WoW TBC 2.4.3 / 2.5.6 Priest Talent Calculator
Client 2.5.6 · patch 2.4.3 talent trees · 61 points · up to level 70
Plan your Priest talents for WoW TBC 2.4.3 / 2.5.6: three talent trees — Discipline, Holy, and Shadow — with 64 talents in total and up to 61 talent points by level 70. Playable races: Human, Dwarf, Night Elf, Draenei, Undead, Troll, and Blood Elf.
Choose a race
Choose a race to see its racial abilities.
Dual specializationLearned from a class trainer at level 40. Plan both builds and switch between them.
Talent points
Discipline
0 pointsSpellbook
Every Priest ability a trainer teaches, by spellbook tab. Cards show the highest rank; hover one to compare every rank and the level it's trained at, or click it to keep the list open.
All Priest spells with every rank →
Professions
Pick up to 2 primary professions and any secondary skills. Open a profession to see what it does and why to take it; your picks are saved with the build link.
Your professions
Primary professions
0/2Choose up to 2 primary professions.
Secondary skills
0 selectedYou can learn all secondary skills.
none chosen
Open a tab to view its details. Click Learn to choose the profession.
AlchemyPrimary
Higher alchemy skill allows you to learn higher level alchemy recipes. Alchemy recipes can be found on trainers around the world as well as from quests and monsters.
Open profession guide →Why take it
- Brews potions, elixirs and flasks: consumables every class uses in raids and PvP, and a steady source of gold.
- Transmutes rare materials, such as a Thorium Bar and an Arcane Crystal into Arcanite.
- At high skill it makes flasks such as Flask of the Titans, the strongest raid consumables.
Specializations
Pick one at high skill; each opens recipes the others can't make.
Transmutation MasterAllows an Alchemist to sometimes to get greater results when transmuting materials.
Potion MasterAllows an alchemist to sometimes create an additional potion when brewing high level potions.
Elixir MasterAllows an alchemist to sometimes create an additional elixir when brewing high level elixirs.
Proficiency ranks
| Rank | Level | Skill needed | Max skill |
|---|---|---|---|
| Apprentice | 5 | 1 | 75 |
| Journeyman | 10 | 50 | 150 |
| Expert | 20 | 125 | 225 |
| Artisan | 35 | 200 | 300 |
| Master | 50 | 275 | 375 |
Trained from a profession trainer; racial bonuses add to the skill.
Character overview
Priest
- Level 70
- WoW TBC
Choose a race at the top of the page to complete the character.
- Talent build
No talent points spent yet.
- Professions
No professions chosen yet.
Profession guides
Choose a profession above to open its guide.
Character stats · Level 70
Choose a race above to see your character's stats: base attributes plus your talents and racials.
Leveling path, 1–70
Your road from level 1 to 70: what to train, learn and do at each level. Talent points start at level 10 and follow the order you click them; hover an entry for details.
Character level 70No steps checked: stats show level 70. Check “Create character” to start at level 1.
- Talent point
- Trainer spell
- Class quest
- Profession training
- Riding
No talent points spent yet: click talents in the trees above, in the order you want to learn them, to see them here.
Professions you choose above appear at the levels you can train them.
Create character · level 1, before any training
- Level 1400 XP to level 2Level cost 10 copper
- Level 2900 XP to level 3
- Level 3
- Nothing new at this level
1,400 XP to level 4 - Level 42,100 XP to level 5Level cost 2 silver
- Level 5
- Garments of the faithful
Opens the walkthrough in a new tab - Garments of the faithful
Opens the walkthrough in a new tab - Garments of the faithful
Opens the walkthrough in a new tab - Garments of the faithful
Opens the walkthrough in a new tab - Cleansing the Scar
Opens the walkthrough in a new tab - Help Tavara
Opens the walkthrough in a new tab
2,800 XP to level 6 - Garments of the faithful
- Level 63,600 XP to level 7Level cost 2 silver
- Level 7
- Nothing new at this level
4,500 XP to level 8 - Level 85,400 XP to level 9Level cost 4 silver
- Level 9
- Nothing new at this level
6,500 XP to level 10 - Level 10
- Desperate PrayerOpens the walkthrough in a new tab
- Stars Of Elune
Opens the walkthrough in a new tab - Touch Of WeaknessOpens the walkthrough in a new tab
- Hex Of WeaknessOpens the walkthrough in a new tab
- Touch of WeaknessOpens the walkthrough in a new tab
7,600 XP to level 11Level cost 12 silver - Levels 1–10:35,200 XP20 silver 10 copper
- Level 11: Nothing new at this level · 8,700 XP to level 12
- Level 12: Power Word: Fortitude Rank 2 (8 silver); Power Word: Shield Rank 2 (8 silver); Inner Fire (New) (8 silver) · 9,800 XP to level 13
- Level 13: Nothing new at this level · 11,000 XP to level 14
- Level 14: Smite Rank 3 (12 silver); Renew Rank 2 (12 silver); Cure Disease (New) (12 silver); Psychic Scream (New) (12 silver) · 12,300 XP to level 15
- Level 15: Nothing new at this level · 13,600 XP to level 16
- Level 16: Heal (New) (16 silver); Mind Blast Rank 2 (16 silver) · 15,000 XP to level 17
- Level 17: Nothing new at this level · 16,400 XP to level 18
- Level 18: Power Word: Shield Rank 3 (20 silver); Dispel Magic (New) (20 silver); Shadow Word: Pain Rank 3 (20 silver) · 17,800 XP to level 19
- Level 19: Nothing new at this level · 19,300 XP to level 20
- Level 20: Fear Ward; Elunes Grace; Shadowguard; Devouring Plague; Feedback; Inner Fire Rank 2 (30 silver); Fear Ward (New) (8 silver); Shackle Undead (New) (30 silver); Renew Rank 3 (30 silver); Flash Heal (New) (30 silver); Holy Fire (New) (30 silver); Fade Rank 2 (30 silver); Mind Soothe (New) (30 silver) · 20,800 XP to level 21
- Level 21: Nothing new at this level · 22,400 XP to level 22
- Level 22: Smite Rank 4 (40 silver); Resurrection Rank 2 (40 silver); Heal Rank 2 (40 silver); Mind Blast Rank 3 (40 silver); Mind Vision (New) (40 silver) · 24,000 XP to level 23
- Level 23: Nothing new at this level · 25,500 XP to level 24
- Level 24: Power Word: Fortitude Rank 3 (50 silver); Power Word: Shield Rank 4 (50 silver); Mana Burn (New) (50 silver); Holy Fire Rank 2 (50 silver) · 27,200 XP to level 25
- Level 25: Nothing new at this level · 28,900 XP to level 26
- Level 26: Renew Rank 4 (60 silver); Flash Heal Rank 2 (60 silver); Shadow Word: Pain Rank 4 (60 silver) · 30,500 XP to level 27
- Level 27: Nothing new at this level · 32,200 XP to level 28
- Level 28: Heal Rank 3 (80 silver); Holy Nova Rank 2 (4 silver): Needs the Holy Nova talent, which this build doesn't take; Mind Blast Rank 4 (80 silver); Psychic Scream Rank 2 (80 silver); Mind Flay Rank 2 (4 silver): Needs the Mind Flay talent, which this build doesn't take · 33,900 XP to level 29
- Level 29: Nothing new at this level · 36,300 XP to level 30
- Level 30: Riding, 60% mount (45 gold); Power Word: Shield Rank 5 (1 gold); Inner Fire Rank 3 (1 gold); Smite Rank 5 (1 gold); Holy Fire Rank 3 (1 gold); Prayer of Healing (New) (1 gold); Fade Rank 3 (1 gold); Mind Control (New) (1 gold); Shadow Protection (New) (1 gold) · 38,800 XP to level 31
- Level 31: Nothing new at this level · 41,600 XP to level 32
- Level 32: Mana Burn Rank 2 (1 gold 10 silver); Renew Rank 5 (1 gold 10 silver); Flash Heal Rank 3 (1 gold 10 silver); Abolish Disease (New) (1 gold 10 silver) · 44,600 XP to level 33
- Level 33: Nothing new at this level · 48,000 XP to level 34
- Level 34: Levitate (New) (1 gold 20 silver); Resurrection Rank 3 (1 gold 20 silver); Heal Rank 4 (1 gold 20 silver); Shadow Word: Pain Rank 5 (1 gold 20 silver); Mind Blast Rank 5 (1 gold 20 silver) · 51,400 XP to level 35
- Level 35: Nothing new at this level · 55,000 XP to level 36
- Level 36: Power Word: Fortitude Rank 4 (1 gold 40 silver); Power Word: Shield Rank 6 (1 gold 40 silver); Dispel Magic Rank 2 (1 gold 40 silver); Holy Fire Rank 4 (1 gold 40 silver); Holy Nova Rank 3 (7 silver): Needs the Holy Nova talent, which this build doesn't take; Mind Flay Rank 3 (7 silver): Needs the Mind Flay talent, which this build doesn't take; Mind Soothe Rank 2 (1 gold 40 silver) · 58,700 XP to level 37
- Level 37: Nothing new at this level · 62,400 XP to level 38
- Level 38: Smite Rank 6 (1 gold 60 silver); Renew Rank 6 (1 gold 60 silver); Flash Heal Rank 4 (1 gold 60 silver) · 66,200 XP to level 39
- Level 39: Nothing new at this level · 70,200 XP to level 40
- Level 40: Dual specialization; Inner Fire Rank 4 (1 gold 80 silver); Shackle Undead Rank 2 (1 gold 80 silver); Mana Burn Rank 3 (1 gold 80 silver); Divine Spirit Rank 2 (9 silver): Needs the Divine Spirit talent, which this build doesn't take; Prayer of Healing Rank 2 (1 gold 80 silver); Greater Heal (New) (1 gold 80 silver); Fade Rank 4 (1 gold 80 silver); Mind Blast Rank 6 (1 gold 80 silver) · 74,300 XP to level 41
- Level 41: Nothing new at this level · 78,500 XP to level 42
- Level 42: Power Word: Shield Rank 7 (2 gold 20 silver); Holy Fire Rank 5 (2 gold 20 silver); Shadow Word: Pain Rank 6 (2 gold 20 silver); Psychic Scream Rank 3 (2 gold 20 silver); Shadow Protection Rank 2 (2 gold 20 silver) · 82,800 XP to level 43
- Level 43: Nothing new at this level · 87,100 XP to level 44
- Level 44: Renew Rank 7 (2 gold 40 silver); Flash Heal Rank 5 (2 gold 40 silver); Holy Nova Rank 4 (12 silver): Needs the Holy Nova talent, which this build doesn't take; Mind Flay Rank 4 (12 silver): Needs the Mind Flay talent, which this build doesn't take; Mind Vision Rank 2 (2 gold 40 silver); Mind Control Rank 2 (2 gold 40 silver) · 91,600 XP to level 45
- Level 45: Nothing new at this level · 96,300 XP to level 46
- Level 46: Smite Rank 7 (2 gold 60 silver); Resurrection Rank 4 (2 gold 60 silver); Greater Heal Rank 2 (2 gold 60 silver); Mind Blast Rank 7 (2 gold 60 silver) · 101,000 XP to level 47
- Level 47: Nothing new at this level · 105,800 XP to level 48
- Level 48: Power Word: Fortitude Rank 5 (2 gold 80 silver); Power Word: Shield Rank 8 (2 gold 80 silver); Mana Burn Rank 4 (2 gold 80 silver); Prayer of Fortitude (New) (2 gold 80 silver); Holy Fire Rank 6 (2 gold 80 silver) · 110,700 XP to level 49
- Level 49: Nothing new at this level · 115,700 XP to level 50
- Level 50: Sunken Temple class rewards; Inner Fire Rank 5 (3 gold); Divine Spirit Rank 3 (15 silver): Needs the Divine Spirit talent, which this build doesn't take; Renew Rank 8 (3 gold); Flash Heal Rank 6 (3 gold); Prayer of Healing Rank 3 (3 gold); Lightwell Rank 2 (12 silver): Needs the Lightwell talent, which this build doesn't take; Shadow Word: Pain Rank 7 (3 gold); Fade Rank 5 (3 gold) · 120,900 XP to level 51
- Level 51: Nothing new at this level · 126,100 XP to level 52
- Level 52: Holy Nova Rank 5 (19 silver): Needs the Holy Nova talent, which this build doesn't take; Greater Heal Rank 3 (3 gold 80 silver); Mind Blast Rank 8 (3 gold 80 silver); Mind Flay Rank 5 (19 silver): Needs the Mind Flay talent, which this build doesn't take; Mind Soothe Rank 3 (3 gold 80 silver) · 131,500 XP to level 53
- Level 53: Nothing new at this level · 137,000 XP to level 54
- Level 54: Dire Maul class book; Power Word: Shield Rank 9 (4 gold); Smite Rank 8 (4 gold); Holy Fire Rank 7 (4 gold) · 142,500 XP to level 55
- Level 55: Nothing new at this level · 148,200 XP to level 56
- Level 56: Mana Burn Rank 5 (4 gold 20 silver); Renew Rank 9 (4 gold 20 silver); Flash Heal Rank 7 (4 gold 20 silver); Circle of Healing Rank 2 (21 silver): Needs the Circle of Healing talent, which this build doesn't take; Psychic Scream Rank 4 (4 gold 20 silver); Shadow Protection Rank 3 (4 gold 20 silver); Prayer of Shadow Protection (New) (4 gold 20 silver) · 154,000 XP to level 57
- Level 57: Nothing new at this level · 159,900 XP to level 58
- Level 58: Resurrection Rank 5 (4 gold 40 silver); Greater Heal Rank 4 (4 gold 40 silver); Shadow Word: Pain Rank 8 (4 gold 40 silver); Mind Blast Rank 9 (4 gold 40 silver); Mind Control Rank 3 (4 gold 40 silver) · 165,800 XP to level 59
- Level 59: Nothing new at this level · 172,000 XP to level 60
- Level 60: Benediction / Anathema; Atiesh, Greatstaff of the Guardian; Riding, 100% mount (700 gold); Power Word: Fortitude Rank 6 (4 gold 60 silver); Power Word: Shield Rank 10 (4 gold 60 silver); Inner Fire Rank 6 (4 gold 60 silver); Shackle Undead Rank 3 (4 gold 60 silver); Divine Spirit Rank 4 (23 silver): Needs the Divine Spirit talent, which this build doesn't take; Prayer of Fortitude Rank 2 (4 gold 60 silver); Prayer of Spirit (New) (23 silver); Renew Rank 10 (65 silver); Holy Fire Rank 8 (4 gold 60 silver); Holy Nova Rank 6 (23 silver): Needs the Holy Nova talent, which this build doesn't take; Prayer of Healing Rank 4 (4 gold 60 silver); Prayer of Healing Rank 5 (65 silver); Greater Heal Rank 5 (6 gold 50 silver); Lightwell Rank 3 (15 silver): Needs the Lightwell talent, which this build doesn't take; Circle of Healing Rank 3 (23 silver): Needs the Circle of Healing talent, which this build doesn't take; Fade Rank 6 (4 gold 60 silver); Mind Flay Rank 6 (23 silver): Needs the Mind Flay talent, which this build doesn't take; Vampiric Touch Rank 2 (23 silver): Needs the Vampiric Touch talent, which this build doesn't take · 494,000 XP to level 61
- Level 61: Smite Rank 9 (5 gold 30 silver); Flash Heal Rank 8 (5 gold 30 silver) · 574,700 XP to level 62
- Level 62: Shadow Word: Death (New) (5 gold 90 silver) · 614,400 XP to level 63
- Level 63: Mana Burn Rank 6 (6 gold 50 silver); Greater Heal Rank 6 (6 gold 50 silver); Mind Blast Rank 10 (6 gold 50 silver) · 650,300 XP to level 64
- Level 64: Binding Heal (New) (7 gold 20 silver) · 682,300 XP to level 65
- Level 65: Power Word: Shield Rank 11 (8 gold); Renew Rank 11 (8 gold); Circle of Healing Rank 4 (23 silver): Needs the Circle of Healing talent, which this build doesn't take; Shadow Word: Pain Rank 9 (8 gold) · 710,200 XP to level 66
- Level 66: Holy Fire Rank 9 (6 gold 50 silver); Fade Rank 7 (8 gold 90 silver); Shadowfiend (New) (8 gold 90 silver) · 734,100 XP to level 67
- Level 67: Flash Heal Rank 9 (9 gold 90 silver); Mind Soothe Rank 4 (9 gold 90 silver) · 753,700 XP to level 68
- Level 68: Resurrection Rank 6 (11 gold); Holy Nova Rank 7 (6 gold 50 silver): Needs the Holy Nova talent, which this build doesn't take; Prayer of Healing Rank 6 (11 gold); Greater Heal Rank 7 (11 gold); Prayer of Mending (New) (11 gold); Mind Flay Rank 7 (6 gold 50 silver): Needs the Mind Flay talent, which this build doesn't take; Shadow Protection Rank 4 (11 gold) · 768,900 XP to level 69
- Level 69: Inner Fire Rank 7 (6 gold 50 silver); Smite Rank 10 (6 gold 50 silver); Mind Blast Rank 11 (6 gold 50 silver) · 779,700 XP to level 70
- Level 70: Riding, 60% mount (900 gold); Riding, 280% mount (5200 gold); Power Word: Fortitude Rank 7 (6 gold 50 silver); Power Word: Shield Rank 12 (14 gold); Mana Burn Rank 7 (11 gold); Divine Spirit Rank 5 (23 silver): Needs the Divine Spirit talent, which this build doesn't take; Prayer of Fortitude Rank 3; Prayer of Spirit Rank 2 (34 silver); Mass Dispel (New) (11 gold); Renew Rank 12 (14 gold); Lightwell Rank 4 (15 silver): Needs the Lightwell talent, which this build doesn't take; Circle of Healing Rank 5 (23 silver): Needs the Circle of Healing talent, which this build doesn't take; Shadow Word: Pain Rank 10 (12 gold 60 silver); Vampiric Touch Rank 3 (2 gold 30 silver): Needs the Vampiric Touch talent, which this build doesn't take; Prayer of Shadow Protection Rank 2; Shadow Word: Death Rank 2 (11 gold)
Gold to spend, levels 1–70
- Class training
- 499 gold 69 silver 10 copper
- Professions
- 0 copperRecipe costs aren't included.
- Riding and mounts
- 6845 gold
Trainer prices before reputation and PvP discounts. Ranks learned from quests, books or talents cost nothing at a trainer and aren't counted.
How the calculator works
- Click a talent (or tap it and press Learn) to add a point. Right-click, press Delete, or tap Unlearn to remove one.
- Each row unlocks after 5 points in that tree. Talents with an arrow need the talent above them maxed first.
- Your build is saved in this browser automatically. Use Copy build link to share it.
Talent names, ranks, positions and tooltips are read from the game client (build 2.5.6.70006). Numbers are shown for a level 70 character. Burning Crusade Classic and Anniversary (client 2.5.6) are built on patch 2.4.3, the final patch of The Burning Crusade, and use its talent trees.
Priest talents in WoW TBC 2.4.3 / 2.5.6
Discipline (22 talents)
Unbreakable Will5 ranks
Rank 1: Increases your chance to resist Stun, Fear, and Silence effects by an additional 3%.
Rank 2: Increases your chance to resist Stun, Fear, and Silence effects by an additional 6%.
Rank 3: Increases your chance to resist Stun, Fear, and Silence effects by an additional 9%.
Rank 4: Increases your chance to resist Stun, Fear, and Silence effects by an additional 12%.
Rank 5: Increases your chance to resist Stun, Fear, and Silence effects by an additional 15%.
Wand Specialization5 ranks
Rank 1: Increases your damage with Wands by 5%.
Rank 2: Increases your damage with Wands by 10%.
Rank 3: Increases your damage with Wands by 15%.
Rank 4: Increases your damage with Wands by 20%.
Rank 5: Increases your damage with Wands by 25%.
Silent Resolve5 ranks
Requires 5 points in Discipline Talents
Rank 1: Reduces the threat generated by your Holy and Discipline spells by 4% and reduces the chance your spells will be dispelled by 4%.
Rank 2: Reduces the threat generated by your Holy and Discipline spells by 8% and reduces the chance your spells will be dispelled by 8%.
Rank 3: Reduces the threat generated by your Holy and Discipline spells by 12% and reduces the chance your spells will be dispelled by 12%.
Rank 4: Reduces the threat generated by your Holy and Discipline spells by 16% and reduces the chance your spells will be dispelled by 16%.
Rank 5: Reduces the threat generated by your Holy and Discipline spells by 20% and reduces the chance your spells will be dispelled by 20%.
Improved Power Word: Fortitude2 ranks
Requires 5 points in Discipline Talents
Rank 1: Increases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by 15%.
Rank 2: Increases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by 30%.
Improved Power Word: Shield3 ranks
Requires 5 points in Discipline Talents
Rank 1: Increases the damage absorbed by your Power Word: Shield by 5%.
Rank 2: Increases the damage absorbed by your Power Word: Shield by 10%.
Rank 3: Increases the damage absorbed by your Power Word: Shield by 15%.
Martyrdom2 ranks
Requires 5 points in Discipline Talents
Rank 1: Gives you a 50% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage while casting Priest spells and increases resistance to Interrupt effects by 10%.
Rank 2: Gives you a 100% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage while casting Priest spells and increases resistance to Interrupt effects by 20%.
AbsolutionNew3 ranks
Requires 10 points in Discipline Talents
Rank 1: Reduces the mana cost of your Dispel Magic, Cure Disease, Abolish Disease and Mass Dispel spells by 5%.
Rank 2: Reduces the mana cost of your Dispel Magic, Cure Disease, Abolish Disease and Mass Dispel spells by 10%.
Rank 3: Reduces the mana cost of your Dispel Magic, Cure Disease, Abolish Disease and Mass Dispel spells by 15%.
Inner Focus1 rank
Requires 10 points in Discipline Talents
When activated, reduces the mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.
Meditation3 ranks
Requires 10 points in Discipline Talents
Rank 1: Allows 10% of your mana regeneration to continue while casting.
Rank 2: Allows 20% of your mana regeneration to continue while casting.
Rank 3: Allows 30% of your mana regeneration to continue while casting.
Improved Inner Fire3 ranks
Requires 15 points in Discipline Talents
Rank 1: Increases the armor bonus of your Inner Fire spell by 10%.
Rank 2: Increases the armor bonus of your Inner Fire spell by 20%.
Rank 3: Increases the armor bonus of your Inner Fire spell by 30%.
Mental Agility5 ranks
Requires 15 points in Discipline Talents
Rank 1: Reduces the mana cost of your instant cast spells by 2%.
Rank 2: Reduces the mana cost of your instant cast spells by 4%.
Rank 3: Reduces the mana cost of your instant cast spells by 6%.
Rank 4: Reduces the mana cost of your instant cast spells by 8%.
Rank 5: Reduces the mana cost of your instant cast spells by 10%.
Improved Mana Burn2 ranks
Requires 15 points in Discipline Talents
Rank 1: Reduces the casting time of your Mana Burn spell by 0.5 sec.
Rank 2: Reduces the casting time of your Mana Burn spell by 1 sec.
Mental Strength5 ranks
Requires 20 points in Discipline Talents
Rank 1: Increases your maximum mana by 2%.
Rank 2: Increases your maximum mana by 4%.
Rank 3: Increases your maximum mana by 6%.
Rank 4: Increases your maximum mana by 8%.
Rank 5: Increases your maximum mana by 10%.
Divine Spirit1 rank
Requires 20 points in Discipline Talents
Requires 3 points in Meditation
Holy power infuses the target, increasing their Spirit by 17 for 30 min.
Improved Divine SpiritNew2 ranks
Requires 20 points in Discipline Talents
Requires 1 point in Divine Spirit
Rank 1: Your Divine Spirit and Prayer of Spirit spells also increase the target's spell damage and healing by an amount equal to 5% of their total Spirit.
Rank 2: Your Divine Spirit and Prayer of Spirit spells also increase the target's spell damage and healing by an amount equal to 10% of their total Spirit.
Focused PowerNew2 ranks
Requires 25 points in Discipline Talents
Rank 1: Your Smite, Mind Blast and Mass Dispel spells have an additional 2% chance to hit. In addition, your Mass Dispel cast time is reduced by 0.5 sec.
Rank 2: Your Smite, Mind Blast and Mass Dispel spells have an additional 4% chance to hit. In addition, your Mass Dispel cast time is reduced by 1 sec.
Force of Will5 ranks
Requires 25 points in Discipline Talents
Rank 1: Increases your spell damage by 1% and the critical strike chance of your offensive spells by 1%.
Rank 2: Increases your spell damage by 2% and the critical strike chance of your offensive spells by 2%.
Rank 3: Increases your spell damage by 3% and the critical strike chance of your offensive spells by 3%.
Rank 4: Increases your spell damage by 4% and the critical strike chance of your offensive spells by 4%.
Rank 5: Increases your spell damage by 5% and the critical strike chance of your offensive spells by 5%.
Focused WillNew3 ranks
Requires 30 points in Discipline Talents
Rank 1: After taking a critical hit you gain the Focused Will effect, reducing all damage taken by 2% and increasing healing effects on you by 4%. Stacks up to 3 times. Lasts 8 sec.
Rank 2: After taking a critical hit you gain the Focused Will effect, reducing all damage taken by 3% and increasing healing effects on you by 7%. Stacks up to 3 times. Lasts 8 sec.
Rank 3: After taking a critical hit you gain the Focused Will effect, reducing all damage taken by 4% and increasing healing effects on you by 10%. Stacks up to 3 times. Lasts 8 sec.
Power Infusion1 rank
Requires 30 points in Discipline Talents
Requires 5 points in Mental Strength
Infuses the target with power, increasing spell casting speed by 20% and reducing the mana cost of all spells by 20%. Lasts 15 sec.
Reflective ShieldNew5 ranks
Requires 30 points in Discipline Talents
Rank 1: Causes 10% of the damage absorbed by your Power Word: Shield to reflect back at the attacker. This damage causes no threat.
Rank 2: Causes 20% of the damage absorbed by your Power Word: Shield to reflect back at the attacker. This damage causes no threat.
Rank 3: Causes 30% of the damage absorbed by your Power Word: Shield to reflect back at the attacker. This damage causes no threat.
Rank 4: Causes 40% of the damage absorbed by your Power Word: Shield to reflect back at the attacker. This damage causes no threat.
Rank 5: Causes 50% of the damage absorbed by your Power Word: Shield to reflect back at the attacker. This damage causes no threat.
EnlightenmentNew5 ranks
Requires 35 points in Discipline Talents
Rank 1: Increases your total Stamina, Intellect and Spirit by 1%.
Rank 2: Increases your total Stamina, Intellect and Spirit by 2%.
Rank 3: Increases your total Stamina, Intellect and Spirit by 3%.
Rank 4: Increases your total Stamina, Intellect and Spirit by 4%.
Rank 5: Increases your total Stamina, Intellect and Spirit by 5%.
Pain SuppressionNew1 rank
Requires 40 points in Discipline Talents
Instantly reduces a friendly target's threat by 5%, reduces all damage taken by 40% and increases resistance to Dispel mechanics by 65% for 8 sec.
Holy (21 talents)
Healing Focus2 ranks
Rank 1: Gives you a 35% chance to avoid interruption caused by damage while casting any healing spell.
Rank 2: Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell.
Improved Renew3 ranks
Rank 1: Increases the amount healed by your Renew spell by 5%.
Rank 2: Increases the amount healed by your Renew spell by 10%.
Rank 3: Increases the amount healed by your Renew spell by 15%.
Holy Specialization5 ranks
Rank 1: Increases the critical effect chance of your Holy spells by 1%.
Rank 2: Increases the critical effect chance of your Holy spells by 2%.
Rank 3: Increases the critical effect chance of your Holy spells by 3%.
Rank 4: Increases the critical effect chance of your Holy spells by 4%.
Rank 5: Increases the critical effect chance of your Holy spells by 5%.
Spell Warding5 ranks
Requires 5 points in Holy Talents
Rank 1: Reduces all spell damage taken by 2%.
Rank 2: Reduces all spell damage taken by 4%.
Rank 3: Reduces all spell damage taken by 6%.
Rank 4: Reduces all spell damage taken by 8%.
Rank 5: Reduces all spell damage taken by 10%.
Divine Fury5 ranks
Requires 5 points in Holy Talents
Rank 1: Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.1 sec.
Rank 2: Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.2 sec.
Rank 3: Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.3 sec.
Rank 4: Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.4 sec.
Rank 5: Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.5 sec.
Holy Nova1 rank
Requires 10 points in Holy Talents
Causes an explosion of holy light around the caster, causing 29 to 33 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 54 to 62. These effects cause no threat.
Blessed Recovery3 ranks
Requires 10 points in Holy Talents
Rank 1: After being struck by a melee or ranged critical hit, heal 8% of the damage taken over 6 sec.
Rank 2: After being struck by a melee or ranged critical hit, heal 16% of the damage taken over 6 sec.
Rank 3: After being struck by a melee or ranged critical hit, heal 25% of the damage taken over 6 sec.
Inspiration3 ranks
Requires 10 points in Holy Talents
Rank 1: Increases your target's armor by 8% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, Binding Heal, Prayer of Healing, or Circle of Healing spell.
Rank 2: Increases your target's armor by 16% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, Binding Heal, Prayer of Healing, or Circle of Healing spell.
Rank 3: Increases your target's armor by 25% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, Binding Heal, Prayer of Healing, or Circle of Healing spell.
Holy Reach2 ranks
Requires 15 points in Holy Talents
Rank 1: Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing, Holy Nova and Circle of Healing spells by 10%.
Rank 2: Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing, Holy Nova and Circle of Healing spells by 20%.
Improved Healing3 ranks
Requires 15 points in Holy Talents
Rank 1: Reduces the mana cost of your Lesser Heal, Heal, and Greater Heal spells by 5%.
Rank 2: Reduces the mana cost of your Lesser Heal, Heal, and Greater Heal spells by 10%.
Rank 3: Reduces the mana cost of your Lesser Heal, Heal, and Greater Heal spells by 15%.
Searing Light2 ranks
Requires 15 points in Holy Talents
Requires 5 points in Divine Fury
Rank 1: Increases the damage of your Smite and Holy Fire spells by 5%.
Rank 2: Increases the damage of your Smite and Holy Fire spells by 10%.
Healing PrayersNew2 ranks
Requires 20 points in Holy Talents
Rank 1: Reduces the mana cost of your Prayer of Healing and Prayer of Mending spell by 10%.
Rank 2: Reduces the mana cost of your Prayer of Healing and Prayer of Mending spell by 20%.
Spirit of Redemption1 rank
Requires 20 points in Holy Talents
Increases total Spirit by 5% and upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
Spiritual Guidance5 ranks
Requires 20 points in Holy Talents
Rank 1: Increases spell damage and healing by up to 5% of your total Spirit.
Rank 2: Increases spell damage and healing by up to 10% of your total Spirit.
Rank 3: Increases spell damage and healing by up to 15% of your total Spirit.
Rank 4: Increases spell damage and healing by up to 20% of your total Spirit.
Rank 5: Increases spell damage and healing by up to 25% of your total Spirit.
Surge of LightNew2 ranks
Requires 25 points in Holy Talents
Rank 1: Your spell criticals have a 25% chance to cause your next Smite spell to be instant cast, cost no mana but be incapable of a critical hit. This effect lasts 10 sec.
Rank 2: Your spell criticals have a 50% chance to cause your next Smite spell to be instant cast, cost no mana but be incapable of a critical hit. This effect lasts 10 sec.
Spiritual Healing5 ranks
Requires 25 points in Holy Talents
Rank 1: Increases the amount healed by your healing spells by 2%.
Rank 2: Increases the amount healed by your healing spells by 4%.
Rank 3: Increases the amount healed by your healing spells by 6%.
Rank 4: Increases the amount healed by your healing spells by 8%.
Rank 5: Increases the amount healed by your healing spells by 10%.
Holy ConcentrationNew3 ranks
Requires 30 points in Holy Talents
Rank 1: Gives you a 2% chance to enter a Clearcasting state after casting any Flash Heal, Binding Heal, or Greater Heal spell. The Clearcasting state reduces the mana cost of your next Flash Heal, Binding Heal, or Greater Heal spell by 100%.
Rank 2: Gives you a 4% chance to enter a Clearcasting state after casting any Flash Heal, Binding Heal, or Greater Heal spell. The Clearcasting state reduces the mana cost of your next Flash Heal, Binding Heal, or Greater Heal spell by 100%.
Rank 3: Gives you a 6% chance to enter a Clearcasting state after casting any Flash Heal, Binding Heal, or Greater Heal spell. The Clearcasting state reduces the mana cost of your next Flash Heal, Binding Heal, or Greater Heal spell by 100%.
Lightwell1 rank
Requires 30 points in Holy Talents
Requires 1 point in Spirit of Redemption
Creates a Holy Lightwell. Members of your raid or party can click the Lightwell to restore 801 health over 6 sec. Any damage taken will cancel the effect. Lightwell lasts for 3 min or 5 charges.
Blessed ResilienceNew3 ranks
Requires 30 points in Holy Talents
Rank 1: Critical hits made against you have a 20% chance to prevent you from being critically hit again for 6 sec.
Rank 2: Critical hits made against you have a 40% chance to prevent you from being critically hit again for 6 sec.
Rank 3: Critical hits made against you have a 60% chance to prevent you from being critically hit again for 6 sec.
Empowered HealingNew5 ranks
Requires 35 points in Holy Talents
Rank 1: Your Greater Heal spell gains an additional 4% and your Flash Heal and Binding Heal gain an additional 2% of your bonus healing effects.
Rank 2: Your Greater Heal spell gains an additional 8% and your Flash Heal and Binding Heal gain an additional 4% of your bonus healing effects.
Rank 3: Your Greater Heal spell gains an additional 12% and your Flash Heal and Binding Heal gain an additional 6% of your bonus healing effects.
Rank 4: Your Greater Heal spell gains an additional 16% and your Flash Heal and Binding Heal gain an additional 8% of your bonus healing effects.
Rank 5: Your Greater Heal spell gains an additional 20% and your Flash Heal and Binding Heal gain an additional 10% of your bonus healing effects.
Circle of HealingNew1 rank
Requires 40 points in Holy Talents
Heals friendly target and that target's party members within 15 yards of the target for 250 to 274.
Shadow (21 talents)
Spirit Tap5 ranks
Rank 1: Gives you a 20% chance to gain a 100% bonus to your Spirit after killing a target that yields experience or honor. For the duration, your mana will regenerate at a 50% rate while casting. Lasts 15 sec.
Rank 2: Gives you a 40% chance to gain a 100% bonus to your Spirit after killing a target that yields experience or honor. For the duration, your mana will regenerate at a 50% rate while casting. Lasts 15 sec.
Rank 3: Gives you a 60% chance to gain a 100% bonus to your Spirit after killing a target that yields experience or honor. For the duration, your mana will regenerate at a 50% rate while casting. Lasts 15 sec.
Rank 4: Gives you a 80% chance to gain a 100% bonus to your Spirit after killing a target that yields experience or honor. For the duration, your mana will regenerate at a 50% rate while casting. Lasts 15 sec.
Rank 5: Gives you a 100% chance to gain a 100% bonus to your Spirit after killing a target that yields experience or honor. For the duration, your mana will regenerate at a 50% rate while casting. Lasts 15 sec.
Blackout5 ranks
Rank 1: Gives your Shadow damage spells a 2% chance to stun the target for 3 sec.
Rank 2: Gives your Shadow damage spells a 4% chance to stun the target for 3 sec.
Rank 3: Gives your Shadow damage spells a 6% chance to stun the target for 3 sec.
Rank 4: Gives your Shadow damage spells a 8% chance to stun the target for 3 sec.
Rank 5: Gives your Shadow damage spells a 10% chance to stun the target for 3 sec.
Shadow Affinity3 ranks
Requires 5 points in Shadow Talents
Rank 1: Reduces the threat generated by your Shadow spells by 8%.
Rank 2: Reduces the threat generated by your Shadow spells by 16%.
Rank 3: Reduces the threat generated by your Shadow spells by 25%.
Improved Shadow Word: Pain2 ranks
Requires 5 points in Shadow Talents
Rank 1: Increases the duration of your Shadow Word: Pain spell by 3 sec.
Rank 2: Increases the duration of your Shadow Word: Pain spell by 6 sec.
Shadow Focus5 ranks
Requires 5 points in Shadow Talents
Rank 1: Reduces your target's chance to resist your Shadow spells by 2%.
Rank 2: Reduces your target's chance to resist your Shadow spells by 4%.
Rank 3: Reduces your target's chance to resist your Shadow spells by 6%.
Rank 4: Reduces your target's chance to resist your Shadow spells by 8%.
Rank 5: Reduces your target's chance to resist your Shadow spells by 10%.
Improved Psychic Scream2 ranks
Requires 10 points in Shadow Talents
Rank 1: Reduces the cooldown of your Psychic Scream spell by 2 sec.
Rank 2: Reduces the cooldown of your Psychic Scream spell by 4 sec.
Improved Mind Blast5 ranks
Requires 10 points in Shadow Talents
Rank 1: Reduces the cooldown of your Mind Blast spell by 0.5 sec.
Rank 2: Reduces the cooldown of your Mind Blast spell by 1 sec.
Rank 3: Reduces the cooldown of your Mind Blast spell by 1.5 sec.
Rank 4: Reduces the cooldown of your Mind Blast spell by 2 sec.
Rank 5: Reduces the cooldown of your Mind Blast spell by 2.5 sec.
Mind Flay1 rank
Requires 10 points in Shadow Talents
Assault the target's mind with Shadow energy, causing 75 Shadow damage over 3 sec and slowing their movement speed by 50%.
Improved Fade2 ranks
Requires 15 points in Shadow Talents
Rank 1: Decreases the cooldown of your Fade ability by 3 sec.
Rank 2: Decreases the cooldown of your Fade ability by 6 sec.
Shadow Reach2 ranks
Requires 15 points in Shadow Talents
Rank 1: Increases the range of your offensive Shadow spells by 10%.
Rank 2: Increases the range of your offensive Shadow spells by 20%.
Shadow Weaving5 ranks
Requires 15 points in Shadow Talents
Rank 1: Your Shadow damage spells have a 20% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 2% and lasts 15 sec. Stacks up to 5 times.
Rank 2: Your Shadow damage spells have a 40% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 2% and lasts 15 sec. Stacks up to 5 times.
Rank 3: Your Shadow damage spells have a 60% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 2% and lasts 15 sec. Stacks up to 5 times.
Rank 4: Your Shadow damage spells have a 80% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 2% and lasts 15 sec. Stacks up to 5 times.
Rank 5: Your Shadow damage spells have a 100% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 2% and lasts 15 sec. Stacks up to 5 times.
Silence1 rank
Requires 20 points in Shadow Talents
Requires 2 points in Improved Psychic Scream
Silences the target, preventing them from casting spells for 5 sec.
Vampiric Embrace1 rank
Requires 20 points in Shadow Talents
Afflicts your target with Shadow energy that causes all party members to be healed for 15% of any Shadow spell damage you deal for 1 min.
Improved Vampiric Embrace2 ranks
Requires 20 points in Shadow Talents
Requires 1 point in Vampiric Embrace
Rank 1: Increases the percentage healed by Vampiric Embrace by an additional 5%.
Rank 2: Increases the percentage healed by Vampiric Embrace by an additional 10%.
Focused MindNew3 ranks
Requires 20 points in Shadow Talents
Rank 1: Reduces the mana cost of your Mind Blast, Mind Control and Mind Flay spells by 5%.
Rank 2: Reduces the mana cost of your Mind Blast, Mind Control and Mind Flay spells by 10%.
Rank 3: Reduces the mana cost of your Mind Blast, Mind Control and Mind Flay spells by 15%.
Shadow ResilienceNew2 ranks
Requires 25 points in Shadow Talents
Rank 1: Reduces the chance you'll be critically hit by all spells by 2%.
Rank 2: Reduces the chance you'll be critically hit by all spells by 4%.
Darkness5 ranks
Requires 25 points in Shadow Talents
Rank 1: Increases your Shadow spell damage by 2%.
Rank 2: Increases your Shadow spell damage by 4%.
Rank 3: Increases your Shadow spell damage by 6%.
Rank 4: Increases your Shadow spell damage by 8%.
Rank 5: Increases your Shadow spell damage by 10%.
Shadowform1 rank
Requires 30 points in Shadow Talents
Requires 1 point in Vampiric Embrace
Assume a Shadowform, increasing your Shadow damage by 15% and reducing Physical damage done to you by 15%. However, you may not cast Holy spells while in this form.
Shadow PowerNew5 ranks
Requires 30 points in Shadow Talents
Rank 1: Increases the critical strike chance of your Mind Blast and Shadow Word: Death spells by 3%.
Rank 2: Increases the critical strike chance of your Mind Blast and Shadow Word: Death spells by 6%.
Rank 3: Increases the critical strike chance of your Mind Blast and Shadow Word: Death spells by 9%.
Rank 4: Increases the critical strike chance of your Mind Blast and Shadow Word: Death spells by 12%.
Rank 5: Increases the critical strike chance of your Mind Blast and Shadow Word: Death spells by 15%.
MiseryNew5 ranks
Requires 35 points in Shadow Talents
Rank 1: Your Shadow Word: Pain, Mind Flay and Vampiric Touch spells also cause the target to take an additional 1% spell damage.
Rank 2: Your Shadow Word: Pain, Mind Flay and Vampiric Touch spells also cause the target to take an additional 2% spell damage.
Rank 3: Your Shadow Word: Pain, Mind Flay and Vampiric Touch spells also cause the target to take an additional 3% spell damage.
Rank 4: Your Shadow Word: Pain, Mind Flay and Vampiric Touch spells also cause the target to take an additional 4% spell damage.
Rank 5: Your Shadow Word: Pain, Mind Flay and Vampiric Touch spells also cause the target to take an additional 5% spell damage.
Vampiric TouchNew1 rank
Requires 40 points in Shadow Talents
Requires 1 point in Shadowform
Causes 450 Shadow damage over 15 sec to your target and causes all party members to gain mana equal to 5% of any Shadow spell damage you deal.
