Races of WoW Forever — Wiki · WoW Forever
WoW Forever has the eight original races and a new one, the Skyborne, who join either faction. Six familiar races gain a class they couldn't play in Classic Era, and several racials were reworked.
Pick a race and class in the grid to open the talent calculator with that race already chosen, or open a race for its racials, starting zone and how it differs from Classic Era.
- Races
- 9
- Factions
- Alliance, Horde
- New combinations
- 6
- Classes
- 9
Race and class combinations
Rows are races by faction, columns are classes. New marks a combination Classic Era doesn't allow.
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✓New since Classic Era✓Available, as in Classic Era— Not availableShown: 10
New combinations in WoW Forever
Both factions now have Paladins and Shamans: the Horde through Undead Paladins, the Alliance through Dwarf Shamans.

Human HunterAlliance
Dwarf ShamanAlliance
Gnome PriestAlliance
Orc MageHorde
Undead PaladinHorde
Troll WarlockHorde
New races and their classes: High Order Skyborne (Alliance): Warrior, Hunter, Rogue, Mage, and Druid; Windshaper Skyborne (Horde): Warrior, Hunter, Rogue, Shaman, and Druid.
Changed and new racials
Weapon skill racials became critical strike racials, Stoneform now reduces Physical damage, Will of the Forsaken removes effects without lasting immunity, and Cannibalize also restores Mana. Every value below is the game's own tooltip text.


RuthlessChangedHuman
Passive
Increases your critical strike chance with all spells and attacks by 2%.
In Classic Era: Sword Specialization — Skill with Swords and Two-Handed Swords increased by 5.

StoneformChangedDwarf
Active · Cooldown 3 min · Lasts 8 sec
Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.
In Classic Era: Stoneform — While active, grants immunity to Bleed, Poison, and Disease effects. In addition, Armor increased by 10%. Lasts 8 sec.



Elune's LightNewNight Elf
Active · Cooldown 3 min · Lasts 15 sec
Increases your critical strike chance with all spells and attacks by 10% for 15 sec.

ShadowmeldChangedNight Elf
Active · Cooldown 10 sec
Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.
In Classic Era: Shadowmeld — Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Night Elf Rogues and Druids with Shadowmeld are more difficult to detect while stealthed or prowling.

QuicknessChangedNight Elf
Passive
Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.
In Classic Era: Quickness — Dodge chance increased by 1%.

Wisp SpiritChangedNight Elf
Passive
Transform into a wisp upon death, increasing movement speed by 75%.
In Classic Era: Wisp Spirit — Transform into a wisp upon death, increasing speed by 50%.

Escape ArtistChangedGnome
Active · Cooldown 2 min · Lasts 3 sec
Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.
In Classic Era: Escape Artist — Escape the effects of any immobilization or movement speed reduction effect.

Engineering SpecializationChangedGnome
Passive
Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.
In Classic Era: Engineering Specialization — Engineering skill increased by 15.

Blood FuryChangedOrc
Active · Cooldown 3 min · Lasts 15 sec
Increases Attack Power and Spell Power by 10% for 15 sec.
In Classic Era: Blood Fury — Increases base melee attack power by 25% for 15 sec and reduces healing effects on you by 50% for 25 sec.

Shatter CurseNewOrc
Active · Cooldown 3 min · Lasts 8 sec
Instantly removes all Curses and Banes, and reduces all Magical damage taken by 5% for 8 sec.

HardinessChangedOrc
Passive
Duration of Stun effects on you reduced by 20%.
In Classic Era: Hardiness — Chance to resist Stun effects increased by an additional 25%.

SavageChangedOrc
Passive
Increases your critical strike chance with all spells and abilities by 1%.
In Classic Era: Axe Specialization — Skill with Axes and Two-Handed Axes increased by 5.

CannibalizeChangedUndead
Active · Cooldown 2 min · 5 yd range
When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
In Classic Era: Cannibalize — When activated, regenerates 7% of total health every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.

Will of the ForsakenChangedUndead
Active · Cooldown 2 min
Instantly removes all Charm, Fear and Sleep effects.
In Classic Era: Will of the Forsaken — Provides immunity to Charm, Fear and Sleep while active. May also be used while already afflicted by Charm, Fear or Sleep. Lasts 5 sec.

CultivationChangedTauren
Active
Cultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once.
In Classic Era: Cultivation — Herbalism skill increased by 15.

EnduranceChangedTauren
Passive
Total Health increased by 5% and critical strike bonus to damage and healing increased by 2%.
In Classic Era: Endurance — Total Health increased by 5%.

PlainsrunningNewTauren
Passive
Gain 1% increased movement speed every 5 sec spent moving, up to a maximum of 30% increase. Taking damage or standing still will reduce this effect. In addition, you move 3% faster while mounted.

BerserkingChangedTroll
Active · Cooldown 3 min · Lasts 10 sec
Increases your spellcasting and attack speed by 10% for 10 sec.
In Classic Era: Berserking — Increases your casting and attack speed by 10% to 30%. At full health the speed increase is 10% with a greater effect up to 30% if you are badly hurt when you activate Berserking. Lasts 10 sec.

Rapid RegenerationNewTroll
Active · Cooldown 3 min · Lasts 6 sec
Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.

RegenerationChangedTroll
Passive
Health regeneration rate increased by 20%. In addition, 20% of total Health regeneration will continue during combat.
In Classic Era: Regeneration — Health regeneration rate increased by 10%. 10% of total Health regeneration may continue during combat.
Every race
HumanAlliance7 classes · starts in Elwynn Forest
DwarfAlliance6 classes · starts in Dun Morogh
Night ElfAlliance5 classes · starts in Teldrassil
GnomeAlliance5 classes · starts in Dun Morogh
OrcHorde6 classes · starts in Durotar
UndeadHorde6 classes · starts in Tirisfal Glades
TaurenHorde4 classes · starts in Mulgore
TrollHorde7 classes · starts in Durotar
SkyborneNewAllianceHorde6 classes · starts in Zephras Isle
