WoW WotLK 3.3.5 / 3.4.5 Warrior Talent Calculator
Client 3.4.5 · patch 3.3.5 talent trees · 71 points · up to level 80
Plan your Warrior talents for WoW WotLK 3.3.5 / 3.4.5: three talent trees — Arms, Fury, and Protection — with 85 talents in total and up to 71 talent points by level 80. Playable races: Human, Dwarf, Night Elf, Gnome, Draenei, Orc, Undead, Tauren, and Troll.
Choose a race
Choose a race to see its racial abilities.
Dual specializationLearned from a class trainer at level 40. Plan both builds and switch between them.
Talent points
Arms
0 pointsWarrior glyphs
Choose up to three major and three minor glyphs. The spellbook and character stats below show their effects.
Major glyphs
Minor glyphs
Spellbook
Every Warrior ability a trainer teaches, by spellbook tab. Cards show the highest rank; hover one to compare every rank and the level it's trained at, or click it to keep the list open.
All Warrior spells with every rank →
Professions
Pick up to 2 primary professions and any secondary skills. Open a profession to see what it does and why to take it; your picks are saved with the build link.
Your professions
Primary professions
0/2Choose up to 2 primary professions.
Secondary skills
0 selectedYou can learn all secondary skills.
none chosen
Open a tab to view its details. Click Learn to choose the profession.
AlchemyPrimary
Higher alchemy skill allows you to learn higher level alchemy recipes. Alchemy recipes can be found on trainers around the world as well as from quests and monsters.
Open profession guide →Why take it
- Brews potions, elixirs and flasks: consumables every class uses in raids and PvP.
- Elixirs and flasks the alchemist drinks last twice as long and are stronger.
- Transmutes titanium and eternal elements, and makes Alchemist's Stones, trinkets that strengthen potions.
Specializations
Pick one at high skill; each opens recipes the others can't make.
Transmutation MasterAllows an Alchemist to sometimes get greater results when transmuting materials.
Potion MasterAllows an alchemist to sometimes create an additional potion when brewing high level potions.
Elixir MasterAllows an alchemist to sometimes create an additional elixir when brewing high level elixirs.
Profession bonus
Only a character with this profession gets these, at the highest skill.
MixologyYou receive an increased effect and duration when you drink any elixir or flask you are able to make.
Proficiency ranks
| Rank | Level | Skill needed | Max skill |
|---|---|---|---|
| Apprentice | 5 | 1 | 75 |
| Journeyman | 10 | 50 | 150 |
| Expert | 20 | 125 | 225 |
| Artisan | 35 | 200 | 300 |
| Master | 50 | 275 | 375 |
| Grand Master | 65 | 350 | 450 |
Trained from a profession trainer; racial bonuses add to the skill.
Character overview
Warrior
- Level 80
- WoW WotLK
Choose a race at the top of the page to complete the character.
- Talent build
No talent points spent yet.
- Professions
No professions chosen yet.
Profession guides
Choose a profession above to open its guide.
Character stats · Level 80
Choose a race above to see your character's stats: base attributes plus your talents and racials.
Leveling path, 1–80
Your road from level 1 to 80: what to train, learn and do at each level. Talent points start at level 10 and follow the order you click them; hover an entry for details.
Character level 80No steps checked: stats show level 80. Check “Create character” to start at level 1.
- Talent point
- Trainer spell
- Class quest
- Profession training
- Riding
No talent points spent yet: click talents in the trees above, in the order you want to learn them, to see them here.
Professions you choose above appear at the levels you can train them.
Create character · level 1, before any training
- Level 1400 XP to level 2Level cost 10 copper
- Level 2
- Nothing new at this level
900 XP to level 3 - Level 3
- Nothing new at this level
1,400 XP to level 4 - Level 42,100 XP to level 5Level cost 2 silver
- Level 5
- Nothing new at this level
2,800 XP to level 6 - Level 63,600 XP to level 7Level cost 2 silver
- Level 7
- Nothing new at this level
4,500 XP to level 8 - Level 85,400 XP to level 9Level cost 4 silver
- Level 9
- Nothing new at this level
6,500 XP to level 10 - Level 10
- Defensive Stance


Opens the walkthrough in a new tab - Defensive Stance



Opens the walkthrough in a new tab
7,600 XP to level 11Level cost 12 silver - Defensive Stance
- Levels 1–10:35,200 XP20 silver 10 copper
- Level 11: Nothing new at this level · 8,700 XP to level 12
- Level 12: Overpower (New) (10 silver); Battle Shout Rank 2 (10 silver); Shield Bash (New) (10 silver) · 9,800 XP to level 13
- Level 13: Nothing new at this level · 11,000 XP to level 14
- Level 14: Demoralizing Shout (New) (15 silver); Revenge (New) (15 silver) · 12,300 XP to level 15
- Level 15: Major glyph slot; Minor glyph slot · 13,600 XP to level 16
- Level 16: Heroic Strike Rank 3 (20 silver); Mocking Blow (New) (20 silver); Shield Block (New) (20 silver) · 15,000 XP to level 17
- Level 17: Nothing new at this level · 16,400 XP to level 18
- Level 18: Thunder Clap Rank 2 (30 silver); Disarm (New) (30 silver) · 17,800 XP to level 19
- Level 19: Nothing new at this level · 19,300 XP to level 20
- Level 20: Fire Hardened Armor; Brutal Armor; Yorus Barleybrew; Apprentice Riding, 60% mount (4 gold); Rend Rank 3 (40 silver); Retaliation (New) (40 silver); Cleave (New) (40 silver) · 20,800 XP to level 21
- Level 21: Nothing new at this level · 22,400 XP to level 22
- Level 22: Battle Shout Rank 3 (60 silver); Intimidating Shout (New) (60 silver) · 24,000 XP to level 23
- Level 23: Nothing new at this level · 25,500 XP to level 24
- Level 24: Heroic Strike Rank 4 (80 silver); Demoralizing Shout Rank 2 (80 silver); Execute (New) (80 silver); Revenge Rank 2 (80 silver) · 27,200 XP to level 25
- Level 25: Nothing new at this level · 28,900 XP to level 26
- Level 26: Charge Rank 2 (1 gold); Challenging Shout (New) (1 gold) · 30,500 XP to level 27
- Level 27: Nothing new at this level · 32,200 XP to level 28
- Level 28: Thunder Clap Rank 3 (1 gold 10 silver); Shield Wall (New) (1 gold 10 silver) · 33,900 XP to level 29
- Level 29: Nothing new at this level · 36,300 XP to level 30
- Level 30: Berserker Stance; Whirlwind Weapon; Major glyph slot; Rend Rank 4 (1 gold 20 silver); Cleave Rank 2 (1 gold 20 silver); Berserker Stance (New); Intercept (New) (1 gold 20 silver); Slam (New) (1 gold 20 silver) · 38,800 XP to level 31
- Level 31: Nothing new at this level · 41,600 XP to level 32
- Level 32: Heroic Strike Rank 5 (1 gold 40 silver); Battle Shout Rank 4 (1 gold 40 silver); Execute Rank 2 (1 gold 40 silver); Berserker Rage (New) (1 gold 40 silver) · 44,600 XP to level 33
- Level 33: Nothing new at this level · 48,000 XP to level 34
- Level 34: Demoralizing Shout Rank 3 (1 gold 60 silver); Revenge Rank 3 (1 gold 60 silver) · 51,400 XP to level 35
- Level 35: Nothing new at this level · 55,000 XP to level 36
- Level 36: Whirlwind (New) (1 gold 80 silver) · 58,700 XP to level 37
- Level 37: Nothing new at this level · 62,400 XP to level 38
- Level 38: Thunder Clap Rank 4 (2 gold); Slam Rank 2 (2 gold); Pummel (New) (2 gold) · 66,200 XP to level 39
- Level 39: Nothing new at this level · 70,200 XP to level 40
- Level 40: Dual specialization; Journeyman Riding, 100% mount (50 gold); Heroic Strike Rank 6 (2 gold 20 silver); Rend Rank 5 (2 gold 20 silver); Cleave Rank 3 (2 gold 20 silver); Execute Rank 3 (2 gold 20 silver); Bloodthirst Rank 2: Needs the Bloodthirst talent, which this build doesn't take; Shield Slam (New) (2 gold 20 silver) · 74,300 XP to level 41
- Level 41: Nothing new at this level · 78,500 XP to level 42
- Level 42: Battle Shout Rank 5 (3 gold 20 silver) · 82,800 XP to level 43
- Level 43: Nothing new at this level · 87,100 XP to level 44
- Level 44: Demoralizing Shout Rank 4 (3 gold 40 silver); Revenge Rank 4 (3 gold 40 silver) · 91,600 XP to level 45
- Level 45: Nothing new at this level · 96,300 XP to level 46
- Level 46: Charge Rank 3 (3 gold 60 silver); Slam Rank 3 (3 gold 60 silver) · 101,000 XP to level 47
- Level 47: Nothing new at this level · 105,800 XP to level 48
- Level 48: Heroic Strike Rank 7 (4 gold); Thunder Clap Rank 5 (4 gold); Mortal Strike Rank 2 (20 silver): Needs the Mortal Strike talent, which this build doesn't take; Execute Rank 4 (4 gold); Shield Slam Rank 2 (20 silver) · 110,700 XP to level 49
- Level 49: Nothing new at this level · 115,700 XP to level 50
- Level 50: Sunken Temple class rewards; Minor glyph slot; Rend Rank 6 (4 gold 20 silver); Cleave Rank 4 (4 gold 20 silver); Recklessness (New) (4 gold 20 silver) · 120,900 XP to level 51
- Level 51: Nothing new at this level · 126,100 XP to level 52
- Level 52: Battle Shout Rank 6 (5 gold 40 silver) · 131,500 XP to level 53
- Level 53: Nothing new at this level · 137,000 XP to level 54
- Level 54: Dire Maul class book; Mortal Strike Rank 3 (28 silver): Needs the Mortal Strike talent, which this build doesn't take; Demoralizing Shout Rank 5 (5 gold 60 silver); Slam Rank 4 (5 gold 60 silver); Revenge Rank 5 (5 gold 60 silver); Shield Slam Rank 3 (28 silver) · 142,500 XP to level 55
- Level 55: Nothing new at this level · 148,200 XP to level 56
- Level 56: Heroic Strike Rank 8 (5 gold 80 silver); Execute Rank 5 (5 gold 80 silver) · 154,000 XP to level 57
- Level 57: Nothing new at this level · 159,900 XP to level 58
- Level 58: Thunder Clap Rank 6 (6 gold) · 165,800 XP to level 59
- Level 59: Nothing new at this level · 172,000 XP to level 60
- Level 60: Expert Riding, 150% mount (250 gold); Heroic Strike Rank 9 (6 gold); Rend Rank 7 (6 gold 20 silver); Mortal Strike Rank 4 (31 silver): Needs the Mortal Strike talent, which this build doesn't take; Battle Shout Rank 7 (6 gold 50 silver); Cleave Rank 5 (6 gold 20 silver); Revenge Rank 6 (6 gold); Shield Slam Rank 4 (31 silver); Devastate Rank 2 (31 silver): Needs the Devastate talent, which this build doesn't take · 290,000 XP to level 61
- Level 61: Slam Rank 5 (6 gold 50 silver) · 317,000 XP to level 62
- Level 62: Demoralizing Shout Rank 6 (6 gold 50 silver) · 349,000 XP to level 63
- Level 63: Revenge Rank 7 (6 gold 50 silver) · 386,000 XP to level 64
- Level 64: Spell Reflection (New) (6 gold 50 silver) · 428,000 XP to level 65
- Level 65: Execute Rank 6 (6 gold 50 silver) · 475,000 XP to level 66
- Level 66: Heroic Strike Rank 10 (6 gold 50 silver); Mortal Strike Rank 5 (32 silver 50 copper): Needs the Mortal Strike talent, which this build doesn't take; Shield Slam Rank 5 (32 silver 50 copper) · 527,000 XP to level 67
- Level 67: Thunder Clap Rank 7 (6 gold 50 silver) · 585,000 XP to level 68
- Level 68: Rend Rank 8 (6 gold 50 silver); Cleave Rank 6 (6 gold 50 silver); Commanding Shout (New) (6 gold 50 silver) · 648,000 XP to level 69
- Level 69: Battle Shout Rank 8 (7 gold 10 silver); Slam Rank 6 (7 gold 10 silver) · 717,000 XP to level 70
- Level 70: Minor glyph slot; Artisan Riding, 280% mount (5000 gold); Heroic Strike Rank 11 (10 gold); Mortal Strike Rank 6 (32 silver 50 copper): Needs the Mortal Strike talent, which this build doesn't take; Demoralizing Shout Rank 7 (7 gold 10 silver); Execute Rank 7 (7 gold 10 silver); Revenge Rank 8 (26 gold); Shield Slam Rank 6 (32 silver 50 copper); Devastate Rank 3 (32 silver 50 copper): Needs the Devastate talent, which this build doesn't take; Intervene (New) (6 gold 50 silver) · 1,523,800 XP to level 71
- Level 71: Rend Rank 9 (26 gold); Shattering Throw (New); Shattering Throw Rank 2 (26 gold) · 1,539,600 XP to level 72
- Level 72: Heroic Strike Rank 12 (26 gold); Cleave Rank 7 (26 gold) · 1,555,700 XP to level 73
- Level 73: Thunder Clap Rank 8 (26 gold); Execute Rank 8 (26 gold) · 1,571,800 XP to level 74
- Level 74: Slam Rank 7 (26 gold); Commanding Shout Rank 2 (10 gold) · 1,587,900 XP to level 75
- Level 75: Mortal Strike Rank 7 (1 gold 30 silver): Needs the Mortal Strike talent, which this build doesn't take; Enraged Regeneration (New) (10 gold); Shield Slam Rank 7 (26 gold); Devastate Rank 4 (50 silver): Needs the Devastate talent, which this build doesn't take · 1,604,200 XP to level 76
- Level 76: Heroic Strike Rank 13 (26 gold); Rend Rank 10 (26 gold) · 1,620,700 XP to level 77
- Level 77: Cold Weather Flying (1000 gold); Cleave Rank 8 (26 gold) · 1,637,400 XP to level 78
- Level 78: Thunder Clap Rank 9 (2 gold 60 silver); Battle Shout Rank 9 (26 gold) · 1,653,900 XP to level 79
- Level 79: Demoralizing Shout Rank 8 (26 gold); Slam Rank 8 (26 gold) · 1,670,800 XP to level 80
- Level 80: Major glyph slot; Mortal Strike Rank 8 (1 gold 30 silver): Needs the Mortal Strike talent, which this build doesn't take; Heroic Throw (New) (10 gold); Execute Rank 9 (26 gold); Commanding Shout Rank 3 (26 gold); Revenge Rank 9 (26 gold); Shield Slam Rank 8 (26 gold); Devastate Rank 5 (50 silver): Needs the Devastate talent, which this build doesn't take
Gold to spend, levels 1–80
- Class training
- 794 gold 64 silver 10 copper
- Professions
- 0 copperRecipe costs aren't included.
- Riding and mounts
- 6304 gold
Trainer prices before reputation and PvP discounts. Ranks learned from quests, books or talents cost nothing at a trainer and aren't counted.
How the calculator works
- Click a talent (or tap it and press Learn) to add a point. Right-click, press Delete, or tap Unlearn to remove one.
- Each row unlocks after 5 points in that tree. Talents with an arrow need the talent above them maxed first.
- Your build is saved in this browser automatically. Use Copy build link to share it.
Talent names, ranks, positions and tooltips are read from the game client (build 3.4.5.63697). Numbers are shown for a level 80 character.
Warrior talents in WoW WotLK 3.3.5 / 3.4.5
Arms (31 talents)
Improved Heroic Strike3 ranks
Rank 1: Reduces the cost of your Heroic Strike ability by 1 rage point.
Rank 2: Reduces the cost of your Heroic Strike ability by 2 rage points.
Rank 3: Reduces the cost of your Heroic Strike ability by 3 rage points.
Deflection5 ranks
Rank 1: Increases your Parry chance by 1%.
Rank 2: Increases your Parry chance by 2%.
Rank 3: Increases your Parry chance by 3%.
Rank 4: Increases your Parry chance by 4%.
Rank 5: Increases your Parry chance by 5%.
Improved Rend2 ranks
Rank 1: Increases the bleed damage done by your Rend ability by 10%.
Rank 2: Increases the bleed damage done by your Rend ability by 20%.
Improved Charge2 ranks
Requires 5 points in Arms Talents
Rank 1: Increases the amount of rage generated by your Charge ability by 5.
Rank 2: Increases the amount of rage generated by your Charge ability by 10.
Iron Will3 ranks
Requires 5 points in Arms Talents
Rank 1: Reduces the duration of all Stun and Charm effects used against you by 7%.
Rank 2: Reduces the duration of all Stun and Charm effects used against you by 14%.
Rank 3: Reduces the duration of all Stun and Charm effects used against you by 20%.
Tactical Mastery3 ranks
Requires 5 points in Arms Talents
Rank 1: You retain up to an additional 5 of your rage points when you change stances. Also greatly increases the threat generated by your Bloodthirst and Mortal Strike abilities when you are in Defensive Stance.
Rank 2: You retain up to an additional 10 of your rage points when you change stances. Also greatly increases the threat generated by your Bloodthirst and Mortal Strike abilities when you are in Defensive Stance (More effective than Rank 1).
Rank 3: You retain up to an additional 15 of your rage points when you change stances. Also greatly increases the threat generated by your Bloodthirst and Mortal Strike abilities when you are in Defensive Stance (More effective than Rank 2).
Improved Overpower2 ranks
Requires 10 points in Arms Talents
Rank 1: Increases the critical strike chance of your Overpower ability by 25%.
Rank 2: Increases the critical strike chance of your Overpower ability by 50%.
Anger Management1 rank
Requires 10 points in Arms Talents
Generates 1 rage per 3 seconds.
Impale2 ranks
Requires 10 points in Arms Talents
Rank 1: Increases the critical strike damage bonus of your abilities by 10%.
Rank 2: Increases the critical strike damage bonus of your abilities by 20%.
Deep Wounds3 ranks
Requires 10 points in Arms Talents
Requires 2 points in Impale
Rank 1: Your critical strikes cause the opponent to bleed, dealing 16% of your melee weapon's average damage over 6 sec.
Rank 2: Your critical strikes cause the opponent to bleed, dealing 32% of your melee weapon's average damage over 6 sec.
Rank 3: Your critical strikes cause the opponent to bleed, dealing 48% of your melee weapon's average damage over 6 sec.
Two-Handed Weapon Specialization3 ranks
Requires 15 points in Arms Talents
Rank 1: Increases the damage you deal with two-handed melee weapons by 2%.
Rank 2: Increases the damage you deal with two-handed melee weapons by 4%.
Rank 3: Increases the damage you deal with two-handed melee weapons by 6%.
Taste for BloodNew3 ranks
Requires 15 points in Arms Talents
Rank 1: Whenever your Rend ability causes damage, you have a 33% chance of allowing the use of your Overpower ability for 9 sec. 1 charge. This effect will not occur more than once every 6 sec.
Rank 2: Whenever your Rend ability causes damage, you have a 66% chance of allowing the use of your Overpower ability for 9 sec. 1 charge. This effect will not occur more than once every 6 sec.
Rank 3: Whenever your Rend ability causes damage, you have a 100% chance of allowing the use of your Overpower ability for 9 sec. 1 charge. This effect will not occur more than once every 6 sec.
Poleaxe Specialization5 ranks
Requires 20 points in Arms Talents
Rank 1: Increases your chance to get a critical strike and the critical damage caused with Axes and Polearms by 1%.
Rank 2: Increases your chance to get a critical strike and the critical damage caused with Axes and Polearms by 2%.
Rank 3: Increases your chance to get a critical strike and the critical damage caused with Axes and Polearms by 3%.
Rank 4: Increases your chance to get a critical strike and the critical damage caused with Axes and Polearms by 4%.
Rank 5: Increases your chance to get a critical strike and the critical damage caused with Axes and Polearms by 5%.
Sweeping Strikes1 rank
Requires 20 points in Arms Talents
Your next 5 melee attacks strike an additional nearby opponent.
Mace Specialization5 ranks
Requires 20 points in Arms Talents
Rank 1: Your attacks with maces ignore up to 3% of your opponent's armor.
Rank 2: Your attacks with maces ignore up to 6% of your opponent's armor.
Rank 3: Your attacks with maces ignore up to 9% of your opponent's armor.
Rank 4: Your attacks with maces ignore up to 12% of your opponent's armor.
Rank 5: Your attacks with maces ignore up to 15% of your opponent's armor.
Sword Specialization5 ranks
Requires 20 points in Arms Talents
Rank 1: Gives you a 2% chance to get an extra attack on the same target after hitting your target with your Sword. This effect cannot occur more than once every 6 seconds.
Rank 2: Gives you a 4% chance to get an extra attack on the same target after hitting your target with your Sword. This effect cannot occur more than once every 6 seconds.
Rank 3: Gives you a 6% chance to get an extra attack on the same target after hitting your target with your Sword. This effect cannot occur more than once every 6 seconds.
Rank 4: Gives you a 8% chance to get an extra attack on the same target after hitting your target with your Sword. This effect cannot occur more than once every 6 seconds.
Rank 5: Gives you a 10% chance to get an extra attack on the same target after hitting your target with your Sword. This effect cannot occur more than once every 6 seconds.
Weapon Mastery2 ranks
Requires 25 points in Arms Talents
Rank 1: Reduces the chance for your attacks to be dodged by 1% and reduces the duration of all Disarm effects used against you by 25%. This does not stack with other Disarm duration reducing effects.
Rank 2: Reduces the chance for your attacks to be dodged by 2% and reduces the duration of all Disarm effects used against you by 50%. This does not stack with other Disarm duration reducing effects.
Improved Hamstring3 ranks
Requires 25 points in Arms Talents
Rank 1: Gives your Hamstring ability a 5% chance to immobilize the target for 5 sec.
Rank 2: Gives your Hamstring ability a 10% chance to immobilize the target for 5 sec.
Rank 3: Gives your Hamstring ability a 15% chance to immobilize the target for 5 sec.
TraumaNew2 ranks
Requires 25 points in Arms Talents
Rank 1: Your melee critical strikes increase the effectiveness of Bleed effects on the target by 15% for 1 min.
Rank 2: Your melee critical strikes increase the effectiveness of Bleed effects on the target by 30% for 1 min.
Second Wind2 ranks
Requires 30 points in Arms Talents
Rank 1: Whenever you are struck by a Stun or Immobilize effect you will generate 10 rage and 5% of your total health over 10 sec.
Rank 2: Whenever you are struck by a Stun or Immobilize effect you will generate 20 rage and 10% of your total health over 10 sec.
Mortal Strike1 rank
Requires 30 points in Arms Talents
Requires 1 point in Sweeping Strikes
A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
Strength of ArmsNew2 ranks
Requires 30 points in Arms Talents
Rank 1: Increases your total Strength and Stamina by 2% and your Expertise by 2.
Rank 2: Increases your total Strength and Stamina by 4% and your Expertise by 4.
Improved Slam2 ranks
Requires 30 points in Arms Talents
Rank 1: Decreases the swing time of your Slam ability by 0.5 sec.
Rank 2: Decreases the swing time of your Slam ability by 1 sec.
JuggernautNew1 rank
Requires 35 points in Arms Talents
Your Charge ability is now usable while in combat, but the cooldown on Charge is increased by 5 sec. Following a Charge, your next Slam or Mortal Strike has an additional 25% chance to critically hit if used within 10 sec.
Improved Mortal Strike3 ranks
Requires 35 points in Arms Talents
Requires 1 point in Mortal Strike
Rank 1: Increases the damage caused by your Mortal Strike ability by 3% and reduces the cooldown by 0.33 sec.
Rank 2: Increases the damage caused by your Mortal Strike ability by 6% and reduces the cooldown by 0.67 sec.
Rank 3: Increases the damage caused by your Mortal Strike ability by 10% and reduces the cooldown by 1 sec.
Unrelenting AssaultNew2 ranks
Requires 35 points in Arms Talents
Rank 1: Reduces the cooldown of your Overpower and Revenge abilities by 2 secs and increases the damage done by both abilities by 10%. In addition, if you strike a player with Overpower while they are casting, their magical damage and healing will be reduced by 25% for 6 sec.
Rank 2: Reduces the cooldown of your Overpower and Revenge abilities by 4 secs and increases the damage done by both abilities by 20%. In addition, if you strike a player with Overpower while they are casting, their magical damage and healing will be reduced by 50% for 6 sec.
Sudden DeathNew3 ranks
Requires 40 points in Arms Talents
Rank 1: Your melee hits have a 3% chance of allowing the use of Execute regardless of the target's health state. In addition, you keep at least 3 rage after using Execute.
Rank 2: Your melee hits have a 6% chance of allowing the use of Execute regardless of the target's health state. In addition, you keep at least 7 rage after using Execute.
Rank 3: Your melee hits have a 9% chance of allowing the use of Execute regardless of the target's health state. In addition, you keep at least 10 rage after using Execute.
Endless Rage1 rank
Requires 40 points in Arms Talents
You generate 25% more rage from damage dealt.
Blood Frenzy2 ranks
Requires 40 points in Arms Talents
Rank 1: Increases your melee attack speed by 5%. In addition your Rend and Deep Wounds abilities also increase all physical damage caused to that target by 2%.
Rank 2: Increases your melee attack speed by 10%. In addition your Rend and Deep Wounds abilities also increase all physical damage caused to that target by 4%.
Wrecking CrewNew5 ranks
Requires 45 points in Arms Talents
Rank 1: Your melee critical hits Enrage you, increasing all damage caused by 2% for 12 sec. This effect does not stack with Enrage.
Rank 2: Your melee critical hits Enrage you, increasing all damage caused by 4% for 12 sec. This effect does not stack with Enrage.
Rank 3: Your melee critical hits Enrage you, increasing all damage caused by 6% for 12 sec. This effect does not stack with Enrage.
Rank 4: Your melee critical hits Enrage you, increasing all damage caused by 8% for 12 sec. This effect does not stack with Enrage.
Rank 5: Your melee critical hits Enrage you, increasing all damage caused by 10% for 12 sec. This effect does not stack with Enrage.
BladestormNew1 rank
Requires 50 points in Arms Talents
Instantly Whirlwind up to 4 nearby targets and for the next 6 sec you will perform a whirlwind attack every 1 sec. While under the effects of Bladestorm, you can move but cannot perform any other abilities but you do not feel pity or remorse or fear and you cannot be stopped unless killed.
Fury (27 talents)
Armored to the TeethNew3 ranks
Rank 1: Increases your attack power by 1 for every 108 armor value you have.
Rank 2: Increases your attack power by 2 for every 108 armor value you have.
Rank 3: Increases your attack power by 3 for every 108 armor value you have.
Booming Voice2 ranks
Rank 1: Increases the area of effect and duration of your Battle Shout, Demoralizing Shout and Commanding Shout by 25%.
Rank 2: Increases the area of effect and duration of your Battle Shout, Demoralizing Shout and Commanding Shout by 50%.
Cruelty5 ranks
Rank 1: Increases your chance to get a critical strike with melee weapons by 1%.
Rank 2: Increases your chance to get a critical strike with melee weapons by 2%.
Rank 3: Increases your chance to get a critical strike with melee weapons by 3%.
Rank 4: Increases your chance to get a critical strike with melee weapons by 4%.
Rank 5: Increases your chance to get a critical strike with melee weapons by 5%.
Improved Demoralizing Shout5 ranks
Requires 5 points in Fury Talents
Rank 1: Increases the melee attack power reduction of your Demoralizing Shout by 8%.
Rank 2: Increases the melee attack power reduction of your Demoralizing Shout by 16%.
Rank 3: Increases the melee attack power reduction of your Demoralizing Shout by 24%.
Rank 4: Increases the melee attack power reduction of your Demoralizing Shout by 32%.
Rank 5: Increases the melee attack power reduction of your Demoralizing Shout by 40%.
Unbridled Wrath5 ranks
Requires 5 points in Fury Talents
Rank 1: Gives you a chance to generate an additional rage point when you deal melee damage with a weapon.
Rank 2: Gives you a chance to generate an additional rage point when you deal melee damage with a weapon. Effect occurs more often than Unbridled Wrath (Rank 1).
Rank 3: Gives you a chance to generate an additional rage point when you deal melee damage with a weapon. Effect occurs more often than Unbridled Wrath (Rank 2).
Rank 4: Gives you a chance to generate an additional rage point when you deal melee damage with a weapon. Effect occurs more often than Unbridled Wrath (Rank 3).
Rank 5: Gives you a chance to generate an additional rage point when you deal melee damage with a weapon. Effect occurs more often than Unbridled Wrath (Rank 4).
Improved Cleave3 ranks
Requires 10 points in Fury Talents
Rank 1: Increases the bonus damage done by your Cleave ability by 40%.
Rank 2: Increases the bonus damage done by your Cleave ability by 80%.
Rank 3: Increases the bonus damage done by your Cleave ability by 120%.
Piercing Howl1 rank
Requires 10 points in Fury Talents
Causes all enemies within 10 yards to be Dazed, reducing movement speed by 50% for 6 sec.
Blood Craze3 ranks
Requires 10 points in Fury Talents
Rank 1: Regenerates 2% of your total Health over 6 sec after being the victim of a critical strike.
Rank 2: Regenerates 4% of your total Health over 6 sec after being the victim of a critical strike.
Rank 3: Regenerates 6% of your total Health over 6 sec after being the victim of a critical strike.
Commanding Presence5 ranks
Requires 10 points in Fury Talents
Rank 1: Increases the melee attack power bonus of your Battle Shout and the health bonus of your Commanding Shout by 5%.
Rank 2: Increases the melee attack power bonus of your Battle Shout and the health bonus of your Commanding Shout by 10%.
Rank 3: Increases the melee attack power bonus of your Battle Shout and the health bonus of your Commanding Shout by 15%.
Rank 4: Increases the melee attack power bonus of your Battle Shout and the health bonus of your Commanding Shout by 20%.
Rank 5: Increases the melee attack power bonus of your Battle Shout and the health bonus of your Commanding Shout by 25%.
Dual Wield Specialization5 ranks
Requires 15 points in Fury Talents
Rank 1: Increases the damage done by your offhand weapon by 5%.
Rank 2: Increases the damage done by your offhand weapon by 10%.
Rank 3: Increases the damage done by your offhand weapon by 15%.
Rank 4: Increases the damage done by your offhand weapon by 20%.
Rank 5: Increases the damage done by your offhand weapon by 25%.
Improved Execute2 ranks
Requires 15 points in Fury Talents
Rank 1: Reduces the rage cost of your Execute ability by 2.
Rank 2: Reduces the rage cost of your Execute ability by 5.
Enrage5 ranks
Requires 15 points in Fury Talents
Rank 1: Gives you a 30% chance to receive a 2% damage bonus for 12 sec after being the victim of a damaging attack. This effect does not stack with Wrecking Crew.
Rank 2: Gives you a 30% chance to receive a 4% damage bonus for 12 sec after being the victim of a damaging attack. This effect does not stack with Wrecking Crew.
Rank 3: Gives you a 30% chance to receive a 6% damage bonus for 12 sec after being the victim of a damaging attack. This effect does not stack with Wrecking Crew.
Rank 4: Gives you a 30% chance to receive a 8% damage bonus for 12 sec after being the victim of a damaging attack. This effect does not stack with Wrecking Crew.
Rank 5: Gives you a 30% chance to receive a 10% damage bonus for 12 sec after being the victim of a damaging attack. This effect does not stack with Wrecking Crew.
Precision3 ranks
Requires 20 points in Fury Talents
Rank 1: Increases your chance to hit with melee weapons by 1%.
Rank 2: Increases your chance to hit with melee weapons by 2%.
Rank 3: Increases your chance to hit with melee weapons by 3%.
Death Wish1 rank
Requires 20 points in Fury Talents
When activated you become enraged, increasing your physical damage by 20% but increasing all damage taken by 5%. Lasts 30 sec.
Improved Intercept2 ranks
Requires 20 points in Fury Talents
Rank 1: Reduces the cooldown of your Intercept ability by 5 sec.
Rank 2: Reduces the cooldown of your Intercept ability by 10 sec.
Improved Berserker Rage2 ranks
Requires 25 points in Fury Talents
Rank 1: The Berserker Rage ability will generate 10 rage when used.
Rank 2: The Berserker Rage ability will generate 20 rage when used.
Flurry5 ranks
Requires 25 points in Fury Talents
Rank 1: Increases your attack speed by 5% for your next 3 swings after dealing a melee critical strike.
Rank 2: Increases your attack speed by 10% for your next 3 swings after dealing a melee critical strike.
Rank 3: Increases your attack speed by 15% for your next 3 swings after dealing a melee critical strike.
Rank 4: Increases your attack speed by 20% for your next 3 swings after dealing a melee critical strike.
Rank 5: Increases your attack speed by 25% for your next 3 swings after dealing a melee critical strike.
Intensify RageNew3 ranks
Requires 30 points in Fury Talents
Rank 1: Reduces the cooldown of your Bloodrage, Berserker Rage, Recklessness and Death Wish abilities by 11%.
Rank 2: Reduces the cooldown of your Bloodrage, Berserker Rage, Recklessness and Death Wish abilities by 22%.
Rank 3: Reduces the cooldown of your Bloodrage, Berserker Rage, Recklessness and Death Wish abilities by 33%.
Bloodthirst1 rank
Requires 30 points in Fury Talents
Requires 1 point in Death Wish
Instantly attack the target causing 0 plus 50% of your Attack Power damage. In addition, the next 3 successful melee attacks will restore 1% of max health. This effect lasts 8 sec. Damage is based on your attack power.
Improved Whirlwind2 ranks
Requires 30 points in Fury Talents
Rank 1: Increases the damage of your Whirlwind ability by 10%.
Rank 2: Increases the damage of your Whirlwind ability by 20%.
Furious AttacksNew2 ranks
Requires 35 points in Fury Talents
Rank 1: Your normal melee attacks have a chance to reduce all healing done to the target by 25% for 10 sec. This can stack up to 2 times.
Rank 2: Your normal melee attacks have a chance to reduce all healing done to the target by 25% for 10 sec. This can stack up to 2 times. This occurs more often than Furious Attacks (Rank 1).
Improved Berserker Stance5 ranks
Requires 35 points in Fury Talents
Rank 1: Increases Strength by 4% and reduces threat caused by 2% while in Berserker Stance.
Rank 2: Increases Strength by 8% and reduces threat caused by 4% while in Berserker Stance.
Rank 3: Increases Strength by 12% and reduces threat caused by 6% while in Berserker Stance.
Rank 4: Increases Strength by 16% and reduces threat caused by 8% while in Berserker Stance.
Rank 5: Increases Strength by 20% and reduces threat caused by 10% while in Berserker Stance.
Heroic FuryNew1 rank
Requires 40 points in Fury Talents
Removes any Immobilization effects and refreshes the cooldown of your Intercept ability.
Rampage1 rank
Requires 40 points in Fury Talents
Requires 1 point in Bloodthirst
Increases ranged and melee critical hit chance of all party and raid members within 100 yds by 5%.
BloodsurgeNew3 ranks
Requires 40 points in Fury Talents
Requires 1 point in Bloodthirst
Rank 1: Your Heroic Strike, Bloodthirst, and Whirlwind hits have a 7% chance of making your next Slam instant for 5 sec.
Rank 2: Your Heroic Strike, Bloodthirst, and Whirlwind hits have a 13% chance of making your next Slam instant for 5 sec.
Rank 3: Your Heroic Strike, Bloodthirst, and Whirlwind hits have a 20% chance of making your next Slam instant for 5 sec.
Unending FuryNew5 ranks
Requires 45 points in Fury Talents
Rank 1: Increases the damage done by your Slam, Whirlwind and Bloodthirst abilities by 2%.
Rank 2: Increases the damage done by your Slam, Whirlwind and Bloodthirst abilities by 4%.
Rank 3: Increases the damage done by your Slam, Whirlwind and Bloodthirst abilities by 6%.
Rank 4: Increases the damage done by your Slam, Whirlwind and Bloodthirst abilities by 8%.
Rank 5: Increases the damage done by your Slam, Whirlwind and Bloodthirst abilities by 10%.
Titan's GripNew1 rank
Requires 50 points in Fury Talents
Allows you to equip two-handed axes, maces and swords in one hand. While you have a two-handed weapon equipped in one hand, your physical damage done is reduced by 10%.
Protection (27 talents)
Improved Bloodrage2 ranks
Rank 1: Increases the rage generated by your Bloodrage ability by 25%.
Rank 2: Increases the rage generated by your Bloodrage ability by 50%.
Shield Specialization5 ranks
Rank 1: Increases your chance to block attacks with a shield by 1% and has a 20% chance to generate 5 rage when a block, dodge, or parry occurs.
Rank 2: Increases your chance to block attacks with a shield by 2% and has a 40% chance to generate 5 rage when a block, dodge, or parry occurs.
Rank 3: Increases your chance to block attacks with a shield by 3% and has a 60% chance to generate 5 rage when a block, dodge, or parry occurs.
Rank 4: Increases your chance to block attacks with a shield by 4% and has a 80% chance to generate 5 rage when a block, dodge, or parry occurs.
Rank 5: Increases your chance to block attacks with a shield by 5% and has a 100% chance to generate 5 rage when a block, dodge, or parry occurs.
Improved Thunder Clap3 ranks
Rank 1: Reduces the cost of your Thunder Clap ability by 1 rage point and increases the damage by 10% and the slowing effect by an additional 4%.
Rank 2: Reduces the cost of your Thunder Clap ability by 2 rage points and increases the damage by 20% and the slowing effect by an additional 7%.
Rank 3: Reduces the cost of your Thunder Clap ability by 4 rage points and increases the damage by 30% and the slowing effect by an additional 10%.
InciteNew3 ranks
Requires 5 points in Protection Talents
Rank 1: Increases the critical strike chance of your Heroic Strike, Thunder Clap and Cleave abilities by 5%.
Rank 2: Increases the critical strike chance of your Heroic Strike, Thunder Clap and Cleave abilities by 10%.
Rank 3: Increases the critical strike chance of your Heroic Strike, Thunder Clap and Cleave abilities by 15%.
Anticipation5 ranks
Requires 5 points in Protection Talents
Rank 1: Increases your Dodge chance by 1%.
Rank 2: Increases your Dodge chance by 2%.
Rank 3: Increases your Dodge chance by 3%.
Rank 4: Increases your Dodge chance by 4%.
Rank 5: Increases your Dodge chance by 5%.
Last Stand1 rank
Requires 10 points in Protection Talents
When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.
Improved Revenge2 ranks
Requires 10 points in Protection Talents
Rank 1: Increases damage of your Revenge ability by 30% and causes Revenge to strike an additional target for 50% damage.
Rank 2: Increases damage of your Revenge ability by 60% and causes Revenge to strike an additional target.
Shield Mastery2 ranks
Requires 10 points in Protection Talents
Rank 1: Increases your block value by 15% and reduces the cooldown of your Shield Block ability by 10 sec.
Rank 2: Increases your block value by 30% and reduces the cooldown of your Shield Block ability by 20 sec.
Toughness5 ranks
Requires 10 points in Protection Talents
Rank 1: Increases your armor value from items by 2% and reduces the duration of all movement slowing effects by 6%.
Rank 2: Increases your armor value from items by 4% and reduces the duration of all movement slowing effects by 12%.
Rank 3: Increases your armor value from items by 6% and reduces the duration of all movement slowing effects by 18%.
Rank 4: Increases your armor value from items by 8% and reduces the duration of all movement slowing effects by 24%.
Rank 5: Increases your armor value from items by 10% and reduces the duration of all movement slowing effects by 30%.
Improved Spell ReflectionNew2 ranks
Requires 15 points in Protection Talents
Rank 1: Reduces the chance you'll be hit by spells by 2% and when the ability is used it will reflect the first spell cast against the 2 closest party members within 20 yards.
Rank 2: Reduces the chance you'll be hit by spells by 4% and when the ability is used it will reflect the first spell cast against the 4 closest party members within 20 yards.
Improved Disarm2 ranks
Requires 15 points in Protection Talents
Rank 1: Reduces the cooldown of your Disarm ability by 10 sec and causes the target to take an additional 5% damage while disarmed.
Rank 2: Reduces the cooldown of your Disarm ability by 20 sec and causes the target to take an additional 10% damage while disarmed.
PunctureNew3 ranks
Requires 15 points in Protection Talents
Rank 1: Reduces the rage cost of your Sunder Armor and Devastate abilities by 1.
Rank 2: Reduces the rage cost of your Sunder Armor and Devastate abilities by 2.
Rank 3: Reduces the rage cost of your Sunder Armor and Devastate abilities by 3.
Improved Disciplines2 ranks
Requires 20 points in Protection Talents
Rank 1: Reduces the cooldown of your Shield Wall, Retaliation and Recklessness abilities by 30 secs.
Rank 2: Reduces the cooldown of your Shield Wall, Retaliation and Recklessness abilities by 60 secs.
Concussion Blow1 rank
Requires 20 points in Protection Talents
Stuns the opponent for 5 sec and deals 0 plus 38% of your Attack Power damage (based on attack power).
Gag OrderNew2 ranks
Requires 20 points in Protection Talents
Rank 1: Gives your Shield Bash and Heroic Throw abilities a 50% chance to silence the target for 3 sec and increases the damage of your Shield Slam ability by 5%.
Rank 2: Gives your Shield Bash and Heroic Throw abilities a 100% chance to silence the target for 3 sec and increases the damage of your Shield Slam ability by 10%.
One-Handed Weapon Specialization5 ranks
Requires 25 points in Protection Talents
Rank 1: Increases physical damage you deal when a one-handed melee weapon is equipped by 2%.
Rank 2: Increases physical damage you deal when a one-handed melee weapon is equipped by 4%.
Rank 3: Increases physical damage you deal when a one-handed melee weapon is equipped by 6%.
Rank 4: Increases physical damage you deal when a one-handed melee weapon is equipped by 8%.
Rank 5: Increases physical damage you deal when a one-handed melee weapon is equipped by 10%.
Improved Defensive Stance2 ranks
Requires 30 points in Protection Talents
Rank 1: While in Defensive Stance all spell damage is reduced by 3% and when you Block, Parry or Dodge an attack you have a 50% chance to become Enraged, increasing Physical damage caused by 5% for 12 sec.
Rank 2: While in Defensive Stance all spell damage is reduced by 6% and when you Block, Parry or Dodge an attack you have a 100% chance to become Enraged, increasing Physical damage caused by 10% for 12 sec.
VigilanceNew1 rank
Requires 30 points in Protection Talents
Requires 1 point in Concussion Blow
Focus your protective gaze on a group or raid target, reducing their damage taken by 3% and transfers 10% of the threat they cause to you. In addition, each time they are hit by an attack your Taunt cooldown is refreshed. Lasts 30 min. This effect can only be on one target at a time.
Focused Rage3 ranks
Requires 30 points in Protection Talents
Rank 1: Reduces the rage cost of your offensive abilities by 1.
Rank 2: Reduces the rage cost of your offensive abilities by 2.
Rank 3: Reduces the rage cost of your offensive abilities by 3.
Vitality3 ranks
Requires 35 points in Protection Talents
Rank 1: Increases your total Strength by 2%, Stamina by 3% and your Expertise by 2.
Rank 2: Increases your total Strength by 4%, Stamina by 6% and your Expertise by 4.
Rank 3: Increases your total Strength by 6%, Stamina by 9% and your Expertise by 6.
SafeguardNew2 ranks
Requires 35 points in Protection Talents
Rank 1: Reduces damage taken by the target of your Intervene ability by 15% for 6 sec.
Rank 2: Reduces damage taken by the target of your Intervene ability by 30% for 6 sec.
WarbringerNew1 rank
Requires 40 points in Protection Talents
Your Charge, Intercept and Intervene abilities are now usable while in combat and in any stance. In addition, your Intervene ability will remove all movement impairing effects.
Devastate1 rank
Requires 40 points in Protection Talents
Sunder the target's armor causing the Sunder Armor effect. In addition, causes 120% of weapon damage plus 58 for each application of Sunder Armor on the target. The Sunder Armor effect can stack up to 5 times.
Critical BlockNew3 ranks
Requires 40 points in Protection Talents
Rank 1: Your successful blocks have a 20% chance to block double the normal amount and increases your chance to critically hit with your Shield Slam ability by an additional 5%.
Rank 2: Your successful blocks have a 40% chance to block double the normal amount and increases your chance to critically hit with your Shield Slam ability by an additional 10%.
Rank 3: Your successful blocks have a 60% chance to block double the normal amount and increases your chance to critically hit with your Shield Slam ability by an additional 15%.
Sword and BoardNew3 ranks
Requires 45 points in Protection Talents
Requires 1 point in Devastate
Rank 1: Increases the critical strike chance of your Devastate ability by 5% and when your Devastate or Revenge ability deals damage it has a 10% chance of refreshing the cooldown of your Shield Slam ability and reducing its cost by 100% for 5 sec.
Rank 2: Increases the critical strike chance of your Devastate ability by 10% and when your Devastate or Revenge ability deals damage it has a 20% chance of refreshing the cooldown of your Shield Slam ability and reducing its cost by 100% for 5 sec.
Rank 3: Increases the critical strike chance of your Devastate ability by 15% and when your Devastate or Revenge ability deals damage it has a 30% chance of refreshing the cooldown of your Shield Slam ability and reducing its cost by 100% for 5 sec.
Damage ShieldNew2 ranks
Requires 45 points in Protection Talents
Rank 1: Whenever you take damage from or block a melee attack you cause damage equal to 10% of your block value.
Rank 2: Whenever you take damage from or block a melee attack you cause damage equal to 20% of your block value.
ShockwaveNew1 rank
Requires 50 points in Protection Talents
Sends a wave of force in front of the warrior, causing 0 plus 75% of your Attack Power damage (based on attack power) and stunning all enemy targets within 10 yards in a frontal cone for 4 sec.
