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Races of WoW Forever — Wiki · WoW Forever

WoW Forever has the eight original races and a new one, the Skyborne, who join either faction. Six familiar races gain a class they couldn't play in Classic Era, and several racials were reworked.

Pick a race and class in the grid to open the talent calculator with that race already chosen, or open a race for its racials, starting zone and how it differs from Classic Era.

Races
9
Factions
Alliance, Horde
New combinations
6
Classes
9

Race and class combinations

Rows are races by faction, columns are classes. New marks a combination Classic Era doesn't allow.

Race and class combinations in WoW Forever
RaceWarriorPaladinHunterRoguePriestShamanMageWarlockDruid
HumanAllianceNewNot availableNot available
DwarfAllianceNewNot availableNot availableNot available
Night ElfAllianceNot availableNot availableNot availableNot available
GnomeAllianceNot availableNot availableNewNot availableNot available
OrcHordeNot availableNot availableNewNot available
UndeadHordeNewNot availableNot availableNot available
TaurenHordeNot availableNot availableNot availableNot availableNot available
TrollHordeNot availableNewNot available
High Order SkyborneAllianceNewNot availableNewNewNot availableNot availableNewNot availableNew
Windshaper SkyborneHordeNewNot availableNewNewNot availableNewNot availableNot availableNew

✓New since Classic Era✓Available, as in Classic Era— Not availableShown: 10

New combinations in WoW Forever

Both factions now have Paladins and Shamans: the Horde through Undead Paladins, the Alliance through Dwarf Shamans.

New races and their classes: High Order Skyborne (Alliance): Warrior, Hunter, Rogue, Mage, and Druid; Windshaper Skyborne (Horde): Warrior, Hunter, Rogue, Shaman, and Druid.

Changed and new racials

Weapon skill racials became critical strike racials, Stoneform now reduces Physical damage, Will of the Forsaken removes effects without lasting immunity, and Cannibalize also restores Mana. Every value below is the game's own tooltip text.

  • Will to SurviveNewHuman

    Active · Cooldown 3 min

    Instantly removes all Stun effects.

  • RuthlessChangedHuman

    Passive

    Increases your critical strike chance with all spells and attacks by 2%.

    In Classic Era: Sword Specialization — Skill with Swords and Two-Handed Swords increased by 5.

  • StoneformChangedDwarf

    Active · Cooldown 3 min · Lasts 8 sec

    Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.

    In Classic Era: Stoneform — While active, grants immunity to Bleed, Poison, and Disease effects. In addition, Armor increased by 10%. Lasts 8 sec.

  • Big Game HunterNewDwarf

    Passive

    Damage dealt versus Beasts increased by 5%.

  • Earth FuryNewDwarf

    Passive

    Increases your critical strike bonus to damage and healing by 2%.

  • Elune's LightNewNight Elf

    Active · Cooldown 3 min · Lasts 15 sec

    Increases your critical strike chance with all spells and attacks by 10% for 15 sec.

  • ShadowmeldChangedNight Elf

    Active · Cooldown 10 sec

    Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.

    In Classic Era: Shadowmeld — Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Night Elf Rogues and Druids with Shadowmeld are more difficult to detect while stealthed or prowling.

  • QuicknessChangedNight Elf

    Passive

    Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.

    In Classic Era: Quickness — Dodge chance increased by 1%.

  • Wisp SpiritChangedNight Elf

    Passive

    Transform into a wisp upon death, increasing movement speed by 75%.

    In Classic Era: Wisp Spirit — Transform into a wisp upon death, increasing speed by 50%.

  • Escape ArtistChangedGnome

    Active · Cooldown 2 min · Lasts 3 sec

    Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.

    In Classic Era: Escape Artist — Escape the effects of any immobilization or movement speed reduction effect.

  • Engineering SpecializationChangedGnome

    Passive

    Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.

    In Classic Era: Engineering Specialization — Engineering skill increased by 15.

  • Blood FuryChangedOrc

    Active · Cooldown 3 min · Lasts 15 sec

    Increases Attack Power and Spell Power by 10% for 15 sec.

    In Classic Era: Blood Fury — Increases base melee attack power by 25% for 15 sec and reduces healing effects on you by 50% for 25 sec.

  • Shatter CurseNewOrc

    Active · Cooldown 3 min · Lasts 8 sec

    Instantly removes all Curses and Banes, and reduces all Magical damage taken by 5% for 8 sec.

  • HardinessChangedOrc

    Passive

    Duration of Stun effects on you reduced by 20%.

    In Classic Era: Hardiness — Chance to resist Stun effects increased by an additional 25%.

  • SavageChangedOrc

    Passive

    Increases your critical strike chance with all spells and abilities by 1%.

    In Classic Era: Axe Specialization — Skill with Axes and Two-Handed Axes increased by 5.

  • CannibalizeChangedUndead

    Active · Cooldown 2 min · 5 yd range

    When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.

    In Classic Era: Cannibalize — When activated, regenerates 7% of total health every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.

  • Will of the ForsakenChangedUndead

    Active · Cooldown 2 min

    Instantly removes all Charm, Fear and Sleep effects.

    In Classic Era: Will of the Forsaken — Provides immunity to Charm, Fear and Sleep while active. May also be used while already afflicted by Charm, Fear or Sleep. Lasts 5 sec.

  • CultivationChangedTauren

    Active

    Cultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once.

    In Classic Era: Cultivation — Herbalism skill increased by 15.

  • EnduranceChangedTauren

    Passive

    Total Health increased by 5% and critical strike bonus to damage and healing increased by 2%.

    In Classic Era: Endurance — Total Health increased by 5%.

  • PlainsrunningNewTauren

    Passive

    Gain 1% increased movement speed every 5 sec spent moving, up to a maximum of 30% increase. Taking damage or standing still will reduce this effect. In addition, you move 3% faster while mounted.

  • BerserkingChangedTroll

    Active · Cooldown 3 min · Lasts 10 sec

    Increases your spellcasting and attack speed by 10% for 10 sec.

    In Classic Era: Berserking — Increases your casting and attack speed by 10% to 30%. At full health the speed increase is 10% with a greater effect up to 30% if you are badly hurt when you activate Berserking. Lasts 10 sec.

  • Rapid RegenerationNewTroll

    Active · Cooldown 3 min · Lasts 6 sec

    Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.

  • RegenerationChangedTroll

    Passive

    Health regeneration rate increased by 20%. In addition, 20% of total Health regeneration will continue during combat.

    In Classic Era: Regeneration — Health regeneration rate increased by 10%. 10% of total Health regeneration may continue during combat.

Every race