Fury and Protection receive a progression pass.
Classes— Warrior
- Bonus Rage from critical strikes rises to 100% (previously 75%); Bloodthirst scales with 45% Attack Power (previously 35%).
- Berserker Rage is available at level 30 instead of 32; Blood Craze stops activating from Bloodthirst casts and Dual Wield Specialization no longer grants hit chance.
Talents— Warrior
- Booming Voice adds 10/20/30/40/50% Shout area and reduces Rage costs by 5/10/15/20/25%; Unbridled Wrath loses its doubled Rage for two-handed weapons.
- Lingering Rage appears in Fury row 2, delaying out-of-combat Rage decay by 2/4/6/8/10 seconds; Furious Precision in row 3 adds 4/7/10% off-hand hit.
- Improved Cleave and Boundless Rage are removed; Raging Blows reduces Cleave/Whirlwind costs by 3 Rage, and Whirlwind always attacks with both weapons.
- Flurry requires Death Wish instead of Enrage. Gore Drinker in row 6 requires Enrage and makes Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst heal the next three melee attacks for 0.5/1% maximum Health each.
- Improved Berserker Rage moves to Fury row 5; Iron Will/Improved Bloodrage move to Protection row 1, Anticipation/Improved Revenge to row 2, Improved Disarm to row 3, and Improved Shield Bash to row 4. Toughness is removed.
These additions were appended to the October 1 development notes and are listed once, under this separate official class post.
