Level-30 dungeon testing, Shifting Power and class revisions, PvP Honor costs, dungeon quest rewards, professions, and racial fixes.
General
- The level cap rises to 30.
- Dungeon quests grant 50% less bonus experience above normal quest rewards; escorts can start with 25 or more quests, and quest-item sharing exploits are fixed.
Dungeons & Raids
- Excavation Site: Wetlands opens for levels 26–31.
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Classes— Druid
- Critical strikes grant 75% extra Rage; Swipe scales with 3% Attack Power, and Faerie Fire no longer resets the melee swing timer.
- Shifting Power has a 16-second cooldown and converts 55% base Mana into 40 Energy; Improved Shifting Power reduces the cooldown by 4/8 seconds and shapeshift cost reductions apply.
- Tiger’s Fury and King of the Jungle are removed; forms prevent new Disarms but do not clear an existing Disarm, and Primal Bite generates roughly twice its previous threat.
Classes— Hunter
- Sniper Shot reaches 45 yards and adds 10 yards to the next three shots within 10 seconds; Deflection’s parry bonus becomes 1/2/3/4/5% instead of 2/4/6/8/10%. Aggressive pet mode returns.
Classes— Mage
- Hot Streak is renamed Heating Up; Combustion has three charges instead of four. Scorch Vulnerability and Winter’s Chill no longer require a second resistance check.
Classes— Paladin
- Redoubt grants 4/8/12/16/20% block instead of 6/12/18/24/30%; Holy Shield grants 30% instead of 20%. Champion of the Light converts 20/40/60% Intellect into spell damage instead of 33/66/100%.
Classes— Priest
- Devouring Plague can critically strike; Shadow Word: Death’s Early Demise only works below its Health threshold, Inner Focus does not boost periodic critical chance, and Shadow Weaving always applies its debuff.
Classes— Rogue
- Missed Expose Armor preserves Combo Points; Setup awards them only when dodging or resisting attacks from the current target.
Classes— Shaman
- Disease Cleansing Totem lasts 5 minutes; Totemic Recall correctly refunds Mana.
Classes— Warlock
- Hellfire can critically strike; Soul Harvest correctly permits 50/100% in-combat Mana regeneration, and pets regain Aggressive mode.
Classes— Warrior
- Basic-attack criticals initially generate 75% extra Rage in this build; Heroic Strike queuing no longer improves off-hand hit chance, and Spearing Strike requires Battle Stance but no longer a two-handed weapon.
PvP
- Most PvP gear and upgrade-token Honor prices rise approximately 50%; the Honor cap increases from 15,000 to 25,000.
Professions
- Dungeon-drop Blacksmithing/Leatherworking recipes become available; skinning works once per creature again and starter areas have fewer Poor Copper Veins.
Racials
- Eureka! no longer benefits periodic effects; channels are explicitly excluded from that restriction. Cannibalize cannot be used while immune to Physical damage.
User Interface
- Spell-damage/healing tooltips explain that substantially downranked spells lose scaling and talent proc chance; rank-1 Frostbolt at level 60 has no Frostbite proc chance.
