Races of WoW Wrath of the Lich King — Wiki · WoW Wrath of the Lich King
WoW Wrath of the Lich King has 10 races: 5 for the Alliance and 5 for the Horde. Each can be only some classes, and each has its own racial abilities and starting zone.
Pick a race and class in the grid to open the talent calculator with that race already chosen, or open a race for its racials and starting zone. New and Changed compare each race with The Burning Crusade.
- Races
- 10
- Factions
- Alliance, Horde
- New combinations
- 10
- Classes
- 10
Race and class combinations
Rows are races by faction, columns are classes. New marks a combination The Burning Crusade doesn't allow.
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✓New since The Burning Crusade✓Available, as in The Burning Crusade— Not availableShown: 10
New combinations in WoW Wrath of the Lich King
Changed and new racials
Changed marks a racial whose tooltip differs from The Burning Crusade's, New one that The Burning Crusade doesn't have. Every value below is the game's own tooltip text.

Will to SurviveNewHuman
Active · Cooldown 2 min
Removes all movement impairing effects and all effects which cause loss of control of your character. This effect shares a cooldown with other similar effects.

Mace SpecializationChangedHuman
Passive
Expertise with Maces and Two-Handed Maces increased by 3.
In The Burning Crusade: Mace Specialization — Expertise with Maces and Two-Handed Maces increased by 5.

PerceptionChangedHuman
Passive
Increases your Stealth detection.
In The Burning Crusade: Perception — Dramatically increases stealth detection for 20 sec.

Sword SpecializationChangedHuman
Passive
Expertise with Swords and Two-Handed Swords increased by 3.
In The Burning Crusade: Sword Specialization — Expertise with Swords and Two-Handed Swords increased by 5.

The Human SpiritChangedHuman
Passive
Spirit increased by 3%.
In The Burning Crusade: The Human Spirit — Spirit increased by 10%.

StoneformChangedDwarf
Active · Cooldown 2 min
Removes all poison, disease and bleed effects and increases your armor by 10% for 8 sec.
In The Burning Crusade: Stoneform — While active, grants immunity to Bleed, Poison, and Disease effects. In addition, Armor increased by 10%. Lasts 8 sec.

Frost ResistanceChangedDwarf
Passive
Reduces the chance you will be hit by Frost spells by 2%.
In The Burning Crusade: Frost Resistance — Frost resistance increased by 10.

ShadowmeldChangedNight Elf
Active · Cooldown 2 min
Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Any threat is restored versus enemies still in combat upon cancellation of this effect.
In The Burning Crusade: Shadowmeld — Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Night Elf Rogues and Druids with Shadowmeld are more difficult to detect while stealthed or prowling.

Nature ResistanceChangedNight Elf
Passive
Reduces the chance you will be hit by Nature spells by 2%.
In The Burning Crusade: Nature Resistance — Nature Resistance increased by 10.

QuicknessChangedNight Elf
Passive
Reduces the chance that melee and ranged attackers will hit you by 2%.
In The Burning Crusade: Quickness — Dodge chance increased by 1%.

Wisp SpiritChangedNight Elf
Passive
Transform into a wisp upon death, increasing speed by 75%.
In The Burning Crusade: Wisp Spirit — Transform into a wisp upon death, increasing speed by 50%.

Arcane ResistanceChangedGnome
Passive
Reduces the chance you will be hit by Arcane spells by 2%.
In The Burning Crusade: Arcane Resistance — Arcane Resistance increased by 10.

Axe SpecializationChangedOrc
Passive
Expertise with Fist Weapons, Axes and Two-Handed Axes increased by 5.
In The Burning Crusade: Axe Specialization — Expertise with Axes and Two-Handed Axes increased by 5.

HardinessChangedOrc
Passive
Duration of Stun effects reduced by an additional 15%.
In The Burning Crusade: Hardiness — Chance to resist Stun effects increased by an additional 15%.

Will of the ForsakenChangedUndead
Active · Cooldown 2 min
Removes any Charm, Fear and Sleep effect. This effect shares a 45 sec cooldown with other similar effects.
In The Burning Crusade: Will of the Forsaken — Provides immunity to Charm, Fear and Sleep while active. May also be used while already afflicted by Charm, Fear or Sleep. Lasts 5 sec.

Shadow ResistanceChangedUndead
Passive
Reduces the chance you will be hit by Shadow spells by 2%.
In The Burning Crusade: Shadow Resistance — Shadow Resistance increased by 10.

Underwater BreathingChangedUndead
Passive
Underwater breath lasts 233% longer than normal.
In The Burning Crusade: Underwater Breathing — Underwater breath lasts 300% longer than normal.

EnduranceChangedTauren
Passive
Base Health increased by 5%.
In The Burning Crusade: Endurance — Total Health increased by 5%.

BerserkingChangedTroll
Active · Cooldown 3 min · Lasts 10 sec
Increases your attack and casting speed by 20% for 10 sec.
In The Burning Crusade: Berserking — Increases your attack speed by 10% to 30%. At full health the speed increase is 10% with a greater effect up to 30% if you are badly hurt when you activate Berserking. Lasts 10 sec.

Da Voodoo ShuffleNewTroll
Passive
Reduces the duration of all movement impairing effects by 15%. Trolls be flippin' out mon!

Magic ResistanceChangedBlood Elf
Passive
Reduces the chance you will be hit by spells by 2%.
In The Burning Crusade: Magic Resistance — All resistances increased by 5.
Every race
HumanAlliance7 classes · starts in Elwynn Forest
DwarfAlliance6 classes · starts in Dun Morogh
Night ElfAlliance6 classes · starts in Teldrassil
GnomeAlliance5 classes · starts in Dun Morogh
DraeneiAlliance7 classes · starts in Azuremyst Isle
OrcHorde6 classes · starts in Durotar
UndeadHorde6 classes · starts in Tirisfal Glades
TaurenHorde5 classes · starts in Mulgore
TrollHorde7 classes · starts in Durotar
Blood ElfHorde7 classes · starts in Eversong Woods
