs the Shield Slam talent, which this build doesn't take; Devastate Rank 3 (32 silver): Needs the Devastate talent, which this build doesn't take; Intervene (New) (6 gold 50 silver)
Gold to spend, levels 1–70
- Class training
- 365 gold 49 silver 10 copper
- Professions
- 0 copperRecipe costs aren't included.
- Riding and mounts
- 6845 gold
Trainer prices before reputation and PvP discounts. Ranks learned from quests, books or talents cost nothing at a trainer and aren't counted.
How the calculator works
- Click a talent (or tap it and press Learn) to add a point. Right-click, press Delete, or tap Unlearn to remove one.
- Each row unlocks after 5 points in that tree. Talents with an arrow need the talent above them maxed first.
- Your build is saved in this browser automatically. Use Copy build link to share it.
Talent names, ranks, positions and tooltips are read from the game client (build 2.5.6.70006). Numbers are shown for a level 70 character. Burning Crusade Classic and Anniversary (client 2.5.6) are built on patch 2.4.3, the final patch of The Burning Crusade, and use its talent trees.
Warrior talents in WoW TBC 2.4.3 / 2.5.6
Arms (23 talents)
Improved Heroic Strike3 ranks
Rank 1: Reduces the cost of your Heroic Strike ability by 1 rage point.
Rank 2: Reduces the cost of your Heroic Strike ability by 2 rage points.
Rank 3: Reduces the cost of your Heroic Strike ability by 3 rage points.
Deflection5 ranks
Rank 1: Increases your Parry chance by 1%.
Rank 2: Increases your Parry chance by 2%.
Rank 3: Increases your Parry chance by 3%.
Rank 4: Increases your Parry chance by 4%.
Rank 5: Increases your Parry chance by 5%.
Improved Rend3 ranks
Rank 1: Increases the bleed damage done by your Rend ability by 25%.
Rank 2: Increases the bleed damage done by your Rend ability by 50%.
Rank 3: Increases the bleed damage done by your Rend ability by 75%.
Improved Charge2 ranks
Requires 5 points in Arms Talents
Rank 1: Increases the amount of rage generated by your Charge ability by 3.
Rank 2: Increases the amount of rage generated by your Charge ability by 6.
Iron Will5 ranks
Requires 5 points in Arms Talents
Rank 1: Increases your chance to resist Stun and Charm effects by an additional 3%.
Rank 2: Increases your chance to resist Stun and Charm effects by an additional 6%.
Rank 3: Increases your chance to resist Stun and Charm effects by an additional 9%.
Rank 4: Increases your chance to resist Stun and Charm effects by an additional 12%.
Rank 5: Increases your chance to resist Stun and Charm effects by an additional 15%.
Improved Thunder Clap3 ranks
Requires 5 points in Arms Talents
Rank 1: Reduces the cost of your Thunder Clap ability by 1 rage point and increases the damage by 40% and the slowing effect by an additional 4%.
Rank 2: Reduces the cost of your Thunder Clap ability by 2 rage points and increases the damage by 70% and the slowing effect by an additional 7%.
Rank 3: Reduces the cost of your Thunder Clap ability by 4 rage points and increases the damage by 100% and the slowing effect by an additional 10%.
Improved Overpower2 ranks
Requires 10 points in Arms Talents
Rank 1: Increases the critical strike chance of your Overpower ability by 25%.
Rank 2: Increases the critical strike chance of your Overpower ability by 50%.
Anger Management1 rank
Requires 10 points in Arms Talents
Generates 1 rage per 3 seconds while in combat.
Deep Wounds3 ranks
Requires 10 points in Arms Talents
Rank 1: Your critical strikes cause the opponent to bleed, dealing 20% of your melee weapon's average damage over 12 sec.
Rank 2: Your critical strikes cause the opponent to bleed, dealing 40% of your melee weapon's average damage over 12 sec.
Rank 3: Your critical strikes cause the opponent to bleed, dealing 60% of your melee weapon's average damage over 12 sec.
Two-Handed Weapon Specialization5 ranks
Requires 15 points in Arms Talents
Rank 1: Increases the damage you deal with two-handed melee weapons by 1%.
Rank 2: Increases the damage you deal with two-handed melee weapons by 2%.
Rank 3: Increases the damage you deal with two-handed melee weapons by 3%.
Rank 4: Increases the damage you deal with two-handed melee weapons by 4%.
Rank 5: Increases the damage you deal with two-handed melee weapons by 5%.
Impale2 ranks
Requires 15 points in Arms Talents
Requires 3 points in Deep Wounds
Rank 1: Increases the critical strike damage bonus of your abilities in Battle, Defensive, and Berserker stance by 10%.
Rank 2: Increases the critical strike damage bonus of your abilities in Battle, Defensive, and Berserker stance by 20%.
Poleaxe SpecializationNew5 ranks
Requires 20 points in Arms Talents
Rank 1: Increases your chance to get a critical strike with Axes and Polearms by 1%.
Rank 2: Increases your chance to get a critical strike with Axes and Polearms by 2%.
Rank 3: Increases your chance to get a critical strike with Axes and Polearms by 3%.
Rank 4: Increases your chance to get a critical strike with Axes and Polearms by 4%.
Rank 5: Increases your chance to get a critical strike with Axes and Polearms by 5%.
Death Wish1 rank
Requires 20 points in Arms Talents
When activated, increases your physical damage by 20% and makes you immune to Fear effects, but increases all damage taken by 5%. Lasts 30 sec.
Mace Specialization5 ranks
Requires 20 points in Arms Talents
Rank 1: Gives your melee attacks a chance to stun your target for 3 sec and generate 7 rage when using a Mace.
Rank 2: Gives your melee attacks a chance to stun your target for 3 sec and generate 7 rage when using a Mace. More effective than Mace Specialization (Rank 1).
Rank 3: Gives your melee attacks a chance to stun your target for 3 sec and generate 7 rage when using a Mace. More effective than Mace Specialization (Rank 2).
Rank 4: Gives your melee attacks a chance to stun your target for 3 sec and generate 7 rage when using a Mace. More effective than Mace Specialization (Rank 3).
Rank 5: Gives your melee attacks a chance to stun your target for 3 sec and generate 7 rage when using a Mace. More effective than Mace Specialization (Rank 4).
Sword Specialization5 ranks
Requires 20 points in Arms Talents
Rank 1: Gives you a 1% chance to get an extra attack on the same target after hitting your target with your Sword.
Rank 2: Gives you a 2% chance to get an extra attack on the same target after hitting your target with your Sword.
Rank 3: Gives you a 3% chance to get an extra attack on the same target after hitting your target with your Sword.
Rank 4: Gives you a 4% chance to get an extra attack on the same target after hitting your target with your Sword.
Rank 5: Gives you a 5% chance to get an extra attack on the same target after hitting your target with your Sword.
Improved Intercept2 ranks
Requires 25 points in Arms Talents
Rank 1: Reduces the cooldown of your Intercept ability by 5 sec.
Rank 2: Reduces the cooldown of your Intercept ability by 10 sec.
Improved Hamstring3 ranks
Requires 25 points in Arms Talents
Rank 1: Gives your Hamstring ability a 5% chance to immobilize the target for 5 sec.
Rank 2: Gives your Hamstring ability a 10% chance to immobilize the target for 5 sec.
Rank 3: Gives your Hamstring ability a 15% chance to immobilize the target for 5 sec.
Improved DisciplinesNew3 ranks
Requires 25 points in Arms Talents
Rank 1: Reduces the cooldown of your Retaliation, Recklessness and Shield Wall abilities by 4 min and increases their duration by 2 sec.
Rank 2: Reduces the cooldown of your Retaliation, Recklessness and Shield Wall abilities by 7 min and increases their duration by 4 sec.
Rank 3: Reduces the cooldown of your Retaliation, Recklessness and Shield Wall abilities by 10 min and increases their duration by 6 sec.
Blood FrenzyNew2 ranks
Requires 30 points in Arms Talents
Rank 1: Your Rend and Deep Wounds abilities also increase all physical damage caused to that target by 2%.
Rank 2: Your Rend and Deep Wounds abilities also increase all physical damage caused to that target by 4%.
Mortal Strike1 rank
Requires 30 points in Arms Talents
Requires 1 point in Death Wish
A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
Second WindNew2 ranks
Requires 30 points in Arms Talents
Rank 1: Whenever you are struck by a Stun or Immobilize effect you will generate 10 rage and 5% of your total health over 10 sec.
Rank 2: Whenever you are struck by a Stun or Immobilize effect you will generate 20 rage and 10% of your total health over 10 sec.
Improved Mortal StrikeNew5 ranks
Requires 35 points in Arms Talents
Requires 1 point in Mortal Strike
Rank 1: Reduces the cooldown of your Mortal Strike ability by 0.2 sec and increases the damage it causes by 1%.
Rank 2: Reduces the cooldown of your Mortal Strike ability by 0.4 sec and increases the damage it causes by 2%.
Rank 3: Reduces the cooldown of your Mortal Strike ability by 0.6 sec and increases the damage it causes by 3%.
Rank 4: Reduces the cooldown of your Mortal Strike ability by 0.8 sec and increases the damage it causes by 4%.
Rank 5: Reduces the cooldown of your Mortal Strike ability by 1 sec and increases the damage it causes by 5%.
Endless RageNew1 rank
Requires 40 points in Arms Talents
You generate 25% more rage from damage dealt.
Fury (21 talents)
Booming Voice5 ranks
Rank 1: Increases the area of effect and duration of your Battle Shout, Demoralizing Shout and Commanding Shout by 10%.
Rank 2: Increases the area of effect and duration of your Battle Shout, Demoralizing Shout and Commanding Shout by 20%.
Rank 3: Increases the area of effect and duration of your Battle Shout, Demoralizing Shout and Commanding Shout by 30%.
Rank 4: Increases the area of effect and duration of your Battle Shout, Demoralizing Shout and Commanding Shout by 40%.
Rank 5: Increases the area of effect and duration of your Battle Shout, Demoralizing Shout and Commanding Shout by 50%.
Cruelty5 ranks
Rank 1: Increases your chance to get a critical strike with melee weapons by 1%.
Rank 2: Increases your chance to get a critical strike with melee weapons by 2%.
Rank 3: Increases your chance to get a critical strike with melee weapons by 3%.
Rank 4: Increases your chance to get a critical strike with melee weapons by 4%.
Rank 5: Increases your chance to get a critical strike with melee weapons by 5%.
Improved Demoralizing Shout5 ranks
Requires 5 points in Fury Talents
Rank 1: Increases the melee attack power reduction of your Demoralizing Shout by 8%.
Rank 2: Increases the melee attack power reduction of your Demoralizing Shout by 16%.
Rank 3: Increases the melee attack power reduction of your Demoralizing Shout by 24%.
Rank 4: Increases the melee attack power reduction of your Demoralizing Shout by 32%.
Rank 5: Increases the melee attack power reduction of your Demoralizing Shout by 40%.
Unbridled Wrath5 ranks
Requires 5 points in Fury Talents
Rank 1: Gives you a chance to generate an additional rage point when you deal melee damage with a weapon.
Rank 2: Gives you a chance to generate an additional rage point when you deal melee damage with a weapon. Effect occurs more often than Unbridled Wrath (Rank 1).
Rank 3: Gives you a chance to generate an additional rage point when you deal melee damage with a weapon. Effect occurs more often than Unbridled Wrath (Rank 2).
Rank 4: Gives you a chance to generate an additional rage point when you deal melee damage with a weapon. Effect occurs more often than Unbridled Wrath (Rank 3).
Rank 5: Gives you a chance to generate an additional rage point when you deal melee damage with a weapon. Effect occurs more often than Unbridled Wrath (Rank 4).
Improved Cleave3 ranks
Requires 10 points in Fury Talents
Rank 1: Increases the bonus damage done by your Cleave ability by 40%.
Rank 2: Increases the bonus damage done by your Cleave ability by 80%.
Rank 3: Increases the bonus damage done by your Cleave ability by 120%.
Piercing Howl1 rank
Requires 10 points in Fury Talents
Causes all enemies within 10 yards to be Dazed, reducing movement speed by 50% for 6 sec.
Blood Craze3 ranks
Requires 10 points in Fury Talents
Rank 1: Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike.
Rank 2: Regenerates 2% of your total Health over 6 sec after being the victim of a critical strike.
Rank 3: Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike.
Commanding PresenceNew5 ranks
Requires 10 points in Fury Talents
Rank 1: Increases the melee attack power bonus of your Battle Shout and the health bonus of your Commanding Shout by 5%.
Rank 2: Increases the melee attack power bonus of your Battle Shout and the health bonus of your Commanding Shout by 10%.
Rank 3: Increases the melee attack power bonus of your Battle Shout and the health bonus of your Commanding Shout by 15%.
Rank 4: Increases the melee attack power bonus of your Battle Shout and the health bonus of your Commanding Shout by 20%.
Rank 5: Increases the melee attack power bonus of your Battle Shout and the health bonus of your Commanding Shout by 25%.
Dual Wield Specialization5 ranks
Requires 15 points in Fury Talents
Rank 1: Increases the damage done by your offhand weapon by 5%.
Rank 2: Increases the damage done by your offhand weapon by 10%.
Rank 3: Increases the damage done by your offhand weapon by 15%.
Rank 4: Increases the damage done by your offhand weapon by 20%.
Rank 5: Increases the damage done by your offhand weapon by 25%.
Improved Execute2 ranks
Requires 15 points in Fury Talents
Rank 1: Reduces the rage cost of your Execute ability by 2.
Rank 2: Reduces the rage cost of your Execute ability by 5.
Enrage5 ranks
Requires 15 points in Fury Talents
Rank 1: Gives you a 5% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.
Rank 2: Gives you a 10% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.
Rank 3: Gives you a 15% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.
Rank 4: Gives you a 20% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.
Rank 5: Gives you a 25% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.
Improved Slam2 ranks
Requires 20 points in Fury Talents
Rank 1: Decreases the casting time of your Slam ability by 0.5 sec.
Rank 2: Decreases the casting time of your Slam ability by 1 sec.
Sweeping Strikes1 rank
Requires 20 points in Fury Talents
Your next 10 melee attacks strike an additional nearby opponent.
Weapon MasteryNew2 ranks
Requires 20 points in Fury Talents
Rank 1: Reduces the chance for your attacks to be dodged by 1% and reduces the duration of all Disarm effects used against you by 25%. This does not stack with other Disarm duration reducing effects.
Rank 2: Reduces the chance for your attacks to be dodged by 2% and reduces the duration of all Disarm effects used against you by 50%. This does not stack with other Disarm duration reducing effects.
Improved Berserker Rage2 ranks
Requires 25 points in Fury Talents
Rank 1: The Berserker Rage ability will generate 5 rage when used.
Rank 2: The Berserker Rage ability will generate 10 rage when used.
Flurry5 ranks
Requires 25 points in Fury Talents
Requires 5 points in Enrage
Rank 1: Increases your attack speed by 5% for your next 3 swings after dealing a melee critical strike.
Rank 2: Increases your attack speed by 10% for your next 3 swings after dealing a melee critical strike.
Rank 3: Increases your attack speed by 15% for your next 3 swings after dealing a melee critical strike.
Rank 4: Increases your attack speed by 20% for your next 3 swings after dealing a melee critical strike.
Rank 5: Increases your attack speed by 25% for your next 3 swings after dealing a melee critical strike.
PrecisionNew3 ranks
Requires 30 points in Fury Talents
Rank 1: Increases your chance to hit with melee weapons by 1%.
Rank 2: Increases your chance to hit with melee weapons by 2%.
Rank 3: Increases your chance to hit with melee weapons by 3%.
Bloodthirst1 rank
Requires 30 points in Fury Talents
Requires 1 point in Sweeping Strikes
Instantly attack the target causing 0 plus 45% of your Attack Power damage. In addition, the next 5 successful melee attacks will restore 10 health. This effect lasts 8 sec. Damage is based on your attack power.
Improved WhirlwindNew2 ranks
Requires 30 points in Fury Talents
Rank 1: Reduces the cooldown of your Whirlwind ability by 1 sec.
Rank 2: Reduces the cooldown of your Whirlwind ability by 2 sec.
Improved Berserker StanceNew5 ranks
Requires 35 points in Fury Talents
Rank 1: Increases attack power by 2% and reduces threat caused by 2% while in Berserker Stance.
Rank 2: Increases attack power by 4% and reduces threat caused by 4% while in Berserker Stance.
Rank 3: Increases attack power by 6% and reduces threat caused by 6% while in Berserker Stance.
Rank 4: Increases attack power by 8% and reduces threat caused by 8% while in Berserker Stance.
Rank 5: Increases attack power by 10% and reduces threat caused by 10% while in Berserker Stance.
RampageNew1 rank
Requires 40 points in Fury Talents
Requires 1 point in Bloodthirst
Warrior goes on a rampage, increasing attack power by 30 and causing most successful melee attacks to increase attack power by an additional 30. This effect will stack up to 5 times. Lasts 30 sec. This ability can only be used after scoring a critical hit.
Protection (22 talents)
Improved Bloodrage2 ranks
Rank 1: Increases the instant rage generated by your Bloodrage ability by 3.
Rank 2: Increases the instant rage generated by your Bloodrage ability by 6.
Tactical Mastery3 ranks
Rank 1: You retain up to an additional 5 of your rage points when you change stances. Also greatly increases the threat generated by your Bloodthirst and Mortal Strike abilities when you are in Defensive Stance.
Rank 2: You retain up to an additional 10 of your rage points when you change stances. Also greatly increases the threat generated by your Bloodthirst and Mortal Strike abilities when you are in Defensive Stance (More effective than Rank 1).
Rank 3: You retain up to an additional 15 of your rage points when you change stances. Also greatly increases the threat generated by your Bloodthirst and Mortal Strike abilities when you are in Defensive Stance (More effective than Rank 2).
Anticipation5 ranks
Rank 1: Increases your Defense skill by 4.
Rank 2: Increases your Defense skill by 8.
Rank 3: Increases your Defense skill by 12.
Rank 4: Increases your Defense skill by 16.
Rank 5: Increases your Defense skill by 20.
Shield Specialization5 ranks
Requires 5 points in Protection Talents
Rank 1: Increases your chance to block attacks with a shield by 1% and has a 20% chance to generate 1 rage when a block occurs.
Rank 2: Increases your chance to block attacks with a shield by 2% and has a 40% chance to generate 1 rage when a block occurs.
Rank 3: Increases your chance to block attacks with a shield by 3% and has a 60% chance to generate 1 rage when a block occurs.
Rank 4: Increases your chance to block attacks with a shield by 4% and has a 80% chance to generate 1 rage when a block occurs.
Rank 5: Increases your chance to block attacks with a shield by 5% and has a 100% chance to generate 1 rage when a block occurs.
Toughness5 ranks
Requires 5 points in Protection Talents
Rank 1: Increases your armor value from items by 2%.
Rank 2: Increases your armor value from items by 4%.
Rank 3: Increases your armor value from items by 6%.
Rank 4: Increases your armor value from items by 8%.
Rank 5: Increases your armor value from items by 10%.
Last Stand1 rank
Requires 10 points in Protection Talents
When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.
Improved Shield Block1 rank
Requires 10 points in Protection Talents
Requires 5 points in Shield Specialization
Allows your Shield Block ability to block an additional attack and increases the duration by 1 second.
Improved Revenge3 ranks
Requires 10 points in Protection Talents
Rank 1: Gives your Revenge ability a 15% chance to stun the target for 3 sec.
Rank 2: Gives your Revenge ability a 30% chance to stun the target for 3 sec.
Rank 3: Gives your Revenge ability a 45% chance to stun the target for 3 sec.
Defiance3 ranks
Requires 10 points in Protection Talents
Rank 1: Increases the threat generated by your attacks by 5% while in Defensive Stance and increases your expertise by 2.
Rank 2: Increases the threat generated by your attacks by 10% while in Defensive Stance and increases your expertise by 4.
Rank 3: Increases the threat generated by your attacks by 15% while in Defensive Stance and increases your expertise by 6.
Improved Sunder Armor3 ranks
Requires 15 points in Protection Talents
Rank 1: Reduces the cost of your Sunder Armor and Devastate abilities by 1 rage point.
Rank 2: Reduces the cost of your Sunder Armor and Devastate abilities by 2 rage point.
Rank 3: Reduces the cost of your Sunder Armor and Devastate abilities by 3 rage point.
Improved Disarm3 ranks
Requires 15 points in Protection Talents
Rank 1: Increases the duration of your Disarm ability by 1 secs.
Rank 2: Increases the duration of your Disarm ability by 2 secs.
Rank 3: Increases the duration of your Disarm ability by 3 secs.
Improved Taunt2 ranks
Requires 15 points in Protection Talents
Rank 1: Reduces the cooldown of your Taunt ability by 1 sec.
Rank 2: Reduces the cooldown of your Taunt ability by 2 sec.
Improved Shield Wall2 ranks
Requires 20 points in Protection Talents
Rank 1: Increases the effect duration of your Shield Wall ability by 3 secs.
Rank 2: Increases the effect duration of your Shield Wall ability by 5 secs.
Concussion Blow1 rank
Requires 20 points in Protection Talents
Stuns the opponent for 5 sec.
Improved Shield Bash2 ranks
Requires 20 points in Protection Talents
Rank 1: Gives your Shield Bash ability a 50% chance to silence the target for 3 sec.
Rank 2: Gives your Shield Bash ability a 100% chance to silence the target for 3 sec.
Shield MasteryNew3 ranks
Requires 25 points in Protection Talents
Rank 1: Increases the amount of damage absorbed by your shield by 10%.
Rank 2: Increases the amount of damage absorbed by your shield by 20%.
Rank 3: Increases the amount of damage absorbed by your shield by 30%.
One-Handed Weapon Specialization5 ranks
Requires 25 points in Protection Talents
Rank 1: Increases physical damage you deal when a one-handed melee weapon is equipped by 2%.
Rank 2: Increases physical damage you deal when a one-handed melee weapon is equipped by 4%.
Rank 3: Increases physical damage you deal when a one-handed melee weapon is equipped by 6%.
Rank 4: Increases physical damage you deal when a one-handed melee weapon is equipped by 8%.
Rank 5: Increases physical damage you deal when a one-handed melee weapon is equipped by 10%.
Improved Defensive StanceNew3 ranks
Requires 30 points in Protection Talents
Rank 1: Reduces all spell damage taken while in Defensive Stance by 2%.
Rank 2: Reduces all spell damage taken while in Defensive Stance by 4%.
Rank 3: Reduces all spell damage taken while in Defensive Stance by 6%.
Shield Slam1 rank
Requires 30 points in Protection Talents
Requires 1 point in Concussion Blow
Slam the target with your shield, causing 225 to 235 damage, modified by your shield block value, and dispels 1 magic effect on the target. Also causes a high amount of threat.
Focused RageNew3 ranks
Requires 30 points in Protection Talents
Rank 1: Reduces the rage cost of your offensive abilities by 1.
Rank 2: Reduces the rage cost of your offensive abilities by 2.
Rank 3: Reduces the rage cost of your offensive abilities by 3.
VitalityNew5 ranks
Requires 35 points in Protection Talents
Rank 1: Increases your total Stamina by 1% and your total Strength by 2%.
Rank 2: Increases your total Stamina by 2% and your total Strength by 4%.
Rank 3: Increases your total Stamina by 3% and your total Strength by 6%.
Rank 4: Increases your total Stamina by 4% and your total Strength by 8%.
Rank 5: Increases your total Stamina by 5% and your total Strength by 10%.
DevastateNew1 rank
Requires 40 points in Protection Talents
Sunder the target's armor causing the Sunder Armor effect. In addition, causes 50% of weapon damage plus 15 for each application of Sunder Armor on the target. The Sunder Armor effect can stack up to 5 times.
