What changed for the Paladin in WoW Forever — WoW Forever
The Paladin's spells and talents in WoW Forever, compared with WoW Classic: what's new, what changed and what's gone.
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Spells
New (8)
Changed (29)
Holy Light
Seal of Righteousness
Lay on Hands
Blessing of Wisdom
Consecration
Exorcism
Flash of Light
Sense Undead
Divine Favor
Holy Shock
Seal of Light
Seal of Wisdom
Blessing of Light
Hammer of Wrath
Holy Wrath
Greater Blessing of Wisdom
Greater Blessing of Light
Righteous Fury
Blessing of Kings
Salvation
Divine Shield
Holy Shield
Greater Blessing of Kings
Mass Salvation
Blessing of Might
Seal of the Crusader
Seal of Command
Repentance
Greater Blessing of Might
Talents
New (19)

Improved Seals · Holy
Increases the damage done by your Seals and Judgements by 15%.

Voice of Truth · Holy
Grants you immunity to Silence and Interrupt effects for 6 sec.

Reverence · Holy
Allows 30% of your Mana regeneration to continue while casting.

Purifying Power · Holy
Reduces the mana cost of your Cleanse and Purify spells by 20% and reduces the cooldown of your Exorcism and Holy Wrath spells by 33%.

Infusion of Light · Holy
Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 1.0 sec.

Divine Precision · Holy
Improves your chance to hit with Holy spells by 18%.

Consecrated Ground · Holy
Gives your Holy spells 10% increased damage against the first 4 enemies that enter your Consecration.

Light's Vigil · Holy
Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 325 to 343. You may only have one Light's Vigil active per party.

Improved Seal of Fury · Protection
When Seal of Fury's shield is fully absorbed, restore 60 Mana, increased by 15% per level the attacker is above you, up to 45%.

Sacred Duty · Protection
Increases your total Stamina by 4% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 60 sec.

Swift Judgement · Protection
Finishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%.

Templar's Bulwark · Protection
When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.

Iron Creed · Protection
Increases the threat generated by your Holy Strike ability by 25%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 10% for 6 sec.

Holy Conduit · Retribution
Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 40%.

Sanctified Judgement · Retribution
Gives your Judgement ability a 100% chance to return 60% of the Mana cost of the judged seal.

Sacred Arbiter · Retribution
Increases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target.

Champion of the Light · Retribution
Increases your spell damage by up to 60% of your Intellect.

Instrument of Law · Retribution
Reduces the cast time of your Hammer of Wrath by 1.0 sec, and reduces all threat you generate by 20% while Righteous Fury is not active.

Twist of Light · Retribution
Reduces the Mana cost of your Seal spells by 20%, and when you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, you gain an Echo of that Seal. Your next melee attack applies the replaced Seal's effects, consuming the Echo.
Changed (27)

Healing Light · Holy
Tier 3 → 2
- In WoW Classic
- Increases the amount healed by your Holy Light and Flash of Light spells by 12%.
- Now
- Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 12%.

Spiritual Focus · Holy
Ranks: 5 → 2
- In WoW Classic
- Gives your Flash of Light and Holy Light spells a 70% chance to not lose casting time when you take damage.
- Now
- Gives your Flash of Light, Holy Light, and Light's Vigil spells a 70% chance to not lose casting time when you take damage.

Unyielding Faith · Holy
Tier 3 → 2
- In WoW Classic
- Increases your chance to resist Fear and Disorient effects by an additional 10%.
- Now
- Reduces the duration of Fear and Disorient effects on you by 30%.

Illumination · Holy
- In WoW Classic
- After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 100% chance to gain Mana equal to the base cost of the spell.
- Now
- After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 100% chance to gain Mana equal to 50% of the base cost of the spell.

Divine Favor · Holy
Tier 5 → 4

Holy Shock · Holy
Tier 7 → 5
- In WoW Classic
- Blasts the target with Holy energy, causing 204 to 220 Holy damage to an enemy, or 204 to 220 healing to an ally.
- Now
- Blasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally.

Holy Power · Holy
- In WoW Classic
- Increases the critical effect chance of your Holy spells by 5%.
- Now
- Increases the critical strike chance of your Holy Shock and Holy Strike spells by 15%, and all other spells by 5%.

Toughness · Protection
Tier 2 → 1

Redoubt · Protection
- In WoW Classic
- Increases your chance to block attacks with your shield by 30% after being the victim of a critical strike. Lasts 10 sec or 5 blocks.
- Now
- Damaging melee attacks against you have a 10% chance to increase your chance to block by 20%. Lasts 10 sec or 5 blocks.

Precision · Protection
- In WoW Classic
- Increases your chance to hit with melee weapons by 3%.
- Now
- Improves your chance to hit by 3%.

Guardian's Favor · Protection
- In WoW Classic
- Reduces the cooldown of your Blessing of Protection by 120 sec and increases the duration of your Blessing of Freedom by 6 sec.
- Now
- Reduces the cooldown of your Blessing of Protection by 2 min and increases the duration of your Blessing of Freedom by 6 sec.

Anticipation · Protection
Tier 3 → 2
- In WoW Classic
- Increases your Defense skill by 10.
- Now
- Increases your Defense Skill by 20.

Improved Righteous Fury · Protection
- In WoW Classic
- Increases the amount of threat generated by your Righteous Fury spell by 50%.
- Now
- While Righteous Fury is active, all damage taken is reduced by 6%.

Shield Specialization · Protection
- In WoW Classic
- Increases the amount of damage absorbed by your shield by 30%.
- Now
- Increases the amount of damage absorbed by your shield by 30%, and gives your blocks a 100% chance to restore 4% of your maximum Mana. May only occur once every 3 sec.

One-Handed Weapon Specialization · Protection
Ranks: 5 → 3 · Tier 6 → 4

Reckoning · Protection
- In WoW Classic
- Gives you a 100% chance to gain an extra attack after being the victim of a critical strike.
- Now
- Gives you a 40% chance after Blocking and a 100% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every 1.5 sec.

Holy Shield · Protection
- In WoW Classic
- Increases chance to block by 30% for 10 sec, and deals 65 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
- Now
- Increases chance to block by 30% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.

Deflection · Retribution
Tier 2 → 1

Benediction · Retribution
- In WoW Classic
- Reduces the Mana cost of your Judgement and Seal spells by 15%.
- Now
- Reduces the Mana cost of all instant cast spells and abilities by 10%.

Improved Judgement · Retribution
- In WoW Classic
- Decreases the cooldown of your Judgement spell by 2 sec.
- Now
- Decreases the cooldown of your Judgement ability by 2 sec.

Conviction · Retribution
Tier 3 → 2
- In WoW Classic
- Increases your chance to get a critical strike with melee weapons by 5%.
- Now
- Improves your chance to get a critical strike with melee attacks by 5%.

Vindication · Retribution
- In WoW Classic
- Gives the Paladin's damaging melee attacks a chance to reduce the target's Strength and Agility by 15%10 sec.
- Now
- Gives your damaging melee attacks a chance to reduce the target's Attack Power by 200, and increase your Attack Power by 3% for 30 sec.

Seal of Command · Retribution
- In WoW Classic
- Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 68.5 Holy damage, 137 to 145 if the target is stunned or incapacitated.
- Now
- Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 70.5 Holy damage, 137 to 145 if the target is stunned or incapacitated.

Pursuit of Justice · Retribution
- In WoW Classic
- Increases movement and mounted movement speed by 8%. This does not stack with other movement speed increasing effects.
- Now
- Increases movement speed and mounted movement speed by 15%. This does not stack with other movement speed increasing effects.

Eye for an Eye · Retribution
- In WoW Classic
- All spell criticals against you cause 30% of the damage taken to the caster as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
- Now
- All critical strikes against you cause 10% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.

Vengeance · Retribution
Ranks: 5 → 3 · Tier 6 → 5
- In WoW Classic
- Gives you a 15% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability.
- Now
- Increases your Physical and Holy damage dealt by 3% for 30 sec after landing a non-periodic critical strike. Stacks up to 3 times.

Repentance · Retribution
Tier 7 → 5
Removed (13)

Improved Seal of Righteousness · Holy
Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 15%.

Consecration · Holy
Consecrates the land beneath Paladin, doing 64 Holy damage over 8 sec to enemies who enter the area.

Improved Lay on Hands · Holy
Gives the target of your Lay on Hands spell a 30% bonus to their armor value from items for 2 min. In addition, the cooldown for your Lay on Hands spell is reduced by 20 min.

Improved Blessing of Wisdom · Holy
Increases the effect of your Blessing of Wisdom spell by 20%.

Lasting Judgement · Holy
Increases the duration of your Judgement of Light and Judgement of Wisdom by 30 sec.

Improved Devotion Aura · Protection
Increases the armor bonus of your Devotion Aura by 25%.

Blessing of Kings · Protection
Places a Blessing on the friendly target, increasing total stats by 10% for 5 min. Players may only have one Blessing on them per Paladin at any one time.

Improved Concentration Aura · Protection
Increases the effect of your Concentration Aura by an additional 15% and gives all group members affected by the aura an additional 15% chance to resist Silence and Interrupt effects.

Blessing of Sanctuary · Protection
Places a Blessing on the friendly target, reducing damage dealt from all sources by up to 10 for 5 min. In addition, when the target blocks a melee attack the attacker will take 14 Holy damage. Players may only have one Blessing on them per Paladin at any one time.

Improved Blessing of Might · Retribution
Increases the melee attack power bonus of your Blessing of Might by 20%.

Improved Seal of the Crusader · Retribution
Increases the melee attack power bonus of your Seal of the Crusader and the Holy damage increase of your Judgement of the Crusader by 15%.

Improved Retribution Aura · Retribution
Increases the damage done by your Retribution Aura by 50%.

Sanctity Aura · Retribution
Increases Holy damage done by party members within 30 yards by 10%. Players may only have one Aura on them per Paladin at any one time.
