WoW WotLK 3.3.5 / 3.4.5 Priest Talent Calculator
Client 3.4.5 · patch 3.3.5 talent trees · 71 points · up to level 80
Plan your Priest talents for WoW WotLK 3.3.5 / 3.4.5: three talent trees — Discipline, Holy, and Shadow — with 82 talents in total and up to 71 talent points by level 80. Playable races: Human, Dwarf, Night Elf, Draenei, Undead, Troll, and Blood Elf.
Choose a race
Choose a race to see its racial abilities.
Dual specializationLearned from a class trainer at level 40. Plan both builds and switch between them.
Talent points
Discipline
0 pointsPriest glyphs
Choose up to three major and three minor glyphs. The spellbook and character stats below show their effects.
Major glyphs
Minor glyphs
Spellbook
Every Priest ability a trainer teaches, by spellbook tab. Cards show the highest rank; hover one to compare every rank and the level it's trained at, or click it to keep the list open.
All Priest spells with every rank →
Professions
Pick up to 2 primary professions and any secondary skills. Open a profession to see what it does and why to take it; your picks are saved with the build link.
Your professions
Primary professions
0/2Choose up to 2 primary professions.
Secondary skills
0 selectedYou can learn all secondary skills.
none chosen
Open a tab to view its details. Click Learn to choose the profession.
AlchemyPrimary
Higher alchemy skill allows you to learn higher level alchemy recipes. Alchemy recipes can be found on trainers around the world as well as from quests and monsters.
Open profession guide →Why take it
- Brews potions, elixirs and flasks: consumables every class uses in raids and PvP.
- Elixirs and flasks the alchemist drinks last twice as long and are stronger.
- Transmutes titanium and eternal elements, and makes Alchemist's Stones, trinkets that strengthen potions.
Specializations
Pick one at high skill; each opens recipes the others can't make.
Transmutation MasterAllows an Alchemist to sometimes get greater results when transmuting materials.
Potion MasterAllows an alchemist to sometimes create an additional potion when brewing high level potions.
Elixir MasterAllows an alchemist to sometimes create an additional elixir when brewing high level elixirs.
Profession bonus
Only a character with this profession gets these, at the highest skill.
MixologyYou receive an increased effect and duration when you drink any elixir or flask you are able to make.
Proficiency ranks
| Rank | Level | Skill needed | Max skill |
|---|---|---|---|
| Apprentice | 5 | 1 | 75 |
| Journeyman | 10 | 50 | 150 |
| Expert | 20 | 125 | 225 |
| Artisan | 35 | 200 | 300 |
| Master | 50 | 275 | 375 |
| Grand Master | 65 | 350 | 450 |
Trained from a profession trainer; racial bonuses add to the skill.
Character overview
Priest
- Level 80
- WoW WotLK
Choose a race at the top of the page to complete the character.
- Talent build
No talent points spent yet.
- Professions
No professions chosen yet.
Profession guides
Choose a profession above to open its guide.
Character stats · Level 80
Choose a race above to see your character's stats: base attributes plus your talents and racials.
Leveling path, 1–80
Your road from level 1 to 80: what to train, learn and do at each level. Talent points start at level 10 and follow the order you click them; hover an entry for details.
Character level 80No steps checked: stats show level 80. Check “Create character” to start at level 1.
- Talent point
- Trainer spell
- Class quest
- Profession training
- Riding
No talent points spent yet: click talents in the trees above, in the order you want to learn them, to see them here.
Professions you choose above appear at the levels you can train them.
Create character · level 1, before any training
- Level 1400 XP to level 2Level cost 10 copper
- Level 2900 XP to level 3
- Level 3
- Nothing new at this level
1,400 XP to level 4 - Level 42,100 XP to level 5Level cost 2 silver
- Level 5
- Garments of the faithful
Opens the walkthrough in a new tab - Garments of the faithful
Opens the walkthrough in a new tab - Garments of the faithful
Opens the walkthrough in a new tab - Garments of the faithful
Opens the walkthrough in a new tab - Cleansing the Scar
Opens the walkthrough in a new tab - Help Tavara
Opens the walkthrough in a new tab
2,800 XP to level 6 - Garments of the faithful
- Level 63,600 XP to level 7Level cost 2 silver
- Level 7
- Nothing new at this level
4,500 XP to level 8 - Level 85,400 XP to level 9Level cost 4 silver
- Level 9
- Nothing new at this level
6,500 XP to level 10 - Level 107,600 XP to level 11Level cost 12 silver
- Levels 1–10:35,200 XP20 silver 10 copper
- Level 11: Nothing new at this level · 8,700 XP to level 12
- Level 12: Power Word: Fortitude Rank 2 (8 silver); Power Word: Shield Rank 2 (8 silver); Inner Fire (New) (8 silver) · 9,800 XP to level 13
- Level 13: Nothing new at this level · 11,000 XP to level 14
- Level 14: Smite Rank 3 (12 silver); Renew Rank 2 (12 silver); Cure Disease (New) (12 silver); Psychic Scream (New) (12 silver) · 12,300 XP to level 15
- Level 15: Major glyph slot; Minor glyph slot · 13,600 XP to level 16
- Level 16: Heal (New) (16 silver); Mind Blast Rank 2 (16 silver) · 15,000 XP to level 17
- Level 17: Nothing new at this level · 16,400 XP to level 18
- Level 18: Power Word: Shield Rank 3 (20 silver); Dispel Magic (New) (20 silver); Shadow Word: Pain Rank 3 (20 silver) · 17,800 XP to level 19
- Level 19: Nothing new at this level · 19,300 XP to level 20
- Level 20: Apprentice Riding, 60% mount (4 gold); Inner Fire Rank 2 (30 silver); Fear Ward (New) (8 silver); Shackle Undead (New) (30 silver); Renew Rank 3 (30 silver); Blessed Healing (New); Flash Heal (New) (30 silver); Holy Fire (New) (30 silver); Holy Nova (New) (30 silver); Devouring Plague (New) (30 silver); Mind Soothe (New) (30 silver) · 20,800 XP to level 21
- Level 21: Nothing new at this level · 22,400 XP to level 22
- Level 22: Smite Rank 4 (40 silver); Resurrection Rank 2 (40 silver); Heal Rank 2 (40 silver); Mind Blast Rank 3 (40 silver); Mind Vision (New) (40 silver) · 24,000 XP to level 23
- Level 23: Nothing new at this level · 25,500 XP to level 24
- Level 24: Power Word: Fortitude Rank 3 (50 silver); Power Word: Shield Rank 4 (50 silver); Mana Burn (New) (50 silver); Holy Fire Rank 2 (50 silver) · 27,200 XP to level 25
- Level 25: Nothing new at this level · 28,900 XP to level 26
- Level 26: Renew Rank 4 (60 silver); Desperate Prayer Rank 2 (60 copper): Needs the Desperate Prayer talent, which this build doesn't take; Flash Heal Rank 2 (60 silver); Shadow Word: Pain Rank 4 (60 silver) · 30,500 XP to level 27
- Level 27: Nothing new at this level · 32,200 XP to level 28
- Level 28: Heal Rank 3 (80 silver); Holy Nova Rank 2 (80 silver); Mind Blast Rank 4 (80 silver); Psychic Scream Rank 2 (80 silver); Devouring Plague Rank 2 (80 silver); Mind Flay Rank 2 (4 silver): Needs the Mind Flay talent, which this build doesn't take · 33,900 XP to level 29
- Level 29: Nothing new at this level · 36,300 XP to level 30
- Level 30: Major glyph slot; Power Word: Shield Rank 5 (1 gold); Inner Fire Rank 3 (1 gold); Divine Spirit (New) (6 silver); Smite Rank 5 (1 gold); Holy Fire Rank 3 (1 gold); Prayer of Healing (New) (1 gold); Mind Control (New) (1 gold); Shadow Protection (New) (1 gold) · 38,800 XP to level 31
- Level 31: Nothing new at this level · 41,600 XP to level 32
- Level 32: Renew Rank 5 (1 gold 10 silver); Flash Heal Rank 3 (1 gold 10 silver); Abolish Disease (New) (1 gold 10 silver) · 44,600 XP to level 33
- Level 33: Nothing new at this level · 48,000 XP to level 34
- Level 34: Levitate (New) (1 gold 20 silver); Resurrection Rank 3 (1 gold 20 silver); Heal Rank 4 (1 gold 20 silver); Desperate Prayer Rank 3 (3 silver): Needs the Desperate Prayer talent, which this build doesn't take; Shadow Word: Pain Rank 5 (1 gold 20 silver); Mind Blast Rank 5 (1 gold 20 silver) · 51,400 XP to level 35
- Level 35: Nothing new at this level · 55,000 XP to level 36
- Level 36: Power Word: Fortitude Rank 4 (1 gold 40 silver); Power Word: Shield Rank 6 (1 gold 40 silver); Dispel Magic Rank 2 (1 gold 40 silver); Holy Fire Rank 4 (1 gold 40 silver); Holy Nova Rank 3 (1 gold 40 silver); Devouring Plague Rank 3 (1 gold 40 silver); Mind Flay Rank 3 (7 silver): Needs the Mind Flay talent, which this build doesn't take · 58,700 XP to level 37
- Level 37: Nothing new at this level · 62,400 XP to level 38
- Level 38: Smite Rank 6 (1 gold 60 silver); Renew Rank 6 (1 gold 60 silver); Flash Heal Rank 4 (1 gold 60 silver) · 66,200 XP to level 39
- Level 39: Nothing new at this level · 70,200 XP to level 40
- Level 40: Dual specialization; Journeyman Riding, 100% mount (50 gold); Inner Fire Rank 4 (1 gold 80 silver); Shackle Undead Rank 2 (1 gold 80 silver); Divine Spirit Rank 2 (9 silver); Prayer of Healing Rank 2 (1 gold 80 silver); Greater Heal (New) (1 gold 80 silver); Lightwell Renew (New); Mind Blast Rank 6 (1 gold 80 silver) · 74,300 XP to level 41
- Level 41: Nothing new at this level · 78,500 XP to level 42
- Level 42: Power Word: Shield Rank 7 (2 gold 20 silver); Desperate Prayer Rank 4 (6 silver): Needs the Desperate Prayer talent, which this build doesn't take; Holy Fire Rank 5 (2 gold 20 silver); Shadow Word: Pain Rank 6 (2 gold 20 silver); Psychic Scream Rank 3 (2 gold 20 silver); Shadow Protection Rank 2 (2 gold 20 silver) · 82,800 XP to level 43
- Level 43: Nothing new at this level · 87,100 XP to level 44
- Level 44: Renew Rank 7 (2 gold 40 silver); Flash Heal Rank 5 (2 gold 40 silver); Holy Nova Rank 4 (2 gold 40 silver); Devouring Plague Rank 4 (2 gold 40 silver); Mind Flay Rank 4 (12 silver): Needs the Mind Flay talent, which this build doesn't take; Mind Vision Rank 2 (2 gold 40 silver) · 91,600 XP to level 45
- Level 45: Nothing new at this level · 96,300 XP to level 46
- Level 46: Smite Rank 7 (2 gold 60 silver); Resurrection Rank 4 (2 gold 60 silver); Greater Heal Rank 2 (2 gold 60 silver); Mind Blast Rank 7 (2 gold 60 silver) · 101,000 XP to level 47
- Level 47: Nothing new at this level · 105,800 XP to level 48
- Level 48: Power Word: Fortitude Rank 5 (2 gold 80 silver); Power Word: Shield Rank 8 (2 gold 80 silver); Prayer of Fortitude (New) (2 gold 80 silver); Holy Fire Rank 6 (2 gold 80 silver) · 110,700 XP to level 49
- Level 49: Nothing new at this level · 115,700 XP to level 50
- Level 50: Sunken Temple class rewards; Minor glyph slot; Inner Fire Rank 5 (3 gold); Divine Spirit Rank 3 (15 silver); Renew Rank 8 (3 gold); Desperate Prayer Rank 5 (11 silver): Needs the Desperate Prayer talent, which this build doesn't take; Flash Heal Rank 6 (3 gold); Prayer of Healing Rank 3 (3 gold); Lightwell Rank 2 (12 silver): Needs the Lightwell talent, which this build doesn't take; Lightwell Renew Rank 2; Shadow Word: Pain Rank 7 (3 gold) · 120,900 XP to level 51
- Level 51: Nothing new at this level · 126,100 XP to level 52
- Level 52: Holy Nova Rank 5 (3 gold 80 silver); Greater Heal Rank 3 (3 gold 80 silver); Mind Blast Rank 8 (3 gold 80 silver); Devouring Plague Rank 5 (3 gold 80 silver); Mind Flay Rank 5 (19 silver): Needs the Mind Flay talent, which this build doesn't take · 131,500 XP to level 53
- Level 53: Nothing new at this level · 137,000 XP to level 54
- Level 54: Dire Maul class book; Power Word: Shield Rank 9 (4 gold); Smite Rank 8 (4 gold); Holy Fire Rank 7 (4 gold) · 142,500 XP to level 55
- Level 55: Nothing new at this level · 148,200 XP to level 56
- Level 56: Renew Rank 9 (4 gold 20 silver); Flash Heal Rank 7 (4 gold 20 silver); Circle of Healing Rank 2 (21 silver): Needs the Circle of Healing talent, which this build doesn't take; Psychic Scream Rank 4 (4 gold 20 silver); Shadow Protection Rank 3 (4 gold 20 silver); Prayer of Shadow Protection (New) (4 gold 20 silver) · 154,000 XP to level 57
- Level 57: Nothing new at this level · 159,900 XP to level 58
- Level 58: Resurrection Rank 5 (4 gold 40 silver); Desperate Prayer Rank 6 (15 silver): Needs the Desperate Prayer talent, which this build doesn't take; Greater Heal Rank 4 (4 gold 40 silver); Shadow Word: Pain Rank 8 (4 gold 40 silver); Mind Blast Rank 9 (4 gold 40 silver) · 165,800 XP to level 59
- Level 59: Nothing new at this level · 172,000 XP to level 60
- Level 60: Benediction / Anathema; Atiesh, Greatstaff of the Guardian; Expert Riding, 150% mount (250 gold); Power Word: Fortitude Rank 6 (4 gold 60 silver); Power Word: Shield Rank 10 (4 gold 60 silver); Inner Fire Rank 6 (4 gold 60 silver); Shackle Undead Rank 3 (4 gold 60 silver); Divine Spirit Rank 4 (23 silver); Prayer of Fortitude Rank 2 (4 gold 60 silver); Prayer of Spirit (New) (23 silver); Guardian Spirit Rank 2: Needs the Guardian Spirit talent, which this build doesn't take; Renew Rank 10 (65 silver); Holy Fire Rank 8 (4 gold 60 silver); Holy Nova Rank 6 (4 gold 60 silver); Prayer of Healing Rank 4 (4 gold 60 silver); Prayer of Healing Rank 5 (65 silver); Greater Heal Rank 5 (6 gold 50 silver); Lightwell Rank 3 (15 silver): Needs the Lightwell talent, which this build doesn't take; Lightwell Renew Rank 3; Circle of Healing Rank 3 (23 silver): Needs the Circle of Healing talent, which this build doesn't take; Devouring Plague Rank 6 (4 gold 60 silver); Mind Flay Rank 6 (23 silver): Needs the Mind Flay talent, which this build doesn't take; Vampiric Touch Rank 2 (23 silver): Needs the Vampiric Touch talent, which this build doesn't take · 290,000 XP to level 61
- Level 61: Smite Rank 9 (5 gold 30 silver); Flash Heal Rank 8 (5 gold 30 silver) · 317,000 XP to level 62
- Level 62: Shadow Word: Death (New) (5 gold 90 silver) · 349,000 XP to level 63
- Level 63: Greater Heal Rank 6 (6 gold 50 silver); Mind Blast Rank 10 (6 gold 50 silver) · 386,000 XP to level 64
- Level 64: Binding Heal (New) (7 gold 20 silver) · 428,000 XP to level 65
- Level 65: Power Word: Shield Rank 11 (8 gold); Renew Rank 11 (8 gold); Circle of Healing Rank 4 (40 silver): Needs the Circle of Healing talent, which this build doesn't take; Shadow Word: Pain Rank 9 (8 gold) · 475,000 XP to level 66
- Level 66: Desperate Prayer Rank 7 (22 silver): Needs the Desperate Prayer talent, which this build doesn't take; Holy Fire Rank 9 (6 gold 50 silver); Shadowfiend (New) (8 gold 90 silver) · 527,000 XP to level 67
- Level 67: Flash Heal Rank 9 (9 gold 90 silver) · 585,000 XP to level 68
- Level 68: Resurrection Rank 6 (11 gold); Holy Nova Rank 7 (11 gold); Prayer of Healing Rank 6 (11 gold); Greater Heal Rank 7 (11 gold); Prayer of Mending (New) (11 gold); Devouring Plague Rank 7 (11 gold); Mind Flay Rank 7 (65 silver): Needs the Mind Flay talent, which this build doesn't take; Shadow Protection Rank 4 (11 gold) · 648,000 XP to level 69
- Level 69: Inner Fire Rank 7 (6 gold 50 silver); Smite Rank 10 (6 gold 50 silver); Mind Blast Rank 11 (6 gold 50 silver) · 717,000 XP to level 70
- Level 70: Minor glyph slot; Artisan Riding, 280% mount (5000 gold); Power Word: Fortitude Rank 7 (6 gold 50 silver); Power Word: Shield Rank 12 (14 gold); Divine Spirit Rank 5 (23 silver); Prayer of Fortitude Rank 3 (10 gold); Penance Rank 2 (50 silver): Needs the Penance talent, which this build doesn't take; Prayer of Spirit Rank 2 (34 silver); Mass Dispel (New) (11 gold); Renew Rank 12 (14 gold); Lightwell Rank 4 (15 silver): Needs the Lightwell talent, which this build doesn't take; Lightwell Renew Rank 4; Circle of Healing Rank 5 (70 silver): Needs the Circle of Healing talent, which this build doesn't take; Shadow Word: Pain Rank 10 (14 gold); Vampiric Touch Rank 3 (23 silver): Needs the Vampiric Touch talent, which this build doesn't take; Prayer of Shadow Protection Rank 2 (10 gold); Shadow Word: Death Rank 2 (11 gold) · 1,523,800 XP to level 71
- Level 71: Inner Fire Rank 8 (18 gold) · 1,539,600 XP to level 72
- Level 72: Holy Fire Rank 10 (18 gold); Binding Heal Rank 2 (18 gold) · 1,555,700 XP to level 73
- Level 73: Desperate Prayer Rank 8 (32 silver 50 copper): Needs the Desperate Prayer talent, which this build doesn't take; Flash Heal Rank 10 (18 gold); Greater Heal Rank 8 (18 gold); Devouring Plague Rank 8 (18 gold) · 1,571,800 XP to level 74
- Level 74: Smite Rank 11 (18 gold); Prayer of Mending Rank 2 (10 gold); Mind Blast Rank 12 (18 gold); Mind Flay Rank 8 (90 silver): Needs the Mind Flay talent, which this build doesn't take · 1,587,900 XP to level 75
- Level 75: Power Word: Shield Rank 13 (18 gold); Penance Rank 3 (90 silver): Needs the Penance talent, which this build doesn't take; Renew Rank 13 (18 gold); Holy Nova Rank 8 (18 gold); Lightwell Rank 5 (90 silver): Needs the Lightwell talent, which this build doesn't take; Lightwell Renew Rank 5; Circle of Healing Rank 6 (90 silver): Needs the Circle of Healing talent, which this build doesn't take; Shadow Word: Pain Rank 11 (18 gold); Vampiric Touch Rank 4 (90 silver): Needs the Vampiric Touch talent, which this build doesn't take; Shadow Word: Death Rank 3 (18 gold); Mind Sear (New) (1 gold) · 1,604,200 XP to level 76
- Level 76: Prayer of Healing Rank 7 (18 gold); Shadow Protection Rank 5 (18 gold) · 1,620,700 XP to level 77
- Level 77: Cold Weather Flying (1000 gold); Inner Fire Rank 9 (18 gold); Prayer of Shadow Protection Rank 3 (18 gold) · 1,637,400 XP to level 78
- Level 78: Resurrection Rank 7 (18 gold); Holy Fire Rank 11 (18 gold); Greater Heal Rank 9 (18 gold); Binding Heal Rank 3 (18 gold) · 1,653,900 XP to level 79
- Level 79: Smite Rank 12 (18 gold); Flash Heal Rank 11 (18 gold); Prayer of Mending Rank 3 (18 gold); Mind Blast Rank 13 (18 gold); Devouring Plague Rank 9 (18 gold) · 1,670,800 XP to level 80
- Level 80: Major glyph slot; Power Word: Fortitude Rank 8 (18 gold); Power Word: Shield Rank 14 (18 gold); Divine Spirit Rank 6 (90 silver); Prayer of Fortitude Rank 4 (18 gold); Penance Rank 4 (90 silver): Needs the Penance talent, which this build doesn't take; Prayer of Spirit Rank 3 (90 silver); Renew Rank 14 (18 gold); Desperate Prayer Rank 9 (90 silver): Needs the Desperate Prayer talent, which this build doesn't take; Holy Nova Rank 9 (18 gold); Lightwell Rank 6 (90 silver): Needs the Lightwell talent, which this build doesn't take; Lightwell Renew Rank 6; Circle of Healing Rank 7 (90 silver): Needs the Circle of Healing talent, which this build doesn't take; Divine Hymn (New) (18 gold); Hymn of Hope (New) (6 gold 50 silver); Shadow Word: Pain Rank 12 (18 gold); Mind Flay Rank 9 (90 silver): Needs the Mind Flay talent, which this build doesn't take; Vampiric Touch Rank 5 (90 silver): Needs the Vampiric Touch talent, which this build doesn't take; Shadow Word: Death Rank 4 (18 gold); Mind Sear Rank 2 (10 gold)
Gold to spend, levels 1–80
- Class training
- 1142 gold 85 silver 10 copper
- Professions
- 0 copperRecipe costs aren't included.
- Riding and mounts
- 6304 gold
Trainer prices before reputation and PvP discounts. Ranks learned from quests, books or talents cost nothing at a trainer and aren't counted.
How the calculator works
- Click a talent (or tap it and press Learn) to add a point. Right-click, press Delete, or tap Unlearn to remove one.
- Each row unlocks after 5 points in that tree. Talents with an arrow need the talent above them maxed first.
- Your build is saved in this browser automatically. Use Copy build link to share it.
Talent names, ranks, positions and tooltips are read from the game client (build 3.4.5.63697). Numbers are shown for a level 80 character.
Priest talents in WoW WotLK 3.3.5 / 3.4.5
Discipline (28 talents)
Unbreakable Will5 ranks
Rank 1: Reduces the duration of Stun, Fear, and Silence effects done to you by an additional 6%.
Rank 2: Reduces the duration of Stun, Fear, and Silence effects done to you by an additional 12%.
Rank 3: Reduces the duration of Stun, Fear, and Silence effects done to you by an additional 18%.
Rank 4: Reduces the duration of Stun, Fear, and Silence effects done to you by an additional 24%.
Rank 5: Reduces the duration of Stun, Fear, and Silence effects done to you by an additional 30%.
Twin DisciplinesNew5 ranks
Rank 1: Increases the damage and healing done by your instant spells by 1%.
Rank 2: Increases the damage and healing done by your instant spells by 2%.
Rank 3: Increases the damage and healing done by your instant spells by 3%.
Rank 4: Increases the damage and healing done by your instant spells by 4%.
Rank 5: Increases the damage and healing done by your instant spells by 5%.
Silent Resolve3 ranks
Requires 5 points in Discipline Talents
Rank 1: Reduces the threat generated by your Holy and Discipline spells by 7% and reduces the chance your helpful spells and damage over time effects will be dispelled by 10%.
Rank 2: Reduces the threat generated by your Holy and Discipline spells by 14% and reduces the chance your helpful spells and damage over time effects will be dispelled by 20%.
Rank 3: Reduces the threat generated by your Holy and Discipline spells by 20% and reduces the chance your helpful spells and damage over time effects will be dispelled by 30%.
Improved Inner Fire3 ranks
Requires 5 points in Discipline Talents
Rank 1: Increases the effect of your Inner Fire spell by 15%, and increases the total number of charges by 4.
Rank 2: Increases the effect of your Inner Fire spell by 30%, and increases the total number of charges by 8.
Rank 3: Increases the effect of your Inner Fire spell by 45%, and increases the total number of charges by 12.
Improved Power Word: Fortitude2 ranks
Requires 5 points in Discipline Talents
Rank 1: Increases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by 15%, and increases your total Stamina by 2%.
Rank 2: Increases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by 30%, and increases your total Stamina by 4%.
Martyrdom2 ranks
Requires 5 points in Discipline Talents
Rank 1: Gives you a 50% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect reduces the pushback suffered from damaging attacks while casting Priest spells and decreases the duration of Interrupt effects by 10%.
Rank 2: Gives you a 100% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect reduces the pushback suffered from damaging attacks while casting Priest spells and decreases the duration of Interrupt effects by 20%.
Meditation3 ranks
Requires 10 points in Discipline Talents
Rank 1: Allows 17% of your mana regeneration to continue while casting.
Rank 2: Allows 33% of your mana regeneration to continue while casting.
Rank 3: Allows 50% of your mana regeneration to continue while casting.
Inner Focus1 rank
Requires 10 points in Discipline Talents
When activated, reduces the mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.
Improved Power Word: Shield3 ranks
Requires 10 points in Discipline Talents
Rank 1: Increases the damage absorbed by your Power Word: Shield by 5%.
Rank 2: Increases the damage absorbed by your Power Word: Shield by 10%.
Rank 3: Increases the damage absorbed by your Power Word: Shield by 15%.
Absolution3 ranks
Requires 15 points in Discipline Talents
Rank 1: Reduces the mana cost of your Dispel Magic, Cure Disease, Abolish Disease and Mass Dispel spells by 5%.
Rank 2: Reduces the mana cost of your Dispel Magic, Cure Disease, Abolish Disease and Mass Dispel spells by 10%.
Rank 3: Reduces the mana cost of your Dispel Magic, Cure Disease, Abolish Disease and Mass Dispel spells by 15%.
Mental Agility3 ranks
Requires 15 points in Discipline Talents
Rank 1: Reduces the mana cost of your instant cast spells by 4%.
Rank 2: Reduces the mana cost of your instant cast spells by 7%.
Rank 3: Reduces the mana cost of your instant cast spells by 10%.
Improved Mana Burn2 ranks
Requires 15 points in Discipline Talents
Rank 1: Reduces the casting time of your Mana Burn spell by 0.5 sec.
Rank 2: Reduces the casting time of your Mana Burn spell by 1 sec.
Reflective Shield2 ranks
Requires 20 points in Discipline Talents
Rank 1: Causes 22% of the damage you absorb with Power Word: Shield to reflect back at the attacker. This damage causes no threat.
Rank 2: Causes 45% of the damage you absorb with Power Word: Shield to reflect back at the attacker. This damage causes no threat.
Mental Strength5 ranks
Requires 20 points in Discipline Talents
Rank 1: Increases your total Intellect by 3%.
Rank 2: Increases your total Intellect by 6%.
Rank 3: Increases your total Intellect by 9%.
Rank 4: Increases your total Intellect by 12%.
Rank 5: Increases your total Intellect by 15%.
Soul WardingNew1 rank
Requires 20 points in Discipline Talents
Requires 3 points in Improved Power Word: Shield
Reduces the cooldown of your Power Word: Shield ability by 4 sec, and reduces the mana cost of your Power Word: Shield by 15%.
Focused Power2 ranks
Requires 25 points in Discipline Talents
Rank 1: Increases damage and healing done by your spells by 2%. In addition, your Mass Dispel cast time is reduced by 0.5 sec.
Rank 2: Increases damage and healing done by your spells by 4%. In addition, your Mass Dispel cast time is reduced by 1 sec.
Enlightenment3 ranks
Requires 25 points in Discipline Talents
Rank 1: Increases your total Spirit by 2% and increases your spell haste by 2%.
Rank 2: Increases your total Spirit by 4% and increases your spell haste by 4%.
Rank 3: Increases your total Spirit by 6% and increases your spell haste by 6%.
Focused Will3 ranks
Requires 30 points in Discipline Talents
Rank 1: Increases your spell critical effect chance by 1%, and after taking a critical hit you gain the Focused Will effect, reducing all damage taken by 2% and increasing healing effects on you by 3%. Stacks up to 3 times. Lasts 8 sec.
Rank 2: Increases your spell critical effect chance by 2%, and after taking a critical hit you gain the Focused Will effect, reducing all damage taken by 3% and increasing healing effects on you by 4%. Stacks up to 3 times. Lasts 8 sec.
Rank 3: Increases your spell critical effect chance by 3%, and after taking a critical hit you gain the Focused Will effect, reducing all damage taken by 4% and increasing healing effects on you by 5%. Stacks up to 3 times. Lasts 8 sec.
Power Infusion1 rank
Requires 30 points in Discipline Talents
Requires 5 points in Mental Strength
Infuses the target with power, increasing spell casting speed by 20% and reducing the mana cost of all spells by 20%. Lasts 15 sec.
Improved Flash HealNew3 ranks
Requires 30 points in Discipline Talents
Rank 1: Reduces the mana cost of your Flash Heal by 5%, and increases the critical effect chance of your Flash Heal by 4% on friendly targets at or below 50% health.
Rank 2: Reduces the mana cost of your Flash Heal by 10%, and increases the critical effect chance of your Flash Heal by 7% on friendly targets at or below 50% health.
Rank 3: Reduces the mana cost of your Flash Heal by 15%, and increases the critical effect chance of your Flash Heal by 10% on friendly targets at or below 50% health.
Renewed HopeNew2 ranks
Requires 35 points in Discipline Talents
Rank 1: Increases the critical effect chance of your Flash Heal, Greater Heal and Penance (Heal) spells by 2% on targets afflicted by the Weakened Soul effect, and you have a 50% chance to reduce all damage taken by 3% for 1 min to all friendly party and raid targets when you cast Power Word: Shield. This effect has a 15 sec cooldown.
Rank 2: Increases the critical effect chance of your Flash Heal, Greater Heal and Penance (Heal) spells by 4% on targets afflicted by the Weakened Soul effect, and you have a 100% chance to reduce all damage taken by 3% for 1 min to all friendly party and raid targets when you cast Power Word: Shield. This effect has a 15 sec cooldown.
RaptureNew3 ranks
Requires 35 points in Discipline Talents
Rank 1: When your Power Word: Shield is completely absorbed or dispelled you are instantly energized with 1.5% of your total mana, and you have a 33% chance to energize your shielded target with 2% total mana, 8 rage, 16 energy or 32 runic power. This effect can only occur once every 12 sec.
Rank 2: When your Power Word: Shield is completely absorbed or dispelled you are instantly energized with 2% of your total mana, and you have a 66% chance to energize your shielded target with 2% total mana, 8 rage, 16 energy or 32 runic power. This effect can only occur once every 12 sec.
Rank 3: When your Power Word: Shield is completely absorbed or dispelled you are instantly energized with 2.5% of your total mana, and you have a 100% chance to energize your shielded target with 2% total mana, 8 rage, 16 energy or 32 runic power. This effect can only occur once every 12 sec.
AspirationNew2 ranks
Requires 35 points in Discipline Talents
Rank 1: Reduces the cooldown of your Inner Focus, Power Infusion, Pain Suppression and Penance spells by 10%.
Rank 2: Reduces the cooldown of your Inner Focus, Power Infusion, Pain Suppression and Penance spells by 20%.
Divine AegisNew3 ranks
Requires 40 points in Discipline Talents
Rank 1: Critical heals create a protective shield on the target, absorbing 10% of the amount healed. Lasts 12 sec.
Rank 2: Critical heals create a protective shield on the target, absorbing 20% of the amount healed. Lasts 12 sec.
Rank 3: Critical heals create a protective shield on the target, absorbing 30% of the amount healed. Lasts 12 sec.
Pain Suppression1 rank
Requires 40 points in Discipline Talents
Instantly reduces a friendly target's threat by 5%, reduces all damage taken by 40% and increases resistance to Dispel mechanics by 65% for 8 sec.
GraceNew2 ranks
Requires 40 points in Discipline Talents
Rank 1: Your Flash Heal, Greater Heal, and Penance spells have a 50% chance to bless the target with Grace, increasing all healing received from the Priest by 3%. This effect will stack up to 3 times. Effect lasts 15 sec. Grace can only be active on one target at a time.
Rank 2: Your Flash Heal, Greater Heal, and Penance spells have a 100% chance to bless the target with Grace, increasing all healing received from the Priest by 3%. This effect will stack up to 3 times. Effect lasts 15 sec. Grace can only be active on one target at a time.
Borrowed TimeNew5 ranks
Requires 45 points in Discipline Talents
Rank 1: Grants 5% spell haste for your next spell after casting Power Word: Shield, and increases the amount absorbed by your Power Word: Shield equal to 8% of your spell power.
Rank 2: Grants 10% spell haste for your next spell after casting Power Word: Shield, and increases the amount absorbed by your Power Word: Shield equal to 16% of your spell power.
Rank 3: Grants 15% spell haste for your next spell after casting Power Word: Shield, and increases the amount absorbed by your Power Word: Shield equal to 24% of your spell power.
Rank 4: Grants 20% spell haste for your next spell after casting Power Word: Shield, and increases the amount absorbed by your Power Word: Shield equal to 32% of your spell power.
Rank 5: Grants 25% spell haste for your next spell after casting Power Word: Shield, and increases the amount absorbed by your Power Word: Shield equal to 40% of your spell power.
PenanceNew1 rank
Requires 50 points in Discipline Talents
Launches a volley of holy light at the target, causing 240 Holy damage to an enemy, or 670 to 756 healing to an ally instantly and every 1 sec for 2 sec.
Holy (27 talents)
Healing Focus2 ranks
Rank 1: Reduces the pushback suffered from damaging attacks while casting any healing spell by 35%.
Rank 2: Reduces the pushback suffered from damaging attacks while casting any healing spell by 70%.
Improved Renew3 ranks
Rank 1: Increases the amount healed by your Renew spell by 5%.
Rank 2: Increases the amount healed by your Renew spell by 10%.
Rank 3: Increases the amount healed by your Renew spell by 15%.
Holy Specialization5 ranks
Rank 1: Increases the critical effect chance of your Holy spells by 1%.
Rank 2: Increases the critical effect chance of your Holy spells by 2%.
Rank 3: Increases the critical effect chance of your Holy spells by 3%.
Rank 4: Increases the critical effect chance of your Holy spells by 4%.
Rank 5: Increases the critical effect chance of your Holy spells by 5%.
Spell Warding5 ranks
Requires 5 points in Holy Talents
Rank 1: Reduces all spell damage taken by 2%.
Rank 2: Reduces all spell damage taken by 4%.
Rank 3: Reduces all spell damage taken by 6%.
Rank 4: Reduces all spell damage taken by 8%.
Rank 5: Reduces all spell damage taken by 10%.
Divine Fury5 ranks
Requires 5 points in Holy Talents
Rank 1: Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.1 sec.
Rank 2: Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.2 sec.
Rank 3: Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.3 sec.
Rank 4: Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.4 sec.
Rank 5: Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.5 sec.
Desperate PrayerNew1 rank
Requires 10 points in Holy Talents
Instantly heals the caster for 263 to 325.
Blessed Recovery3 ranks
Requires 10 points in Holy Talents
Rank 1: After being struck by a melee or ranged critical hit, Blessed Recovery heals you for 5% of the damage taken over 6 sec. Additional critical hits taken during the effect increase the healing received.
Rank 2: After being struck by a melee or ranged critical hit, Blessed Recovery heals you for 10% of the damage taken over 6 sec. Additional critical hits taken during the effect increase the healing received.
Rank 3: After being struck by a melee or ranged critical hit, Blessed Recovery heals you for 15% of the damage taken over 6 sec. Additional critical hits taken during the effect increase the healing received.
Inspiration3 ranks
Requires 10 points in Holy Talents
Rank 1: Reduces your target's physical damage taken by 3% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, Binding Heal, Penance, Prayer of Mending, Prayer of Healing, or Circle of Healing spell.
Rank 2: Reduces your target's physical damage taken by 7% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, Binding Heal, Penance, Prayer of Mending, Prayer of Healing, or Circle of Healing spell.
Rank 3: Reduces your target's physical damage taken by 10% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, Binding Heal, Penance, Prayer of Mending, Prayer of Healing, or Circle of Healing spell.
Holy Reach2 ranks
Requires 15 points in Holy Talents
Rank 1: Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing, Holy Nova, Divine Hymn and Circle of Healing spells by 10%.
Rank 2: Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing, Holy Nova, Divine Hymn and Circle of Healing spells by 20%.
Improved Healing3 ranks
Requires 15 points in Holy Talents
Rank 1: Reduces the mana cost of your Lesser Heal, Heal, Greater Heal, Divine Hymn and Penance spells by 5%.
Rank 2: Reduces the mana cost of your Lesser Heal, Heal, Greater Heal, Divine Hymn and Penance spells by 10%.
Rank 3: Reduces the mana cost of your Lesser Heal, Heal, Greater Heal, Divine Hymn and Penance spells by 15%.
Searing Light2 ranks
Requires 15 points in Holy Talents
Requires 5 points in Divine Fury
Rank 1: Increases the damage of your Smite, Holy Fire, Holy Nova and Penance spells by 5%.
Rank 2: Increases the damage of your Smite, Holy Fire, Holy Nova and Penance spells by 10%.
Healing Prayers2 ranks
Requires 20 points in Holy Talents
Rank 1: Reduces the mana cost of your Prayer of Healing and Prayer of Mending spell by 10%.
Rank 2: Reduces the mana cost of your Prayer of Healing and Prayer of Mending spell by 20%.
Spirit of Redemption1 rank
Requires 20 points in Holy Talents
Increases total Spirit by 5% and upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
Spiritual Guidance5 ranks
Requires 20 points in Holy Talents
Rank 1: Increases spell power by 5% of your total Spirit.
Rank 2: Increases spell power by 10% of your total Spirit.
Rank 3: Increases spell power by 15% of your total Spirit.
Rank 4: Increases spell power by 20% of your total Spirit.
Rank 5: Increases spell power by 25% of your total Spirit.
Surge of Light2 ranks
Requires 25 points in Holy Talents
Rank 1: Your spell criticals have a 25% chance to cause your next Smite or Flash Heal spell to be instant cast, cost no mana but be incapable of a critical hit. This effect lasts 10 sec.
Rank 2: Your spell criticals have a 50% chance to cause your next Smite or Flash Heal spell to be instant cast, cost no mana but be incapable of a critical hit. This effect lasts 10 sec.
Spiritual Healing5 ranks
Requires 25 points in Holy Talents
Rank 1: Increases the amount healed by your healing spells by 2%.
Rank 2: Increases the amount healed by your healing spells by 4%.
Rank 3: Increases the amount healed by your healing spells by 6%.
Rank 4: Increases the amount healed by your healing spells by 8%.
Rank 5: Increases the amount healed by your healing spells by 10%.
Holy Concentration3 ranks
Requires 30 points in Holy Talents
Rank 1: Your mana regeneration from spirit is increased by 16% for 8 sec after you critically heal with Flash Heal, Greater Heal, Binding Heal or Empowered Renew.
Rank 2: Your mana regeneration from spirit is increased by 32% for 8 sec after you critically heal with Flash Heal, Greater Heal, Binding Heal or Empowered Renew.
Rank 3: Your mana regeneration from spirit is increased by 50% for 8 sec after you critically heal with Flash Heal, Greater Heal, Binding Heal or Empowered Renew.
Lightwell1 rank
Requires 30 points in Holy Talents
Requires 1 point in Spirit of Redemption
Creates a Holy Lightwell. Friendly players can click the Lightwell to restore 801 health over 6 sec. Attacks done to you equal to 30% of your total health will cancel the effect. Lightwell lasts for 3 min or 10 charges.
Blessed Resilience3 ranks
Requires 30 points in Holy Talents
Rank 1: Increases the effectiveness of your healing spells by 1%, and critical hits made against you have a 20% chance to prevent you from being critically hit again for 6 sec.
Rank 2: Increases the effectiveness of your healing spells by 2%, and critical hits made against you have a 40% chance to prevent you from being critically hit again for 6 sec.
Rank 3: Increases the effectiveness of your healing spells by 3%, and critical hits made against you have a 60% chance to prevent you from being critically hit again for 6 sec.
Body and SoulNew2 ranks
Requires 35 points in Holy Talents
Rank 1: When you cast Power Word: Shield, you increase the target's movement speed by 30% for 4 sec, and you have a 50% chance when you cast Abolish Disease on yourself to also cleanse 1 poison effect in addition to diseases.
Rank 2: When you cast Power Word: Shield, you increase the target's movement speed by 60% for 4 sec, and you have a 100% chance when you cast Abolish Disease on yourself to also cleanse 1 poison effect in addition to diseases.
Empowered Healing5 ranks
Requires 35 points in Holy Talents
Rank 1: Your Greater Heal spell gains an additional 8% and your Flash Heal and Binding Heal gain an additional 4% of your bonus healing effects.
Rank 2: Your Greater Heal spell gains an additional 16% and your Flash Heal and Binding Heal gain an additional 8% of your bonus healing effects.
Rank 3: Your Greater Heal spell gains an additional 24% and your Flash Heal and Binding Heal gain an additional 12% of your bonus healing effects.
Rank 4: Your Greater Heal spell gains an additional 32% and your Flash Heal and Binding Heal gain an additional 16% of your bonus healing effects.
Rank 5: Your Greater Heal spell gains an additional 40% and your Flash Heal and Binding Heal gain an additional 20% of your bonus healing effects.
SerendipityNew3 ranks
Requires 35 points in Holy Talents
Rank 1: When you heal with Binding Heal or Flash Heal, the cast time of your next Greater Heal or Prayer of Healing spell is reduced by 4%. Stacks up to 3 times. Lasts 20 sec.
Rank 2: When you heal with Binding Heal or Flash Heal, the cast time of your next Greater Heal or Prayer of Healing spell is reduced by 8%. Stacks up to 3 times. Lasts 20 sec.
Rank 3: When you heal with Binding Heal or Flash Heal, the cast time of your next Greater Heal or Prayer of Healing spell is reduced by 12%. Stacks up to 3 times. Lasts 20 sec.
Empowered RenewNew3 ranks
Requires 40 points in Holy Talents
Rank 1: Your Renew spell gains an additional 5% of your bonus healing effects, and your Renew will instantly heal the target for 5% of the total periodic effect.
Rank 2: Your Renew spell gains an additional 10% of your bonus healing effects, and your Renew will instantly heal the target for 10% of the total periodic effect.
Rank 3: Your Renew spell gains an additional 15% of your bonus healing effects, and your Renew will instantly heal the target for 15% of the total periodic effect.
Circle of Healing1 rank
Requires 40 points in Holy Talents
Heals up to 5 friendly party or raid members within 15 yards of the target for 347 to 383.
Test of FaithNew3 ranks
Requires 40 points in Holy Talents
Rank 1: Increases healing by 4% on friendly targets at or below 50% health.
Rank 2: Increases healing by 8% on friendly targets at or below 50% health.
Rank 3: Increases healing by 12% on friendly targets at or below 50% health.
Divine ProvidenceNew5 ranks
Requires 45 points in Holy Talents
Rank 1: Increases the amount healed by Circle of Healing, Binding Heal, Holy Nova, Prayer of Healing, Divine Hymn and Prayer of Mending by 2%, and reduces the cooldown of your Prayer of Mending by 6%.
Rank 2: Increases the amount healed by Circle of Healing, Binding Heal, Holy Nova, Prayer of Healing, Divine Hymn and Prayer of Mending by 4%, and reduces the cooldown of your Prayer of Mending by 12%.
Rank 3: Increases the amount healed by Circle of Healing, Binding Heal, Holy Nova, Prayer of Healing, Divine Hymn and Prayer of Mending by 6%, and reduces the cooldown of your Prayer of Mending by 18%.
Rank 4: Increases the amount healed by Circle of Healing, Binding Heal, Holy Nova, Prayer of Healing, Divine Hymn and Prayer of Mending by 8%, and reduces the cooldown of your Prayer of Mending by 24%.
Rank 5: Increases the amount healed by Circle of Healing, Binding Heal, Holy Nova, Prayer of Healing, Divine Hymn and Prayer of Mending by 10%, and reduces the cooldown of your Prayer of Mending by 30%.
Guardian SpiritNew1 rank
Requires 50 points in Holy Talents
Calls upon a guardian spirit to watch over the friendly target. The spirit increases the healing received by the target by 40%, and also prevents the target from dying by sacrificing itself. This sacrifice terminates the effect but heals the target of 50% of their maximum health. Lasts 10 sec.
Shadow (27 talents)
Spirit Tap3 ranks
Rank 1: Gives you a 33% chance to gain a 100% bonus to your Spirit after killing a target that yields experience or honor. For the duration, your mana will regenerate at a 83% rate while casting. Lasts 15 sec.
Rank 2: Gives you a 66% chance to gain a 100% bonus to your Spirit after killing a target that yields experience or honor. For the duration, your mana will regenerate at a 83% rate while casting. Lasts 15 sec.
Rank 3: Gives you a 100% chance to gain a 100% bonus to your Spirit after killing a target that yields experience or honor. For the duration, your mana will regenerate at a 83% rate while casting. Lasts 15 sec.
Improved Spirit TapNew2 ranks
Requires 3 points in Spirit Tap
Rank 1: Your Mind Blast and Shadow Word: Death critical strikes have a 100% chance and your Mind Flay critical strikes have a 50% chance to increase your total Spirit by 5%. For the duration, your mana will regenerate at a 17% rate while casting. Lasts 8 sec.
Rank 2: Your Mind Blast and Shadow Word: Death critical strikes have a 100% chance and your Mind Flay critical strikes have a 50% chance to increase your total Spirit by 10%. For the duration, your mana will regenerate at a 33% rate while casting. Lasts 8 sec.
Darkness5 ranks
Rank 1: Increases your Shadow spell damage by 2%.
Rank 2: Increases your Shadow spell damage by 4%.
Rank 3: Increases your Shadow spell damage by 6%.
Rank 4: Increases your Shadow spell damage by 8%.
Rank 5: Increases your Shadow spell damage by 10%.
Shadow Affinity3 ranks
Requires 5 points in Shadow Talents
Rank 1: Reduces the threat generated by your Shadow spells by 8%, and you receive 5% of your base mana when your Shadow Word: Pain or Vampiric Touch spells are dispelled.
Rank 2: Reduces the threat generated by your Shadow spells by 16%, and you receive 10% of your base mana when your Shadow Word: Pain or Vampiric Touch spells are dispelled.
Rank 3: Reduces the threat generated by your Shadow spells by 25%, and you receive 15% of your base mana when your Shadow Word: Pain or Vampiric Touch spells are dispelled.
Improved Shadow Word: Pain2 ranks
Requires 5 points in Shadow Talents
Rank 1: Increases the damage of your Shadow Word: Pain spell by 3%.
Rank 2: Increases the damage of your Shadow Word: Pain spell by 6%.
Shadow Focus3 ranks
Requires 5 points in Shadow Talents
Rank 1: Increases your chance to hit with your Shadow spells by 1%, and reduces the mana cost of your Shadow spells by 2%.
Rank 2: Increases your chance to hit with your Shadow spells by 2%, and reduces the mana cost of your Shadow spells by 4%.
Rank 3: Increases your chance to hit with your Shadow spells by 3%, and reduces the mana cost of your Shadow spells by 6%.
Improved Psychic Scream2 ranks
Requires 10 points in Shadow Talents
Rank 1: Reduces the cooldown of your Psychic Scream spell by 2 sec.
Rank 2: Reduces the cooldown of your Psychic Scream spell by 4 sec.
Improved Mind Blast5 ranks
Requires 10 points in Shadow Talents
Rank 1: Reduces the cooldown of your Mind Blast spell by 0.5 sec., and while in Shadowform your Mind Blast also has a 20% chance to reduce all healing done to the target by 20% for 10 sec.
Rank 2: Reduces the cooldown of your Mind Blast spell by 1 sec., and while in Shadowform your Mind Blast also has a 40% chance to reduce all healing done to the target by 20% for 10 sec.
Rank 3: Reduces the cooldown of your Mind Blast spell by 1.5 sec., and while in Shadowform your Mind Blast also has a 60% chance to reduce all healing done to the target by 20% for 10 sec.
Rank 4: Reduces the cooldown of your Mind Blast spell by 2 sec., and while in Shadowform your Mind Blast also has a 80% chance to reduce all healing done to the target by 20% for 10 sec.
Rank 5: Reduces the cooldown of your Mind Blast spell by 2.5 sec., and while in Shadowform your Mind Blast also has a 100% chance to reduce all healing done to the target by 20% for 10 sec.
Mind Flay1 rank
Requires 10 points in Shadow Talents
Assault the target's mind with Shadow energy, causing 45 Shadow damage over 3 sec and slowing their movement speed by 50%.
Veiled ShadowsNew2 ranks
Requires 15 points in Shadow Talents
Rank 1: Decreases the cooldown of your Fade ability by 3 sec, and reduces the cooldown of your Shadowfiend ability by 1 minute.
Rank 2: Decreases the cooldown of your Fade ability by 6 sec, and reduces the cooldown of your Shadowfiend ability by 2 minutes.
Shadow Reach2 ranks
Requires 15 points in Shadow Talents
Rank 1: Increases the range of your offensive Shadow spells by 10%.
Rank 2: Increases the range of your offensive Shadow spells by 20%.
Shadow Weaving3 ranks
Requires 15 points in Shadow Talents
Rank 1: Your Shadow damage spells have a 33% chance to increase the Shadow damage you deal by 2% for 15 sec. Stacks up to 5 times.
Rank 2: Your Shadow damage spells have a 66% chance to increase the Shadow damage you deal by 2% for 15 sec. Stacks up to 5 times.
Rank 3: Your Shadow damage spells have a 100% chance to increase the Shadow damage you deal by 2% for 15 sec. Stacks up to 5 times.
Silence1 rank
Requires 20 points in Shadow Talents
Requires 2 points in Improved Psychic Scream
Silences the target, preventing them from casting spells for 5 sec. Non-player victim spellcasting is also interrupted for 3 sec.
Vampiric Embrace1 rank
Requires 20 points in Shadow Talents
Fills you with the embrace of Shadow energy, causing you to be healed for 15% and other party members to be healed for 3% of any single-target Shadow spell damage you deal for 30 min.
Improved Vampiric Embrace2 ranks
Requires 20 points in Shadow Talents
Requires 1 point in Vampiric Embrace
Rank 1: Increases the healing received from Vampiric Embrace by 33%.
Rank 2: Increases the healing received from Vampiric Embrace by 67%.
Focused Mind3 ranks
Requires 20 points in Shadow Talents
Rank 1: Reduces the mana cost of your Mind Blast, Mind Control, Mind Flay and Mind Sear spells by 5%.
Rank 2: Reduces the mana cost of your Mind Blast, Mind Control, Mind Flay and Mind Sear spells by 10%.
Rank 3: Reduces the mana cost of your Mind Blast, Mind Control, Mind Flay and Mind Sear spells by 15%.
Mind MeltNew2 ranks
Requires 25 points in Shadow Talents
Rank 1: Increases the critical strike chance of your Mind Blast, Mind Flay and Mind Sear spells by 2%, and increases the periodic critical strike chance of your Vampiric Touch, Devouring Plague and Shadow Word: Pain spells by 3%.
Rank 2: Increases the critical strike chance of your Mind Blast, Mind Flay and Mind Sear spells by 4%, and increases the periodic critical strike chance of your Vampiric Touch, Devouring Plague and Shadow Word: Pain spells by 6%.
Improved Devouring PlagueNew3 ranks
Requires 25 points in Shadow Talents
Rank 1: Increases the periodic damage done by your Devouring Plague by 5%, and when you cast Devouring Plague you instantly deal damage equal to 10% of its total periodic effect.
Rank 2: Increases the periodic damage done by your Devouring Plague by 10%, and when you cast Devouring Plague you instantly deal damage equal to 20% of its total periodic effect.
Rank 3: Increases the periodic damage done by your Devouring Plague by 15%, and when you cast Devouring Plague you instantly deal damage equal to 30% of its total periodic effect.
Shadowform1 rank
Requires 30 points in Shadow Talents
Requires 1 point in Vampiric Embrace
Assume a Shadowform, increasing your Shadow damage by 15%, reducing all damage done to you by 15% and threat generated by 30%. However, you may not cast Holy spells while in this form except Cure Disease and Abolish Disease. Grants the periodic damage from your Shadow Word: Pain, Devouring Plague, and Vampiric Touch spells the ability to critically hit for 100% increased damage and grants Devouring Plague and Vampiric Touch the ability to benefit from haste.
Shadow Power5 ranks
Requires 30 points in Shadow Talents
Rank 1: Increases the critical strike damage bonus of your Mind Blast, Mind Flay, and Shadow Word: Death spells by 20%.
Rank 2: Increases the critical strike damage bonus of your Mind Blast, Mind Flay, and Shadow Word: Death spells by 40%.
Rank 3: Increases the critical strike damage bonus of your Mind Blast, Mind Flay, and Shadow Word: Death spells by 60%.
Rank 4: Increases the critical strike damage bonus of your Mind Blast, Mind Flay, and Shadow Word: Death spells by 80%.
Rank 5: Increases the critical strike damage bonus of your Mind Blast, Mind Flay, and Shadow Word: Death spells by 100%.
Improved ShadowformNew2 ranks
Requires 35 points in Shadow Talents
Requires 1 point in Shadowform
Rank 1: Your Fade ability now has a 50% chance to remove all movement impairing effects when used while in Shadowform, and reduces casting or channeling time lost when damaged by 35% when casting any Shadow spell while in Shadowform.
Rank 2: Your Fade ability now has a 100% chance to remove all movement impairing effects when used while in Shadowform, and reduces casting or channeling time lost when damaged by 70% when casting any Shadow spell while in Shadowform.
Misery3 ranks
Requires 35 points in Shadow Talents
Rank 1: Your Shadow Word: Pain, Mind Flay and Vampiric Touch spells also increase the chance for harmful spells to hit by 1% lasting 24 sec, and increases the benefit from spell power gained by your Mind Blast, Mind Flay and Mind Sear spells by 5%.
Rank 2: Your Shadow Word: Pain, Mind Flay and Vampiric Touch spells also increase the chance for harmful spells to hit by 2% lasting 24 sec, and increases the benefit from spell power gained by your Mind Blast, Mind Flay and Mind Sear spells by 10%.
Rank 3: Your Shadow Word: Pain, Mind Flay and Vampiric Touch spells also increase the chance for harmful spells to hit by 3% lasting 24 sec, and increases the benefit from spell power gained by your Mind Blast, Mind Flay and Mind Sear spells by 15%.
Psychic HorrorNew1 rank
Requires 40 points in Shadow Talents
You terrify the target, causing them to tremble in horror for 3 sec and drop their main hand and ranged weapons for 10 sec.
Vampiric Touch1 rank
Requires 40 points in Shadow Talents
Requires 1 point in Shadowform
Causes 450 Shadow damage over 15 sec to your target and causes up to 10 party or raid members to gain 1% of their maximum mana per 5 sec when you deal damage from Mind Blast. In addition, if the Vampiric Touch is dispelled it will cause 720 damage to the afflicted target.
Pain and SufferingNew3 ranks
Requires 40 points in Shadow Talents
Rank 1: Your Mind Flay has a 33% chance to refresh the duration of your Shadow Word: Pain on the target, and reduces the damage you take from your own Shadow Word: Death by 10%.
Rank 2: Your Mind Flay has a 66% chance to refresh the duration of your Shadow Word: Pain on the target, and reduces the damage you take from your own Shadow Word: Death by 20%.
Rank 3: Your Mind Flay has a 100% chance to refresh the duration of your Shadow Word: Pain on the target, and reduces the damage you take from your own Shadow Word: Death by 30%.
Twisted FaithNew5 ranks
Requires 45 points in Shadow Talents
Rank 1: Increases your spell power by 4% of your total Spirit, and your damage done by your Mind Flay and Mind Blast is increased by 2% if your target is afflicted by your Shadow Word: Pain.
Rank 2: Increases your spell power by 8% of your total Spirit, and your damage done by your Mind Flay and Mind Blast is increased by 4% if your target is afflicted by your Shadow Word: Pain.
Rank 3: Increases your spell power by 12% of your total Spirit, and your damage done by your Mind Flay and Mind Blast is increased by 6% if your target is afflicted by your Shadow Word: Pain.
Rank 4: Increases your spell power by 16% of your total Spirit, and your damage done by your Mind Flay and Mind Blast is increased by 8% if your target is afflicted by your Shadow Word: Pain.
Rank 5: Increases your spell power by 20% of your total Spirit, and your damage done by your Mind Flay and Mind Blast is increased by 10% if your target is afflicted by your Shadow Word: Pain.
DispersionNew1 rank
Requires 50 points in Shadow Talents
Requires 1 point in Vampiric Touch
You disperse into pure Shadow energy, reducing all damage taken by 90%. You are unable to attack or cast spells, but you regenerate 6% mana every 1 sec for 6 sec. Dispersion can be cast while stunned, feared or silenced and clears all snare and movement impairing effects when cast, and makes you immune to them while dispersed.
