Balance Druid Guide — Class Guides · WoW Forever
Ranged nature and arcane damage with Wrath, Starfire and Moonfire, and Moonkin Form.
A leather-wearing shapeshifter who heals in caster form, tanks in Bear Form, deals melee damage in Cat Form, and casts Balance spells. Druids can fill any role in a group. More about the druid
- Class
- Druid
- Roles
- Damage
- Used for
- Raids and dungeons
- Top talent
- Moonkin Form
- Popular builds
- 1
- Version
- WoW Forever
How to play
Balance in WoW Forever is built on Eclipse: each Wrath you cast makes your next Starfires faster, storing up to four charges. Nature's Grace speeds you up after crits, Nature's Majesty adds crit, Genesis strengthens damage over time, and Moonkin Form boosts your party.
Weave Wraths between Starfires: two Wraths set up two quick Starfires. Keep Moonfire and Insect Swarm up (Nature's Splendor makes them last longer), and use Overgrowth's extra Entangling Roots targets for control.
Balance is tougher than other casters, with Moonkin armour and Barkskin.
At a glance
- Single-target damage
- Damage to groups
- Survivability
- Utility for the group
- Solo play and leveling
- Ease of play
Rated 1 to 5 against the other specs in WoW Forever.
Rotation and priorities
- 1Moonkin Form; Faerie Fire on the target.
- 2Moonfire and Insect Swarm kept up.
- 3Wrath to store Eclipse charges.
- 4Starfire, faster with Eclipse charges.
- 5Hurricane on packs.
- 6Innervate yourself when mana runs low.
Strengths and weaknesses
Strengths
- Eclipse makes Starfire quick and strong.
- Moonkin Form helps your party.
- Tough for a caster.
Weaknesses
- Mana runs short in long fights.
- Eclipse needs Wrath and Starfire woven together.
- Less burst than mages.
Stats and gear
Stat priority
Most valuable first. Bars compare each stat with the best one; a cap in the note means the stat drops off once you reach it.
- 1
Spell damagearcane and nature damage count
- 2
Critical strikeNature's Grace
- 3
Hitto the cap against bosses
- 4
Intellect
- 5
Mana per 5 sec
- 6
Spirit
What to look for
- Spell damage and crit; cloth and leather caster gear both work.
- Mana per 5 seconds and Intellect for long fights.
- A staff, or a mace or dagger with an off-hand.
Builds
Each bar splits the build's talent points by tree.
- Balance
- Feral Combat
- Restoration
Eclipse Moonkin
DamagePvE411041/0/10Ranged Balance: Eclipse lets Wrath speed up your next Starfires, Nature's Grace hastes you after crits, and Moonkin Form boosts the party.
Insect Swarm 1/1
Nature's Grace 1/1
Eclipse 3/3
Moonfury 5/5
Moonkin Form 1/1
Key talents

Moonkin Form · top talent, up to 1
Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party or raid members within 45 yards have their spell Critical Strike chance increased by 3%. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.

Moonglow · tier 2, up to 3
Reduces the Mana cost of your damaging spells by 25%.

Improved Moonfire · tier 2, up to 2
Increases the damage and critical strike chance of your Moonfire spell by 10%.

Nature's Splendor · tier 3, up to 1
Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.

Insect Swarm · tier 4, up to 1
The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec.

Vengeance · tier 4, up to 5
Increases the critical strike damage bonus of your Arcane and Nature spells by 100%.

Improved Starfire · tier 4, up to 5
Reduces the cast time of Starfire by 0.5 sec and Starfire has a 15% chance to stun its target for 3 sec.

Nature's Grace · tier 5, up to 1
All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.

Eclipse · tier 5, up to 3
Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.50 sec. Stores up to 4 charges. Lasts 15 sec.

Moonfury · tier 6, up to 5
Increases the damage done by your Arcane and Nature spells by 10%.
Balance abilities by level
When each ability arrives: trained abilities at the level a trainer first teaches them, talent abilities (gold frame) at the first level the talent can be taken.
Wrathlevel 1Changed
Moonfirelevel 4Changed
Thornslevel 6
Entangling Rootslevel 8Changed
Nature's Grasplevel 10Changed
Teleport: Moongladelevel 10
Faerie Firelevel 18
Hibernatelevel 18
Starfirelevel 20Changed
Soothe Animallevel 22
Insect Swarmtalent, level 25Changed
Hurricanelevel 40Changed
Moonkin Formtalent, level 40Changed
Barkskinlevel 44Changed
What WoW Forever changed
New talents in this tree
GenesisIncreases the periodic damage and healing done by your spells and abilities by 5%.
Nature's MajestyIncreases your critical strike chance with spells and melee attacks by 4%.
Nature's SplendorIncreases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.
OvergrowthIncreases the maximum number of targets you may have affected by Entangling Roots by 2.
EclipseYour Wrath spell reduces the cast time of your next 2 Starfire spells by 0.50 sec. Stores up to 4 charges. Lasts 15 sec.
Classic Era talents the class no longer has
- Nature's Grasp
- Improved Nature's Grasp
- Natural Weapons
- Improved Thorns
- Omen of Clarity
Spells
Changed: Wrath, Moonfire, Entangling Roots, Nature's Grasp, Omen of Clarity, Starfire, Insect Swarm, Hurricane, Moonkin Form, Barkskin.
Related
Other druid specs: Feral Combat, Restoration
