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What changed for the Paladin in WoW Forever — WoW Forever

The Paladin's spells and talents in WoW Forever, compared with WoW Classic: what's new, what changed and what's gone.

Spells

Talents

New (19)

  • Improved Seals · Holy

    Increases the damage done by your Seals and Judgements by 15%.

  • Voice of Truth · Holy

    Grants you immunity to Silence and Interrupt effects for 6 sec.

  • Reverence · Holy

    Allows 30% of your Mana regeneration to continue while casting.

  • Purifying Power · Holy

    Reduces the mana cost of your Cleanse and Purify spells by 20% and reduces the cooldown of your Exorcism and Holy Wrath spells by 33%.

  • Infusion of Light · Holy

    Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 1.0 sec.

  • Divine Precision · Holy

    Improves your chance to hit with Holy spells by 18%.

  • Consecrated Ground · Holy

    Gives your Holy spells 10% increased damage against the first 4 enemies that enter your Consecration.

  • Light's Vigil · Holy

    Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 325 to 343. You may only have one Light's Vigil active per party.

  • Improved Seal of Fury · Protection

    When Seal of Fury's shield is fully absorbed, restore 60 Mana, increased by 15% per level the attacker is above you, up to 45%.

  • Sacred Duty · Protection

    Increases your total Stamina by 4% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 60 sec.

  • Swift Judgement · Protection

    Finishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%.

  • Templar's Bulwark · Protection

    When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.

  • Iron Creed · Protection

    Increases the threat generated by your Holy Strike ability by 25%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 10% for 6 sec.

  • Holy Conduit · Retribution

    Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 40%.

  • Sanctified Judgement · Retribution

    Gives your Judgement ability a 100% chance to return 60% of the Mana cost of the judged seal.

  • Sacred Arbiter · Retribution

    Increases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target.

  • Champion of the Light · Retribution

    Increases your spell damage by up to 60% of your Intellect.

  • Instrument of Law · Retribution

    Reduces the cast time of your Hammer of Wrath by 1.0 sec, and reduces all threat you generate by 20% while Righteous Fury is not active.

  • Twist of Light · Retribution

    Reduces the Mana cost of your Seal spells by 20%, and when you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, you gain an Echo of that Seal. Your next melee attack applies the replaced Seal's effects, consuming the Echo.

Changed (27)

  • Healing Light · Holy

    Tier 3 → 2

    In WoW Classic
    Increases the amount healed by your Holy Light and Flash of Light spells by 12%.
    Now
    Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 12%.
  • Spiritual Focus · Holy

    Ranks: 5 → 2

    In WoW Classic
    Gives your Flash of Light and Holy Light spells a 70% chance to not lose casting time when you take damage.
    Now
    Gives your Flash of Light, Holy Light, and Light's Vigil spells a 70% chance to not lose casting time when you take damage.
  • Unyielding Faith · Holy

    Tier 3 → 2

    In WoW Classic
    Increases your chance to resist Fear and Disorient effects by an additional 10%.
    Now
    Reduces the duration of Fear and Disorient effects on you by 30%.
  • Illumination · Holy

    In WoW Classic
    After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 100% chance to gain Mana equal to the base cost of the spell.
    Now
    After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 100% chance to gain Mana equal to 50% of the base cost of the spell.
  • Divine Favor · Holy

    Tier 5 → 4

  • Holy Shock · Holy

    Tier 7 → 5

    In WoW Classic
    Blasts the target with Holy energy, causing 204 to 220 Holy damage to an enemy, or 204 to 220 healing to an ally.
    Now
    Blasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally.
  • Holy Power · Holy

    In WoW Classic
    Increases the critical effect chance of your Holy spells by 5%.
    Now
    Increases the critical strike chance of your Holy Shock and Holy Strike spells by 15%, and all other spells by 5%.
  • Toughness · Protection

    Tier 2 → 1

  • Redoubt · Protection

    In WoW Classic
    Increases your chance to block attacks with your shield by 30% after being the victim of a critical strike. Lasts 10 sec or 5 blocks.
    Now
    Damaging melee attacks against you have a 10% chance to increase your chance to block by 20%. Lasts 10 sec or 5 blocks.
  • Precision · Protection

    In WoW Classic
    Increases your chance to hit with melee weapons by 3%.
    Now
    Improves your chance to hit by 3%.
  • Guardian's Favor · Protection

    In WoW Classic
    Reduces the cooldown of your Blessing of Protection by 120 sec and increases the duration of your Blessing of Freedom by 6 sec.
    Now
    Reduces the cooldown of your Blessing of Protection by 2 min and increases the duration of your Blessing of Freedom by 6 sec.
  • Anticipation · Protection

    Tier 3 → 2

    In WoW Classic
    Increases your Defense skill by 10.
    Now
    Increases your Defense Skill by 20.
  • Improved Righteous Fury · Protection

    In WoW Classic
    Increases the amount of threat generated by your Righteous Fury spell by 50%.
    Now
    While Righteous Fury is active, all damage taken is reduced by 6%.
  • Shield Specialization · Protection

    In WoW Classic
    Increases the amount of damage absorbed by your shield by 30%.
    Now
    Increases the amount of damage absorbed by your shield by 30%, and gives your blocks a 100% chance to restore 4% of your maximum Mana. May only occur once every 3 sec.
  • One-Handed Weapon Specialization · Protection

    Ranks: 5 → 3 · Tier 6 → 4

  • Reckoning · Protection

    In WoW Classic
    Gives you a 100% chance to gain an extra attack after being the victim of a critical strike.
    Now
    Gives you a 40% chance after Blocking and a 100% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every 1.5 sec.
  • Holy Shield · Protection

    In WoW Classic
    Increases chance to block by 30% for 10 sec, and deals 65 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
    Now
    Increases chance to block by 30% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
  • Deflection · Retribution

    Tier 2 → 1

  • Benediction · Retribution

    In WoW Classic
    Reduces the Mana cost of your Judgement and Seal spells by 15%.
    Now
    Reduces the Mana cost of all instant cast spells and abilities by 10%.
  • Improved Judgement · Retribution

    In WoW Classic
    Decreases the cooldown of your Judgement spell by 2 sec.
    Now
    Decreases the cooldown of your Judgement ability by 2 sec.
  • Conviction · Retribution

    Tier 3 → 2

    In WoW Classic
    Increases your chance to get a critical strike with melee weapons by 5%.
    Now
    Improves your chance to get a critical strike with melee attacks by 5%.
  • Vindication · Retribution

    In WoW Classic
    Gives the Paladin's damaging melee attacks a chance to reduce the target's Strength and Agility by 15%10 sec.
    Now
    Gives your damaging melee attacks a chance to reduce the target's Attack Power by 200, and increase your Attack Power by 3% for 30 sec.
  • Seal of Command · Retribution

    In WoW Classic
    Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 68.5 Holy damage, 137 to 145 if the target is stunned or incapacitated.
    Now
    Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 70.5 Holy damage, 137 to 145 if the target is stunned or incapacitated.
  • Pursuit of Justice · Retribution

    In WoW Classic
    Increases movement and mounted movement speed by 8%. This does not stack with other movement speed increasing effects.
    Now
    Increases movement speed and mounted movement speed by 15%. This does not stack with other movement speed increasing effects.
  • Eye for an Eye · Retribution

    In WoW Classic
    All spell criticals against you cause 30% of the damage taken to the caster as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
    Now
    All critical strikes against you cause 10% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
  • Vengeance · Retribution

    Ranks: 5 → 3 · Tier 6 → 5

    In WoW Classic
    Gives you a 15% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability.
    Now
    Increases your Physical and Holy damage dealt by 3% for 30 sec after landing a non-periodic critical strike. Stacks up to 3 times.
  • Repentance · Retribution

    Tier 7 → 5

Removed (13)

  • Improved Seal of Righteousness · Holy

    Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 15%.

  • Consecration · Holy

    Consecrates the land beneath Paladin, doing 64 Holy damage over 8 sec to enemies who enter the area.

  • Improved Lay on Hands · Holy

    Gives the target of your Lay on Hands spell a 30% bonus to their armor value from items for 2 min. In addition, the cooldown for your Lay on Hands spell is reduced by 20 min.

  • Improved Blessing of Wisdom · Holy

    Increases the effect of your Blessing of Wisdom spell by 20%.

  • Lasting Judgement · Holy

    Increases the duration of your Judgement of Light and Judgement of Wisdom by 30 sec.

  • Improved Devotion Aura · Protection

    Increases the armor bonus of your Devotion Aura by 25%.

  • Blessing of Kings · Protection

    Places a Blessing on the friendly target, increasing total stats by 10% for 5 min. Players may only have one Blessing on them per Paladin at any one time.

  • Improved Concentration Aura · Protection

    Increases the effect of your Concentration Aura by an additional 15% and gives all group members affected by the aura an additional 15% chance to resist Silence and Interrupt effects.

  • Blessing of Sanctuary · Protection

    Places a Blessing on the friendly target, reducing damage dealt from all sources by up to 10 for 5 min. In addition, when the target blocks a melee attack the attacker will take 14 Holy damage. Players may only have one Blessing on them per Paladin at any one time.

  • Improved Blessing of Might · Retribution

    Increases the melee attack power bonus of your Blessing of Might by 20%.

  • Improved Seal of the Crusader · Retribution

    Increases the melee attack power bonus of your Seal of the Crusader and the Holy damage increase of your Judgement of the Crusader by 15%.

  • Improved Retribution Aura · Retribution

    Increases the damage done by your Retribution Aura by 50%.

  • Sanctity Aura · Retribution

    Increases Holy damage done by party members within 30 yards by 10%. Players may only have one Aura on them per Paladin at any one time.