Class damage and healing tuning, Paladin talent revisions, resource racials, totem stacking, campfires, Wizard Oils, and the first Cooldown Manager support.
Racials
- Eureka reduces resource costs by 10%.
- Cultivation requires character level equal to the herb’s required Herbalism divided by five, capped at level 60 above 300 skill; Touch of the Grave only activates from damaging casts and no longer breaks crowd control.
Talents— Paladin
- Holy Power adds 15% Holy Strike critical chance; Vengeance activates only from non-periodic criticals and caps at three stacks instead of five.
- Two-Handed Weapon Specialization becomes 2/4/6% damage instead of 3/6/9%; Sacred Arbiter adds 20% Holy Strike damage instead of 10%, and Twist of Light reduces Seal Mana costs by 20%.
Show more · 15 changesShow less
Classes— Mage
- Wake of Fire lasts 30 seconds instead of 20; Hot Streak lasts 20 instead of 15, and Ignite no longer applies percentage damage bonuses twice.
Classes— Druid
- Wrath’s base damage rises approximately 50%; Rejuvenation, Tranquility, and Wild Growth can critically heal. Thorns dynamically uses its caster’s spell power, falling back to base damage if the caster is unavailable or too distant.
- Mangle becomes Primal Bite and loses its signature debuff; Primal Fury returns to the Blood Frenzy name/icon, and Cat Feral Charge cannot target allies.
Classes— Hunter
- Furious Howl’s Attack Power bonus falls 40%; Strider Kick adds 30% movement speed for 3 seconds, Lacerating Strikes can crit, and leaving Lone Wolf no longer imposes a 4% damage penalty with a pet.
Classes— Paladin
- Holy Strike’s weapon coefficients become 25/29/32/36/39/43/46/50% across ranks; its cooldown falls from 12 to 10 seconds and Improved Holy Strike is removed. Righteous Fury’s Holy threat bonus becomes 60% instead of 90%.
Classes— Priest
- Renew can critically heal; Power Word: Shield overwrites existing shields without Weakened Soul, Starshards benefits from Twilight Focus pushback protection, and Dark Sacrifice no longer breaks damage-sensitive crowd control.
Classes— Rogue
- Using Sap on a PvP-flagged target correctly flags the Rogue for PvP.
Classes— Shaman
- Elemental Fury and Elemental Alacrity swap rows 3 and 6; Lava Burst ranks 1–2 deal about 10% more base damage than comparable Lightning Bolt ranks, and Rage of the Far Seer loses its casting-speed bonus.
- Flametongue Totem cannot stack through repeated casts or coexist with Flametongue Weapon/Windfury Totem; Tranquil Air, Windfury, and Grace of Air do not stack together across Shamans.
Classes— Warlock
- Voidwalker Sacrifice gains the correct 10% spell-healing scaling; Life Tap’s tooltip correctly describes Health conversion and Spirit scaling.
Classes— Warrior
- Sunder Armor threat is corrected across ranks; Bloodthrill procs at 4/8/12/16/20% from main-hand melee attacks only. Slam’s cooldown becomes 18 seconds, with Improved Slam reducing it by 1.5/3 seconds.
Talents— Warrior
- Bastion and Focused Rage swap Protection rows 5 and 6, making Focused Rage available earlier.
Items
- Minor/Lesser/regular Wizard Oil return to 8/16/24 spell power; Brilliant Wizard Oil is unchanged. Wands no longer gain damage from the user’s spell damage.
General
- Beta class respecs drop to 1 silver after an hour; players can buff, cast, and craft while waiting for campfire buffs, and sitting, sleeping, lying down, or kneeling can qualify.
User Interface
- Cooldown Manager is optional and initially supports Druid, Mage, Priest, Warrior, and Warlock; gamepad flyouts gain forms, pets, auras, and stances with new compact/targeting settings.
