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WoW TBC 2.4.3 / 2.5.6 Druid Talent Calculator

Client 2.5.6 · patch 2.4.3 talent trees · 61 points · up to level 70

Plan your Druid talents for WoW TBC 2.4.3 / 2.5.6: three talent trees — Balance, Feral Combat, and Restoration — with 62 talents in total and up to 61 talent points by level 70. Playable races: Night Elf and Tauren.

DruidNo race chosen

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Dual specializationLearned from a class trainer at level 40. Plan both builds and switch between them.

Talent points

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Points spent
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LevelRequired level
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Balance

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Spellbook

Every Druid ability a trainer teaches, by spellbook tab. Cards show the highest rank; hover one to compare every rank and the level it's trained at, or click it to keep the list open.

All Druid spells with every rank →

Professions

Pick up to 2 primary professions and any secondary skills. Open a profession to see what it does and why to take it; your picks are saved with the build link.

Your professions

Primary professions

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Secondary skills

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Open a tab to view its details. Click Learn to choose the profession.

Primary
Secondary

AlchemyPrimary

Higher alchemy skill allows you to learn higher level alchemy recipes. Alchemy recipes can be found on trainers around the world as well as from quests and monsters.

Open profession guide →

Why take it

  • Brews potions, elixirs and flasks: consumables every class uses in raids and PvP, and a steady source of gold.
  • Transmutes rare materials, such as a Thorium Bar and an Arcane Crystal into Arcanite.
  • At high skill it makes flasks such as Flask of the Titans, the strongest raid consumables.
Pairs well with

Specializations

Pick one at high skill; each opens recipes the others can't make.

  • Transmutation MasterAllows an Alchemist to sometimes to get greater results when transmuting materials.
  • Potion MasterAllows an alchemist to sometimes create an additional potion when brewing high level potions.
  • Elixir MasterAllows an alchemist to sometimes create an additional elixir when brewing high level elixirs.

Proficiency ranks

RankLevelSkill neededMax skill
Apprentice5175
Journeyman1050150
Expert20125225
Artisan35200300
Master50275375

Trained from a profession trainer; racial bonuses add to the skill.

Character overview

Druid

Druid

  • Level 70
  • WoW TBC

Choose a race at the top of the page to complete the character.

Talent build

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Professions

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Profession guides

Choose a profession above to open its guide.

Character stats · Level 70

Choose a race above to see your character's stats: base attributes plus your talents and racials.

Leveling path, 1–70

Your road from level 1 to 70: what to train, learn and do at each level. Talent points start at level 10 and follow the order you click them; hover an entry for details.

View Leveling Path

Character level 70No steps checked: stats show level 70. Check “Create character” to start at level 1.

  • Talent point
  • Trainer spell
  • Class quest
  • Profession training
  • Riding

No talent points spent yet: click talents in the trees above, in the order you want to learn them, to see them here.

Professions you choose above appear at the levels you can train them.

  1. Create character · level 1, before any training

  2. Level 1
    400 XP to level 2Level cost 10 copper
  3. Level 2
    • Nothing new at this level
    900 XP to level 3
  4. Level 3
    • Nothing new at this level
    1,400 XP to level 4
  5. Level 4
    2,100 XP to level 5Level cost 2 silver
  6. Level 5
    • Nothing new at this level
    2,800 XP to level 6
  7. Level 6
    3,600 XP to level 7Level cost 2 silver
  8. Level 7
    • Nothing new at this level
    4,500 XP to level 8
  9. Level 8
    5,400 XP to level 9Level cost 4 silver
  10. Level 9
    • Nothing new at this level
    6,500 XP to level 10
  11. Level 10
    7,600 XP to level 11Level cost 12 silver
  12. Levels 1–10:35,200 XP20 silver 10 copper

Gold to spend, levels 1–70

Class training
498 gold 11 silver 10 copper
Professions
0 copperRecipe costs aren't included.
Riding and mounts
5745 gold

Trainer prices before reputation and PvP discounts. Ranks learned from quests, books or talents cost nothing at a trainer and aren't counted.

How the calculator works

  • Click a talent (or tap it and press Learn) to add a point. Right-click, press Delete, or tap Unlearn to remove one.
  • Each row unlocks after 5 points in that tree. Talents with an arrow need the talent above them maxed first.
  • Your build is saved in this browser automatically. Use Copy build link to share it.

Talent names, ranks, positions and tooltips are read from the game client (build 2.5.6.70006). Numbers are shown for a level 70 character. Burning Crusade Classic and Anniversary (client 2.5.6) are built on patch 2.4.3, the final patch of The Burning Crusade, and use its talent trees.

Druid talents in WoW TBC 2.4.3 / 2.5.6

Balance (21 talents)

  • Starlight WrathNew5 ranks

    Rank 1: Reduces the cast time of your Wrath and Starfire spells by 0.1 sec.

    Rank 2: Reduces the cast time of your Wrath and Starfire spells by 0.2 sec.

    Rank 3: Reduces the cast time of your Wrath and Starfire spells by 0.3 sec.

    Rank 4: Reduces the cast time of your Wrath and Starfire spells by 0.4 sec.

    Rank 5: Reduces the cast time of your Wrath and Starfire spells by 0.5 sec.

  • Nature's Grasp1 rank

    While active, any time an enemy strikes the caster they have a 35% chance to become afflicted by Entangling Roots (Rank 1). Only useable outdoors. 1 charge. Lasts 45 sec.

  • Improved Nature's Grasp4 ranks

    Requires 1 point in Nature's Grasp

    Rank 1: Increases the chance for your Nature's Grasp to entangle an enemy by 15%.

    Rank 2: Increases the chance for your Nature's Grasp to entangle an enemy by 30%.

    Rank 3: Increases the chance for your Nature's Grasp to entangle an enemy by 45%.

    Rank 4: Increases the chance for your Nature's Grasp to entangle an enemy by 65%.

  • Control of NatureNew3 ranks

    Requires 5 points in Balance Talents

    Rank 1: Gives you a 40% chance to avoid interruption caused by damage while casting Entangling Roots and Cyclone.

    Rank 2: Gives you a 70% chance to avoid interruption caused by damage while casting Entangling Roots and Cyclone.

    Rank 3: Gives you a 100% chance to avoid interruption caused by damage while casting Entangling Roots and Cyclone.

  • Focused StarlightNew2 ranks

    Requires 5 points in Balance Talents

    Rank 1: Increases the critical strike chance of your Wrath and Starfire spells by 2%.

    Rank 2: Increases the critical strike chance of your Wrath and Starfire spells by 4%.

  • Improved Moonfire2 ranks

    Requires 5 points in Balance Talents

    Rank 1: Increases the damage and critical strike chance of your Moonfire spell by 5%.

    Rank 2: Increases the damage and critical strike chance of your Moonfire spell by 10%.

  • BramblesNew3 ranks

    Requires 10 points in Balance Talents

    Rank 1: Increases damage caused by your Thorns and Entangling Roots spells by 25%.

    Rank 2: Increases damage caused by your Thorns and Entangling Roots spells by 50%.

    Rank 3: Increases damage caused by your Thorns and Entangling Roots spells by 75%.

  • Insect Swarm1 rank

    Requires 10 points in Balance Talents

    The enemy target is swarmed by insects, decreasing their chance to hit by 2% and causing 108 Nature damage over 12 sec.

  • Nature's Reach2 ranks

    Requires 10 points in Balance Talents

    Rank 1: Increases the range of your Balance spells and Faerie Fire (Feral) ability by 10%.

    Rank 2: Increases the range of your Balance spells and Faerie Fire (Feral) ability by 20%.

  • Vengeance5 ranks

    Requires 15 points in Balance Talents

    Requires 2 points in Focused Starlight

    Rank 1: Increases the critical strike damage bonus of your Starfire, Moonfire, and Wrath spells by 20%.

    Rank 2: Increases the critical strike damage bonus of your Starfire, Moonfire, and Wrath spells by 40%.

    Rank 3: Increases the critical strike damage bonus of your Starfire, Moonfire, and Wrath spells by 60%.

    Rank 4: Increases the critical strike damage bonus of your Starfire, Moonfire, and Wrath spells by 80%.

    Rank 5: Increases the critical strike damage bonus of your Starfire, Moonfire, and Wrath spells by 100%.

  • Celestial FocusNew3 ranks

    Requires 15 points in Balance Talents

    Rank 1: Gives your Starfire spell a 5% chance to stun the target for 3 sec and increases the chance you'll resist spell interruption when casting your Wrath spell by 25%.

    Rank 2: Gives your Starfire spell a 10% chance to stun the target for 3 sec and increases the chance you'll resist spell interruption when casting your Wrath spell by 50%.

    Rank 3: Gives your Starfire spell a 15% chance to stun the target for 3 sec and increases the chance you'll resist spell interruption when casting your Wrath spell by 70%.

  • Lunar GuidanceNew3 ranks

    Requires 20 points in Balance Talents

    Rank 1: Increases your spell damage and healing by 8% of your total Intellect.

    Rank 2: Increases your spell damage and healing by 16% of your total Intellect.

    Rank 3: Increases your spell damage and healing by 25% of your total Intellect.

  • Nature's Grace1 rank

    Requires 20 points in Balance Talents

    All spell criticals grace you with a blessing of nature, reducing the casting time of your next spell by 0.5 sec.

  • Moonglow3 ranks

    Requires 20 points in Balance Talents

    Rank 1: Reduces the Mana cost of your Moonfire, Starfire, Wrath, Healing Touch, Regrowth and Rejuvenation spells by 3%.

    Rank 2: Reduces the Mana cost of your Moonfire, Starfire, Wrath, Healing Touch, Regrowth and Rejuvenation spells by 6%.

    Rank 3: Reduces the Mana cost of your Moonfire, Starfire, Wrath, Healing Touch, Regrowth and Rejuvenation spells by 9%.

  • Moonfury5 ranks

    Requires 25 points in Balance Talents

    Requires 1 point in Nature's Grace

    Rank 1: Increases the damage done by your Starfire, Moonfire and Wrath spells by 2%.

    Rank 2: Increases the damage done by your Starfire, Moonfire and Wrath spells by 4%.

    Rank 3: Increases the damage done by your Starfire, Moonfire and Wrath spells by 6%.

    Rank 4: Increases the damage done by your Starfire, Moonfire and Wrath spells by 8%.

    Rank 5: Increases the damage done by your Starfire, Moonfire and Wrath spells by 10%.

  • Balance of PowerNew2 ranks

    Requires 25 points in Balance Talents

    Rank 1: Increases your chance to hit with all spells and reduces the chance you'll be hit by spells by 2%.

    Rank 2: Increases your chance to hit with all spells and reduces the chance you'll be hit by spells by 4%.

  • DreamstateNew3 ranks

    Requires 30 points in Balance Talents

    Rank 1: Regenerate mana equal to 4% of your Intellect every 5 sec, even while casting.

    Rank 2: Regenerate mana equal to 7% of your Intellect every 5 sec, even while casting.

    Rank 3: Regenerate mana equal to 10% of your Intellect every 5 sec, even while casting.

  • Moonkin Form1 rank

    Requires 30 points in Balance Talents

    Shapeshift into Moonkin Form. While in this form the armor contribution from items is increased by 400%, attack power is increased by 150% of your level and all party members within 30 yards have their spell critical chance increased by 5%. Melee attacks in this form have a chance on hit to regenerate mana based on attack power. The Moonkin can only cast Balance and Remove Curse spells while shapeshifted. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.

  • Improved Faerie FireNew3 ranks

    Requires 30 points in Balance Talents

    Rank 1: Your Faerie Fire spell also increases the chance the target will be hit by melee and ranged attacks by 1%.

    Rank 2: Your Faerie Fire spell also increases the chance the target will be hit by melee and ranged attacks by 2%.

    Rank 3: Your Faerie Fire spell also increases the chance the target will be hit by melee and ranged attacks by 3%.

  • Wrath of CenariusNew5 ranks

    Requires 35 points in Balance Talents

    Rank 1: Your Starfire spell gains an additional 4% and your Wrath gains an additional 2% of your bonus damage effects.

    Rank 2: Your Starfire spell gains an additional 8% and your Wrath gains an additional 4% of your bonus damage effects.

    Rank 3: Your Starfire spell gains an additional 12% and your Wrath gains an additional 6% of your bonus damage effects.

    Rank 4: Your Starfire spell gains an additional 16% and your Wrath gains an additional 8% of your bonus damage effects.

    Rank 5: Your Starfire spell gains an additional 20% and your Wrath gains an additional 10% of your bonus damage effects.

  • Force of NatureNew1 rank

    Requires 40 points in Balance Talents

    Summons 3 treants to attack enemy targets for 30 sec.

Feral Combat (21 talents)

  • Ferocity5 ranks

    Rank 1: Reduces the cost of your Maul, Swipe, Claw, Rake and Mangle abilities by 1 Rage or Energy.

    Rank 2: Reduces the cost of your Maul, Swipe, Claw, Rake and Mangle abilities by 2 Rage or Energy.

    Rank 3: Reduces the cost of your Maul, Swipe, Claw, Rake and Mangle abilities by 3 Rage or Energy.

    Rank 4: Reduces the cost of your Maul, Swipe, Claw, Rake and Mangle abilities by 4 Rage or Energy.

    Rank 5: Reduces the cost of your Maul, Swipe, Claw, Rake and Mangle abilities by 5 Rage or Energy.

  • Feral Aggression5 ranks

    Rank 1: Increases the attack power reduction of your Demoralizing Roar by 8% and the damage caused by your Ferocious Bite by 3%.

    Rank 2: Increases the attack power reduction of your Demoralizing Roar by 16% and the damage caused by your Ferocious Bite by 6%.

    Rank 3: Increases the attack power reduction of your Demoralizing Roar by 24% and the damage caused by your Ferocious Bite by 9%.

    Rank 4: Increases the attack power reduction of your Demoralizing Roar by 32% and the damage caused by your Ferocious Bite by 12%.

    Rank 5: Increases the attack power reduction of your Demoralizing Roar by 40% and the damage caused by your Ferocious Bite by 15%.

  • Feral Instinct3 ranks

    Requires 5 points in Feral Combat Talents

    Rank 1: Increases threat caused in Bear and Dire Bear Form by 5% and reduces the chance enemies have to detect you while Prowling.

    Rank 2: Increases threat caused in Bear and Dire Bear Form by 10% and reduces the chance enemies have to detect you while Prowling.

    Rank 3: Increases threat caused in Bear and Dire Bear Form by 15% and reduces the chance enemies have to detect you while Prowling.

  • Brutal Impact2 ranks

    Requires 5 points in Feral Combat Talents

    Rank 1: Increases the stun duration of your Bash and Pounce abilities by 0.5 sec.

    Rank 2: Increases the stun duration of your Bash and Pounce abilities by 1 sec.

  • Thick Hide3 ranks

    Requires 5 points in Feral Combat Talents

    Rank 1: Increases your Armor contribution from items by 4%.

    Rank 2: Increases your Armor contribution from items by 7%.

    Rank 3: Increases your Armor contribution from items by 10%.

  • Feral SwiftnessNew2 ranks

    Requires 10 points in Feral Combat Talents

    Rank 1: Increases your movement speed by 15% while outdoors in Cat Form and increases your chance to dodge while in Cat Form, Bear Form and Dire Bear Form by 2%.

    Rank 2: Increases your movement speed by 30% while outdoors in Cat Form and increases your chance to dodge while in Cat Form, Bear Form and Dire Bear Form by 4%.

  • Feral Charge1 rank

    Requires 10 points in Feral Combat Talents

    Causes you to charge an enemy, immobilizing and interrupting any spell being cast for 4 sec.

  • Sharpened Claws3 ranks

    Requires 10 points in Feral Combat Talents

    Rank 1: Increases your critical strike chance while in Bear, Dire Bear or Cat Form by 2%.

    Rank 2: Increases your critical strike chance while in Bear, Dire Bear or Cat Form by 4%.

    Rank 3: Increases your critical strike chance while in Bear, Dire Bear or Cat Form by 6%.

  • Shredding AttacksNew2 ranks

    Requires 15 points in Feral Combat Talents

    Rank 1: Reduces the energy cost of your Shred ability by 9 and the rage cost of your Lacerate ability by 1.

    Rank 2: Reduces the energy cost of your Shred ability by 18 and the rage cost of your Lacerate ability by 2.

  • Predatory Strikes3 ranks

    Requires 15 points in Feral Combat Talents

    Rank 1: Increases your melee attack power in Cat, Bear, Dire Bear and Moonkin Forms by 50% of your level.

    Rank 2: Increases your melee attack power in Cat, Bear, Dire Bear and Moonkin Forms by 100% of your level.

    Rank 3: Increases your melee attack power in Cat, Bear, Dire Bear and Moonkin Forms by 150% of your level.

  • Primal Fury2 ranks

    Requires 15 points in Feral Combat Talents

    Requires 3 points in Sharpened Claws

    Rank 1: Gives you a 50% chance to gain an additional 5 Rage anytime you get a critical strike while in Bear and Dire Bear Form and your critical strikes from Cat Form abilities that add combo points have a 50% chance to add an additional combo point.

    Rank 2: Gives you a 100% chance to gain an additional 5 Rage anytime you get a critical strike while in Bear and Dire Bear Form and your critical strikes from Cat Form abilities that add combo points have a 100% chance to add an additional combo point.

  • Savage Fury2 ranks

    Requires 20 points in Feral Combat Talents

    Rank 1: Increases the damage caused by your Claw, Rake, and Mangle (Cat) abilities by 10%.

    Rank 2: Increases the damage caused by your Claw, Rake, and Mangle (Cat) abilities by 20%.

  • Faerie Fire (Feral)1 rank

    Requires 20 points in Feral Combat Talents

    Decrease the armor of the target by 175 for 40 sec. While affected, the target cannot stealth or turn invisible.

  • Nurturing InstinctNew2 ranks

    Requires 20 points in Feral Combat Talents

    Rank 1: Increases your healing spells by up to 50% of your Agility, and increases healing done to you by 10% while in Cat form.

    Rank 2: Increases your healing spells by up to 100% of your Agility, and increases healing done to you by 20% while in Cat form.

  • Heart of the Wild5 ranks

    Requires 25 points in Feral Combat Talents

    Requires 3 points in Predatory Strikes

    Rank 1: Increases your Intellect by 4%. In addition, while in Bear or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your attack power is increased by 2%.

    Rank 2: Increases your Intellect by 8%. In addition, while in Bear or Dire Bear Form your Stamina is increased by 8% and while in Cat Form your attack power is increased by 4%.

    Rank 3: Increases your Intellect by 12%. In addition, while in Bear or Dire Bear Form your Stamina is increased by 12% and while in Cat Form your attack power is increased by 6%.

    Rank 4: Increases your Intellect by 16%. In addition, while in Bear or Dire Bear Form your Stamina is increased by 16% and while in Cat Form your attack power is increased by 8%.

    Rank 5: Increases your Intellect by 20%. In addition, while in Bear or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your attack power is increased by 10%.

  • Survival of the FittestNew3 ranks

    Requires 25 points in Feral Combat Talents

    Rank 1: Increases all attributes by 1% and reduces the chance you'll be critically hit by melee attacks by 1%.

    Rank 2: Increases all attributes by 2% and reduces the chance you'll be critically hit by melee attacks by 2%.

    Rank 3: Increases all attributes by 3% and reduces the chance you'll be critically hit by melee attacks by 3%.

  • Primal TenacityNew3 ranks

    Requires 30 points in Feral Combat Talents

    Rank 1: Increases your chance to resist Stun and Fear mechanics by 5%.

    Rank 2: Increases your chance to resist Stun and Fear mechanics by 10%.

    Rank 3: Increases your chance to resist Stun and Fear mechanics by 15%.

  • Leader of the Pack1 rank

    Requires 30 points in Feral Combat Talents

    While in Cat, Bear or Dire Bear Form, the Leader of the Pack increases ranged and melee critical chance of all party members within 45 yards by 5%.

  • Improved Leader of the PackNew2 ranks

    Requires 30 points in Feral Combat Talents

    Requires 1 point in Leader of the Pack

    Rank 1: Your Leader of the Pack ability also causes affected targets to have a 100% chance to heal themselves for 2% of their total health when they critically hit with a melee or ranged attack. The healing effect cannot occur more than once every 6 sec.

    Rank 2: Your Leader of the Pack ability also causes affected targets to have a 100% chance to heal themselves for 4% of their total health when they critically hit with a melee or ranged attack. The healing effect cannot occur more than once every 6 sec.

  • Predatory InstinctsNew5 ranks

    Requires 35 points in Feral Combat Talents

    Rank 1: While in Cat Form, Bear Form, or Dire Bear Form, increases your damage from melee critical strikes by 2% and your chance to avoid area effect attacks by 3%.

    Rank 2: While in Cat Form, Bear Form, or Dire Bear Form, increases your damage from melee critical strikes by 4% and your chance to avoid area effect attacks by 6%.

    Rank 3: While in Cat Form, Bear Form, or Dire Bear Form, increases your damage from melee critical strikes by 6% and your chance to avoid area effect attacks by 9%.

    Rank 4: While in Cat Form, Bear Form, or Dire Bear Form, increases your damage from melee critical strikes by 8% and your chance to avoid area effect attacks by 12%.

    Rank 5: While in Cat Form, Bear Form, or Dire Bear Form, increases your damage from melee critical strikes by 10% and your chance to avoid area effect attacks by 15%.

  • MangleNew1 rank

    Requires 40 points in Feral Combat Talents

    Requires 1 point in Leader of the Pack

    Mangle the target, inflicting damage and causing the target to take additional damage from bleed effects for 12 sec. This ability can be used in Cat Form or Dire Bear Form.

Restoration (20 talents)

  • Improved Mark of the Wild5 ranks

    Rank 1: Increases the effects of your Mark of the Wild and Gift of the Wild spells by 7%.

    Rank 2: Increases the effects of your Mark of the Wild and Gift of the Wild spells by 14%.

    Rank 3: Increases the effects of your Mark of the Wild and Gift of the Wild spells by 21%.

    Rank 4: Increases the effects of your Mark of the Wild and Gift of the Wild spells by 28%.

    Rank 5: Increases the effects of your Mark of the Wild and Gift of the Wild spells by 35%.

  • Furor5 ranks

    Rank 1: Gives you 20% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear Form or 40 Energy when you shapeshift into Cat Form.

    Rank 2: Gives you 40% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear Form or 40 Energy when you shapeshift into Cat Form.

    Rank 3: Gives you 60% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear Form or 40 Energy when you shapeshift into Cat Form.

    Rank 4: Gives you 80% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear Form or 40 Energy when you shapeshift into Cat Form.

    Rank 5: Gives you 100% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear Form or 40 Energy when you shapeshift into Cat Form.

  • NaturalistNew5 ranks

    Requires 5 points in Restoration Talents

    Rank 1: Reduces the cast time of your Healing Touch spell by 0.1 sec and increases the damage you deal with physical attacks in all forms by 2%.

    Rank 2: Reduces the cast time of your Healing Touch spell by 0.2 sec and increases the damage you deal with physical attacks in all forms by 4%.

    Rank 3: Reduces the cast time of your Healing Touch spell by 0.3 sec and increases the damage you deal with physical attacks in all forms by 6%.

    Rank 4: Reduces the cast time of your Healing Touch spell by 0.4 sec and increases the damage you deal with physical attacks in all forms by 8%.

    Rank 5: Reduces the cast time of your Healing Touch spell by 0.5 sec and increases the damage you deal with physical attacks in all forms by 10%.

  • Nature's Focus5 ranks

    Requires 5 points in Restoration Talents

    Rank 1: Gives you a 14% chance to avoid interruption caused by damage while casting the Healing Touch, Regrowth and Tranquility spells.

    Rank 2: Gives you a 28% chance to avoid interruption caused by damage while casting the Healing Touch, Regrowth and Tranquility spells.

    Rank 3: Gives you a 42% chance to avoid interruption caused by damage while casting the Healing Touch, Regrowth and Tranquility spells.

    Rank 4: Gives you a 56% chance to avoid interruption caused by damage while casting the Healing Touch, Regrowth and Tranquility spells.

    Rank 5: Gives you a 70% chance to avoid interruption caused by damage while casting the Healing Touch, Regrowth and Tranquility spells.

  • Natural Shapeshifter3 ranks

    Requires 5 points in Restoration Talents

    Rank 1: Reduces the mana cost of all shapeshifting by 10%.

    Rank 2: Reduces the mana cost of all shapeshifting by 20%.

    Rank 3: Reduces the mana cost of all shapeshifting by 30%.

  • IntensityNew3 ranks

    Requires 10 points in Restoration Talents

    Rank 1: Allows 10% of your Mana regeneration to continue while casting and causes your Enrage ability to instantly generate 4 rage.

    Rank 2: Allows 20% of your Mana regeneration to continue while casting and causes your Enrage ability to instantly generate 7 rage.

    Rank 3: Allows 30% of your Mana regeneration to continue while casting and causes your Enrage ability to instantly generate 10 rage.

  • Subtlety5 ranks

    Requires 10 points in Restoration Talents

    Rank 1: Reduces the threat generated by your spells by 4% and reduces the chance your spells will be dispelled by 6%.

    Rank 2: Reduces the threat generated by your spells by 8% and reduces the chance your spells will be dispelled by 12%.

    Rank 3: Reduces the threat generated by your spells by 12% and reduces the chance your spells will be dispelled by 18%.

    Rank 4: Reduces the threat generated by your spells by 16% and reduces the chance your spells will be dispelled by 24%.

    Rank 5: Reduces the threat generated by your spells by 20% and reduces the chance your spells will be dispelled by 30%.

  • Omen of Clarity1 rank

    Requires 10 points in Restoration Talents

    Imbues the Druid with natural energy. Each of the Druid's melee attacks has a chance of causing the caster to enter a Clearcasting state. The Clearcasting state reduces the Mana, Rage or Energy cost of your next damage or healing spell or offensive ability by 100%. Lasts 30 min.

  • Tranquil Spirit5 ranks

    Requires 15 points in Restoration Talents

    Rank 1: Reduces the mana cost of your Healing Touch and Tranquility spells by 2%.

    Rank 2: Reduces the mana cost of your Healing Touch and Tranquility spells by 4%.

    Rank 3: Reduces the mana cost of your Healing Touch and Tranquility spells by 6%.

    Rank 4: Reduces the mana cost of your Healing Touch and Tranquility spells by 8%.

    Rank 5: Reduces the mana cost of your Healing Touch and Tranquility spells by 10%.

  • Improved Rejuvenation3 ranks

    Requires 15 points in Restoration Talents

    Rank 1: Increases the effect of your Rejuvenation spell by 5%.

    Rank 2: Increases the effect of your Rejuvenation spell by 10%.

    Rank 3: Increases the effect of your Rejuvenation spell by 15%.

  • Nature's Swiftness1 rank

    Requires 20 points in Restoration Talents

    Requires 3 points in Intensity

    When activated, your next Nature spell becomes an instant cast spell.

  • Gift of Nature5 ranks

    Requires 20 points in Restoration Talents

    Rank 1: Increases the effect of all healing spells by 2%.

    Rank 2: Increases the effect of all healing spells by 4%.

    Rank 3: Increases the effect of all healing spells by 6%.

    Rank 4: Increases the effect of all healing spells by 8%.

    Rank 5: Increases the effect of all healing spells by 10%.

  • Improved Tranquility2 ranks

    Requires 20 points in Restoration Talents

    Rank 1: Reduces threat caused by Tranquility by 50%.

    Rank 2: Reduces threat caused by Tranquility by 100%.

  • Empowered TouchNew2 ranks

    Requires 25 points in Restoration Talents

    Rank 1: Your Healing Touch spell gains an additional 10% of your bonus healing effects.

    Rank 2: Your Healing Touch spell gains an additional 20% of your bonus healing effects.

  • Improved Regrowth5 ranks

    Requires 25 points in Restoration Talents

    Requires 3 points in Improved Rejuvenation

    Rank 1: Increases the critical effect chance of your Regrowth spell by 10%.

    Rank 2: Increases the critical effect chance of your Regrowth spell by 20%.

    Rank 3: Increases the critical effect chance of your Regrowth spell by 30%.

    Rank 4: Increases the critical effect chance of your Regrowth spell by 40%.

    Rank 5: Increases the critical effect chance of your Regrowth spell by 50%.

  • Living SpiritNew3 ranks

    Requires 30 points in Restoration Talents

    Rank 1: Increases your total Spirit by 5%.

    Rank 2: Increases your total Spirit by 10%.

    Rank 3: Increases your total Spirit by 15%.

  • Swiftmend1 rank

    Requires 30 points in Restoration Talents

    Requires 5 points in Gift of Nature

    Consumes a Rejuvenation or Regrowth effect on a friendly target to instantly heal them an amount equal to 12 sec. of Rejuvenation or 18 sec. of Regrowth.

  • Natural PerfectionNew3 ranks

    Requires 30 points in Restoration Talents

    Rank 1: Your critical strike chance with all spells is increased by 1% and critical strikes against you give you the Natural Perfection effect reducing all damage taken by 2%. Stacks up to 3 times. Lasts 8 sec.

    Rank 2: Your critical strike chance with all spells is increased by 2% and critical strikes against you give you the Natural Perfection effect reducing all damage taken by 3%. Stacks up to 3 times. Lasts 8 sec.

    Rank 3: Your critical strike chance with all spells is increased by 3% and critical strikes against you give you the Natural Perfection effect reducing all damage taken by 4%. Stacks up to 3 times. Lasts 8 sec.

  • Empowered RejuvenationNew5 ranks

    Requires 35 points in Restoration Talents

    Rank 1: The bonus healing effects of your healing over time spells is increased by 4%.

    Rank 2: The bonus healing effects of your healing over time spells is increased by 8%.

    Rank 3: The bonus healing effects of your healing over time spells is increased by 12%.

    Rank 4: The bonus healing effects of your healing over time spells is increased by 16%.

    Rank 5: The bonus healing effects of your healing over time spells is increased by 20%.

  • Tree of LifeNew1 rank

    Requires 40 points in Restoration Talents

    Requires 5 points in Empowered Rejuvenation

    Shapeshift into the Tree of Life. While in this form you increase healing received by 25% of your total Spirit for all party members within 45 yards, your movement speed is reduced by 20%, and you can only cast Swiftmend, Innervate, Nature's Swiftness, Rebirth, Barkskin, poison removing and healing over time spells, but the mana cost of these spells is reduced by 20%. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.