Restoration Druid Guide — Class Guides · WoW Forever
Healing over time with Rejuvenation and Regrowth, and healing that keeps up while moving.
A leather-wearing shapeshifter who heals in caster form, tanks in Bear Form, deals melee damage in Cat Form, and casts Balance spells. Druids can fill any role in a group. More about the druid
- Class
- Druid
- Roles
- Healer
- Used for
- Raids and dungeons, Player versus player
- Top talent
- Wild Growth
- Popular builds
- 2
- Version
- WoW Forever
How to play
Restoration in WoW Forever has group healing: Wild Growth heals a whole party over time, Gift of the Earthmother shortens the global cooldown of Rejuvenation, Swiftmend and Wild Growth, and Living Spirit raises your Spirit. Swiftmend and Nature's Swiftness cover emergencies.
Wild Growth whenever ready, Rejuvenation on anyone taking damage, Regrowth on tanks, and Swiftmend for spikes. Naturalist makes Healing Touch faster.
Druids still bring Innervate, Rebirth, Remove Curse and Abolish Poison, and Restoration is slippery in player-versus-player fights, shifting out of crowd control.
At a glance
- Single-target healing
- Group healing
- Survivability
- Utility for the group
- Solo play and leveling
- Ease of play
Rated 1 to 5 against the other specs in WoW Forever.
Rotation and priorities
- 1Wild Growth whenever it is ready.
- 2Rejuvenation on players taking damage.
- 3Regrowth on tanks and big damage.
- 4Swiftmend for spikes; Nature's Swiftness and Healing Touch for emergencies.
- 5Innervate a healer who runs low.
- 6Remove Curse and Abolish Poison between heals.
Strengths and weaknesses
Strengths
- Wild Growth heals a whole party.
- Fast heals with Gift of the Earthmother.
- Innervate and Rebirth.
Weaknesses
- Heals over time overheal easily.
- Little damage while healing.
- Leather healing gear can be scarce.
Stats and gear
Stat priority
Most valuable first. Bars compare each stat with the best one; a cap in the note means the stat drops off once you reach it.
- 1
+Healing
- 2
SpiritLiving Spirit
- 3
Intellect
- 4
Mana per 5 sec
- 5
Critical strike
- 6
Stamina
What to look for
- +Healing first; Spirit is worth more with Living Spirit.
- Intellect and mana per 5 seconds for long fights.
- A healing staff, or a mace with an off-hand.
Builds
Each bar splits the build's talent points by tree.
- Balance
- Feral Combat
- Restoration
Wild Growth Grovekeeper
HealerPvE65406/5/40Group Restoration: Wild Growth heals the whole party, Gift of the Earthmother shortens global cooldowns, and Swiftmend and Nature's Swiftness cover emergencies.
Swiftmend 1/1
Nature's Swiftness 1/1
Living Spirit 3/3
Improved Regrowth 5/5
Wild Growth 1/1
Shapeshifting Survivor
HealerPvP11400/11/40Restoration for PvP: Natural Shapeshifter for cheap shifts out of Polymorph, Feral Charge and Brutal Impact to stop attackers, and Wild Growth for the team.
Swiftmend 1/1
Nature's Swiftness 1/1
Living Spirit 3/3
Improved Regrowth 5/5
Wild Growth 1/1
Key talents

Wild Growth · top talent, up to 1
Heals the target and their party for 336 over 7 sec. Party members must be within 43 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.

Reflection · tier 3, up to 3
Allows 50% of your Mana regeneration to continue while casting.

Gift of the Earthmother · tier 3, up to 1
Reduces the global cooldown by 0.5 seconds on your Rejuvenation, Swiftmend, and Wild Growth spells.

Tranquil Spirit · tier 4, up to 5
Reduces the mana cost of your Healing Touch and Tranquility spells by 10%.

Improved Rejuvenation · tier 4, up to 3
Increases the effect of your Rejuvenation spell by 15%.

Swiftmend · tier 4, up to 1
Instantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells.

Nature's Swiftness · tier 5, up to 1
When activated, your next Nature spell becomes an instant cast spell.

Living Spirit · tier 5, up to 3
Increases your Spirit by 15%.

Improved Tranquility · tier 5, up to 2
Reduces threat caused by Tranquility by 100% and its cooldown by 60%.

Improved Regrowth · tier 6, up to 5
Increases the critical effect chance of your Regrowth spell by 50%.
Restoration abilities by level
When each ability arrives: trained abilities at the level a trainer first teaches them, talent abilities (gold frame) at the first level the talent can be taken.
Healing Touchlevel 1Changed
Mark of the Wildlevel 1Changed
Rejuvenationlevel 4Changed
Regrowthlevel 12Changed
Revivelevel 12New
Cure Poisonlevel 14
Rebirthlevel 20
Remove Curselevel 24
Swiftmendtalent, level 25Changed
Abolish Poisonlevel 26
Nature's Swiftnesstalent, level 30
Tranquilitylevel 30Changed
Innervatelevel 40
Wild Growthtalent, level 40New
Gift of the Wildlevel 50Changed
What WoW Forever changed
New talents in this tree
NaturalistReduces the cast time of your Healing Touch spell by 0.5 sec and increases all damage you deal by 5%.
Gift of the EarthmotherReduces the global cooldown by 0.5 seconds on your Rejuvenation, Swiftmend, and Wild Growth spells.
Living SpiritIncreases your Spirit by 15%.
Wild GrowthHeals the target and their party for 336 over 7 sec. Party members must be within 43 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.
Classic Era talents the class no longer has
- Improved Mark of the Wild
- Improved Healing Touch
- Improved Enrage
Spells
New: Revive, Wild Growth. Changed: Healing Touch, Mark of the Wild, Rejuvenation, Regrowth, Swiftmend, Tranquility, Gift of the Wild.
Related
Other druid specs: Balance, Feral Combat
