WoW Forever Druid Talent Calculator
Plan your Druid talents for WoW Forever: three talent trees — Balance, Feral Combat, and Restoration — with 52 talents in total and up to 51 talent points by level 60. Playable races: Night Elf, Tauren, and Skyborne.
Choose a race
Choose a race to see its racial abilities.
Dual specializationLearned from a class trainer at level 40. Plan both builds and switch between them.
Talent points
Balance
0 pointsLegacy
0 / 0 / 0- Points spent
- 0 / 16
- LeftPoints left
- 16
Account-wide perks bought with Legacy points from Legacy challenges. Each character can spend up to 16 points, and spending doesn't use them up, so every character can pick differently.
Professions
0 pointsAdventure
0 pointsResourcefulness
0 pointsSpellbook
Every Druid ability a trainer teaches, by spellbook tab. Cards show the highest rank; hover one to compare every rank and the level it's trained at, or click it to keep the list open.
All Druid spells with every rank →
Professions
Pick up to 2 primary professions and any secondary skills. Open a profession to see what it does and why to take it; your picks are saved with the build link.
Your professions
Primary professions
0/2Choose up to 2 primary professions.
Secondary skills
0 selectedYou can learn all secondary skills.
none chosen
Open a tab to view its details. Click Learn to choose the profession.
AlchemyPrimary
Higher alchemy skill allows you to learn higher level alchemy recipes. Alchemy recipes can be found on trainers around the world as well as from quests and monsters.
Open profession guide →Why take it
- Brews potions, elixirs and flasks: consumables every class uses in raids and PvP, and a steady source of gold.
- Transmutes rare materials, such as a Thorium Bar and an Arcane Crystal into Arcanite.
- At high skill it makes flasks such as Flask of the Titans, the strongest raid consumables.
Camp features
Crafted with this profession and placed next to a campfire; players sitting nearby get the effect.
Mana WellConstructs a mana well that allows you and others sitting nearby to regenerate 29 Mana every 5 sec, mutually exclusive with Blessing of Wisdom.
Requires a Campfire nearby. All camping features share a cooldown of 1 hr.
FermenterPlaces a fermenter that allows the creation of certain reagents, and provides all of the benefits of a Mana Well. Requires a Campfire nearby.
May be placed over a Mana Well to replace it. All camping features share a cooldown of 1 hr.
Alchemy LaboratoryPlaces an Alchemy Laboratory usable for recipes that require it, and provides all of the benefits of a Mana Well. Requires a Campfire nearby.
May be placed over a Mana Well to replace it.
All camping features share a cooldown of 1 hr.
Proficiency ranks
| Rank | Level | Skill needed | Max skill |
|---|---|---|---|
| Apprentice | 5 | — | 75 |
| Journeyman | 10 | 50 | 150 |
| Expert | 20 | 125 | 225 |
| Artisan | 35 | 200 | 300 |
Trained from a profession trainer; racial bonuses add to the skill.
Character overview
Druid
- Level 60
- WoW Forever
Choose a race at the top of the page to complete the character.
- Talent build
No talent points spent yet.
- Legacy
0/16 Legacy points spent
- Professions
No professions chosen yet.
Profession guides
Choose a profession above to open its guide.
Character stats · Level 60
Choose a race above to see your character's stats: base attributes plus your talents and racials.
Leveling path, 1–60
Your road from level 1 to 60: what to train, learn and do at each level. Talent points start at level 10 and follow the order you click them; hover an entry for details.
Character level 60No steps checked: stats show level 60. Check “Create character” to start at level 1.
- Talent point
- Trainer spell
- Class quest
- Profession training
- Riding
No talent points spent yet: click talents in the trees above, in the order you want to learn them, to see them here.
Professions you choose above appear at the levels you can train them.
Spell and profession costs are WoW Classic trainer prices — Forever's haven't been published yet, so they may differ. Riding uses Forever's announced prices.
Create character · level 1, before any training
- Level 1400 XP to level 2Level cost 10 copper
- Level 2
- Nothing new at this level
900 XP to level 3 - Level 3
- Nothing new at this level
1,400 XP to level 4 - Level 42,100 XP to level 5Level cost 2 silver
- Level 5
- Nothing new at this level
2,800 XP to level 6 - Level 63,600 XP to level 7Level cost 2 silver
- Level 7
- Nothing new at this level
4,500 XP to level 8 - Level 85,400 XP to level 9Level cost 4 silver
- Level 9
- Nothing new at this level
6,500 XP to level 10 - Level 107,600 XP to level 11Level cost 12 silver
- Levels 1–10:35,200 XP20 silver 10 copper
- Level 11: Nothing new at this level · 8,800 XP to level 12
- Level 12: Enrage (New) (8 silver); Regrowth (New) (8 silver); Revive (New) · 10,100 XP to level 13
- Level 13: Nothing new at this level · 11,400 XP to level 14
- Level 14: Cure Poison; Wrath Rank 3 (9 silver); Thorns Rank 2 (9 silver); Bash (New) (9 silver); Healing Touch Rank 3 (9 silver); Cure Poison (New) · 12,900 XP to level 15
- Level 15: Nothing new at this level · 14,400 XP to level 16
- Level 16: Aquatic Form; Aquatic Form; Moonfire Rank 3 (18 silver); Aquatic Form (New); Swipe (New) (18 silver); Rejuvenation Rank 3 (18 silver) · 16,000 XP to level 17
- Level 17: Nothing new at this level · 17,700 XP to level 18
- Level 18: Entangling Roots Rank 2 (19 silver); Nature's Grasp Rank 2 (95 copper); Faerie Fire (New) (19 silver); Hibernate (New) (19 silver); Maul Rank 2 (19 silver); Regrowth Rank 2 (19 silver) · 19,400 XP to level 19
- Level 19: Nothing new at this level · 21,300 XP to level 20
- Level 20: Cat Form; Omen of Clarity (New); Starfire (New) (20 silver); Demoralizing Roar Rank 2 (20 silver); Cat Form (New) (20 silver); Claw (New) (20 silver); Prowl (New) (20 silver); Rip (New) (20 silver); Shred (New) (30 silver); Healing Touch Rank 4 (20 silver); Mark of the Wild Rank 3 (20 silver); Rebirth (New) (20 silver) · 23,200 XP to level 21
- Level 21: Nothing new at this level · 25,200 XP to level 22
- Level 22: Wrath Rank 4 (30 silver); Moonfire Rank 4 (30 silver); Soothe Animal (New) (30 silver); Rejuvenation Rank 4 (30 silver) · 27,300 XP to level 23
- Level 23: Nothing new at this level · 29,400 XP to level 24
- Level 24: Thorns Rank 3 (40 silver); Swipe Rank 2 (40 silver); Rake (New) (40 silver); Regrowth Rank 3 (40 silver); Revive Rank 2; Remove Curse (New) (40 silver) · 31,700 XP to level 25
- Level 25: Nothing new at this level · 34,000 XP to level 26
- Level 26: Starfire Rank 2 (45 silver); Maul Rank 3 (45 silver); Dash (New); Healing Touch Rank 5 (45 silver); Abolish Poison (New) (45 silver) · 36,400 XP to level 27
- Level 27: Nothing new at this level · 38,900 XP to level 28
- Level 28: Moonfire Rank 5 (50 silver); Entangling Roots Rank 3 (50 silver); Nature's Grasp Rank 3 (2 silver 50 copper); Claw Rank 2 (50 silver); Rip Rank 2 (50 silver); Challenging Roar (New) (50 silver); Cower (New) (50 silver); Rejuvenation Rank 5 (50 silver) · 41,400 XP to level 29
- Level 29: Nothing new at this level · 44,300 XP to level 30
- Level 30: Wrath Rank 5 (60 silver); Faerie Fire Rank 2 (60 silver); Insect Swarm Rank 2 (3 silver): Needs the Insect Swarm talent, which this build doesn't take; Bash Rank 2 (60 silver); Shred Rank 2 (60 silver); Travel Form (New) (60 silver); Mark of the Wild Rank 4 (60 silver); Regrowth Rank 4 (60 silver); Rebirth Rank 2 (60 silver); Tranquility (New) (60 silver) · 47,400 XP to level 31
- Level 31: Nothing new at this level · 50,800 XP to level 32
- Level 32: Demoralizing Roar Rank 3 (80 silver); Ferocious Bite (New) (80 silver); Ravage (New) (80 silver); Track Humanoids (New); Healing Touch Rank 6 (80 silver) · 54,500 XP to level 33
- Level 33: Nothing new at this level · 58,600 XP to level 34
- Level 34: Moonfire Rank 6 (1 gold); Thorns Rank 4 (1 gold); Starfire Rank 3 (1 gold); Maul Rank 4 (1 gold); Swipe Rank 3 (1 gold); Rake Rank 2 (1 gold); Rejuvenation Rank 6 (1 gold) · 62,800 XP to level 35
- Level 35: Nothing new at this level · 67,100 XP to level 36
- Level 36: Rip Rank 3 (1 gold 10 silver); Primal Bite Rank 2: Needs the Primal Bite talent, which this build doesn't take; Frenzied Regeneration (New) (1 gold 10 silver); Pounce (New) (1 gold 10 silver); Regrowth Rank 5 (1 gold 10 silver); Revive Rank 3 · 71,600 XP to level 37
- Level 37: Nothing new at this level · 76,100 XP to level 38
- Level 38: Wrath Rank 6 (1 gold 20 silver); Entangling Roots Rank 4 (1 gold 20 silver); Nature's Grasp Rank 4 (6 silver); Hibernate Rank 2 (1 gold 20 silver); Soothe Animal Rank 2 (1 gold 20 silver); Claw Rank 3 (1 gold 20 silver); Shred Rank 3 (1 gold 20 silver); Healing Touch Rank 7 (1 gold 20 silver) · 80,800 XP to level 39
- Level 39: Nothing new at this level · 85,700 XP to level 40
- Level 40: Dual specialization; Apprentice Riding, 60% mount (100 gold); Moonfire Rank 7 (1 gold 40 silver); Insect Swarm Rank 3 (7 silver): Needs the Insect Swarm talent, which this build doesn't take; Hurricane (New) (1 gold 40 silver); Prowl Rank 2 (1 gold 40 silver); Cower Rank 2 (1 gold 40 silver); Ferocious Bite Rank 2 (1 gold 40 silver); Dire Bear Form (New) (1 gold 40 silver); Feline Grace (New); Mark of the Wild Rank 5 (1 gold 40 silver); Rejuvenation Rank 7 (1 gold 40 silver); Rebirth Rank 3 (1 gold 40 silver); Tranquility Rank 2 (1 gold 40 silver); Innervate (New) (1 gold 40 silver) · 90,700 XP to level 41
- Level 41: Nothing new at this level · 95,800 XP to level 42
- Level 42: Faerie Fire Rank 3 (1 gold 60 silver); Starfire Rank 4 (1 gold 60 silver); Demoralizing Roar Rank 4 (1 gold 60 silver); Maul Rank 5 (1 gold 60 silver); Ravage Rank 2 (1 gold 60 silver); Lacerate (New); Regrowth Rank 6 (1 gold 60 silver) · 101,000 XP to level 43
- Level 43: Nothing new at this level · 106,300 XP to level 44
- Level 44: Thorns Rank 5 (1 gold 80 silver); Barkskin (New) (1 gold 80 silver); Swipe Rank 4 (1 gold 80 silver); Rip Rank 4 (1 gold 80 silver); Rake Rank 3 (1 gold 80 silver); Healing Touch Rank 8 (1 gold 80 silver) · 111,800 XP to level 45
- Level 45: Nothing new at this level · 117,500 XP to level 46
- Level 46: Wrath Rank 7 (2 gold); Moonfire Rank 8 (2 gold); Bash Rank 3 (2 gold); Shred Rank 4 (2 gold); Dash Rank 2; Pounce Rank 2 (2 gold); Rejuvenation Rank 8 (2 gold) · 123,200 XP to level 47
- Level 47: Nothing new at this level · 129,100 XP to level 48
- Level 48: Entangling Roots Rank 5 (2 gold 20 silver); Nature's Grasp Rank 5 (11 silver); Claw Rank 4 (2 gold 20 silver); Primal Bite Rank 3: Needs the Primal Bite talent, which this build doesn't take; Ferocious Bite Rank 3 (2 gold 20 silver); Regrowth Rank 7 (2 gold 20 silver); Revive Rank 4 · 135,100 XP to level 49
- Level 49: Nothing new at this level · 141,200 XP to level 50
- Level 50: Sunken Temple class rewards; Starfire Rank 5 (2 gold 30 silver); Insect Swarm Rank 4 (11 silver 50 copper): Needs the Insect Swarm talent, which this build doesn't take; Hurricane Rank 2 (2 gold 30 silver); Maul Rank 6 (2 gold 30 silver); Ravage Rank 3 (2 gold 30 silver); Lacerate Rank 2; Healing Touch Rank 9 (2 gold 30 silver); Mark of the Wild Rank 6 (2 gold 30 silver); Rebirth Rank 4 (2 gold 30 silver); Tranquility Rank 3 (2 gold 30 silver); Wild Growth Rank 2: Needs the Wild Growth talent, which this build doesn't take; Gift of the Wild (New) · 147,500 XP to level 51
- Level 51: Nothing new at this level · 153,900 XP to level 52
- Level 52: Moonfire Rank 9 (2 gold 60 silver); Demoralizing Roar Rank 5 (2 gold 60 silver); Rip Rank 5 (2 gold 60 silver); Cower Rank 3 (2 gold 60 silver); Rejuvenation Rank 9 (2 gold 60 silver) · 160,400 XP to level 53
- Level 53: Nothing new at this level · 167,100 XP to level 54
- Level 54: Wrath Rank 8 (2 gold 80 silver); Thorns Rank 6 (2 gold 80 silver); Faerie Fire Rank 4 (2 gold 80 silver); Soothe Animal Rank 3 (2 gold 80 silver); Swipe Rank 5 (2 gold 80 silver); Shred Rank 5 (2 gold 80 silver); Rake Rank 4 (2 gold 80 silver); Regrowth Rank 8 (2 gold 80 silver) · 173,900 XP to level 55
- Level 55: Nothing new at this level · 180,800 XP to level 56
- Level 56: Ferocious Bite Rank 4 (3 gold); Pounce Rank 3 (3 gold); Healing Touch Rank 10 (3 gold) · 187,900 XP to level 57
- Level 57: Dire Maul class book · 195,000 XP to level 58
- Level 58: Moonfire Rank 10 (3 gold 20 silver); Entangling Roots Rank 6 (3 gold 20 silver); Nature's Grasp Rank 6 (16 silver); Hibernate Rank 3 (3 gold 20 silver); Starfire Rank 6 (3 gold 20 silver); Maul Rank 7 (3 gold 20 silver); Claw Rank 5 (3 gold 20 silver); Ravage Rank 4 (3 gold 20 silver); Lacerate Rank 3; Rejuvenation Rank 10 (3 gold 20 silver) · 202,300 XP to level 59
- Level 59: Nothing new at this level · 209,800 XP to level 60
- Level 60: Journeyman Riding, 100% mount (1000 gold); Starfire Rank 7; Insect Swarm Rank 5 (17 silver): Needs the Insect Swarm talent, which this build doesn't take; Hurricane Rank 3 (3 gold 40 silver); Prowl Rank 3 (3 gold 40 silver); Rip Rank 6 (3 gold 40 silver); Primal Bite Rank 4: Needs the Primal Bite talent, which this build doesn't take; Ferocious Bite Rank 5; Healing Touch Rank 11; Mark of the Wild Rank 7 (3 gold 40 silver); Rejuvenation Rank 11; Regrowth Rank 9 (3 gold 40 silver); Revive Rank 5; Rebirth Rank 5 (3 gold 40 silver); Tranquility Rank 4 (3 gold 40 silver); Wild Growth Rank 3: Needs the Wild Growth talent, which this build doesn't take; Gift of the Wild Rank 2
Gold to spend, levels 1–60
- Class training
- 210 gold 37 silver 55 copper
- Professions
- 0 copperRecipe costs aren't included.
- Riding and mounts
- 1100 gold
Spell and profession prices are taken from WoW Classic; spells new in Forever have no price yet. Trainer prices before reputation and PvP discounts. Ranks learned from quests, books or talents cost nothing at a trainer and aren't counted.
How the calculator works
- Click a talent (or tap it and press Learn) to add a point. Right-click, press Delete, or tap Unlearn to remove one.
- Each row unlocks after 5 points in that tree. Talents with an arrow need the talent above them maxed first.
- Your build is saved in this browser automatically. Use Copy build link to share it.
Talent names, ranks, positions and tooltips are read from the game client (build 1.60.1.70450). Numbers are shown for a level 60 character.
Druid talents in WoW Forever
Balance (16 talents)
Improved Wrath5 ranks
Rank 1: Reduces the cast time of your Wrath spell by 0.1 sec and its Mana cost by 10%.
Rank 2: Reduces the cast time of your Wrath spell by 0.2 sec and its Mana cost by 20%.
Rank 3: Reduces the cast time of your Wrath spell by 0.3 sec and its Mana cost by 30%.
Rank 4: Reduces the cast time of your Wrath spell by 0.4 sec and its Mana cost by 40%.
Rank 5: Reduces the cast time of your Wrath spell by 0.5 sec and its Mana cost by 50%.
GenesisNew5 ranks
Rank 1: Increases the periodic damage and healing done by your spells and abilities by 1%.
Rank 2: Increases the periodic damage and healing done by your spells and abilities by 2%.
Rank 3: Increases the periodic damage and healing done by your spells and abilities by 3%.
Rank 4: Increases the periodic damage and healing done by your spells and abilities by 4%.
Rank 5: Increases the periodic damage and healing done by your spells and abilities by 5%.
Moonglow3 ranks
Requires 5 points in Balance Talents
Rank 1: Reduces the Mana cost of your damaging spells by 8%.
Rank 2: Reduces the Mana cost of your damaging spells by 17%.
Rank 3: Reduces the Mana cost of your damaging spells by 25%.
Improved Moonfire2 ranks
Requires 5 points in Balance Talents
Rank 1: Increases the damage and critical strike chance of your Moonfire spell by 5%.
Rank 2: Increases the damage and critical strike chance of your Moonfire spell by 10%.
Nature's MajestyNew2 ranks
Requires 5 points in Balance Talents
Rank 1: Increases your critical strike chance with spells and melee attacks by 2%.
Rank 2: Increases your critical strike chance with spells and melee attacks by 4%.
Nature's Reach2 ranks
Requires 5 points in Balance Talents
Rank 1: Increases the range of your offensive Balance spells by 10% and improves your chance to hit by 2%.
Rank 2: Increases the range of your offensive Balance spells by 20% and improves your chance to hit by 4%.
Improved Entangling Roots3 ranks
Requires 10 points in Balance Talents
Rank 1: Increases the damage done by your Entangling Roots spell by 25%, and its victims can take up to 25% more damage without interrupting the effect.
Rank 2: Increases the damage done by your Entangling Roots spell by 50%, and its victims can take up to 50% more damage without interrupting the effect.
Rank 3: Increases the damage done by your Entangling Roots spell by 75%, and its victims can take up to 75% more damage without interrupting the effect.
Nature's SplendorNew1 rank
Requires 10 points in Balance Talents
Requires 2 points in Nature's Majesty
Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.
Insect Swarm1 rank
Requires 15 points in Balance Talents
The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec.
Vengeance5 ranks
Requires 15 points in Balance Talents
Requires 2 points in Improved Moonfire
Rank 1: Increases the critical strike damage bonus of your Arcane and Nature spells by 20%.
Rank 2: Increases the critical strike damage bonus of your Arcane and Nature spells by 40%.
Rank 3: Increases the critical strike damage bonus of your Arcane and Nature spells by 60%.
Rank 4: Increases the critical strike damage bonus of your Arcane and Nature spells by 80%.
Rank 5: Increases the critical strike damage bonus of your Arcane and Nature spells by 100%.
Improved Starfire5 ranks
Requires 15 points in Balance Talents
Rank 1: Reduces the cast time of Starfire by 0.1 sec and Starfire has a 3% chance to stun its target for 3 sec.
Rank 2: Reduces the cast time of Starfire by 0.2 sec and Starfire has a 6% chance to stun its target for 3 sec.
Rank 3: Reduces the cast time of Starfire by 0.3 sec and Starfire has a 9% chance to stun its target for 3 sec.
Rank 4: Reduces the cast time of Starfire by 0.4 sec and Starfire has a 12% chance to stun its target for 3 sec.
Rank 5: Reduces the cast time of Starfire by 0.5 sec and Starfire has a 15% chance to stun its target for 3 sec.
OvergrowthNew2 ranks
Requires 20 points in Balance Talents
Rank 1: Increases the maximum number of targets you may have affected by Entangling Roots by 1.
Rank 2: Increases the maximum number of targets you may have affected by Entangling Roots by 2.
Nature's Grace1 rank
Requires 20 points in Balance Talents
All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.
EclipseNew3 ranks
Requires 20 points in Balance Talents
Rank 1: Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.17 sec. Stores up to 4 charges. Lasts 15 sec.
Rank 2: Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.33 sec. Stores up to 4 charges. Lasts 15 sec.
Rank 3: Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.50 sec. Stores up to 4 charges. Lasts 15 sec.
Moonfury5 ranks
Requires 25 points in Balance Talents
Rank 1: Increases the damage done by your Arcane and Nature spells by 2%.
Rank 2: Increases the damage done by your Arcane and Nature spells by 4%.
Rank 3: Increases the damage done by your Arcane and Nature spells by 6%.
Rank 4: Increases the damage done by your Arcane and Nature spells by 8%.
Rank 5: Increases the damage done by your Arcane and Nature spells by 10%.
Moonkin Form1 rank
Requires 30 points in Balance Talents
Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party or raid members within 45 yards have their spell Critical Strike chance increased by 3%. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Feral Combat (20 talents)
Ferocity5 ranks
Rank 1: Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 1 Rage or Energy.
Rank 2: Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 2 Rage or Energy.
Rank 3: Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 3 Rage or Energy.
Rank 4: Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 4 Rage or Energy.
Rank 5: Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 5 Rage or Energy.
Heart of the Wild5 ranks
Rank 1: Increases your Intellect by 2%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is increased by 2%.
Rank 2: Increases your Intellect by 4%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 8% and while in Cat Form your Strength is increased by 4%.
Rank 3: Increases your Intellect by 6%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 12% and while in Cat Form your Strength is increased by 6%.
Rank 4: Increases your Intellect by 8%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 16% and while in Cat Form your Strength is increased by 8%.
Rank 5: Increases your Intellect by 10%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 10%.
Feral SwiftnessNew2 ranks
Requires 5 points in Feral Combat Talents
Rank 1: Increases your movement speed while in Cat Form by 15%, and increases your chance to Dodge by 2%.
Rank 2: Increases your movement speed while in Cat Form by 30%, and increases your chance to Dodge by 4%.
Feral Instinct3 ranks
Requires 5 points in Feral Combat Talents
Rank 1: Increases damage done by your Swipe ability by 10% and reduces the chance enemies have to detect you while Prowling as if you were 1 level higher.
Rank 2: Increases damage done by your Swipe ability by 20% and reduces the chance enemies have to detect you while Prowling as if you were 2 levels higher.
Rank 3: Increases damage done by your Swipe ability by 30% and reduces the chance enemies have to detect you while Prowling as if you were 3 levels higher.
Brutal Impact2 ranks
Requires 5 points in Feral Combat Talents
Rank 1: Increases the stun duration of your Bash and Pounce abilities by 0.5 sec and reduces the cooldown of Bash by 15 sec.
Rank 2: Increases the stun duration of your Bash and Pounce abilities by 1 sec and reduces the cooldown of Bash by 30 sec.
Thick Hide3 ranks
Requires 5 points in Feral Combat Talents
Rank 1: While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 178 additional base Armor per level and another 0.67 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.
Rank 2: While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 179 additional base Armor per level and another 1.33 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.
Rank 3: While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 180 additional base Armor per level and another 2.00 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.
Shredding AttacksNew3 ranks
Requires 10 points in Feral Combat Talents
Rank 1: Reduces the Energy cost of your Shred ability by 6 and reduces the Rage cost of your Lacerate ability by 1.
Rank 2: Reduces the Energy cost of your Shred ability by 12 and reduces the Rage cost of your Lacerate ability by 2.
Rank 3: Reduces the Energy cost of your Shred ability by 18 and reduces the Rage cost of your Lacerate ability by 3.
Savage Fury2 ranks
Requires 10 points in Feral Combat Talents
Rank 1: Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 5%.
Rank 2: Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 10%.
Feral Charge1 rank
Requires 10 points in Feral Combat Talents
Requires Bear Form, Dire Bear Form Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec. Feral Charge (Cat): Leap behind an enemy.
Sharpened Claws2 ranks
Requires 10 points in Feral Combat Talents
Rank 1: Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 3%.
Rank 2: Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 6%.
Shifting PowerNew1 rank
Requires 15 points in Feral Combat Talents
Requires 3 points in Shredding Attacks
Instantly convert 55% of base Mana into 40 Energy. Shifting Power's cost is reduced by effects that reduce the cost of Shapeshifting.
Primal BiteNew1 rank
Requires 15 points in Feral Combat Talents
Requires 2 points in Savage Fury
Bite the target, dealing 100% normal damage plus 26 and generating a high amount of threat.
Predatory Strikes3 ranks
Requires 15 points in Feral Combat Talents
Rank 1: Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 50% of your level.
Rank 2: Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 100% of your level.
Rank 3: Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 150% of your level.
Blood Frenzy2 ranks
Requires 15 points in Feral Combat Talents
Requires 2 points in Sharpened Claws
Rank 1: Gives you a 50% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 50% chance to add an additional Combo Point.
Rank 2: Gives you a 100% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 100% chance to add an additional Combo Point.
Improved Shifting PowerNew2 ranks
Requires 20 points in Feral Combat Talents
Requires 1 point in Shifting Power
Rank 1: Reduces the cooldown of your Shifting Power spell by 4 sec.
Rank 2: Reduces the cooldown of your Shifting Power spell by 8 sec.
Leader of the Pack1 rank
Requires 20 points in Feral Combat Talents
While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the melee and ranged Critical Strike chance of all party or raid members within 45 yards by 3%.
Natural InstinctNew2 ranks
Requires 20 points in Feral Combat Talents
Rank 1: Increases the critical strike damage bonus of your melee abilities by 10% and increases your spell healing by 12% of your Intellect.
Rank 2: Increases the critical strike damage bonus of your melee abilities by 20% and increases your spell healing by 25% of your Intellect.
Natural ReactionNew5 ranks
Requires 25 points in Feral Combat Talents
Rank 1: Increases your dodge chance by 1%, and gives you a 20% chance to gain 5 Rage each time you dodge.
Rank 2: Increases your dodge chance by 2%, and gives you a 40% chance to gain 5 Rage each time you dodge.
Rank 3: Increases your dodge chance by 3%, and gives you a 60% chance to gain 5 Rage each time you dodge.
Rank 4: Increases your dodge chance by 4%, and gives you a 80% chance to gain 5 Rage each time you dodge.
Rank 5: Increases your dodge chance by 5%, and gives you a 100% chance to gain 5 Rage each time you dodge.
Rend and TearNew5 ranks
Requires 25 points in Feral Combat Talents
Requires 3 points in Predatory Strikes
Rank 1: Increases damage done by your melee abilities on Bleeding targets by 2%.
Rank 2: Increases damage done by your melee abilities on Bleeding targets by 4%.
Rank 3: Increases damage done by your melee abilities on Bleeding targets by 6%.
Rank 4: Increases damage done by your melee abilities on Bleeding targets by 8%.
Rank 5: Increases damage done by your melee abilities on Bleeding targets by 10%.
BerserkNew1 rank
Requires 30 points in Feral Combat Talents
Requires 1 point in Leader of the Pack
Requires Cat Form, Bear Form, Dire Bear Form Causes your Primal Bite ability to strike up to 3 targets, removes its cooldown, and increases the critical strike chance of your Combo Point-generating abilities by 100%. Clears and grants immunity to Fear effects for the duration. Lasts 15 sec.
Restoration (16 talents)
Nature's Focus5 ranks
Rank 1: Gives you a 14% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
Rank 2: Gives you a 28% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
Rank 3: Gives you a 42% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
Rank 4: Gives you a 56% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
Rank 5: Gives you a 70% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
Furor5 ranks
Rank 1: Gives you a 20% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 20% of the Energy you had when last in Cat Form, plus 2 Energy per second spent outside Bear Form or Dire Bear Form, up to 20 Energy.
Rank 2: Gives you a 40% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 40% of the Energy you had when last in Cat Form, plus 4 Energy per second spent outside Bear Form or Dire Bear Form, up to 40 Energy.
Rank 3: Gives you a 60% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 60% of the Energy you had when last in Cat Form, plus 6 Energy per second spent outside Bear Form or Dire Bear Form, up to 60 Energy.
Rank 4: Gives you a 80% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 80% of the Energy you had when last in Cat Form, plus 8 Energy per second spent outside Bear Form or Dire Bear Form, up to 80 Energy.
Rank 5: Gives you a 100% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 100% of the Energy you had when last in Cat Form, plus 10 Energy per second spent outside Bear Form or Dire Bear Form, up to 100 Energy.
NaturalistNew5 ranks
Requires 5 points in Restoration Talents
Rank 1: Reduces the cast time of your Healing Touch spell by 0.1 sec and increases all damage you deal by 1%.
Rank 2: Reduces the cast time of your Healing Touch spell by 0.2 sec and increases all damage you deal by 2%.
Rank 3: Reduces the cast time of your Healing Touch spell by 0.3 sec and increases all damage you deal by 3%.
Rank 4: Reduces the cast time of your Healing Touch spell by 0.4 sec and increases all damage you deal by 4%.
Rank 5: Reduces the cast time of your Healing Touch spell by 0.5 sec and increases all damage you deal by 5%.
Subtlety3 ranks
Requires 5 points in Restoration Talents
Rank 1: Reduces the threat generated by your Nature and Arcane spells by 10%.
Rank 2: Reduces the threat generated by your Nature and Arcane spells by 20%.
Rank 3: Reduces the threat generated by your Nature and Arcane spells by 30%.
Natural Shapeshifter3 ranks
Requires 5 points in Restoration Talents
Rank 1: Reduces the mana cost of all shapeshifting by 10%.
Rank 2: Reduces the mana cost of all shapeshifting by 20%.
Rank 3: Reduces the mana cost of all shapeshifting by 30%.
Reflection3 ranks
Requires 10 points in Restoration Talents
Rank 1: Allows 17% of your Mana regeneration to continue while casting.
Rank 2: Allows 33% of your Mana regeneration to continue while casting.
Rank 3: Allows 50% of your Mana regeneration to continue while casting.
Gift of Nature5 ranks
Requires 10 points in Restoration Talents
Rank 1: Increases the effect of all your healing spells by 2%.
Rank 2: Increases the effect of all your healing spells by 4%.
Rank 3: Increases the effect of all your healing spells by 6%.
Rank 4: Increases the effect of all your healing spells by 8%.
Rank 5: Increases the effect of all your healing spells by 10%.
Gift of the EarthmotherNew1 rank
Requires 10 points in Restoration Talents
Reduces the global cooldown by 0.5 seconds on your Rejuvenation, Swiftmend, and Wild Growth spells.
Tranquil Spirit5 ranks
Requires 15 points in Restoration Talents
Rank 1: Reduces the mana cost of your Healing Touch and Tranquility spells by 2%.
Rank 2: Reduces the mana cost of your Healing Touch and Tranquility spells by 4%.
Rank 3: Reduces the mana cost of your Healing Touch and Tranquility spells by 6%.
Rank 4: Reduces the mana cost of your Healing Touch and Tranquility spells by 8%.
Rank 5: Reduces the mana cost of your Healing Touch and Tranquility spells by 10%.
Improved Rejuvenation3 ranks
Requires 15 points in Restoration Talents
Rank 1: Increases the effect of your Rejuvenation spell by 5%.
Rank 2: Increases the effect of your Rejuvenation spell by 10%.
Rank 3: Increases the effect of your Rejuvenation spell by 15%.
Swiftmend1 rank
Requires 15 points in Restoration Talents
Instantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells.
Nature's Swiftness1 rank
Requires 20 points in Restoration Talents
Requires 5 points in Naturalist
When activated, your next Nature spell becomes an instant cast spell.
Living SpiritNew3 ranks
Requires 20 points in Restoration Talents
Rank 1: Increases your Spirit by 5%.
Rank 2: Increases your Spirit by 10%.
Rank 3: Increases your Spirit by 15%.
Improved Tranquility2 ranks
Requires 20 points in Restoration Talents
Rank 1: Reduces threat caused by Tranquility by 50% and its cooldown by 30%.
Rank 2: Reduces threat caused by Tranquility by 100% and its cooldown by 60%.
Improved Regrowth5 ranks
Requires 25 points in Restoration Talents
Requires 3 points in Improved Rejuvenation
Rank 1: Increases the critical effect chance of your Regrowth spell by 10%.
Rank 2: Increases the critical effect chance of your Regrowth spell by 20%.
Rank 3: Increases the critical effect chance of your Regrowth spell by 30%.
Rank 4: Increases the critical effect chance of your Regrowth spell by 40%.
Rank 5: Increases the critical effect chance of your Regrowth spell by 50%.
Wild GrowthNew1 rank
Requires 30 points in Restoration Talents
Requires 3 points in Living Spirit
Heals the target and their party for 336 over 7 sec. Party members must be within 43 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.
