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Restoration Druid Guide — Class Guides · WoW Forever

Healing over time with Rejuvenation and Regrowth, and healing that keeps up while moving.

A leather-wearing shapeshifter who heals in caster form, tanks in Bear Form, deals melee damage in Cat Form, and casts Balance spells. Druids can fill any role in a group. More about the druid

How to play

Restoration in WoW Forever has group healing: Wild Growth heals a whole party over time, Gift of the Earthmother shortens the global cooldown of Rejuvenation, Swiftmend and Wild Growth, and Living Spirit raises your Spirit. Swiftmend and Nature's Swiftness cover emergencies.

Wild Growth whenever ready, Rejuvenation on anyone taking damage, Regrowth on tanks, and Swiftmend for spikes. Naturalist makes Healing Touch faster.

Druids still bring Innervate, Rebirth, Remove Curse and Abolish Poison, and Restoration is slippery in player-versus-player fights, shifting out of crowd control.

At a glance

Single-target healing
Group healing
Survivability
Utility for the group
Solo play and leveling
Ease of play

Rated 1 to 5 against the other specs in WoW Forever.

Rotation and priorities

  1. 1Wild Growth whenever it is ready.
  2. 2Rejuvenation on players taking damage.
  3. 3Regrowth on tanks and big damage.
  4. 4Swiftmend for spikes; Nature's Swiftness and Healing Touch for emergencies.
  5. 5Innervate a healer who runs low.
  6. 6Remove Curse and Abolish Poison between heals.

Strengths and weaknesses

Strengths

  • Wild Growth heals a whole party.
  • Fast heals with Gift of the Earthmother.
  • Innervate and Rebirth.

Weaknesses

  • Heals over time overheal easily.
  • Little damage while healing.
  • Leather healing gear can be scarce.

Stats and gear

Stat priority

Most valuable first. Bars compare each stat with the best one; a cap in the note means the stat drops off once you reach it.

  1. 1

    +Healing

  2. 2

    SpiritLiving Spirit

  3. 3

    Intellect

  4. 4

    Mana per 5 sec

  5. 5

    Critical strike

  6. 6

    Stamina

What to look for

  • +Healing first; Spirit is worth more with Living Spirit.
  • Intellect and mana per 5 seconds for long fights.
  • A healing staff, or a mace with an off-hand.

Builds

Each bar splits the build's talent points by tree.

  • Balance
  • Feral Combat
  • Restoration
  • Wild Growth Grovekeeper

    HealerPvE
    6/5/40

    Group Restoration: Wild Growth heals the whole party, Gift of the Earthmother shortens global cooldowns, and Swiftmend and Nature's Swiftness cover emergencies.

    • Swiftmend 1/1
    • Nature's Swiftness 1/1
    • Living Spirit 3/3
    • Improved Regrowth 5/5
    • Wild Growth 1/1

    Open in the talent calculatorTheorycrafting

  • Shapeshifting Survivor

    HealerPvP
    0/11/40

    Restoration for PvP: Natural Shapeshifter for cheap shifts out of Polymorph, Feral Charge and Brutal Impact to stop attackers, and Wild Growth for the team.

    • Swiftmend 1/1
    • Nature's Swiftness 1/1
    • Living Spirit 3/3
    • Improved Regrowth 5/5
    • Wild Growth 1/1

    Open in the talent calculatorTheorycrafting

Key talents

  • Wild Growth · top talent, up to 1

    Heals the target and their party for 336 over 7 sec. Party members must be within 43 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.

  • Reflection · tier 3, up to 3

    Allows 50% of your Mana regeneration to continue while casting.

  • Gift of the Earthmother · tier 3, up to 1

    Reduces the global cooldown by 0.5 seconds on your Rejuvenation, Swiftmend, and Wild Growth spells.

  • Tranquil Spirit · tier 4, up to 5

    Reduces the mana cost of your Healing Touch and Tranquility spells by 10%.

  • Improved Rejuvenation · tier 4, up to 3

    Increases the effect of your Rejuvenation spell by 15%.

  • Swiftmend · tier 4, up to 1

    Instantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells.

  • Nature's Swiftness · tier 5, up to 1

    When activated, your next Nature spell becomes an instant cast spell.

  • Living Spirit · tier 5, up to 3

    Increases your Spirit by 15%.

  • Improved Tranquility · tier 5, up to 2

    Reduces threat caused by Tranquility by 100% and its cooldown by 60%.

  • Improved Regrowth · tier 6, up to 5

    Increases the critical effect chance of your Regrowth spell by 50%.

Restoration abilities by level

When each ability arrives: trained abilities at the level a trainer first teaches them, talent abilities (gold frame) at the first level the talent can be taken.

What WoW Forever changed

New talents in this tree

  • NaturalistReduces the cast time of your Healing Touch spell by 0.5 sec and increases all damage you deal by 5%.
  • Gift of the EarthmotherReduces the global cooldown by 0.5 seconds on your Rejuvenation, Swiftmend, and Wild Growth spells.
  • Living SpiritIncreases your Spirit by 15%.
  • Wild GrowthHeals the target and their party for 336 over 7 sec. Party members must be within 43 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.

Classic Era talents the class no longer has

  • Improved Mark of the Wild
  • Improved Healing Touch
  • Improved Enrage

Spells

New: Revive, Wild Growth. Changed: Healing Touch, Mark of the Wild, Rejuvenation, Regrowth, Swiftmend, Tranquility, Gift of the Wild.

Other druid specs: Balance, Feral Combat