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WoW WotLK 3.3.5 / 3.4.5 Druid Talent Calculator

Client 3.4.5 · patch 3.3.5 talent trees · 71 points · up to level 80

Plan your Druid talents for WoW WotLK 3.3.5 / 3.4.5: three talent trees — Balance, Feral Combat, and Restoration — with 85 talents in total and up to 71 talent points by level 80. Playable races: Night Elf and Tauren.

DruidNo race chosen

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Dual specializationLearned from a class trainer at level 40. Plan both builds and switch between them.

Talent points

Druid0 / 0 / 0
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LeftPoints left
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LevelRequired level
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Balance

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Druid glyphs

Choose up to three major and three minor glyphs. The spellbook and character stats below show their effects.

Major glyphs

Minor glyphs

Spellbook

Every Druid ability a trainer teaches, by spellbook tab. Cards show the highest rank; hover one to compare every rank and the level it's trained at, or click it to keep the list open.

All Druid spells with every rank →

Professions

Pick up to 2 primary professions and any secondary skills. Open a profession to see what it does and why to take it; your picks are saved with the build link.

Your professions

Primary professions

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Secondary skills

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Open a tab to view its details. Click Learn to choose the profession.

Primary
Secondary

AlchemyPrimary

Higher alchemy skill allows you to learn higher level alchemy recipes. Alchemy recipes can be found on trainers around the world as well as from quests and monsters.

Open profession guide →

Why take it

  • Brews potions, elixirs and flasks: consumables every class uses in raids and PvP.
  • Elixirs and flasks the alchemist drinks last twice as long and are stronger.
  • Transmutes titanium and eternal elements, and makes Alchemist's Stones, trinkets that strengthen potions.
Pairs well with

Specializations

Pick one at high skill; each opens recipes the others can't make.

  • Transmutation MasterAllows an Alchemist to sometimes get greater results when transmuting materials.
  • Potion MasterAllows an alchemist to sometimes create an additional potion when brewing high level potions.
  • Elixir MasterAllows an alchemist to sometimes create an additional elixir when brewing high level elixirs.

Profession bonus

Only a character with this profession gets these, at the highest skill.

  • MixologyYou receive an increased effect and duration when you drink any elixir or flask you are able to make.

Proficiency ranks

RankLevelSkill neededMax skill
Apprentice5175
Journeyman1050150
Expert20125225
Artisan35200300
Master50275375
Grand Master65350450

Trained from a profession trainer; racial bonuses add to the skill.

Character overview

Druid

Druid

  • Level 80
  • WoW WotLK

Choose a race at the top of the page to complete the character.

Talent build

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Professions

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Profession guides

Choose a profession above to open its guide.

Character stats · Level 80

Choose a race above to see your character's stats: base attributes plus your talents and racials.

Leveling path, 1–80

Your road from level 1 to 80: what to train, learn and do at each level. Talent points start at level 10 and follow the order you click them; hover an entry for details.

View Leveling Path

Character level 80No steps checked: stats show level 80. Check “Create character” to start at level 1.

  • Talent point
  • Trainer spell
  • Class quest
  • Profession training
  • Riding

No talent points spent yet: click talents in the trees above, in the order you want to learn them, to see them here.

Professions you choose above appear at the levels you can train them.

  1. Create character · level 1, before any training

  2. Level 1
    400 XP to level 2Level cost 10 copper
  3. Level 2
    • Nothing new at this level
    900 XP to level 3
  4. Level 3
    • Nothing new at this level
    1,400 XP to level 4
  5. Level 4
    2,100 XP to level 5Level cost 2 silver
  6. Level 5
    • Nothing new at this level
    2,800 XP to level 6
  7. Level 6
    3,600 XP to level 7Level cost 2 silver
  8. Level 7
    • Nothing new at this level
    4,500 XP to level 8
  9. Level 8
    5,400 XP to level 9Level cost 4 silver
  10. Level 9
    • Nothing new at this level
    6,500 XP to level 10
  11. Level 10
    • Bear FormOpens the walkthrough in a new tab
    7,600 XP to level 11Level cost 15 silver
  12. Levels 1–10:35,200 XP23 silver 10 copper

Gold to spend, levels 1–80

Class training
1584 gold 89 silver 10 copper
Professions
0 copperRecipe costs aren't included.
Riding and mounts
6304 gold

Trainer prices before reputation and PvP discounts. Ranks learned from quests, books or talents cost nothing at a trainer and aren't counted.

How the calculator works

  • Click a talent (or tap it and press Learn) to add a point. Right-click, press Delete, or tap Unlearn to remove one.
  • Each row unlocks after 5 points in that tree. Talents with an arrow need the talent above them maxed first.
  • Your build is saved in this browser automatically. Use Copy build link to share it.

Talent names, ranks, positions and tooltips are read from the game client (build 3.4.5.63697). Numbers are shown for a level 80 character.

Druid talents in WoW WotLK 3.3.5 / 3.4.5

Balance (28 talents)

  • Starlight Wrath5 ranks

    Rank 1: Reduces the cast time of your Wrath and Starfire spells by 0.1 sec.

    Rank 2: Reduces the cast time of your Wrath and Starfire spells by 0.2 sec.

    Rank 3: Reduces the cast time of your Wrath and Starfire spells by 0.3 sec.

    Rank 4: Reduces the cast time of your Wrath and Starfire spells by 0.4 sec.

    Rank 5: Reduces the cast time of your Wrath and Starfire spells by 0.5 sec.

  • GenesisNew5 ranks

    Rank 1: Increases the damage and healing done by your periodic spell damage and healing effects by 1%.

    Rank 2: Increases the damage and healing done by your periodic spell damage and healing effects by 2%.

    Rank 3: Increases the damage and healing done by your periodic spell damage and healing effects by 3%.

    Rank 4: Increases the damage and healing done by your periodic spell damage and healing effects by 4%.

    Rank 5: Increases the damage and healing done by your periodic spell damage and healing effects by 5%.

  • Moonglow3 ranks

    Requires 5 points in Balance Talents

    Rank 1: Reduces the Mana cost of your Moonfire, Starfire, Starfall, Wrath, Healing Touch, Nourish, Regrowth and Rejuvenation spells by 3%.

    Rank 2: Reduces the Mana cost of your Moonfire, Starfire, Starfall, Wrath, Healing Touch, Nourish, Regrowth and Rejuvenation spells by 6%.

    Rank 3: Reduces the Mana cost of your Moonfire, Starfire, Starfall, Wrath, Healing Touch, Nourish, Regrowth and Rejuvenation spells by 9%.

  • Nature's MajestyNew2 ranks

    Requires 5 points in Balance Talents

    Rank 1: Increases the critical strike chance of your Wrath, Starfire, Starfall, Nourish and Healing Touch spells by 2%.

    Rank 2: Increases the critical strike chance of your Wrath, Starfire, Starfall, Nourish and Healing Touch spells by 4%.

  • Improved Moonfire2 ranks

    Requires 5 points in Balance Talents

    Rank 1: Increases the damage and critical strike chance of your Moonfire spell by 5%.

    Rank 2: Increases the damage and critical strike chance of your Moonfire spell by 10%.

  • Brambles3 ranks

    Requires 10 points in Balance Talents

    Rank 1: Damage from your Thorns and Entangling Roots increased by 25% and damage done by your Treants increased by 5%. In addition, damage from your Treants and attacks done to you while you have Barkskin active have a 5% chance to daze the target for 3 sec.

    Rank 2: Damage from your Thorns and Entangling Roots increased by 50% and damage done by your Treants increased by 10%. In addition, damage from your Treants and attacks done to you while you have Barkskin active have a 10% chance to daze the target for 3 sec.

    Rank 3: Damage from your Thorns and Entangling Roots increased by 75% and damage done by your Treants increased by 15%. In addition, damage from your Treants and attacks done to you while you have Barkskin active have a 15% chance to daze the target for 3 sec.

  • Nature's Grace3 ranks

    Requires 10 points in Balance Talents

    Requires 2 points in Nature's Majesty

    Rank 1: All non-periodic spell criticals have a 33% chance to grace you with a blessing of nature, increasing your spell casting speed by 20% for 3 sec.

    Rank 2: All non-periodic spell criticals have a 66% chance to grace you with a blessing of nature, increasing your spell casting speed by 20% for 3 sec.

    Rank 3: All non-periodic spell criticals have a 100% chance to grace you with a blessing of nature, increasing your spell casting speed by 20% for 3 sec.

  • Nature's SplendorNew1 rank

    Requires 10 points in Balance Talents

    Requires 2 points in Nature's Majesty

    Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm and Lifebloom spells by 2 sec.

  • Nature's Reach2 ranks

    Requires 10 points in Balance Talents

    Rank 1: Increases the range of your Balance spells and Faerie Fire (Feral) ability by 10%, and reduces the threat generated by your Balance spells by 15%.

    Rank 2: Increases the range of your Balance spells and Faerie Fire (Feral) ability by 20%, and reduces the threat generated by your Balance spells by 30%.

  • Vengeance5 ranks

    Requires 15 points in Balance Talents

    Rank 1: Increases the critical strike damage bonus of your Starfire, Starfall, Moonfire, and Wrath spells by 20%.

    Rank 2: Increases the critical strike damage bonus of your Starfire, Starfall, Moonfire, and Wrath spells by 40%.

    Rank 3: Increases the critical strike damage bonus of your Starfire, Starfall, Moonfire, and Wrath spells by 60%.

    Rank 4: Increases the critical strike damage bonus of your Starfire, Starfall, Moonfire, and Wrath spells by 80%.

    Rank 5: Increases the critical strike damage bonus of your Starfire, Starfall, Moonfire, and Wrath spells by 100%.

  • Celestial Focus3 ranks

    Requires 15 points in Balance Talents

    Rank 1: Reduces the pushback suffered from damaging attacks while casting Starfire, Hibernate and Hurricane by 23% and increases your total spell haste by 1%.

    Rank 2: Reduces the pushback suffered from damaging attacks while casting Starfire, Hibernate and Hurricane by 46% and increases your total spell haste by 2%.

    Rank 3: Reduces the pushback suffered from damaging attacks while casting Starfire, Hibernate and Hurricane by 70% and increases your total spell haste by 3%.

  • Lunar Guidance3 ranks

    Requires 20 points in Balance Talents

    Rank 1: Increases your spell power by 4% of your total Intellect.

    Rank 2: Increases your spell power by 8% of your total Intellect.

    Rank 3: Increases your spell power by 12% of your total Intellect.

  • Insect Swarm1 rank

    Requires 20 points in Balance Talents

    The enemy target is swarmed by insects, decreasing their chance to hit by 3% and causing 144 Nature damage over 12 sec.

  • Improved Insect SwarmNew3 ranks

    Requires 20 points in Balance Talents

    Requires 1 point in Insect Swarm

    Rank 1: Increases your damage done by your Wrath spell to targets afflicted by your Insect Swarm by 1%, and increases the critical strike chance of your Starfire spell by 1% on targets afflicted by your Moonfire spell.

    Rank 2: Increases your damage done by your Wrath spell to targets afflicted by your Insect Swarm by 2%, and increases the critical strike chance of your Starfire spell by 2% on targets afflicted by your Moonfire spell.

    Rank 3: Increases your damage done by your Wrath spell to targets afflicted by your Insect Swarm by 3%, and increases the critical strike chance of your Starfire spell by 3% on targets afflicted by your Moonfire spell.

  • Dreamstate3 ranks

    Requires 25 points in Balance Talents

    Rank 1: Regenerate mana equal to 4% of your Intellect every 5 sec, even while casting.

    Rank 2: Regenerate mana equal to 7% of your Intellect every 5 sec, even while casting.

    Rank 3: Regenerate mana equal to 10% of your Intellect every 5 sec, even while casting.

  • Moonfury3 ranks

    Requires 25 points in Balance Talents

    Rank 1: Increases the damage done by your Starfire, Moonfire and Wrath spells by 3%.

    Rank 2: Increases the damage done by your Starfire, Moonfire and Wrath spells by 6%.

    Rank 3: Increases the damage done by your Starfire, Moonfire and Wrath spells by 10%.

  • Balance of Power2 ranks

    Requires 25 points in Balance Talents

    Rank 1: Increases your chance to hit with all spells by 2% and reduces your damage taken from all spells by 3%.

    Rank 2: Increases your chance to hit with all spells by 4% and reduces your damage taken from all spells by 6%.

  • Moonkin Form1 rank

    Requires 30 points in Balance Talents

    Shapeshift into Moonkin Form. While in this form the armor contribution from items is increased by 370%, damage taken while stunned is reduced by 15%, and all party and raid members within 100 yards have their spell critical chance increased by 5%. Single target spell critical strikes in this form instantly regenerate 2% of your total mana. The Moonkin can not cast healing or resurrection spells while shapeshifted. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.

  • Improved Moonkin FormNew3 ranks

    Requires 30 points in Balance Talents

    Requires 1 point in Moonkin Form

    Rank 1: Your Moonkin Aura also causes affected targets to gain 1% haste and you to gain 10% of your spirit as additional spell damage.

    Rank 2: Your Moonkin Aura also causes affected targets to gain 2% haste and you to gain 20% of your spirit as additional spell damage.

    Rank 3: Your Moonkin Aura also causes affected targets to gain 3% haste and you to gain 30% of your spirit as additional spell damage.

  • Improved Faerie Fire3 ranks

    Requires 30 points in Balance Talents

    Rank 1: Your Faerie Fire spell also increases the chance the target will be hit by spell attacks by 1%, and increases the critical strike chance of your damage spells by 1% on targets afflicted by Faerie Fire.

    Rank 2: Your Faerie Fire spell also increases the chance the target will be hit by spell attacks by 2%, and increases the critical strike chance of your damage spells by 2% on targets afflicted by Faerie Fire.

    Rank 3: Your Faerie Fire spell also increases the chance the target will be hit by spell attacks by 3%, and increases the critical strike chance of your damage spells by 3% on targets afflicted by Faerie Fire.

  • Owlkin FrenzyNew3 ranks

    Requires 35 points in Balance Talents

    Requires 1 point in Moonkin Form

    Rank 1: Attacks done to you while in Moonkin form have a 5% chance to cause you to go into a Frenzy, increasing your damage by 10%, cause you to be immune to pushback while casting Balance spells and restore 2% base mana every 2 sec. Lasts 10 sec.

    Rank 2: Attacks done to you while in Moonkin form have a 10% chance to cause you to go into a Frenzy, increasing your damage by 10%, cause you to be immune to pushback while casting Balance spells and restore 2% base mana every 2 sec. Lasts 10 sec.

    Rank 3: Attacks done to you while in Moonkin form have a 15% chance to cause you to go into a Frenzy, increasing your damage by 10%, cause you to be immune to pushback while casting Balance spells and restore 2% base mana every 2 sec. Lasts 10 sec.

  • Wrath of Cenarius5 ranks

    Requires 35 points in Balance Talents

    Rank 1: Your Starfire spell gains an additional 4% and your Wrath gains an additional 2% of your bonus damage effects.

    Rank 2: Your Starfire spell gains an additional 8% and your Wrath gains an additional 4% of your bonus damage effects.

    Rank 3: Your Starfire spell gains an additional 12% and your Wrath gains an additional 6% of your bonus damage effects.

    Rank 4: Your Starfire spell gains an additional 16% and your Wrath gains an additional 8% of your bonus damage effects.

    Rank 5: Your Starfire spell gains an additional 20% and your Wrath gains an additional 10% of your bonus damage effects.

  • EclipseNew3 ranks

    Requires 40 points in Balance Talents

    Rank 1: When you critically hit with Starfire, you have a 33% chance of increasing damage done by Wrath by 40%. When you critically hit with Wrath, you have a 20% chance of increasing your critical strike chance with Starfire by 40%. Each effect lasts 15 sec and each has a separate 30 sec cooldown. Both effects cannot occur simultaneously.

    Rank 2: When you critically hit with Starfire, you have a 66% chance of increasing damage done by Wrath by 40%. When you critically hit with Wrath, you have a 40% chance of increasing your critical strike chance with Starfire by 40%. Each effect lasts 15 sec and each has a separate 30 sec cooldown. Both effects cannot occur simultaneously.

    Rank 3: When you critically hit with Starfire, you have a 100% chance of increasing damage done by Wrath by 40%. When you critically hit with Wrath, you have a 60% chance of increasing your critical strike chance with Starfire by 40%. Each effect lasts 15 sec and each has a separate 30 sec cooldown. Both effects cannot occur simultaneously.

  • TyphoonNew1 rank

    Requires 40 points in Balance Talents

    Requires 1 point in Moonkin Form

    You summon a violent Typhoon that does 400 Nature damage when in contact with hostile targets, knocking them back and dazing them for 6 sec.

  • Force of Nature1 rank

    Requires 40 points in Balance Talents

    Summons 3 treants to attack enemy targets for 30 sec.

  • Gale WindsNew2 ranks

    Requires 40 points in Balance Talents

    Rank 1: Increases damage done by your Hurricane and Typhoon spells by 15%, and increases the range of your Cyclone spell by 2 yards.

    Rank 2: Increases damage done by your Hurricane and Typhoon spells by 30%, and increases the range of your Cyclone spell by 4 yards.

  • Earth and MoonNew3 ranks

    Requires 45 points in Balance Talents

    Rank 1: Your Wrath and Starfire spells have a 100% chance to apply the Earth and Moon effect, which increases spell damage taken by 4% for 12 sec. Also increases your spell damage by 2%.

    Rank 2: Your Wrath and Starfire spells have a 100% chance to apply the Earth and Moon effect, which increases spell damage taken by 9% for 12 sec. Also increases your spell damage by 4%.

    Rank 3: Your Wrath and Starfire spells have a 100% chance to apply the Earth and Moon effect, which increases spell damage taken by 13% for 12 sec. Also increases your spell damage by 6%.

  • StarfallNew1 rank

    Requires 50 points in Balance Talents

    You summon a flurry of stars from the sky on all targets within 30 yards of the caster, each dealing 145 to 167 Arcane damage. Also causes 26 Arcane damage to all other enemies within 5 yards of the enemy target. Maximum 20 stars. Lasts 10 sec. Shapeshifting into an animal form or mounting cancels the effect. Any effect which causes you to lose control of your character will suppress the starfall effect.

Feral Combat (30 talents)

  • Ferocity5 ranks

    Rank 1: Reduces the cost of your Maul, Swipe, Claw, Rake and Mangle abilities by 1 Rage or Energy.

    Rank 2: Reduces the cost of your Maul, Swipe, Claw, Rake and Mangle abilities by 2 Rage or Energy.

    Rank 3: Reduces the cost of your Maul, Swipe, Claw, Rake and Mangle abilities by 3 Rage or Energy.

    Rank 4: Reduces the cost of your Maul, Swipe, Claw, Rake and Mangle abilities by 4 Rage or Energy.

    Rank 5: Reduces the cost of your Maul, Swipe, Claw, Rake and Mangle abilities by 5 Rage or Energy.

  • Feral Aggression5 ranks

    Rank 1: Increases the attack power reduction of your Demoralizing Roar by 8% and the damage caused by your Ferocious Bite by 3%.

    Rank 2: Increases the attack power reduction of your Demoralizing Roar by 16% and the damage caused by your Ferocious Bite by 6%.

    Rank 3: Increases the attack power reduction of your Demoralizing Roar by 24% and the damage caused by your Ferocious Bite by 9%.

    Rank 4: Increases the attack power reduction of your Demoralizing Roar by 32% and the damage caused by your Ferocious Bite by 12%.

    Rank 5: Increases the attack power reduction of your Demoralizing Roar by 40% and the damage caused by your Ferocious Bite by 15%.

  • Feral Instinct3 ranks

    Requires 5 points in Feral Combat Talents

    Rank 1: Increases the damage done by your Swipe ability by 10% and reduces the chance enemies have to detect you while Prowling.

    Rank 2: Increases the damage done by your Swipe ability by 20% and reduces the chance enemies have to detect you while Prowling.

    Rank 3: Increases the damage done by your Swipe ability by 30% and reduces the chance enemies have to detect you while Prowling.

  • Savage Fury2 ranks

    Requires 5 points in Feral Combat Talents

    Rank 1: Increases the damage caused by your Claw, Rake, Mangle (Cat), Mangle (Bear), and Maul abilities by 10%.

    Rank 2: Increases the damage caused by your Claw, Rake, Mangle (Cat), Mangle (Bear), and Maul abilities by 20%.

  • Thick Hide3 ranks

    Requires 5 points in Feral Combat Talents

    Rank 1: Increases your Armor contribution from cloth and leather items by 4%.

    Rank 2: Increases your Armor contribution from cloth and leather items by 7%.

    Rank 3: Increases your Armor contribution from cloth and leather items by 10%.

  • Feral Swiftness2 ranks

    Requires 10 points in Feral Combat Talents

    Rank 1: Increases your movement speed by 15% in Cat Form and increases your chance to dodge while in Cat Form, Bear Form and Dire Bear Form by 2%.

    Rank 2: Increases your movement speed by 30% in Cat Form and increases your chance to dodge while in Cat Form, Bear Form and Dire Bear Form by 4%.

  • Survival InstinctsNew1 rank

    Requires 10 points in Feral Combat Talents

    When activated, this ability temporarily grants you 30% of your maximum health for 20 sec while in Bear Form, Cat Form, or Dire Bear Form. After the effect expires, the health is lost.

  • Sharpened Claws3 ranks

    Requires 10 points in Feral Combat Talents

    Rank 1: Increases your critical strike chance while in Bear, Dire Bear or Cat Form by 2%.

    Rank 2: Increases your critical strike chance while in Bear, Dire Bear or Cat Form by 4%.

    Rank 3: Increases your critical strike chance while in Bear, Dire Bear or Cat Form by 6%.

  • Shredding Attacks2 ranks

    Requires 15 points in Feral Combat Talents

    Rank 1: Reduces the energy cost of your Shred ability by 9 and the rage cost of your Lacerate ability by 1.

    Rank 2: Reduces the energy cost of your Shred ability by 18 and the rage cost of your Lacerate ability by 2.

  • Predatory Strikes3 ranks

    Requires 15 points in Feral Combat Talents

    Rank 1: Increases your melee attack power in Cat, Bear and Dire Bear Forms by 50% of your level and 7% of any attack power on your equipped weapon. In addition, your finishing moves have a 7% chance per combo point to make your next Nature spell with a base casting time less than 10 sec. become an instant cast spell.

    Rank 2: Increases your melee attack power in Cat, Bear and Dire Bear Forms by 100% of your level and 14% of any attack power on your equipped weapon. In addition, your finishing moves have a 13% chance per combo point to make your next Nature spell with a base casting time less than 10 sec. become an instant cast spell.

    Rank 3: Increases your melee attack power in Cat, Bear and Dire Bear Forms by 150% of your level and 20% of any attack power on your equipped weapon. In addition, your finishing moves have a 20% chance per combo point to make your next Nature spell with a base casting time less than 10 sec. become an instant cast spell.

  • Primal Fury2 ranks

    Requires 15 points in Feral Combat Talents

    Requires 3 points in Sharpened Claws

    Rank 1: Gives you a 50% chance to gain an additional 5 Rage anytime you get a critical strike while in Bear and Dire Bear Form and your critical strikes from Cat Form abilities that add combo points have a 50% chance to add an additional combo point.

    Rank 2: Gives you a 100% chance to gain an additional 5 Rage anytime you get a critical strike while in Bear and Dire Bear Form and your critical strikes from Cat Form abilities that add combo points have a 100% chance to add an additional combo point.

  • Primal PrecisionNew2 ranks

    Requires 15 points in Feral Combat Talents

    Requires 3 points in Sharpened Claws

    Rank 1: Increases your expertise by 5, and you are refunded 40% of the energy cost of a finishing move if it fails to land.

    Rank 2: Increases your expertise by 10, and you are refunded 80% of the energy cost of a finishing move if it fails to land.

  • Brutal Impact2 ranks

    Requires 20 points in Feral Combat Talents

    Rank 1: Increases the stun duration of your Bash and Pounce abilities by 0.5 sec and decreases the cooldown of Bash by 15 sec.

    Rank 2: Increases the stun duration of your Bash and Pounce abilities by 1 sec and decreases the cooldown of Bash by 30 sec.

  • Feral Charge1 rank

    Requires 20 points in Feral Combat Talents

    Teaches Feral Charge (Bear) and Feral Charge (Cat). Feral Charge (Bear) - Causes you to charge an enemy, immobilizing and interrupting any spell being cast for 4 sec. This ability can be used in Bear Form and Dire Bear Form. 15 second cooldown. Feral Charge (Cat) - Causes you to leap behind an enemy, dazing them for 3 sec. 30 second cooldown.

  • Nurturing Instinct2 ranks

    Requires 20 points in Feral Combat Talents

    Rank 1: Increases your healing spells by up to 35% of your Agility, and increases healing done to you by 10% while in Cat form.

    Rank 2: Increases your healing spells by up to 70% of your Agility, and increases healing done to you by 20% while in Cat form.

  • Natural ReactionNew3 ranks

    Requires 25 points in Feral Combat Talents

    Rank 1: Increases your dodge while in Bear Form or Dire Bear Form by 2%, and you regenerate 1 rage every time you dodge while in Bear Form or Dire Bear Form.

    Rank 2: Increases your dodge while in Bear Form or Dire Bear Form by 4%, and you regenerate 2 rage every time you dodge while in Bear Form or Dire Bear Form.

    Rank 3: Increases your dodge while in Bear Form or Dire Bear Form by 6%, and you regenerate 3 rage every time you dodge while in Bear Form or Dire Bear Form.

  • Heart of the Wild5 ranks

    Requires 25 points in Feral Combat Talents

    Requires 3 points in Predatory Strikes

    Rank 1: Increases your Intellect by 4%. In addition, while in Bear or Dire Bear Form your Stamina is increased by 2% and while in Cat Form your attack power is increased by 2%.

    Rank 2: Increases your Intellect by 8%. In addition, while in Bear or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your attack power is increased by 4%.

    Rank 3: Increases your Intellect by 12%. In addition, while in Bear or Dire Bear Form your Stamina is increased by 6% and while in Cat Form your attack power is increased by 6%.

    Rank 4: Increases your Intellect by 16%. In addition, while in Bear or Dire Bear Form your Stamina is increased by 8% and while in Cat Form your attack power is increased by 8%.

    Rank 5: Increases your Intellect by 20%. In addition, while in Bear or Dire Bear Form your Stamina is increased by 10% and while in Cat Form your attack power is increased by 10%.

  • Survival of the Fittest3 ranks

    Requires 25 points in Feral Combat Talents

    Rank 1: Increases all attributes by 2%, reduces the chance you'll be critically hit by melee attacks by 2%, and increases your armor contribution from cloth and leather items in Bear Form and Dire Bear Form by 11%.

    Rank 2: Increases all attributes by 4%, reduces the chance you'll be critically hit by melee attacks by 4%, and increases your armor contribution from cloth and leather items in Bear Form and Dire Bear Form by 22%.

    Rank 3: Increases all attributes by 6%, reduces the chance you'll be critically hit by melee attacks by 6%, and increases your armor contribution from cloth and leather items in Bear Form and Dire Bear Form by 33%.

  • Leader of the Pack1 rank

    Requires 30 points in Feral Combat Talents

    While in Cat, Bear or Dire Bear Form, the Leader of the Pack increases ranged and melee critical chance of all party and raid members within 100 yards by 5%.

  • Improved Leader of the Pack2 ranks

    Requires 30 points in Feral Combat Talents

    Requires 1 point in Leader of the Pack

    Rank 1: Your Leader of the Pack ability also causes affected targets to heal themselves for 2% of their total health when they critically hit with a melee or ranged attack. The healing effect cannot occur more than once every 6 sec. In addition, you gain 4% of your maximum mana when you benefit from this heal.

    Rank 2: Your Leader of the Pack ability also causes affected targets to heal themselves for 4% of their total health when they critically hit with a melee or ranged attack. The healing effect cannot occur more than once every 6 sec. In addition, you gain 8% of your maximum mana when you benefit from this heal.

  • Primal Tenacity3 ranks

    Requires 30 points in Feral Combat Talents

    Rank 1: Reduces the duration of fear effects by 10%, reduces all damage taken while stunned by 10% while in Cat Form.

    Rank 2: Reduces the duration of fear effects by 20%, reduces all damage taken while stunned by 20% while in Cat Form.

    Rank 3: Reduces the duration of fear effects by 30%, reduces all damage taken while stunned by 30% while in Cat Form.

  • Protector of the PackNew3 ranks

    Requires 35 points in Feral Combat Talents

    Requires 1 point in Leader of the Pack

    Rank 1: Increases your attack power by 2% and reduces the damage you take by 4%, while in Bear or Dire Bear Form.

    Rank 2: Increases your attack power by 4% and reduces the damage you take by 8%, while in Bear or Dire Bear Form.

    Rank 3: Increases your attack power by 6% and reduces the damage you take by 12%, while in Bear or Dire Bear Form.

  • Predatory Instincts3 ranks

    Requires 35 points in Feral Combat Talents

    Rank 1: While in Cat Form increases your damage from melee critical strikes by 3% and reduces the damage taken from area of effect attacks by 10%.

    Rank 2: While in Cat Form increases your damage from melee critical strikes by 7% and reduces the damage taken from area of effect attacks by 20%.

    Rank 3: While in Cat Form increases your damage from melee critical strikes by 10% and reduces the damage taken from area of effect attacks by 30%.

  • Infected WoundsNew3 ranks

    Requires 35 points in Feral Combat Talents

    Rank 1: Your Shred, Maul, and Mangle attacks cause an Infected Wound in the target. The Infected Wound reduces the movement speed of the target by 16% and the attack speed by 6%. Lasts 12 sec.

    Rank 2: Your Shred, Maul, and Mangle attacks cause an Infected Wound in the target. The Infected Wound reduces the movement speed of the target by 34% and the attack speed by 14%. Lasts 12 sec.

    Rank 3: Your Shred, Maul, and Mangle attacks cause an Infected Wound in the target. The Infected Wound reduces the movement speed of the target by 50% and the attack speed by 20%. Lasts 12 sec.

  • King of the JungleNew3 ranks

    Requires 40 points in Feral Combat Talents

    Rank 1: While using your Enrage ability in Bear Form or Dire Bear Form, your damage is increased by 5%, and your Tiger's Fury ability also instantly restores 20 energy. In addition, the mana cost of Bear Form, Cat Form, and Dire Bear Form is reduced by 20%.

    Rank 2: While using your Enrage ability in Bear Form or Dire Bear Form, your damage is increased by 10%, and your Tiger's Fury ability also instantly restores 40 energy. In addition, the mana cost of Bear Form, Cat Form, and Dire Bear Form is reduced by 40%.

    Rank 3: While using your Enrage ability in Bear Form or Dire Bear Form, your damage is increased by 15%, and your Tiger's Fury ability also instantly restores 60 energy. In addition, the mana cost of Bear Form, Cat Form, and Dire Bear Form is reduced by 60%.

  • Mangle1 rank

    Requires 40 points in Feral Combat Talents

    Requires 1 point in Leader of the Pack

    Mangle the target, inflicting damage and causing the target to take additional damage from bleed effects for 1 min. This ability can be used in Cat Form or Dire Bear Form.

  • Improved MangleNew3 ranks

    Requires 40 points in Feral Combat Talents

    Requires 1 point in Mangle

    Rank 1: Reduces the cooldown of your Mangle (Bear) ability by 0.5 sec., and reduces the energy cost of your Mangle (Cat) ability by 2.

    Rank 2: Reduces the cooldown of your Mangle (Bear) ability by 1.0 sec., and reduces the energy cost of your Mangle (Cat) ability by 4.

    Rank 3: Reduces the cooldown of your Mangle (Bear) ability by 1.5 sec., and reduces the energy cost of your Mangle (Cat) ability by 6.

  • Rend and TearNew5 ranks

    Requires 45 points in Feral Combat Talents

    Rank 1: Increases damage done by your Maul and Shred attacks on bleeding targets by 4%, and increases the critical strike chance of your Ferocious Bite ability on bleeding targets by 5%.

    Rank 2: Increases damage done by your Maul and Shred attacks on bleeding targets by 8%, and increases the critical strike chance of your Ferocious Bite ability on bleeding targets by 10%.

    Rank 3: Increases damage done by your Maul and Shred attacks on bleeding targets by 12%, and increases the critical strike chance of your Ferocious Bite ability on bleeding targets by 15%.

    Rank 4: Increases damage done by your Maul and Shred attacks on bleeding targets by 16%, and increases the critical strike chance of your Ferocious Bite ability on bleeding targets by 20%.

    Rank 5: Increases damage done by your Maul and Shred attacks on bleeding targets by 20%, and increases the critical strike chance of your Ferocious Bite ability on bleeding targets by 25%.

  • Primal GoreNew1 rank

    Requires 45 points in Feral Combat Talents

    Requires 5 points in Rend and Tear

    Grants the periodic damage from your Lacerate and Rip abilities the ability to critically hit.

  • BerserkNew1 rank

    Requires 50 points in Feral Combat Talents

    When activated, this ability causes your Mangle (Bear) ability to hit up to 3 targets and have no cooldown, and reduces the energy cost of all your Cat Form abilities by 50%. Lasts 15 sec. You cannot use Tiger's Fury while Berserk is active. Clears the effect of Fear and makes you immune to Fear for the duration.

Restoration (27 talents)

  • Improved Mark of the Wild2 ranks

    Rank 1: Increases the effects of your Mark of the Wild and Gift of the Wild spells by 20%, and increases all of your total attributes by 1%.

    Rank 2: Increases the effects of your Mark of the Wild and Gift of the Wild spells by 40%, and increases all of your total attributes by 2%.

  • Nature's Focus3 ranks

    Rank 1: Reduces the pushback suffered from damaging attacks while casting Healing Touch, Wrath, Entangling Roots, Cyclone, Nourish, Regrowth and Tranquility by 23%.

    Rank 2: Reduces the pushback suffered from damaging attacks while casting Healing Touch, Wrath, Entangling Roots, Cyclone, Nourish, Regrowth and Tranquility by 46%.

    Rank 3: Reduces the pushback suffered from damaging attacks while casting Healing Touch, Wrath, Entangling Roots, Cyclone, Nourish, Regrowth and Tranquility by 70%.

  • Furor5 ranks

    Rank 1: Gives you 20% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear Form, and you keep up to 20 of your Energy when you shapeshift into Cat Form, and increases your total Intellect while in Moonkin form by 2%.

    Rank 2: Gives you 40% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear Form, and you keep up to 40 of your Energy when you shapeshift into Cat Form, and increases your total Intellect while in Moonkin form by 4%.

    Rank 3: Gives you 60% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear Form, and you keep up to 60 of your Energy when you shapeshift into Cat Form, and increases your total Intellect while in Moonkin form by 6%.

    Rank 4: Gives you 80% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear Form, and you keep up to 80 of your Energy when you shapeshift into Cat Form, and increases your total Intellect while in Moonkin form by 8%.

    Rank 5: Gives you 100% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear Form, and you keep up to 100 of your Energy when you shapeshift into Cat Form, and increases your total Intellect while in Moonkin form by 10%.

  • Naturalist5 ranks

    Requires 5 points in Restoration Talents

    Rank 1: Reduces the cast time of your Healing Touch spell by 0.1 sec and increases the damage you deal with physical attacks in all forms by 2%.

    Rank 2: Reduces the cast time of your Healing Touch spell by 0.2 sec and increases the damage you deal with physical attacks in all forms by 4%.

    Rank 3: Reduces the cast time of your Healing Touch spell by 0.3 sec and increases the damage you deal with physical attacks in all forms by 6%.

    Rank 4: Reduces the cast time of your Healing Touch spell by 0.4 sec and increases the damage you deal with physical attacks in all forms by 8%.

    Rank 5: Reduces the cast time of your Healing Touch spell by 0.5 sec and increases the damage you deal with physical attacks in all forms by 10%.

  • Subtlety3 ranks

    Requires 5 points in Restoration Talents

    Rank 1: Reduces the threat generated by your restoration spells by 10% and reduces the chance your helpful spells, Moonfire, and Insect Swarm will be dispelled by 10%.

    Rank 2: Reduces the threat generated by your restoration spells by 20% and reduces the chance your helpful spells, Moonfire, and Insect Swarm will be dispelled by 20%.

    Rank 3: Reduces the threat generated by your restoration spells by 30% and reduces the chance your helpful spells, Moonfire, and Insect Swarm will be dispelled by 30%.

  • Natural Shapeshifter3 ranks

    Requires 5 points in Restoration Talents

    Rank 1: Reduces the mana cost of all shapeshifting by 10%.

    Rank 2: Reduces the mana cost of all shapeshifting by 20%.

    Rank 3: Reduces the mana cost of all shapeshifting by 30%.

  • Intensity3 ranks

    Requires 10 points in Restoration Talents

    Rank 1: Allows 17% of your Mana regeneration to continue while casting and causes your Enrage ability to instantly generate 4 rage.

    Rank 2: Allows 33% of your Mana regeneration to continue while casting and causes your Enrage ability to instantly generate 7 rage.

    Rank 3: Allows 50% of your Mana regeneration to continue while casting and causes your Enrage ability to instantly generate 10 rage.

  • Omen of Clarity1 rank

    Requires 10 points in Restoration Talents

    Each of the Druid's damage spells, healing spells, and auto attacks has a chance of causing the caster to enter a Clearcasting state. The Clearcasting state reduces the Mana, Rage or Energy cost of your next damage, healing spell or offensive ability by 100%.

  • Master ShapeshifterNew2 ranks

    Requires 10 points in Restoration Talents

    Requires 3 points in Natural Shapeshifter

    Rank 1: Grants an effect which lasts while the Druid is within the respective shapeshift form. Bear Form - Increases physical damage by 2%. Cat Form - Increases critical strike chance by 2%. Moonkin Form - Increases spell damage by 2%. Tree of Life Form - Increases healing by 2%.

    Rank 2: Grants an effect which lasts while the Druid is within the respective shapeshift form. Bear Form - Increases physical damage by 4%. Cat Form - Increases critical strike chance by 4%. Moonkin Form - Increases spell damage by 4%. Tree of Life Form - Increases healing by 4%.

  • Tranquil Spirit5 ranks

    Requires 15 points in Restoration Talents

    Rank 1: Reduces the mana cost of your Healing Touch, Nourish and Tranquility spells by 2%.

    Rank 2: Reduces the mana cost of your Healing Touch, Nourish and Tranquility spells by 4%.

    Rank 3: Reduces the mana cost of your Healing Touch, Nourish and Tranquility spells by 6%.

    Rank 4: Reduces the mana cost of your Healing Touch, Nourish and Tranquility spells by 8%.

    Rank 5: Reduces the mana cost of your Healing Touch, Nourish and Tranquility spells by 10%.

  • Improved Rejuvenation3 ranks

    Requires 15 points in Restoration Talents

    Rank 1: Increases the effect of your Rejuvenation spell by 5%.

    Rank 2: Increases the effect of your Rejuvenation spell by 10%.

    Rank 3: Increases the effect of your Rejuvenation spell by 15%.

  • Nature's Swiftness1 rank

    Requires 20 points in Restoration Talents

    Requires 3 points in Intensity

    When activated, your next Nature spell with a base casting time less than 10 sec. becomes an instant cast spell.

  • Gift of Nature5 ranks

    Requires 20 points in Restoration Talents

    Rank 1: Increases the effect of all healing spells by 2%.

    Rank 2: Increases the effect of all healing spells by 4%.

    Rank 3: Increases the effect of all healing spells by 6%.

    Rank 4: Increases the effect of all healing spells by 8%.

    Rank 5: Increases the effect of all healing spells by 10%.

  • Improved Tranquility2 ranks

    Requires 20 points in Restoration Talents

    Rank 1: Reduces threat caused by Tranquility by 50%, and reduces the cooldown by 30%.

    Rank 2: Reduces threat caused by Tranquility by 100%, and reduces the cooldown by 60%.

  • Empowered Touch2 ranks

    Requires 25 points in Restoration Talents

    Rank 1: Your Healing Touch spell gains an additional 20% and your Nourish spell gains an additional 10% of your bonus healing effects.

    Rank 2: Your Healing Touch spell gains an additional 40% and your Nourish spell gains an additional 20% of your bonus healing effects.

  • Nature's BountyNew5 ranks

    Requires 25 points in Restoration Talents

    Requires 3 points in Improved Rejuvenation

    Rank 1: Increases the critical effect chance of your Regrowth and Nourish spells by 5%.

    Rank 2: Increases the critical effect chance of your Regrowth and Nourish spells by 10%.

    Rank 3: Increases the critical effect chance of your Regrowth and Nourish spells by 15%.

    Rank 4: Increases the critical effect chance of your Regrowth and Nourish spells by 20%.

    Rank 5: Increases the critical effect chance of your Regrowth and Nourish spells by 25%.

  • Living Spirit3 ranks

    Requires 30 points in Restoration Talents

    Rank 1: Increases your total Spirit by 5%.

    Rank 2: Increases your total Spirit by 10%.

    Rank 3: Increases your total Spirit by 15%.

  • Swiftmend1 rank

    Requires 30 points in Restoration Talents

    Requires 5 points in Gift of Nature

    Consumes a Rejuvenation or Regrowth effect on a friendly target to instantly heal them an amount equal to 12 sec. of Rejuvenation or 18 sec. of Regrowth.

  • Natural Perfection3 ranks

    Requires 30 points in Restoration Talents

    Rank 1: Your critical strike chance with all spells is increased by 1% and critical strikes against you give you the Natural Perfection effect reducing all damage taken by 2%. Stacks up to 3 times. Lasts 8 sec.

    Rank 2: Your critical strike chance with all spells is increased by 2% and critical strikes against you give you the Natural Perfection effect reducing all damage taken by 3%. Stacks up to 3 times. Lasts 8 sec.

    Rank 3: Your critical strike chance with all spells is increased by 3% and critical strikes against you give you the Natural Perfection effect reducing all damage taken by 4%. Stacks up to 3 times. Lasts 8 sec.

  • Empowered Rejuvenation5 ranks

    Requires 35 points in Restoration Talents

    Rank 1: The bonus healing effects of your healing over time spells is increased by 4%.

    Rank 2: The bonus healing effects of your healing over time spells is increased by 8%.

    Rank 3: The bonus healing effects of your healing over time spells is increased by 12%.

    Rank 4: The bonus healing effects of your healing over time spells is increased by 16%.

    Rank 5: The bonus healing effects of your healing over time spells is increased by 20%.

  • Living SeedNew3 ranks

    Requires 35 points in Restoration Talents

    Rank 1: When you critically heal your target with Swiftmend, Regrowth, Nourish or Healing Touch spell you have a 33% chance to plant a Living Seed on the target for 30% of the amount healed. The Living Seed will bloom when the target is next attacked. Lasts 15 sec.

    Rank 2: When you critically heal your target with Swiftmend, Regrowth, Nourish or Healing Touch spell you have a 66% chance to plant a Living Seed on the target for 30% of the amount healed. The Living Seed will bloom when the target is next attacked. Lasts 15 sec.

    Rank 3: When you critically heal your target with Swiftmend, Regrowth, Nourish or Healing Touch spell you have a 100% chance to plant a Living Seed on the target for 30% of the amount healed. The Living Seed will bloom when the target is next attacked. Lasts 15 sec.

  • RevitalizeNew3 ranks

    Requires 40 points in Restoration Talents

    Rank 1: Your Rejuvenation and Wild Growth spells have a 5% chance to restore 8 Energy, 4 Rage, 1% Mana or 16 Runic Power per tick.

    Rank 2: Your Rejuvenation and Wild Growth spells have a 10% chance to restore 8 Energy, 4 Rage, 1% Mana or 16 Runic Power per tick.

    Rank 3: Your Rejuvenation and Wild Growth spells have a 15% chance to restore 8 Energy, 4 Rage, 1% Mana or 16 Runic Power per tick.

  • Tree of Life1 rank

    Requires 40 points in Restoration Talents

    Requires 5 points in Empowered Rejuvenation

    Reduces the mana cost of your healing over time spells by 20% and grants the ability to shapeshift into the Tree of Life. While in this form you increase healing received by 6% for all party and raid members within 100 yards, and you can only cast Restoration spells in addition to Innervate, Barkskin, Nature's Grasp and Thorns spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.

  • Improved Tree of LifeNew3 ranks

    Requires 40 points in Restoration Talents

    Requires 1 point in Tree of Life

    Rank 1: Increases your armor contribution from items while in Tree of Life Form by 67%, and increases your healing spell power by 5% of your spirit while in Tree of Life Form.

    Rank 2: Increases your armor contribution from items while in Tree of Life Form by 133%, and increases your healing spell power by 10% of your spirit while in Tree of Life Form.

    Rank 3: Increases your armor contribution from items while in Tree of Life Form by 200%, and increases your healing spell power by 15% of your spirit while in Tree of Life Form.

  • Improved BarkskinNew2 ranks

    Requires 45 points in Restoration Talents

    Rank 1: Grants 80% additional armor contribution from cloth and leather items while in Travel Form or while not shapeshifted, increases the damage reduction granted by your Barkskin spell by 5% and reduces the chance your Barkskin is dispelled by 35%.

    Rank 2: Grants 160% additional armor contribution from cloth and leather items while in Travel Form or while not shapeshifted, increases the damage reduction granted by your Barkskin spell by 10% and reduces the chance your Barkskin is dispelled by 70%.

  • Gift of the EarthmotherNew5 ranks

    Requires 45 points in Restoration Talents

    Rank 1: Increases your total spell haste by 2% and reduces your global cooldown by 2% when casting Lifebloom.

    Rank 2: Increases your total spell haste by 4% and reduces your global cooldown by 4% when casting Lifebloom.

    Rank 3: Increases your total spell haste by 6% and reduces your global cooldown by 6% when casting Lifebloom.

    Rank 4: Increases your total spell haste by 8% and reduces your global cooldown by 8% when casting Lifebloom.

    Rank 5: Increases your total spell haste by 10% and reduces your global cooldown by 10% when casting Lifebloom.

  • Wild GrowthNew1 rank

    Requires 50 points in Restoration Talents

    Requires 1 point in Tree of Life

    Heals up to 5 friendly party or raid members within 15 yards of the target for 686 over 7 sec. The amount healed is applied quickly at first, and slows down as the Wild Growth reaches its full duration.