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WoW WotLK 3.3.5 / 3.4.5 Shaman Talent Calculator

Client 3.4.5 · patch 3.3.5 talent trees · 71 points · up to level 80

Plan your Shaman talents for WoW WotLK 3.3.5 / 3.4.5: three talent trees — Elemental, Enhancement, and Restoration — with 80 talents in total and up to 71 talent points by level 80. Playable races: Draenei, Orc, Tauren, and Troll.

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Dual specializationLearned from a class trainer at level 40. Plan both builds and switch between them.

Talent points

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Elemental

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Shaman glyphs

Choose up to three major and three minor glyphs. The spellbook and character stats below show their effects.

Major glyphs

Minor glyphs

Spellbook

Every Shaman ability a trainer teaches, by spellbook tab. Cards show the highest rank; hover one to compare every rank and the level it's trained at, or click it to keep the list open.

Totem elementsEarthFireWaterAir

All Shaman spells with every rank →

Professions

Pick up to 2 primary professions and any secondary skills. Open a profession to see what it does and why to take it; your picks are saved with the build link.

Your professions

Primary professions

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Choose up to 2 primary professions.

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Secondary skills

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You can learn all secondary skills.

none chosen

Open a tab to view its details. Click Learn to choose the profession.

Primary
Secondary

AlchemyPrimary

Higher alchemy skill allows you to learn higher level alchemy recipes. Alchemy recipes can be found on trainers around the world as well as from quests and monsters.

Open profession guide →

Why take it

  • Brews potions, elixirs and flasks: consumables every class uses in raids and PvP.
  • Elixirs and flasks the alchemist drinks last twice as long and are stronger.
  • Transmutes titanium and eternal elements, and makes Alchemist's Stones, trinkets that strengthen potions.
Pairs well with

Specializations

Pick one at high skill; each opens recipes the others can't make.

  • Transmutation MasterAllows an Alchemist to sometimes get greater results when transmuting materials.
  • Potion MasterAllows an alchemist to sometimes create an additional potion when brewing high level potions.
  • Elixir MasterAllows an alchemist to sometimes create an additional elixir when brewing high level elixirs.

Profession bonus

Only a character with this profession gets these, at the highest skill.

  • MixologyYou receive an increased effect and duration when you drink any elixir or flask you are able to make.

Proficiency ranks

RankLevelSkill neededMax skill
Apprentice5175
Journeyman1050150
Expert20125225
Artisan35200300
Master50275375
Grand Master65350450

Trained from a profession trainer; racial bonuses add to the skill.

Character overview

Shaman

Shaman

  • Level 80
  • WoW WotLK

Choose a race at the top of the page to complete the character.

Talent build

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Professions

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Profession guides

Choose a profession above to open its guide.

Character stats · Level 80

Choose a race above to see your character's stats: base attributes plus your talents and racials.

Leveling path, 1–80

Your road from level 1 to 80: what to train, learn and do at each level. Talent points start at level 10 and follow the order you click them; hover an entry for details.

View Leveling Path

Character level 80No steps checked: stats show level 80. Check “Create character” to start at level 1.

  • Talent point
  • Trainer spell
  • Class quest
  • Profession training
  • Riding

No talent points spent yet: click talents in the trees above, in the order you want to learn them, to see them here.

Professions you choose above appear at the levels you can train them.

  1. Create character · level 1, before any training

  2. Level 1
    400 XP to level 2Level cost 10 copper
  3. Level 2
    • Nothing new at this level
    900 XP to level 3
  4. Level 3
    • Nothing new at this level
    1,400 XP to level 4
  5. Level 4
    2,100 XP to level 5Level cost 1 silver
  6. Level 5
    • Nothing new at this level
    2,800 XP to level 6
  7. Level 6
    3,600 XP to level 7Level cost 2 silver
  8. Level 7
    • Nothing new at this level
    4,500 XP to level 8
  9. Level 8
    5,400 XP to level 9Level cost 5 silver
  10. Level 9
    • Nothing new at this level
    6,500 XP to level 10
  11. Level 10
    7,600 XP to level 11Level cost 12 silver
  12. Levels 1–10:35,200 XP20 silver 10 copper

Gold to spend, levels 1–80

Class training
1510 gold 97 silver 10 copper
Professions
0 copperRecipe costs aren't included.
Riding and mounts
6304 gold

Trainer prices before reputation and PvP discounts. Ranks learned from quests, books or talents cost nothing at a trainer and aren't counted. Choose a race to include your faction's teleports and portals.

How the calculator works

  • Click a talent (or tap it and press Learn) to add a point. Right-click, press Delete, or tap Unlearn to remove one.
  • Each row unlocks after 5 points in that tree. Talents with an arrow need the talent above them maxed first.
  • Your build is saved in this browser automatically. Use Copy build link to share it.

Talent names, ranks, positions and tooltips are read from the game client (build 3.4.5.63697). Numbers are shown for a level 80 character.

Shaman talents in WoW WotLK 3.3.5 / 3.4.5

Elemental (25 talents)

  • Convection5 ranks

    Rank 1: Reduces the mana cost of your Shock, Lightning Bolt, Chain Lightning, Lava Burst, and Wind Shear spells by 2%.

    Rank 2: Reduces the mana cost of your Shock, Lightning Bolt, Chain Lightning, Lava Burst, and Wind Shear spells by 4%.

    Rank 3: Reduces the mana cost of your Shock, Lightning Bolt, Chain Lightning, Lava Burst, and Wind Shear spells by 6%.

    Rank 4: Reduces the mana cost of your Shock, Lightning Bolt, Chain Lightning, Lava Burst, and Wind Shear spells by 8%.

    Rank 5: Reduces the mana cost of your Shock, Lightning Bolt, Chain Lightning, Lava Burst, and Wind Shear spells by 10%.

  • Concussion5 ranks

    Rank 1: Increases the damage done by your Lightning Bolt, Chain Lightning, Thunderstorm, Lava Burst and Shock spells by 1%.

    Rank 2: Increases the damage done by your Lightning Bolt, Chain Lightning, Thunderstorm, Lava Burst and Shock spells by 2%.

    Rank 3: Increases the damage done by your Lightning Bolt, Chain Lightning, Thunderstorm, Lava Burst and Shock spells by 3%.

    Rank 4: Increases the damage done by your Lightning Bolt, Chain Lightning, Thunderstorm, Lava Burst and Shock spells by 4%.

    Rank 5: Increases the damage done by your Lightning Bolt, Chain Lightning, Thunderstorm, Lava Burst and Shock spells by 5%.

  • Call of Flame3 ranks

    Requires 5 points in Elemental Talents

    Rank 1: Increases the damage done by your Fire Totems and Fire Nova by 5%, and damage done by your Lava Burst spell by 2%.

    Rank 2: Increases the damage done by your Fire Totems and Fire Nova by 10%, and damage done by your Lava Burst spell by 4%.

    Rank 3: Increases the damage done by your Fire Totems and Fire Nova by 15%, and damage done by your Lava Burst spell by 6%.

  • Elemental Warding3 ranks

    Requires 5 points in Elemental Talents

    Rank 1: Reduces all damage taken by 2%.

    Rank 2: Reduces all damage taken by 4%.

    Rank 3: Reduces all damage taken by 6%.

  • Elemental Devastation3 ranks

    Requires 5 points in Elemental Talents

    Rank 1: Your non-periodic offensive spell crits will increase your chance to get a critical strike with melee attacks by 3% for 10 sec.

    Rank 2: Your non-periodic offensive spell crits will increase your chance to get a critical strike with melee attacks by 6% for 10 sec.

    Rank 3: Your non-periodic offensive spell crits will increase your chance to get a critical strike with melee attacks by 9% for 10 sec.

  • Reverberation5 ranks

    Requires 10 points in Elemental Talents

    Rank 1: Reduces the cooldown of your Shock spells and Wind Shear by 0.2 sec.

    Rank 2: Reduces the cooldown of your Shock spells and Wind Shear by 0.4 sec.

    Rank 3: Reduces the cooldown of your Shock spells and Wind Shear by 0.6 sec.

    Rank 4: Reduces the cooldown of your Shock and Wind Shear spells by 0.8 sec.

    Rank 5: Reduces the cooldown of your Shock and Wind Shear spells by 1 sec.

  • Elemental Focus1 rank

    Requires 10 points in Elemental Talents

    After landing a non-periodic critical strike with a Fire, Frost, or Nature damage spell, you enter a Clearcasting state. The Clearcasting state reduces the mana cost of your next 2 damage or healing spells by 40%.

  • Elemental Fury5 ranks

    Requires 10 points in Elemental Talents

    Rank 1: Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 20%.

    Rank 2: Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 40%.

    Rank 3: Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 60%.

    Rank 4: Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 80%.

    Rank 5: Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 100%.

  • Improved Fire NovaNew2 ranks

    Requires 15 points in Elemental Talents

    Rank 1: Increases the damage done by your Fire Nova by 10% and reduces the cooldown by 2 sec.

    Rank 2: Increases the damage done by your Fire Nova by 20% and reduces the cooldown by 4 sec.

  • Eye of the Storm3 ranks

    Requires 15 points in Elemental Talents

    Rank 1: Reduces the pushback suffered from damaging attacks while casting Lightning Bolt, Chain Lightning, Lava Burst and Hex spells by 23%.

    Rank 2: Reduces the pushback suffered from damaging attacks while casting Lightning Bolt, Chain Lightning, Lava Burst and Hex spells by 46%.

    Rank 3: Reduces the pushback suffered from damaging attacks while casting Lightning Bolt, Chain Lightning, Lava Burst and Hex spells by 70%.

  • Elemental ReachNew2 ranks

    Requires 20 points in Elemental Talents

    Rank 1: Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 3 yards, increases the radius of your Thunderstorm spell by 10%, and increases the range of your Flame Shock by 7 yards.

    Rank 2: Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 6 yards, increases the radius of your Thunderstorm spell by 20%, and increases the range of your Flame Shock by 15 yards.

  • Call of Thunder1 rank

    Requires 20 points in Elemental Talents

    Requires 1 point in Elemental Focus

    Increases the critical strike chance of your Lightning Bolt, Chain Lightning and Thunderstorm spells by an additional 5%.

  • Unrelenting Storm3 ranks

    Requires 20 points in Elemental Talents

    Rank 1: Regenerate mana equal to 4% of your Intellect every 5 sec, even while casting.

    Rank 2: Regenerate mana equal to 8% of your Intellect every 5 sec, even while casting.

    Rank 3: Regenerate mana equal to 12% of your Intellect every 5 sec, even while casting.

  • Elemental Precision3 ranks

    Requires 25 points in Elemental Talents

    Rank 1: Increases your chance to hit with Fire, Frost and Nature spells by 1% and reduces the threat caused by Fire, Frost and Nature spells by 10%.

    Rank 2: Increases your chance to hit with Fire, Frost and Nature spells by 2% and reduces the threat caused by Fire, Frost and Nature spells by 20%.

    Rank 3: Increases your chance to hit with Fire, Frost and Nature spells by 3% and reduces the threat caused by Fire, Frost and Nature spells by 30%.

  • Lightning Mastery5 ranks

    Requires 25 points in Elemental Talents

    Requires 5 points in Elemental Fury

    Rank 1: Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.1 sec.

    Rank 2: Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.2 sec.

    Rank 3: Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.3 sec.

    Rank 4: Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.4 sec.

    Rank 5: Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.5 sec.

  • Elemental Mastery1 rank

    Requires 30 points in Elemental Talents

    Requires 1 point in Call of Thunder

    When activated, your next Lightning Bolt, Chain Lightning or Lava Burst spell becomes an instant cast spell. In addition, you gain 15% spell haste for 15 sec. Elemental Mastery shares a cooldown with Nature's Swiftness.

  • Storm, Earth and FireNew3 ranks

    Requires 30 points in Elemental Talents

    Rank 1: Reduces the cooldown of your Chain Lightning spell by .75 sec, your Earthbind Totem also has a 33% chance to root targets for 5 sec when cast and the periodic damage done by your Flame Shock is increased by 20%.

    Rank 2: Reduces the cooldown of your Chain Lightning spell by 1.5 sec, your Earthbind Totem also has a 66% chance to root targets for 5 sec when cast and the periodic damage done by your Flame Shock is increased by 40%.

    Rank 3: Reduces the cooldown of your Chain Lightning spell by 2.5 sec, your Earthbind Totem also has a 100% chance to root targets for 5 sec when cast and the periodic damage done by your Flame Shock is increased by 60%.

  • Booming EchoesNew2 ranks

    Requires 35 points in Elemental Talents

    Rank 1: Reduces the cooldown of your Flame Shock and Frost Shock spells by an additional 1 sec., and increases the direct damage done by your Flame Shock and Frost Shock spells by an additional 10%.

    Rank 2: Reduces the cooldown of your Flame Shock and Frost Shock spells by an additional 2 sec., and increases the direct damage done by your Flame Shock and Frost Shock spells by an additional 20%.

  • Elemental OathNew2 ranks

    Requires 35 points in Elemental Talents

    Requires 1 point in Elemental Mastery

    Rank 1: While Clearcasting from Elemental Focus is active, you deal 5% more spell damage. In addition, party and raid members within 100 yards receive a 3% bonus to their spell critical strike chance.

    Rank 2: While Clearcasting from Elemental Focus is active, you deal 10% more spell damage. In addition, party and raid members within 100 yards receive a 5% bonus to their spell critical strike chance.

  • Lightning Overload3 ranks

    Requires 35 points in Elemental Talents

    Rank 1: Gives your Lightning Bolt and Chain Lightning spells a 11% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.

    Rank 2: Gives your Lightning Bolt and Chain Lightning spells a 22% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.

    Rank 3: Gives your Lightning Bolt and Chain Lightning spells a 33% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.

  • Astral ShiftNew3 ranks

    Requires 40 points in Elemental Talents

    Rank 1: When stunned, feared or silenced you shift into the Astral Plane reducing all damage taken by 10% for the duration of the stun, fear or silence effect.

    Rank 2: When stunned, feared or silenced you shift into the Astral Plane reducing all damage taken by 20% for the duration of the stun, fear or silence effect.

    Rank 3: When stunned, feared or silenced you shift into the Astral Plane reducing all damage taken by 30% for the duration of the stun, fear or silence effect.

  • Totem of Wrath1 rank

    Requires 40 points in Elemental Talents

    Summons a Totem of Wrath with 5 health at the feet of the caster. The totem increases spell power by 100 for all party and raid members, and increases the critical strike chance of all attacks by 3% against all enemies within 40 yards. Lasts 5 min.

  • Lava FlowsNew3 ranks

    Requires 40 points in Elemental Talents

    Rank 1: Increases the critical strike damage bonus of your Lava Burst spell by an additional 6%, and when your Flame Shock is dispelled your spell casting speed is increased by 10% for 6 sec.

    Rank 2: Increases the critical strike damage bonus of your Lava Burst spell by an additional 12%, and when your Flame Shock is dispelled your spell casting speed is increased by 20% for 6 sec.

    Rank 3: Increases the critical strike damage bonus of your Lava Burst spell by an additional 24%, and when your Flame Shock is dispelled your spell casting speed is increased by 30% for 6 sec.

  • ShamanismNew5 ranks

    Requires 45 points in Elemental Talents

    Rank 1: Your Lightning Bolt and Chain Lightning spells gain an additional 4% and your Lava Burst gains an additional 5% of your bonus damage effects.

    Rank 2: Your Lightning Bolt and Chain Lightning spells gain an additional 8% and your Lava Burst gains an additional 10% of your bonus damage effects.

    Rank 3: Your Lightning Bolt and Chain Lightning spells gain an additional 12% and your Lava Burst gains an additional 15% of your bonus damage effects.

    Rank 4: Your Lightning Bolt and Chain Lightning spells gain an additional 16% and your Lava Burst gains an additional 20% of your bonus damage effects.

    Rank 5: Your Lightning Bolt and Chain Lightning spells gain an additional 20% and your Lava Burst gains an additional 25% of your bonus damage effects.

  • ThunderstormNew1 rank

    Requires 50 points in Elemental Talents

    You call down a bolt of lightning, energizing you and damaging nearby enemies within 10 yards. Restores 8% mana to you and deals 566 to 644 Nature damage to all nearby enemies, knocking them back 20 yards. This spell is usable while stunned.

Enhancement (29 talents)

  • Enhancing Totems3 ranks

    Rank 1: Increases the effect of your Strength of Earth and Flametongue Totems by 5%.

    Rank 2: Increases the effect of your Strength of Earth and Flametongue Totems by 10%.

    Rank 3: Increases the effect of your Strength of Earth and Flametongue Totems by 15%.

  • Earth's Grasp2 ranks

    Rank 1: Increases the health of your Stoneclaw Totem by 25% and the radius of your Earthbind Totem by 10%, and reduces the cooldown of both totems by 15%.

    Rank 2: Increases the health of your Stoneclaw Totem by 50% and the radius of your Earthbind Totem by 20%, and reduces the cooldown of both totems by 30%.

  • Ancestral Knowledge5 ranks

    Rank 1: Increases your Intellect by 2%.

    Rank 2: Increases your Intellect by 4%.

    Rank 3: Increases your Intellect by 6%.

    Rank 4: Increases your Intellect by 8%.

    Rank 5: Increases your Intellect by 10%.

  • Guardian Totems2 ranks

    Requires 5 points in Enhancement Talents

    Rank 1: Increases the amount of armor increased by your Stoneskin Totem by 10% and reduces the cooldown of your Grounding Totem by 1 sec.

    Rank 2: Increases the amount of armor increased by your Stoneskin Totem by 20% and reduces the cooldown of your Grounding Totem by 2 sec.

  • Thundering Strikes5 ranks

    Requires 5 points in Enhancement Talents

    Rank 1: Improves your chance to get a critical strike with all spells and attacks by 1%.

    Rank 2: Improves your chance to get a critical strike with all spells and attacks by 2%.

    Rank 3: Improves your chance to get a critical strike with all spells and attacks by 3%.

    Rank 4: Improves your chance to get a critical strike with all spells and attacks by 4%.

    Rank 5: Improves your chance to get a critical strike with all spells and attacks by 5%.

  • Improved Ghost Wolf2 ranks

    Requires 5 points in Enhancement Talents

    Rank 1: Reduces the cast time of your Ghost Wolf spell by 1 sec.

    Rank 2: Reduces the cast time of your Ghost Wolf spell by 2 sec.

  • Improved ShieldsNew3 ranks

    Requires 5 points in Enhancement Talents

    Rank 1: Increases the damage done by your Lightning Shield orbs by 5%, increases the amount of mana gained from your Water Shield orbs by 5% and increases the amount of healing done by your Earth Shield orbs by 5%.

    Rank 2: Increases the damage done by your Lightning Shield orbs by 10%, increases the amount of mana gained from your Water Shield orbs by 10% and increases the amount of healing done by your Earth Shield orbs by 10%.

    Rank 3: Increases the damage done by your Lightning Shield orbs by 15%, increases the amount of mana gained from your Water Shield orbs by 15% and increases the amount of healing done by your Earth Shield orbs by 15%.

  • Elemental Weapons3 ranks

    Requires 10 points in Enhancement Talents

    Rank 1: Increases the damage caused by your Windfury Weapon effect by 13% increases the spell damage on your Flametongue Weapon by 10% and increases the bonus healing on your Earthliving Weapon by 10%.

    Rank 2: Increases the damage caused by your Windfury Weapon effect by 27% increases the spell damage on your Flametongue Weapon by 20% and increases the bonus healing on your Earthliving Weapon by 20%.

    Rank 3: Increases the damage caused by your Windfury Weapon effect by 40% increases the spell damage on your Flametongue Weapon by 30% and increases the bonus healing on your Earthliving Weapon by 30%.

  • Shamanistic Focus1 rank

    Requires 10 points in Enhancement Talents

    Reduces the mana cost of your Shock spells by 45%.

  • Anticipation3 ranks

    Requires 10 points in Enhancement Talents

    Rank 1: Increases your chance to dodge by an additional 1%, and reduces the duration of all Disarm effects used against you by 16%. This does not stack with other Disarm duration reducing effects.

    Rank 2: Increases your chance to dodge by an additional 2%, and reduces the duration of all Disarm effects used against you by 25%. This does not stack with other Disarm duration reducing effects.

    Rank 3: Increases your chance to dodge by an additional 3%, and reduces the duration of all Disarm effects used against you by 50%. This does not stack with other Disarm duration reducing effects.

  • Flurry5 ranks

    Requires 15 points in Enhancement Talents

    Requires 5 points in Thundering Strikes

    Rank 1: Increases your attack speed by 6% for your next 3 swings after dealing a critical strike.

    Rank 2: Increases your attack speed by 12% for your next 3 swings after dealing a critical strike.

    Rank 3: Increases your attack speed by 18% for your next 3 swings after dealing a critical strike.

    Rank 4: Increases your attack speed by 24% for your next 3 swings after dealing a critical strike.

    Rank 5: Increases your attack speed by 30% for your next 3 swings after dealing a critical strike.

  • Toughness5 ranks

    Requires 15 points in Enhancement Talents

    Rank 1: Increases your Stamina by 2%, and reduces the duration of movement slowing effects on you by 6%.

    Rank 2: Increases your Stamina by 4%, and reduces the duration of movement slowing effects on you by 12%.

    Rank 3: Increases your Stamina by 6%, and reduces the duration of movement slowing effects on you by 18%.

    Rank 4: Increases your Stamina by 8%, and reduces the duration of movement slowing effects on you by 24%.

    Rank 5: Increases your Stamina by 10%, and reduces the duration of movement slowing effects on you by 30%.

  • Improved Windfury TotemNew2 ranks

    Requires 20 points in Enhancement Talents

    Rank 1: Increases the melee haste granted by your Windfury totem by 2%.

    Rank 2: Increases the melee haste granted by your Windfury totem by 4%.

  • Spirit Weapons1 rank

    Requires 20 points in Enhancement Talents

    Gives a chance to parry enemy melee attacks and reduces all threat generated by 30%.

  • Mental DexterityNew3 ranks

    Requires 20 points in Enhancement Talents

    Rank 1: Increases your Attack Power by 33% of your Intellect.

    Rank 2: Increases your Attack Power by 66% of your Intellect.

    Rank 3: Increases your Attack Power by 100% of your Intellect.

  • Unleashed Rage3 ranks

    Requires 25 points in Enhancement Talents

    Rank 1: Increases your expertise by 3, and increases all party and raid members' attack power by 4% while within 100 yards of the Shaman.

    Rank 2: Increases your expertise by 6, and increases all party and raid members' attack power by 7% while within 100 yards of the Shaman.

    Rank 3: Increases your expertise by 9, and increases all party and raid members' attack power by 10% while within 100 yards of the Shaman.

  • Weapon Mastery3 ranks

    Requires 25 points in Enhancement Talents

    Rank 1: Increases the damage you deal with all weapons by 4%.

    Rank 2: Increases the damage you deal with all weapons by 7%.

    Rank 3: Increases the damage you deal with all weapons by 10%.

  • Frozen PowerNew2 ranks

    Requires 25 points in Enhancement Talents

    Rank 1: Increases the damage done by your Lightning Bolt, Chain Lightning, Lava Lash and Shock spells by 5% on targets afflicted by your Frostbrand Attack effect, and your Frost Shock has a 50% chance to root the target in ice for 5 sec. when used on targets at or further than 15 yards from you.

    Rank 2: Increases the damage done by your Lightning Bolt, Chain Lightning, Lava Lash and Shock spells by 10% on targets afflicted by your Frostbrand Attack effect, and your Frost Shock has a 100% chance to root the target in ice for 5 sec. when used on targets at or further than 15 yards from you.

  • Dual Wield Specialization3 ranks

    Requires 30 points in Enhancement Talents

    Requires 1 point in Dual Wield

    Rank 1: Increases your chance to hit while dual wielding by an additional 2%.

    Rank 2: Increases your chance to hit while dual wielding by an additional 4%.

    Rank 3: Increases your chance to hit while dual wielding by an additional 6%.

  • Dual Wield1 rank

    Requires 30 points in Enhancement Talents

    Requires 1 point in Spirit Weapons

    Allows one-hand and off-hand weapons to be equipped in the off-hand.

  • Stormstrike1 rank

    Requires 30 points in Enhancement Talents

    Instantly attack with both weapons. In addition, the next 4 sources of Nature damage dealt to the target from the Shaman are increased by 20%. Lasts 12 sec.

  • Static ShockNew3 ranks

    Requires 35 points in Enhancement Talents

    Rank 1: You have a 2% chance to hit your target with a Lightning Shield orb charge when you deal damage with melee attacks and abilities, and your Lightning Shield gains 2 additional charges.

    Rank 2: You have a 4% chance to hit your target with a Lightning Shield orb charge when you deal damage with melee attacks and abilities, and your Lightning Shield gains 4 additional charges.

    Rank 3: You have a 6% chance to hit your target with a Lightning Shield orb charge when you deal damage with melee attacks and abilities, and your Lightning Shield gains 6 additional charges.

  • Lava LashNew1 rank

    Requires 35 points in Enhancement Talents

    Requires 1 point in Dual Wield

    You charge your off-hand weapon with lava, instantly dealing 100% off-hand Weapon damage. Damage is increased by 25% if your off-hand weapon is enchanted with Flametongue.

  • Improved StormstrikeNew2 ranks

    Requires 35 points in Enhancement Talents

    Requires 1 point in Stormstrike

    Rank 1: When you Stormstrike, you have a 50% chance to immediately grant you 20% of your base mana.

    Rank 2: When you Stormstrike, you have a 100% chance to immediately grant you 20% of your base mana.

  • Mental Quickness3 ranks

    Requires 40 points in Enhancement Talents

    Rank 1: Reduces the mana cost of your instant cast Shaman spells by 2% and increases your spell power by an amount equal to 10% of your attack power.

    Rank 2: Reduces the mana cost of your instant cast Shaman spells by 4% and increases your spell power by an amount equal to 20% of your attack power.

    Rank 3: Reduces the mana cost of your instant cast Shaman spells by 6% and increases your spell power by an amount equal to 30% of your attack power.

  • Shamanistic Rage1 rank

    Requires 40 points in Enhancement Talents

    Reduces all damage taken by 30% and gives your successful melee attacks a chance to regenerate mana equal to 15% of your attack power. This spell is usable while stunned. Lasts 15 sec.

  • Earthen PowerNew2 ranks

    Requires 40 points in Enhancement Talents

    Rank 1: Your Earthbind Totem's pulses have a 50% chance to also remove all snare effects from you and nearby friendly targets, and your Earth Shock reduces enemy attack speed by an additional 5%.

    Rank 2: Your Earthbind Totem's pulses have a 100% chance to also remove all snare effects from you and nearby friendly targets, and your Earth Shock reduces enemy attack speed by an additional 10%.

  • Maelstrom WeaponNew5 ranks

    Requires 45 points in Enhancement Talents

    Rank 1: When you deal damage with a melee weapon, you have a chance to reduce the cast time of your next Lightning Bolt, Chain Lightning, Lesser Healing Wave, Healing Wave, Chain Heal, or Hex spell by 20%. Stacks up to 5 times. Lasts 30 sec.

    Rank 2: When you deal damage with a melee weapon, you have a chance (higher than rank 1) to reduce the cast time of your next Lightning Bolt, Chain Lightning, Lesser Healing Wave, Healing Wave, Chain Heal, or Hex spell by 20%. Stacks up to 5 times. Lasts 30 sec.

    Rank 3: When you deal damage with a melee weapon, you have a chance (higher than rank 2) to reduce the cast time of your next Lightning Bolt, Chain Lightning, Lesser Healing Wave, Healing Wave, Chain Heal, or Hex spell by 20%. Stacks up to 5 times. Lasts 30 sec.

    Rank 4: When you deal damage with a melee weapon, you have a chance (higher than rank 3) to reduce the cast time of your next Lightning Bolt, Chain Lightning, Lesser Healing Wave, Healing Wave, Chain Heal, or Hex spell by 20%. Stacks up to 5 times. Lasts 30 sec.

    Rank 5: When you deal damage with a melee weapon, you have a chance (higher than rank 4) to reduce the cast time of your next Lightning Bolt, Chain Lightning, Lesser Healing Wave, Healing Wave, Chain Heal, or Hex spell by 20%. Stacks up to 5 times. Lasts 30 sec.

  • Feral SpiritNew1 rank

    Requires 50 points in Enhancement Talents

    Summons two Spirit Wolves under the command of the Shaman, lasting 45 sec.

Restoration (26 talents)

  • Improved Healing Wave5 ranks

    Rank 1: Reduces the casting time of your Healing Wave spell by 0.1 sec.

    Rank 2: Reduces the casting time of your Healing Wave spell by 0.2 sec.

    Rank 3: Reduces the casting time of your Healing Wave spell by 0.3 sec.

    Rank 4: Reduces the casting time of your Healing Wave spell by 0.4 sec.

    Rank 5: Reduces the casting time of your Healing Wave spell by 0.5 sec.

  • Totemic Focus5 ranks

    Rank 1: Reduces the mana cost of your totems by 5%.

    Rank 2: Reduces the mana cost of your totems by 10%.

    Rank 3: Reduces the mana cost of your totems by 15%.

    Rank 4: Reduces the mana cost of your totems by 20%.

    Rank 5: Reduces the mana cost of your totems by 25%.

  • Improved Reincarnation2 ranks

    Requires 5 points in Restoration Talents

    Rank 1: Reduces the cooldown of your Reincarnation spell by 7 min and increases the amount of health and mana recovered when reincarnating by an additional 10%.

    Rank 2: Reduces the cooldown of your Reincarnation spell by 15 min and increases the amount of health and mana recovered when reincarnating by an additional 20%.

  • Healing Grace3 ranks

    Requires 5 points in Restoration Talents

    Rank 1: Reduces the threat generated by your healing spells by 5% and reduces the chance your helpful spells and damage over time effects will be dispelled by 10%.

    Rank 2: Reduces the threat generated by your healing spells by 10% and reduces the chance your helpful spells and damage over time effects will be dispelled by 20%.

    Rank 3: Reduces the threat generated by your healing spells by 15% and reduces the chance your helpful spells and damage over time effects will be dispelled by 30%.

  • Tidal Focus5 ranks

    Requires 5 points in Restoration Talents

    Rank 1: Reduces the mana cost of your healing spells by 1%.

    Rank 2: Reduces the mana cost of your healing spells by 2%.

    Rank 3: Reduces the mana cost of your healing spells by 3%.

    Rank 4: Reduces the mana cost of your healing spells by 4%.

    Rank 5: Reduces the mana cost of your healing spells by 5%.

  • Improved Water ShieldNew3 ranks

    Requires 10 points in Restoration Talents

    Rank 1: You have a 33% chance to instantly gain mana as if you consumed a Water Shield Orb when you gain a critical effect from your Healing Wave or Riptide spells, a 20% chance when you gain a critical effect from your Lesser Healing Wave spell, and a 10% chance when you gain a critical effect from your Chain Heal spell.

    Rank 2: You have a 66% chance to instantly gain mana as if you consumed a Water Shield Orb when you gain a critical effect from your Healing Wave or Riptide spells, a 40% chance when you gain a critical effect from your Lesser Healing Wave spell, and a 20% chance when you gain a critical effect from your Chain Heal spell.

    Rank 3: You have a 100% chance to instantly gain mana as if you consumed a Water Shield Orb when you gain a critical effect from your Healing Wave or Riptide spells, a 60% chance when you gain a critical effect from your Lesser Healing Wave spell, and a 30% chance when you gain a critical effect from your Chain Heal spell.

  • Healing Focus3 ranks

    Requires 10 points in Restoration Talents

    Rank 1: Reduces the pushback suffered from damaging attacks while casting any Shaman healing spell by 23%.

    Rank 2: Reduces the pushback suffered from damaging attacks while casting any Shaman healing spell by 46%.

    Rank 3: Reduces the pushback suffered from damaging attacks while casting any Shaman healing spell by 70%.

  • Tidal ForceNew1 rank

    Requires 10 points in Restoration Talents

    Increases the critical effect chance of your Healing Wave, Lesser Healing Wave and Chain Heal by 60%. Each critical heal reduces the chance by 20%. Lasts 20 sec.

  • Ancestral Healing3 ranks

    Requires 10 points in Restoration Talents

    Rank 1: Reduces your target's physical damage taken by 3% for 15 sec after getting a critical effect from one of your healing spells.

    Rank 2: Reduces your target's physical damage taken by 7% for 15 sec after getting a critical effect from one of your healing spells.

    Rank 3: Reduces your target's physical damage taken by 10% for 15 sec after getting a critical effect from one of your healing spells.

  • Restorative Totems3 ranks

    Requires 15 points in Restoration Talents

    Rank 1: Increases the effect of your Mana Spring Totem by 7%, and increases the amount healed by your Healing Stream Totem by 15%.

    Rank 2: Increases the effect of your Mana Spring Totem by 12%, and increases the amount healed by your Healing Stream Totem by 30%.

    Rank 3: Increases the effect of your Mana Spring Totem by 20%, and increases the amount healed by your Healing Stream Totem by 45%.

  • Tidal Mastery5 ranks

    Requires 15 points in Restoration Talents

    Rank 1: Increases the critical effect chance of your healing and lightning spells by 1%.

    Rank 2: Increases the critical effect chance of your healing and lightning spells by 2%.

    Rank 3: Increases the critical effect chance of your healing and lightning spells by 3%.

    Rank 4: Increases the critical effect chance of your healing and lightning spells by 4%.

    Rank 5: Increases the critical effect chance of your healing and lightning spells by 5%.

  • Healing Way3 ranks

    Requires 20 points in Restoration Talents

    Rank 1: Increases the amount healed by your Healing Wave spell by 8%.

    Rank 2: Increases the amount healed by your Healing Wave spell by 16%.

    Rank 3: Increases the amount healed by your Healing Wave spell by 25%.

  • Nature's Swiftness1 rank

    Requires 20 points in Restoration Talents

    When activated, your next Nature spell with a base casting time less than 10 sec. becomes an instant cast spell. Nature's Swiftness shares a cooldown with Elemental Mastery.

  • Focused Mind3 ranks

    Requires 20 points in Restoration Talents

    Rank 1: Reduces the duration of any Silence or Interrupt effects used against the Shaman by 10%. This effect does not stack with other similar effects.

    Rank 2: Reduces the duration of any Silence or Interrupt effects used against the Shaman by 20%. This effect does not stack with other similar effects.

    Rank 3: Reduces the duration of any Silence or Interrupt effects used against the Shaman by 30%. This effect does not stack with other similar effects.

  • Purification5 ranks

    Requires 25 points in Restoration Talents

    Rank 1: Increases the effectiveness of your healing spells by 2%.

    Rank 2: Increases the effectiveness of your healing spells by 4%.

    Rank 3: Increases the effectiveness of your healing spells by 6%.

    Rank 4: Increases the effectiveness of your healing spells by 8%.

    Rank 5: Increases the effectiveness of your healing spells by 10%.

  • Nature's Guardian5 ranks

    Requires 30 points in Restoration Talents

    Rank 1: Whenever a damaging attack brings you below 30% health, your maximum health is increased by 3% for 10 sec and your threat level towards the attacker is reduced. 30 second cooldown.

    Rank 2: Whenever a damaging attack brings you below 30% health, your maximum health is increased by 6% for 10 sec and your threat level towards the attacker is reduced. 30 second cooldown.

    Rank 3: Whenever a damaging attack brings you below 30% health, your maximum health is increased by 9% for 10 sec and your threat level towards the attacker is reduced. 30 second cooldown.

    Rank 4: Whenever a damaging attack brings you below 30% health, your maximum health is increased by 12% for 10 sec and your threat level towards the attacker is reduced. 30 second cooldown.

    Rank 5: Whenever a damaging attack brings you below 30% health, your maximum health is increased by 15% for 10 sec and your threat level towards the attacker is reduced. 30 second cooldown.

  • Mana Tide Totem1 rank

    Requires 30 points in Restoration Talents

    Requires 3 points in Restorative Totems

    Summons a Mana Tide Totem with 10% of the caster's health at the feet of the caster for 12 sec that restores 6% of total mana every 3 seconds to group members within 30 yards.

  • Cleanse SpiritNew1 rank

    Requires 30 points in Restoration Talents

    Requires 5 points in Purification

    Cleanse the spirit of a friendly target, removing 1 poison effect, 1 disease effect, and 1 curse effect.

  • Blessing of the EternalsNew2 ranks

    Requires 35 points in Restoration Talents

    Rank 1: Increases the critical effect chance of your spells by 2%, and increases the chance to apply the Earthliving heal over time effect on the target by 40% when they are at or under 35% total health.

    Rank 2: Increases the critical effect chance of your spells by 4%, and increases the chance to apply the Earthliving heal over time effect on the target by 80% when they are at or under 35% total health.

  • Improved Chain Heal2 ranks

    Requires 35 points in Restoration Talents

    Rank 1: Increases the amount healed by your Chain Heal spell by 10%.

    Rank 2: Increases the amount healed by your Chain Heal spell by 20%.

  • Nature's Blessing3 ranks

    Requires 35 points in Restoration Talents

    Rank 1: Increases your healing by an amount equal to 5% of your Intellect.

    Rank 2: Increases your healing by an amount equal to 10% of your Intellect.

    Rank 3: Increases your healing by an amount equal to 15% of your Intellect.

  • Ancestral AwakeningNew3 ranks

    Requires 40 points in Restoration Talents

    Rank 1: When you critically heal with your Healing Wave, Lesser Healing Wave or Riptide you summon an Ancestral spirit to aid you, instantly healing the lowest percentage health friendly party or raid target within 40 yards for 10% of the amount healed.

    Rank 2: When you critically heal with your Healing Wave, Lesser Healing Wave or Riptide you summon an Ancestral spirit to aid you, instantly healing the lowest percentage health friendly party or raid target within 40 yards for 20% of the amount healed.

    Rank 3: When you critically heal with your Healing Wave, Lesser Healing Wave or Riptide you summon an Ancestral spirit to aid you, instantly healing the lowest percentage health friendly party or raid target within 40 yards for 30% of the amount healed.

  • Earth Shield1 rank

    Requires 40 points in Restoration Talents

    Protects the target with an earthen shield, reducing casting or channeling time lost when damaged by 30% and causing attacks to heal the shielded target for 150. This effect can only occur once every few seconds. 6 charges. Lasts 10 min. Earth Shield can only be placed on one target at a time and only one Elemental Shield can be active on a target at a time.

  • Improved Earth ShieldNew2 ranks

    Requires 40 points in Restoration Talents

    Requires 1 point in Earth Shield

    Rank 1: Increases the amount of charges for your Earth Shield by 1, and increases the healing done by your Earth Shield by 5%.

    Rank 2: Increases the amount of charges for your Earth Shield by 2, and increases the healing done by your Earth Shield by 10%.

  • Tidal WavesNew5 ranks

    Requires 45 points in Restoration Talents

    Rank 1: When you cast Chain Heal or Riptide, you have a 20% chance to lower the cast time of your Healing Wave spell by 30% and increase the critical effect chance of your Lesser Healing Wave spell by 25%, until two such spells have been cast. In addition, your Healing Wave gains an additional 4% of your bonus healing effects and your Lesser Healing Wave gains an additional 2% of your bonus healing effects.

    Rank 2: When you cast Chain Heal or Riptide, you have a 40% chance to lower the cast time of your Healing Wave spell by 30% and increase the critical effect chance of your Lesser Healing Wave spell by 25%, until two such spells have been cast. In addition, your Healing Wave gains an additional 8% of your bonus healing effects and your Lesser Healing Wave gains an additional 4% of your bonus healing effects.

    Rank 3: When you cast Chain Heal or Riptide, you have a 60% chance to lower the cast time of your Healing Wave spell by 30% and increase the critical effect chance of your Lesser Healing Wave spell by 25%, until two such spells have been cast. In addition, your Healing Wave gains an additional 12% of your bonus healing effects and your Lesser Healing Wave gains an additional 6% of your bonus healing effects.

    Rank 4: When you cast Chain Heal or Riptide, you have a 80% chance to lower the cast time of your Healing Wave spell by 30% and increase the critical effect chance of your Lesser Healing Wave spell by 25%, until two such spells have been cast. In addition, your Healing Wave gains an additional 16% of your bonus healing effects and your Lesser Healing Wave gains an additional 8% of your bonus healing effects.

    Rank 5: When you cast Chain Heal or Riptide, you have a 100% chance to lower the cast time of your Healing Wave spell by 30% and increase the critical effect chance of your Lesser Healing Wave spell by 25%, until two such spells have been cast. In addition, your Healing Wave gains an additional 20% of your bonus healing effects and your Lesser Healing Wave gains an additional 10% of your bonus healing effects.

  • RiptideNew1 rank

    Requires 50 points in Restoration Talents

    Heals a friendly target for 639 to 691 and another 665 over 15 sec. Your next Chain Heal cast on that primary target within 15 sec will consume the healing over time effect and increase the amount of the Chain Heal by 25%.