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WoW Forever Priest Talent Calculator

Plan your Priest talents for WoW Forever: three talent trees — Discipline, Holy, and Shadow — with 52 talents in total and up to 51 talent points by level 60. Playable races: Human, Dwarf, Night Elf, Gnome, Undead, and Troll.

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Dual specializationLearned from a class trainer at level 40. Plan both builds and switch between them.

Talent points

Priest0 / 0 / 0
Points spent
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LeftPoints left
51
LevelRequired level
–

Discipline

0 points

Legacy

Account-wide perks bought with Legacy points from Legacy challenges. Each character can spend up to 16 points, and spending doesn't use them up, so every character can pick differently.

How Legacy worksLegacy challenges

0 / 16

Professions

0 points

Adventure

0 points

Resourcefulness

0 points

Spellbook

Every Priest ability a trainer teaches, by spellbook tab. Cards show the highest rank; hover one to compare every rank and the level it's trained at, or click it to keep the list open.

All Priest spells with every rank →

Professions

Pick up to 2 primary professions and any secondary skills. Open a profession to see what it does and why to take it; your picks are saved with the build link.

Your professions

Primary professions

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Secondary skills

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Open a tab to view its details. Click Learn to choose the profession.

Primary
Secondary

AlchemyPrimary

Higher alchemy skill allows you to learn higher level alchemy recipes. Alchemy recipes can be found on trainers around the world as well as from quests and monsters.

Open profession guide →

Why take it

  • Brews potions, elixirs and flasks: consumables every class uses in raids and PvP, and a steady source of gold.
  • Transmutes rare materials, such as a Thorium Bar and an Arcane Crystal into Arcanite.
  • At high skill it makes flasks such as Flask of the Titans, the strongest raid consumables.
Pairs well with
Camp features

Crafted with this profession and placed next to a campfire; players sitting nearby get the effect.

  • Mana WellConstructs a mana well that allows you and others sitting nearby to regenerate 29 Mana every 5 sec, mutually exclusive with Blessing of Wisdom. Requires a Campfire nearby. All camping features share a cooldown of 1 hr.
  • FermenterPlaces a fermenter that allows the creation of certain reagents, and provides all of the benefits of a Mana Well. Requires a Campfire nearby. May be placed over a Mana Well to replace it. All camping features share a cooldown of 1 hr.
  • Alchemy LaboratoryPlaces an Alchemy Laboratory usable for recipes that require it, and provides all of the benefits of a Mana Well. Requires a Campfire nearby. May be placed over a Mana Well to replace it. All camping features share a cooldown of 1 hr.

Proficiency ranks

RankLevelSkill neededMax skill
Apprentice5—75
Journeyman1050150
Expert20125225
Artisan35200300

Trained from a profession trainer; racial bonuses add to the skill.

Character overview

Priest

Priest

  • Level 60
  • WoW Forever

Choose a race at the top of the page to complete the character.

Talent build

No talent points spent yet.

Legacy
0/16 Legacy points spent
Professions

No professions chosen yet.

Profession guides

Choose a profession above to open its guide.

Character stats · Level 60

Choose a race above to see your character's stats: base attributes plus your talents and racials.

Leveling path, 1–60

Your road from level 1 to 60: what to train, learn and do at each level. Talent points start at level 10 and follow the order you click them; hover an entry for details.

View Leveling Path

Character level 60No steps checked: stats show level 60. Check “Create character” to start at level 1.

  • Talent point
  • Trainer spell
  • Class quest
  • Profession training
  • Riding

No talent points spent yet: click talents in the trees above, in the order you want to learn them, to see them here.

Professions you choose above appear at the levels you can train them.

Spell and profession costs are WoW Classic trainer prices — Forever's haven't been published yet, so they may differ. Riding uses Forever's announced prices.

  1. Create character · level 1, before any training

  2. Level 1
    400 XP to level 2Level cost 10 copper
  3. Level 2
    • Nothing new at this level
    900 XP to level 3
  4. Level 3
    • Nothing new at this level
    1,400 XP to level 4
  5. Level 4
    2,100 XP to level 5Level cost 2 silver
  6. Level 5
    2,800 XP to level 6
  7. Level 6
    3,600 XP to level 7Level cost 2 silver
  8. Level 7
    • Nothing new at this level
    4,500 XP to level 8
  9. Level 8
    5,400 XP to level 9Level cost 4 silver
  10. Level 9
    • Nothing new at this level
    6,500 XP to level 10
  11. Level 10
    7,600 XP to level 11Level cost 12 silver
  12. Levels 1–10:35,200 XP20 silver 10 copper

Gold to spend, levels 1–60

Class training
214 gold 90 silver 10 copper
Professions
0 copperRecipe costs aren't included.
Riding and mounts
1100 gold

Spell and profession prices are taken from WoW Classic; spells new in Forever have no price yet. Trainer prices before reputation and PvP discounts. Ranks learned from quests, books or talents cost nothing at a trainer and aren't counted.

How the calculator works

  • Click a talent (or tap it and press Learn) to add a point. Right-click, press Delete, or tap Unlearn to remove one.
  • Each row unlocks after 5 points in that tree. Talents with an arrow need the talent above them maxed first.
  • Your build is saved in this browser automatically. Use Copy build link to share it.

Talent names, ranks, positions and tooltips are read from the game client (build 1.60.1.70450). Numbers are shown for a level 60 character.

Priest talents in WoW Forever

Discipline (18 talents)

  • Power in LightNew5 ranks

    Rank 1: Your Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.

    Rank 2: Your Smite and Penance spells deal 4% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.

    Rank 3: Your Smite and Penance spells deal 6% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.

    Rank 4: Your Smite and Penance spells deal 8% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.

    Rank 5: Your Smite and Penance spells deal 10% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.

  • Wand Specialization2 ranks

    Rank 1: Increases your damage with Wands by 13%.

    Rank 2: Increases your damage with Wands by 25%.

  • Twin DisciplinesNew5 ranks

    Rank 1: Increases the damage and healing of your instant cast spells by 1%.

    Rank 2: Increases the damage and healing of your instant cast spells by 2%.

    Rank 3: Increases the damage and healing of your instant cast spells by 3%.

    Rank 4: Increases the damage and healing of your instant cast spells by 4%.

    Rank 5: Increases the damage and healing of your instant cast spells by 5%.

  • Silent Resolve3 ranks

    Requires 5 points in Discipline Talents

    Rank 1: Reduces the threat generated by your spells by 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%.

    Rank 2: Reduces the threat generated by your spells by 20% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 10%.

    Rank 3: Reduces the threat generated by your spells by 30% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 15%.

  • Holy PrecisionNew3 ranks

    Requires 5 points in Discipline Talents

    Rank 1: Improves your chance to hit with Holy spells by 6%.

    Rank 2: Improves your chance to hit with Holy spells by 12%.

    Rank 3: Improves your chance to hit with Holy spells by 18%.

  • Mental Strength5 ranks

    Requires 5 points in Discipline Talents

    Rank 1: Increases your total Intellect by 2%.

    Rank 2: Increases your total Intellect by 4%.

    Rank 3: Increases your total Intellect by 6%.

    Rank 4: Increases your total Intellect by 8%.

    Rank 5: Increases your total Intellect by 10%.

  • Martyrdom2 ranks

    Requires 5 points in Discipline Talents

    Rank 1: Gives you a 50% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.

    Rank 2: Gives you a 100% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.

  • Mental Agility3 ranks

    Requires 10 points in Discipline Talents

    Rank 1: Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 3%.

    Rank 2: Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 7%.

    Rank 3: Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 10%.

  • Inner Focus1 rank

    Requires 10 points in Discipline Talents

    When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is a non-periodic spell and capable of a critical effect.

  • Improved Power Word: Shield3 ranks

    Requires 10 points in Discipline Talents

    Rank 1: Increases the damage absorbed by your Power Word: Shield by 7%.

    Rank 2: Increases the damage absorbed by your Power Word: Shield by 14%.

    Rank 3: Increases the damage absorbed by your Power Word: Shield by 20%.

  • Meditation3 ranks

    Requires 10 points in Discipline Talents

    Rank 1: Allows 17% of your Mana regeneration to continue while casting.

    Rank 2: Allows 33% of your Mana regeneration to continue while casting.

    Rank 3: Allows 50% of your Mana regeneration to continue while casting.

  • Improved Inner Fire3 ranks

    Requires 15 points in Discipline Talents

    Rank 1: Increases the Armor bonus of your Inner Fire spell by 15% and increases its total charges by 4.

    Rank 2: Increases the Armor bonus of your Inner Fire spell by 30% and increases its total charges by 8.

    Rank 3: Increases the Armor bonus of your Inner Fire spell by 45% and increases its total charges by 12.

  • Improved Mana Burn2 ranks

    Requires 15 points in Discipline Talents

    Rank 1: Reduces the casting time of your Mana Burn spell by 0.5 sec.

    Rank 2: Reduces the casting time of your Mana Burn spell by 1.0 sec.

  • Soul WardingNew1 rank

    Requires 15 points in Discipline Talents

    Requires 3 points in Improved Power Word: Shield

    Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.

  • PenanceNew1 rank

    Requires 20 points in Discipline Talents

    Launches a volley of holy light at the target, causing 44 Holy damage to an enemy, or 133 healing to an ally, instantly and every 1 sec for 2 sec.

  • Renewed HopeNew5 ranks

    Requires 20 points in Discipline Talents

    Requires 1 point in Soul Warding

    Rank 1: Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec.

    Rank 2: Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 4% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 2 sec.

    Rank 3: Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 6% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 3 sec.

    Rank 4: Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 8% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 4 sec.

    Rank 5: Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 5 sec.

  • Divine AegisNew3 ranks

    Requires 25 points in Discipline Talents

    Rank 1: Your non-periodic critical heals create a protective shield on the target, absorbing 5% of the amount healed. Shields up to 1200 damage and lasts 12 sec.

    Rank 2: Your non-periodic critical heals create a protective shield on the target, absorbing 10% of the amount healed. Shields up to 1200 damage and lasts 12 sec.

    Rank 3: Your non-periodic critical heals create a protective shield on the target, absorbing 15% of the amount healed. Shields up to 1200 damage and lasts 12 sec.

  • Power Infusion1 rank

    Requires 30 points in Discipline Talents

    Requires 1 point in Penance

    Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.

Holy (17 talents)

  • Twilight FocusNew3 ranks

    Rank 1: Gives you a 23% chance to avoid interruption caused by damage while casting any spell.

    Rank 2: Gives you a 47% chance to avoid interruption caused by damage while casting any spell.

    Rank 3: Gives you a 70% chance to avoid interruption caused by damage while casting any spell.

  • Improved Renew3 ranks

    Rank 1: Increases the amount healed by your Renew spell by 5%.

    Rank 2: Increases the amount healed by your Renew spell by 10%.

    Rank 3: Increases the amount healed by your Renew spell by 15%.

  • Holy Specialization5 ranks

    Rank 1: Increases the critical effect chance of your Holy spells by 1%.

    Rank 2: Increases the critical effect chance of your Holy spells by 2%.

    Rank 3: Increases the critical effect chance of your Holy spells by 3%.

    Rank 4: Increases the critical effect chance of your Holy spells by 4%.

    Rank 5: Increases the critical effect chance of your Holy spells by 5%.

  • Spell Warding5 ranks

    Requires 5 points in Holy Talents

    Rank 1: Reduces all spell damage taken by 2%.

    Rank 2: Reduces all spell damage taken by 4%.

    Rank 3: Reduces all spell damage taken by 6%.

    Rank 4: Reduces all spell damage taken by 8%.

    Rank 5: Reduces all spell damage taken by 10%.

  • Divine Fury5 ranks

    Requires 5 points in Holy Talents

    Rank 1: Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.1 sec.

    Rank 2: Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.2 sec.

    Rank 3: Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.3 sec.

    Rank 4: Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.4 sec.

    Rank 5: Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.5 sec.

  • Holy Nova1 rank

    Requires 10 points in Holy Talents

    Causes an explosion of holy light around the caster, causing 26 to 30 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 49 to 57. These effects cause no threat.

  • Blessed Recovery3 ranks

    Requires 10 points in Holy Talents

    Rank 1: After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.

    Rank 2: After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 17% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.

    Rank 3: After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 25% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.

  • Inspiration3 ranks

    Requires 10 points in Holy Talents

    Rank 1: Your non-periodic critical heals increase your target's Armor by 8% for 15 sec.

    Rank 2: Your non-periodic critical heals increase your target's Armor by 17% for 15 sec.

    Rank 3: Your non-periodic critical heals increase your target's Armor by 25% for 15 sec.

  • Holy Reach2 ranks

    Requires 15 points in Holy Talents

    Rank 1: Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 10%.

    Rank 2: Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 20%.

  • Improved Healing3 ranks

    Requires 15 points in Holy Talents

    Rank 1: Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 5%.

    Rank 2: Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 10%.

    Rank 3: Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 15%.

  • Searing Light2 ranks

    Requires 15 points in Holy Talents

    Requires 5 points in Divine Fury

    Rank 1: Increases your Holy damage done by 2%, and gives a 5% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.

    Rank 2: Increases your Holy damage done by 5%, and gives a 10% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.

  • Binding HealNew1 rank

    Requires 15 points in Holy Talents

    Heals a friendly target and the caster for 236 to 284. Low threat.

  • Litany of LightNew2 ranks

    Requires 20 points in Holy Talents

    Rank 1: When you cast a healing spell, gain Mana equal to 5% of the base cost of the spell if your previous heal was a different spell.

    Rank 2: When you cast a healing spell, gain Mana equal to 10% of the base cost of the spell if your previous heal was a different spell.

  • Spirit of Redemption1 rank

    Requires 20 points in Holy Talents

    Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.

  • Spiritual Guidance5 ranks

    Requires 20 points in Holy Talents

    Rank 1: Increases your spell healing by up to 5% of your total Spirit and your spell damage by up to 1% of your total Spirit.

    Rank 2: Increases your spell healing by up to 10% of your total Spirit and your spell damage by up to 3% of your total Spirit.

    Rank 3: Increases your spell healing by up to 15% of your total Spirit and your spell damage by up to 5% of your total Spirit.

    Rank 4: Increases your spell healing by up to 20% of your total Spirit and your spell damage by up to 6% of your total Spirit.

    Rank 5: Increases your spell healing by up to 25% of your total Spirit and your spell damage by up to 8% of your total Spirit.

  • Spiritual Healing3 ranks

    Requires 25 points in Holy Talents

    Rank 1: Increases the amount healed by your spells by 3%.

    Rank 2: Increases the amount healed by your spells by 7%.

    Rank 3: Increases the amount healed by your spells by 10%.

  • Prayer of MendingNew1 rank

    Requires 30 points in Holy Talents

    Requires 1 point in Spirit of Redemption

    Places a spell on the target that heals them for 172 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.

Shadow (17 talents)

  • Shadow Focus5 ranks

    Rank 1: Improves your chance to hit with Shadow spells by 1%.

    Rank 2: Improves your chance to hit with Shadow spells by 2%.

    Rank 3: Improves your chance to hit with Shadow spells by 3%.

    Rank 4: Improves your chance to hit with Shadow spells by 4%.

    Rank 5: Improves your chance to hit with Shadow spells by 5%.

  • Blackout5 ranks

    Rank 1: Gives your Shadow damage spells a 2% chance to stun the target for 3 sec.

    Rank 2: Gives your Shadow damage spells a 4% chance to stun the target for 3 sec.

    Rank 3: Gives your Shadow damage spells a 6% chance to stun the target for 3 sec.

    Rank 4: Gives your Shadow damage spells a 8% chance to stun the target for 3 sec.

    Rank 5: Gives your Shadow damage spells a 10% chance to stun the target for 3 sec.

  • Spirit Tap5 ranks

    Rank 1: Gives you a 20% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.

    Rank 2: Gives you a 40% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.

    Rank 3: Gives you a 60% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.

    Rank 4: Gives you a 80% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.

    Rank 5: Gives you a 100% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.

  • Improved Mind Blast5 ranks

    Requires 5 points in Shadow Talents

    Rank 1: Reduces the cooldown of your Mind Blast spell by 0.5 sec.

    Rank 2: Reduces the cooldown of your Mind Blast spell by 1 sec.

    Rank 3: Reduces the cooldown of your Mind Blast spell by 1.5 sec.

    Rank 4: Reduces the cooldown of your Mind Blast spell by 2 sec.

    Rank 5: Reduces the cooldown of your Mind Blast spell by 2.5 sec.

  • Improved Shadow Word: Pain2 ranks

    Requires 5 points in Shadow Talents

    Rank 1: Increases the duration of your Shadow Word: Pain spell by 3 sec.

    Rank 2: Increases the duration of your Shadow Word: Pain spell by 6 sec.

  • Shadow Reach2 ranks

    Requires 5 points in Shadow Talents

    Rank 1: Increases the range of your offensive Shadow spells by 10%.

    Rank 2: Increases the range of your offensive Shadow spells by 20%.

  • Improved Psychic Scream2 ranks

    Requires 10 points in Shadow Talents

    Requires 5 points in Blackout

    Rank 1: Reduces the cooldown of your Psychic Scream spell by 2 sec.

    Rank 2: Reduces the cooldown of your Psychic Scream spell by 4 sec.

  • Mind Flay1 rank

    Requires 10 points in Shadow Talents

    Assault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%.

  • Improved Mind FlayNew2 ranks

    Requires 10 points in Shadow Talents

    Requires 1 point in Mind Flay

    Rank 1: Each instance of damage of Mind Flay deals 10% more damage than its previous instance of damage.

    Rank 2: Each instance of damage of Mind Flay deals 20% more damage than its previous instance of damage.

  • Dark InspirationNew5 ranks

    Requires 15 points in Shadow Talents

    Rank 1: Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 3% for 10 sec.

    Rank 2: Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 6% for 10 sec.

    Rank 3: Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 9% for 10 sec.

    Rank 4: Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 12% for 10 sec.

    Rank 5: Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 15% for 10 sec.

  • Vampiric Embrace1 rank

    Requires 15 points in Shadow Talents

    Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec.

  • Shadow Weaving3 ranks

    Requires 15 points in Shadow Talents

    Rank 1: Your Shadow damage spells have a 33% chance to increase the Shadow damage the target takes from you by 2% for 15 sec, stacking up to 5 times.

    Rank 2: Your Shadow damage spells have a 67% chance to increase the Shadow damage the target takes from you by 2% for 15 sec, stacking up to 5 times.

    Rank 3: Your Shadow damage spells have a 100% chance to increase the Shadow damage the target takes from you by 2% for 15 sec, stacking up to 5 times.

  • Silence1 rank

    Requires 20 points in Shadow Talents

    Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.

  • Devouring ContagionNew2 ranks

    Requires 20 points in Shadow Talents

    Rank 1: Reduces the mana cost of your Devouring Plague by 25%. Targets that die while Devouring Plague is active spreads it, jumping to 2 nearby enemies within 5 yds for the remaining duration.

    Rank 2: Reduces the mana cost of your Devouring Plague by 50%. Targets that die while Devouring Plague is active spreads it, jumping to 2 nearby enemies within 10 yds for the remaining duration.

  • Early DemiseNew2 ranks

    Requires 25 points in Shadow Talents

    Rank 1: Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 15%.

    Rank 2: Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 30%.

  • Darkness5 ranks

    Requires 25 points in Shadow Talents

    Rank 1: Increases your Shadow damage done by 2%.

    Rank 2: Increases your Shadow damage done by 4%.

    Rank 3: Increases your Shadow damage done by 6%.

    Rank 4: Increases your Shadow damage done by 8%.

    Rank 5: Increases your Shadow damage done by 10%.

  • Shadowform1 rank

    Requires 30 points in Shadow Talents

    Requires 1 point in Vampiric Embrace

    Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.