WoW Forever Rogue Talent Calculator
Plan your Rogue talents for WoW Forever: three talent trees — Assassination, Combat, and Subtlety — with 53 talents in total and up to 51 talent points by level 60. Playable races: Human, Dwarf, Night Elf, Gnome, Orc, Undead, Troll, and Skyborne.
Choose a race
Choose a race to see its racial abilities.
Dual specializationLearned from a class trainer at level 40. Plan both builds and switch between them.
Talent points
Assassination
0 pointsLegacy
Account-wide perks bought with Legacy points from Legacy challenges. Each character can spend up to 16 points, and spending doesn't use them up, so every character can pick differently.
0 / 16
Professions
0 pointsAdventure
0 pointsResourcefulness
0 pointsSpellbook
Every Rogue ability a trainer teaches, by spellbook tab. Cards show the highest rank; hover one to compare every rank and the level it's trained at, or click it to keep the list open.
All Rogue spells with every rank →
Professions
Pick up to 2 primary professions and any secondary skills. Open a profession to see what it does and why to take it; your picks are saved with the build link.
Your professions
Primary professions
0/2Choose up to 2 primary professions.
Secondary skills
0 selectedYou can learn all secondary skills.
none chosen
Class professions
always learnedClass tradeskills come with the class: they are always learned and use no primary profession slot.
Open a tab to view its details. Click Learn to choose the profession.
AlchemyPrimary
Higher alchemy skill allows you to learn higher level alchemy recipes. Alchemy recipes can be found on trainers around the world as well as from quests and monsters.
Open profession guide →Why take it
- Brews potions, elixirs and flasks: consumables every class uses in raids and PvP, and a steady source of gold.
- Transmutes rare materials, such as a Thorium Bar and an Arcane Crystal into Arcanite.
- At high skill it makes flasks such as Flask of the Titans, the strongest raid consumables.
Camp features
Crafted with this profession and placed next to a campfire; players sitting nearby get the effect.
Mana WellConstructs a mana well that allows you and others sitting nearby to regenerate 29 Mana every 5 sec, mutually exclusive with Blessing of Wisdom.
Requires a Campfire nearby. All camping features share a cooldown of 1 hr.
FermenterPlaces a fermenter that allows the creation of certain reagents, and provides all of the benefits of a Mana Well. Requires a Campfire nearby.
May be placed over a Mana Well to replace it. All camping features share a cooldown of 1 hr.
Alchemy LaboratoryPlaces an Alchemy Laboratory usable for recipes that require it, and provides all of the benefits of a Mana Well. Requires a Campfire nearby.
May be placed over a Mana Well to replace it.
All camping features share a cooldown of 1 hr.
Proficiency ranks
| Rank | Level | Skill needed | Max skill |
|---|---|---|---|
| Apprentice | 5 | — | 75 |
| Journeyman | 10 | 50 | 150 |
| Expert | 20 | 125 | 225 |
| Artisan | 35 | 200 | 300 |
Trained from a profession trainer; racial bonuses add to the skill.
Character overview
Rogue
- Level 60
- WoW Forever
Choose a race at the top of the page to complete the character.
- Talent build
No talent points spent yet.
- Legacy
0/16 Legacy points spent
- Professions
No professions chosen yet.
Profession guides
Choose a profession above to open its guide.
Character stats · Level 60
Choose a race above to see your character's stats: base attributes plus your talents and racials.
Leveling path, 1–60
Your road from level 1 to 60: what to train, learn and do at each level. Talent points start at level 10 and follow the order you click them; hover an entry for details.
Character level 60No steps checked: stats show level 60. Check “Create character” to start at level 1.
- Talent point
- Trainer spell
- Class quest
- Profession training
- Riding
No talent points spent yet: click talents in the trees above, in the order you want to learn them, to see them here.
Professions you choose above appear at the levels you can train them.
Spell and profession costs are WoW Classic trainer prices — Forever's haven't been published yet, so they may differ. Riding uses Forever's announced prices.
Create character · level 1, before any training
- Level 1400 XP to level 2Level cost 10 copper
- Level 2
- Nothing new at this level
900 XP to level 3 - Level 3
- Nothing new at this level
1,400 XP to level 4 - Level 42,100 XP to level 5Level cost 2 silver
- Level 5
- Nothing new at this level
2,800 XP to level 6 - Level 63,600 XP to level 7Level cost 2 silver
- Level 7
- Nothing new at this level
4,500 XP to level 8 - Level 85,400 XP to level 9Level cost 4 silver
- Level 9
- Nothing new at this level
6,500 XP to level 10 - Level 107,600 XP to level 11Level cost 9 silver
- Levels 1–10:35,200 XP17 silver 10 copper
- Level 11: Nothing new at this level · 8,800 XP to level 12
- Level 12: Backstab Rank 2 (8 silver); Kick (New) (8 silver) · 10,100 XP to level 13
- Level 13: Nothing new at this level · 11,400 XP to level 14
- Level 14: Expose Armor (New) (12 silver); Garrote (New) (12 silver); Sinister Strike Rank 3 (12 silver) · 12,900 XP to level 15
- Level 15: Nothing new at this level · 14,400 XP to level 16
- Level 16: Lockpicking introduction; Lockpicking introduction; Eviscerate Rank 3 (18 silver); Feint (New) (18 silver) · 16,000 XP to level 17
- Level 17: Nothing new at this level · 17,700 XP to level 18
- Level 18: Ambush (New) (29 silver); Gouge Rank 2 (29 silver) · 19,400 XP to level 19
- Level 19: Nothing new at this level · 21,300 XP to level 20
- Level 20: Poisons; Poisons; Touch of Zanzil cure; Rupture (New) (30 silver); Backstab Rank 3 (30 silver); Stealth Rank 2 (30 silver); Poisons (New) · 23,200 XP to level 21
- Level 21: Nothing new at this level · 25,200 XP to level 22
- Level 22: Garrote Rank 2 (40 silver); Sinister Strike Rank 4 (40 silver); Distract (New) (40 silver); Vanish (New) (40 silver) · 27,300 XP to level 23
- Level 23: Nothing new at this level · 29,400 XP to level 24
- Level 24: Ravenholdt; Ravenholdt's Stromgarde Job; Eviscerate Rank 4 (50 silver); Detect Traps (New); Mind-numbing Poison (New) · 31,700 XP to level 25
- Level 25: Nothing new at this level · 34,000 XP to level 26
- Level 26: Expose Armor Rank 2 (60 silver); Ambush Rank 2 (60 silver); Cheap Shot (New) (60 silver); Kick Rank 2 (60 silver) · 36,400 XP to level 27
- Level 27: Nothing new at this level · 38,900 XP to level 28
- Level 28: Rupture Rank 2 (80 silver); Backstab Rank 4 (80 silver); Feint Rank 2 (80 silver); Sap Rank 2 (80 silver) · 41,400 XP to level 29
- Level 29: Nothing new at this level · 44,300 XP to level 30
- Level 30: Garrote Rank 3 (1 gold); Kidney Shot (New) (1 gold); Sinister Strike Rank 5 (1 gold); Disarm Trap (New) (1 gold) · 47,400 XP to level 31
- Level 31: Nothing new at this level · 50,800 XP to level 32
- Level 32: Eviscerate Rank 5 (1 gold 20 silver); Gouge Rank 3 (1 gold 20 silver) · 54,500 XP to level 33
- Level 33: Nothing new at this level · 58,600 XP to level 34
- Level 34: Ambush Rank 3 (1 gold 40 silver); Sprint Rank 2 (1 gold 40 silver); Blind (New) (1 gold 40 silver) · 62,800 XP to level 35
- Level 35: Nothing new at this level · 67,100 XP to level 36
- Level 36: Expose Armor Rank 3 (1 gold 60 silver); Rupture Rank 3 (1 gold 60 silver); Backstab Rank 5 (1 gold 60 silver) · 71,600 XP to level 37
- Level 37: Nothing new at this level · 76,100 XP to level 38
- Level 38: Garrote Rank 4 (1 gold 80 silver); Sinister Strike Rank 6 (1 gold 80 silver); Mind-numbing Poison II (New) · 80,800 XP to level 39
- Level 39: Nothing new at this level · 85,700 XP to level 40
- Level 40: Dual specialization; Apprentice Riding, 60% mount (100 gold); Eviscerate Rank 6 (2 gold); Mutilate Rank 2: Needs the Mutilate talent, which this build doesn't take; Feint Rank 3 (2 gold); Stealth Rank 3 (2 gold); Safe Fall (New) · 90,700 XP to level 41
- Level 41: Nothing new at this level · 95,800 XP to level 42
- Level 42: Slice and Dice Rank 2 (2 gold 70 silver); Ambush Rank 4 (2 gold 70 silver); Kick Rank 3 (2 gold 70 silver); Vanish Rank 2 (2 gold 70 silver) · 101,000 XP to level 43
- Level 43: Nothing new at this level · 106,300 XP to level 44
- Level 44: Rupture Rank 4 (2 gold 90 silver); Backstab Rank 6 (2 gold 90 silver) · 111,800 XP to level 45
- Level 45: Nothing new at this level · 117,500 XP to level 46
- Level 46: Expose Armor Rank 4 (3 gold 10 silver); Garrote Rank 5 (3 gold 10 silver); Sinister Strike Rank 7 (3 gold 10 silver); Gouge Rank 4 (3 gold 10 silver) · 123,200 XP to level 47
- Level 47: Nothing new at this level · 129,100 XP to level 48
- Level 48: Eviscerate Rank 7 (3 gold 30 silver); Sap Rank 3 (3 gold 30 silver) · 135,100 XP to level 49
- Level 49: Nothing new at this level · 141,200 XP to level 50
- Level 50: Junkboxes Needed; Sunken Temple class rewards; Ambush Rank 5 (3 gold 50 silver); Kidney Shot Rank 2 (3 gold 50 silver); Mutilate Rank 3: Needs the Mutilate talent, which this build doesn't take · 147,500 XP to level 51
- Level 51: Nothing new at this level · 153,900 XP to level 52
- Level 52: Rupture Rank 5 (4 gold 60 silver); Backstab Rank 7 (4 gold 60 silver); Feint Rank 4 (4 gold 60 silver); Mind-numbing Poison III (New) · 160,400 XP to level 53
- Level 53: Nothing new at this level · 167,100 XP to level 54
- Level 54: Garrote Rank 6 (4 gold 80 silver); Sinister Strike Rank 8 (4 gold 80 silver) · 173,900 XP to level 55
- Level 55: Nothing new at this level · 180,800 XP to level 56
- Level 56: Eviscerate Rank 8 (5 gold); Expose Armor Rank 5 (5 gold) · 187,900 XP to level 57
- Level 57: Dire Maul class book · 195,000 XP to level 58
- Level 58: Ambush Rank 6 (5 gold 20 silver); Sprint Rank 3 (5 gold 20 silver); Kick Rank 4 (5 gold 20 silver) · 202,300 XP to level 59
- Level 59: Nothing new at this level · 209,800 XP to level 60
- Level 60: Journeyman Riding, 100% mount (1000 gold); Eviscerate Rank 9; Rupture Rank 6 (5 gold 40 silver); Mutilate Rank 4: Needs the Mutilate talent, which this build doesn't take; Backstab Rank 8 (5 gold 40 silver); Backstab Rank 9; Gouge Rank 5 (5 gold 40 silver); Feint Rank 5; Stealth Rank 4 (5 gold 40 silver)
Gold to spend, levels 1–60
- Class training
- 148 gold 43 silver 10 copper
- Professions
- 0 copperRecipe costs aren't included.
- Riding and mounts
- 1100 gold
Spell and profession prices are taken from WoW Classic; spells new in Forever have no price yet. Trainer prices before reputation and PvP discounts. Ranks learned from quests, books or talents cost nothing at a trainer and aren't counted.
How the calculator works
- Click a talent (or tap it and press Learn) to add a point. Right-click, press Delete, or tap Unlearn to remove one.
- Each row unlocks after 5 points in that tree. Talents with an arrow need the talent above them maxed first.
- Your build is saved in this browser automatically. Use Copy build link to share it.
Talent names, ranks, positions and tooltips are read from the game client (build 1.60.1.70450). Numbers are shown for a level 60 character.
Rogue talents in WoW Forever
Assassination (17 talents)
Improved Gouge3 ranks
Rank 1: Increases the duration of your Gouge ability by 0.5 sec.
Rank 2: Increases the duration of your Gouge ability by 1 sec.
Rank 3: Increases the duration of your Gouge ability by 1.5 sec.
Remorseless Attacks2 ranks
Rank 1: After killing a non-trivial enemy, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
Rank 2: After killing a non-trivial enemy, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
Malice5 ranks
Rank 1: Increases your critical strike chance with all attacks and Poisons by 1%.
Rank 2: Increases your critical strike chance with all attacks and Poisons by 2%.
Rank 3: Increases your critical strike chance with all attacks and Poisons by 3%.
Rank 4: Increases your critical strike chance with all attacks and Poisons by 4%.
Rank 5: Increases your critical strike chance with all attacks and Poisons by 5%.
Ruthlessness3 ranks
Requires 5 points in Assassination Talents
Rank 1: Gives your finishing moves a 20% chance to add a Combo Point to your target.
Rank 2: Gives your finishing moves a 40% chance to add a Combo Point to your target.
Rank 3: Gives your finishing moves a 60% chance to add a Combo Point to your target.
Murder2 ranks
Requires 5 points in Assassination Talents
Rank 1: Increases all damage dealt by 2% against Humanoid and Giant targets.
Rank 2: Increases all damage dealt by 4% against Humanoid and Giant targets.
Improved Slice and Dice3 ranks
Requires 5 points in Assassination Talents
Rank 1: Increases the duration of your Slice and Dice ability by 15%.
Rank 2: Increases the duration of your Slice and Dice ability by 30%.
Rank 3: Increases the duration of your Slice and Dice ability by 45%.
Relentless Strikes1 rank
Requires 10 points in Assassination Talents
Your finishing moves have a 20% chance per Combo Point to restore 25 Energy.
Improved Expose Armor2 ranks
Requires 10 points in Assassination Talents
Rank 1: Reduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Point when cast with 5 Combo Points.
Rank 2: Reduces the Energy cost of your Expose Armor ability by 10, and refunds 2 Combo Points when cast with 5 Combo Points.
Lethality5 ranks
Requires 10 points in Assassination Talents
Requires 5 points in Malice
Rank 1: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 4%.
Rank 2: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 8%.
Rank 3: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 12%.
Rank 4: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 16%.
Rank 5: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 20%.
Vile Poisons5 ranks
Requires 15 points in Assassination Talents
Rank 1: Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.
Rank 2: Increases the damage dealt by your poisons by 8% and gives your poisons an additional 16% chance to resist dispel effects.
Rank 3: Increases the damage dealt by your poisons by 12% and gives your poisons an additional 24% chance to resist dispel effects.
Rank 4: Increases the damage dealt by your poisons by 16% and gives your poisons an additional 32% chance to resist dispel effects.
Rank 5: Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects.
Cold Blood1 rank
Requires 15 points in Assassination Talents
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
Improved Poisons5 ranks
Requires 15 points in Assassination Talents
Rank 1: Increases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.
Rank 2: Increases the chance to apply Poisons to your target by 4%, and gives Poison applications a 20% chance to not consume a charge.
Rank 3: Increases the chance to apply Poisons to your target by 6%, and gives Poison applications a 30% chance to not consume a charge.
Rank 4: Increases the chance to apply Poisons to your target by 8%, and gives Poison applications a 40% chance to not consume a charge.
Rank 5: Increases the chance to apply Poisons to your target by 10%, and gives Poison applications a 50% chance to not consume a charge.
Vigor2 ranks
Requires 20 points in Assassination Talents
Rank 1: Increases your maximum Energy by 5.
Rank 2: Increases your maximum Energy by 10.
MutilateNew1 rank
Requires 20 points in Assassination Talents
Instantly attacks with both weapons for 75% weapon damage plus an additional 17 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
Improved Kidney Shot2 ranks
Requires 20 points in Assassination Talents
Rank 1: Enemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks.
Rank 2: Enemies Stunned by your Kidney Shot ability take 10% increased damage from your poisons and attacks.
Seal Fate5 ranks
Requires 25 points in Assassination Talents
Rank 1: Your critical strikes from abilities that add Combo Points have a 20% chance to add an additional Combo Point.
Rank 2: Your critical strikes from abilities that add Combo Points have a 40% chance to add an additional Combo Point.
Rank 3: Your critical strikes from abilities that add Combo Points have a 60% chance to add an additional Combo Point.
Rank 4: Your critical strikes from abilities that add Combo Points have a 80% chance to add an additional Combo Point.
Rank 5: Your critical strikes from abilities that add Combo Points have a 100% chance to add an additional Combo Point.
VenomNew1 rank
Requires 30 points in Assassination Talents
Requires 1 point in Mutilate
Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 sec 2 points: 12 sec 3 points: 15 sec 4 points: 18 sec 5 points: 21 sec
Combat (17 talents)
Improved Eviscerate3 ranks
Rank 1: Increases the damage done by your Eviscerate ability by 7%.
Rank 2: Increases the damage done by your Eviscerate ability by 13%.
Rank 3: Increases the damage done by your Eviscerate ability by 20%.
Improved Sinister Strike2 ranks
Rank 1: Reduces the Energy cost of your Sinister Strike ability by 3.
Rank 2: Reduces the Energy cost of your Sinister Strike ability by 5.
Lightning Reflexes5 ranks
Rank 1: Increases your Dodge chance by 1%.
Rank 2: Increases your Dodge chance by 2%.
Rank 3: Increases your Dodge chance by 3%.
Rank 4: Increases your Dodge chance by 4%.
Rank 5: Increases your Dodge chance by 5%.
Puncturing WoundsNew3 ranks
Requires 5 points in Combat Talents
Rank 1: Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.
Rank 2: Increases the critical strike chance of your Backstab by 20% and your Mutilate by 10%, and gives Backstab a 30% chance to add an additional Combo Point.
Rank 3: Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point.
Deflection3 ranks
Requires 5 points in Combat Talents
Rank 1: Increases your Parry chance by 2%.
Rank 2: Increases your Parry chance by 4%.
Rank 3: Increases your Parry chance by 6%.
Precision3 ranks
Requires 5 points in Combat Talents
Rank 1: Improves your chance to hit by 1%.
Rank 2: Improves your chance to hit by 2%.
Rank 3: Improves your chance to hit by 3%.
Endurance2 ranks
Requires 10 points in Combat Talents
Rank 1: Reduces the cooldown of your Sprint and Evasion abilities by 30%.
Rank 2: Reduces the cooldown of your Sprint and Evasion abilities by 60%.
Riposte1 rank
Requires 10 points in Combat Talents
Requires 3 points in Deflection
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
Improved Sprint2 ranks
Requires 10 points in Combat Talents
Rank 1: Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.
Rank 2: Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability.
Improved Kick2 ranks
Requires 15 points in Combat Talents
Rank 1: Gives your Kick ability a 50% chance to Silence the target for 2 sec.
Rank 2: Gives your Kick ability a 100% chance to Silence the target for 2 sec.
Flawless ExecutionNew1 rank
Requires 15 points in Combat Talents
Reduces the Energy cost of your Eviscerate ability by 10.
Dual Wield Specialization5 ranks
Requires 15 points in Combat Talents
Requires 3 points in Precision
Rank 1: Increases the damage done by your off-hand weapon by 5%.
Rank 2: Increases the damage done by your off-hand weapon by 10%.
Rank 3: Increases the damage done by your off-hand weapon by 15%.
Rank 4: Increases the damage done by your off-hand weapon by 20%.
Rank 5: Increases the damage done by your off-hand weapon by 25%.
Blade Flurry1 rank
Requires 20 points in Combat Talents
Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
Hack and SlashNew5 ranks
Requires 20 points in Combat Talents
Rank 1: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1%. Mace: Your attacks ignore 3% of your target's armor.
Rank 2: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 2% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 2%. Mace: Your attacks ignore 6% of your target's armor.
Rank 3: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 3% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 3%. Mace: Your attacks ignore 9% of your target's armor.
Rank 4: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 4% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 4%. Mace: Your attacks ignore 12% of your target's armor.
Rank 5: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 5%. Mace: Your attacks ignore 15% of your target's armor.
Weapon Expertise2 ranks
Requires 25 points in Combat Talents
Requires 1 point in Blade Flurry
Rank 1: Reduces the chance for your attacks to be Dodged or Parried by 1%.
Rank 2: Reduces the chance for your attacks to be Dodged or Parried by 2%.
Aggression3 ranks
Requires 25 points in Combat Talents
Rank 1: Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%.
Rank 2: Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 4%.
Rank 3: Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 6%.
Adrenaline Rush1 rank
Requires 30 points in Combat Talents
Increases your Energy regeneration rate by 100% for 15 sec.
Subtlety (19 talents)
Camouflage5 ranks
Rank 1: Reduces your speed penalty from your Stealth ability by 3% and reduces its cooldown by 2 sec.
Rank 2: Reduces your speed penalty from your Stealth ability by 6% and reduces its cooldown by 3 sec.
Rank 3: Reduces your speed penalty from your Stealth ability by 9% and reduces its cooldown by 4 sec.
Rank 4: Reduces your speed penalty from your Stealth ability by 12% and reduces its cooldown by 5 sec.
Rank 5: Reduces your speed penalty from your Stealth ability by 15% and reduces its cooldown by 6 sec.
Master of Deception3 ranks
Rank 1: Reduces the chance enemies have to detect you while in Stealth mode as if you were 1 level higher.
Rank 2: Reduces the chance enemies have to detect you while in Stealth mode as if you were 2 levels higher.
Rank 3: Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 levels higher.
Opportunity2 ranks
Rank 1: Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 5%.
Rank 2: Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 10%.
Setup3 ranks
Requires 5 points in Subtlety Talents
Rank 1: Gives you a 33% chance to add a Combo Point to your target after Dodging one of their attacks or fully resisting one of their spells.
Rank 2: Gives you a 67% chance to add a Combo Point to your target after Dodging one of their attacks or fully resisting one of their spells.
Rank 3: Gives you a 100% chance to add a Combo Point to your target after Dodging one of their attacks or fully resisting one of their spells.
Elusiveness2 ranks
Requires 5 points in Subtlety Talents
Rank 1: Reduces the cooldown of your Vanish and Blind abilities by 45 sec.
Rank 2: Reduces the cooldown of your Vanish and Blind abilities by 90 sec.
Dirty TricksNew2 ranks
Requires 5 points in Subtlety Talents
Rank 1: Reduces the Energy cost of your Sap and Blind abilities by 25%.
Rank 2: Reduces the Energy cost of your Sap and Blind abilities by 50%.
Improved Ambush3 ranks
Requires 5 points in Subtlety Talents
Rank 1: Increases the critical strike chance of your Ambush ability by 15%.
Rank 2: Increases the critical strike chance of your Ambush ability by 30%.
Rank 3: Increases the critical strike chance of your Ambush ability by 45%.
Initiative3 ranks
Requires 10 points in Subtlety Talents
Rank 1: Gives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Rank 2: Gives you a 67% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Rank 3: Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Ghostly Strike1 rank
Requires 10 points in Subtlety Talents
A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
Improved DistractNew2 ranks
Requires 10 points in Subtlety Talents
Rank 1: Increases the radius of your Distract ability by 3 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 1 level lower.
Rank 2: Increases the radius of your Distract ability by 5 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 2 levels lower.
Heightened Senses2 ranks
Requires 15 points in Subtlety Talents
Rank 1: Increases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%.
Rank 2: Increases your Stealth detection as if you were 3 levels higher and reduces your chance to be hit by spells and ranged attacks by 4%.
Premeditation1 rank
Requires 15 points in Subtlety Talents
Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
Serrated Blades3 ranks
Requires 15 points in Subtlety Talents
Rank 1: Causes your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.
Rank 2: Causes your attacks to ignore 6% of your target's Armor and increases the damage dealt by your Rupture ability by 20%.
Rank 3: Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%.
Dirty Deeds2 ranks
Requires 20 points in Subtlety Talents
Rank 1: Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target.
Rank 2: Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target.
Preparation1 rank
Requires 20 points in Subtlety Talents
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
Hemorrhage1 rank
Requires 20 points in Subtlety Talents
Requires 3 points in Serrated Blades
An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
QuietusNew5 ranks
Requires 25 points in Subtlety Talents
Requires 2 points in Dirty Deeds
Rank 1: Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 2% more damage against targets below 35% health.
Rank 2: Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 4% more damage against targets below 35% health.
Rank 3: Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 6% more damage against targets below 35% health.
Rank 4: Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 8% more damage against targets below 35% health.
Rank 5: Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 10% more damage against targets below 35% health.
CutthroatNew5 ranks
Requires 25 points in Subtlety Talents
Rank 1: Your Backstab has a 3% chance to cause your next Ambush within 10 sec to not require Stealth.
Rank 2: Your Backstab has a 6% chance to cause your next Ambush within 10 sec to not require Stealth.
Rank 3: Your Backstab has a 9% chance to cause your next Ambush within 10 sec to not require Stealth.
Rank 4: Your Backstab has a 12% chance to cause your next Ambush within 10 sec to not require Stealth.
Rank 5: Your Backstab has a 15% chance to cause your next Ambush within 10 sec to not require Stealth.
Thousand CutsNew1 rank
Requires 30 points in Subtlety Talents
Requires 1 point in Preparation
When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times.
