Aspect of the Monkey
20 Mana
Instant
Level 4
The hunter takes on the aspects of a monkey, increasing chance to dodge by 8%. Only one Aspect can be active at a time.
Every Hunter ability in WoW Forever, by spellbook tab, with each rank's trainer level, cost, cast time, cooldown and effect as the game's tooltips show them.
58 abilities · 145 ranks · levels 1–60 · 4 new, 21 changed and 1 removed compared with WoW Classic Era.
Each spell is compared with the same Hunter spell in WoW Classic: ranks, trainer levels, costs, cast times, cooldowns and the numbers in its tooltip.
No spells match.
20 Mana
Instant
Level 4
The hunter takes on the aspects of a monkey, increasing chance to dodge by 8%. Only one Aspect can be active at a time.
Changed
120 Mana
Instant
Levels 10–60 · 7 ranks
The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 120. Only one Aspect can be active at a time.
| Rank | Level | Cost | Effect |
|---|---|---|---|
| 1 | 10 | 20 Mana | The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 20. Only one Aspect can be active at a time. |
| 2 | 18 | 35 Mana | The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 35. Only one Aspect can be active at a time. |
| 3 | 28 | 50 Mana | The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 50. Only one Aspect can be active at a time. |
| 4 | 38 | 70 Mana | The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 70. Only one Aspect can be active at a time. |
| 5 | 48 | 90 Mana | The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 90. Only one Aspect can be active at a time. |
| 6 | 58 | 110 Mana | The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 55. Only one Aspect can be active at a time. |
| 7 | 60 | 120 Mana | The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 120. Only one Aspect can be active at a time. |
Instant
Level 10
Summons your pet to you.
5 sec cast
Level 10
Dismiss your pet. Dismissing your pet will reduce its happiness by 50.
Instant
Level 10
Feed your pet the selected item. Feeding your pet increases happiness. Using food close to the pet's level will have a better result.
100% of base mana
10 sec cast
Level 10
Revive your pet, returning it to life with 15% of its health.
60% of base mana
Channeled
Level 10
Begins taming a beast to be your companion. Your armor is reduced by 100% while you focus on taming the beast for 20 sec. If you lose the beast's attention for any reason, the taming process will fail. Once tamed, the beast will be very unhappy and disloyal. Try feeding the pet immediately to make it happy.
480 Mana
Channeled
Levels 12–60 · 7 ranks
Heals your pet 245 health every second while you focus. Lasts 5 sec.
| Rank | Level | Cost | Effect |
|---|---|---|---|
| 1 | 12 | 50 Mana | Heals your pet 20 health every second while you focus. Lasts 5 sec. |
| 2 | 20 | 90 Mana | Heals your pet 38 health every second while you focus. Lasts 5 sec. |
| 3 | 28 | 155 Mana | Heals your pet 68 health every second while you focus. Lasts 5 sec. |
| 4 | 36 | 225 Mana | Heals your pet 103 health every second while you focus. Lasts 5 sec. |
| 5 | 44 | 300 Mana | Heals your pet 142 health every second while you focus. Lasts 5 sec. |
| 6 | 52 | 385 Mana | Heals your pet 189 health every second while you focus. Lasts 5 sec. |
| 7 | 60 | 480 Mana | Heals your pet 245 health every second while you focus. Lasts 5 sec. |
25 Mana
Channeled
Level 14
Zooms in the hunter's vision. Only usable outdoors. Lasts 1 min.
Changed
20 Mana
Channeled
Level 14
Take direct control of your pet and see through its eyes for 2 min.
75 Mana
1.5 sec cast30 sec cooldown
Levels 14–46 · 3 ranks
Scares a beast, causing it to run in fear for up to 20 sec. Damage caused may interrupt the effect. Only one beast can be feared at a time.
| Rank | Level | Cost | Effect |
|---|---|---|---|
| 1 | 14 | 35 Mana | Scares a beast, causing it to run in fear for up to 10 sec. Damage caused may interrupt the effect. Only one beast can be feared at a time. |
| 2 | 30 | 50 Mana | Scares a beast, causing it to run in fear for up to 15 sec. Damage caused may interrupt the effect. Only one beast can be feared at a time. |
| 3 | 46 | 75 Mana | Scares a beast, causing it to run in fear for up to 20 sec. Damage caused may interrupt the effect. Only one beast can be feared at a time. |
40 Mana
Instant
Level 20
The hunter takes on the aspects of a cheetah, increasing movement speed by 30%. If the hunter takes damage, he will be dazed for 4 sec. Only one Aspect can be active at a time.
40 Mana
Instant
Level 24
Gather information about the target beast. The tooltip will display damage, health, armor, any special resistances, and diet.
NewTalent
190 Mana
Instant6 sec cooldown
Levels 25–60 · 4 ranks
Command a hawk to dive-bomb your targeted enemy, dealing 108 plus 5% of your Ranged Attack Power Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.
| Rank | Level | Cost | Effect |
|---|---|---|---|
| 1 | 25 | 80 Mana | Command a hawk to dive-bomb your targeted enemy, dealing 32 plus 5% of your Ranged Attack Power Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot. |
| 2 | 36 | 105 Mana | Command a hawk to dive-bomb your targeted enemy, dealing 47 plus 5% of your Ranged Attack Power Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot. |
| 3 | 48 | 135 Mana | Command a hawk to dive-bomb your targeted enemy, dealing 85 plus 5% of your Ranged Attack Power Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot. |
| 4 | 60 | 190 Mana | Command a hawk to dive-bomb your targeted enemy, dealing 108 plus 5% of your Ranged Attack Power Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot. |
Changed
110 Mana
Instant
Levels 30–60 · 4 ranks
You take on the aspects of a beast, becoming untrackable and increasing Melee Attack Power by 110. Only one Aspect can be active at a time.
| Rank | Level | Cost | Effect |
|---|---|---|---|
| 1 | 30 | 50 Mana | The hunter takes on the aspects of a beast, becoming untrackable and increasing Melee Attack Power by 50. Only one Aspect can be active at a time. |
| 2 | 40 | 70 Mana | You take on the aspects of a beast, becoming untrackable and increasing Melee Attack Power by 70. Only one Aspect can be active at a time. |
| 3 | 50 | 90 Mana | You take on the aspects of a beast, becoming untrackable and increasing Melee Attack Power by 90. Only one Aspect can be active at a time. |
| 4 | 60 | 110 Mana | You take on the aspects of a beast, becoming untrackable and increasing Melee Attack Power by 110. Only one Aspect can be active at a time. |
ChangedTalent
8% of base mana
Instant1 min cooldown
Level 30
Command your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat.
100 Mana
Instant
Level 40
The hunter and group members within 30 yards take on the aspects of a pack of cheetahs, increasing movement speed by 30%. If a pack member takes damage, they will be dazed for 4 sec. Only one Aspect can be active at a time.
Talent
12% of base mana
Instant2 min cooldown
Level 40
Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.
115 Mana
Instant
Levels 46–56 · 2 ranks
The hunter and all party and raid members within 30 yards take on the aspect of the wild, increasing Nature resistance by 60. Only one Aspect can be active at a time.
| Rank | Level | Cost | Effect |
|---|---|---|---|
| 1 | 46 | 90 Mana | The hunter and all party and raid members within 30 yards take on the aspect of the wild, increasing Nature resistance by 45. Only one Aspect can be active at a time. |
| 2 | 56 | 115 Mana | The hunter and all party and raid members within 30 yards take on the aspect of the wild, increasing Nature resistance by 60. Only one Aspect can be active at a time. |
270 Mana
Instant20 sec cooldown
Level 60
Attempts to remove 1 Frenzy effect from an enemy creature.
Instant
Level 1
Automatically shoots the target until cancelled.
Changed
250 Mana
Instant
Levels 4–60 · 9 ranks
Stings the target, causing 555 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
| Rank | Level | Cost | Effect |
|---|---|---|---|
| 1 | 4 | 15 Mana | Stings the target, causing 10 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. |
| 2 | 10 | 30 Mana | Stings the target, causing 30 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. |
| 3 | 18 | 50 Mana | Stings the target, causing 60 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. |
| 4 | 26 | 80 Mana | Stings the target, causing 110 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. |
| 5 | 34 | 115 Mana | Stings the target, causing 170 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. |
| 6 | 42 | 150 Mana | Stings the target, causing 240 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. |
| 7 | 50 | 190 Mana | Stings the target, causing 320 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. |
| 8 | 58 | 230 Mana | Stings the target, causing 415 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. |
| 9 | 60 | 250 Mana | Stings the target, causing 555 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. |
Changed
190 Mana
Instant6 sec cooldown
Levels 6–60 · 8 ranks
An instant shot that causes 217 Arcane damage.
| Rank | Level | Cost | Effect |
|---|---|---|---|
| 1 | 6 | 25 Mana | An instant shot that causes 20 Arcane damage. |
| 2 | 12 | 35 Mana | An instant shot that causes 26 Arcane damage. |
| 3 | 20 | 50 Mana | An instant shot that causes 39 Arcane damage. |
| 4 | 28 | 80 Mana | An instant shot that causes 65 Arcane damage. |
| 5 | 36 | 105 Mana | An instant shot that causes 94 Arcane damage. |
| 6 | 44 | 135 Mana | An instant shot that causes 134 Arcane damage. |
| 7 | 52 | 160 Mana | An instant shot that causes 170 Arcane damage. |
| 8 | 60 | 190 Mana | An instant shot that causes 217 Arcane damage. |
Changed
60 Mana
Instant
Levels 6–58 · 4 ranks
Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 71. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.
| Rank | Level | Cost | Effect |
|---|---|---|---|
| 1 | 6 | 15 Mana | Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 26. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min. |
| 2 | 22 | 30 Mana | Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 59. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min. |
| 3 | 40 | 45 Mana | Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 98. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min. |
| 4 | 58 | 60 Mana | Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 71. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min. |
8% of base mana
Instant12 sec cooldown
Level 8
Dazes the target, slowing movement speed by 50% for 4 sec.
110 Mana
Instant8 sec cooldown
Levels 12–60 · 6 ranks
Distract the target, causing threat. More effective than Distracting Shot (Rank 5).
| Rank | Level | Cost | Effect |
|---|---|---|---|
| 1 | 12 | 20 Mana | Distract the target, causing threat. |
| 2 | 20 | 30 Mana | Distract the target, causing threat. More effective than Distracting Shot (Rank 1). |
| 3 | 30 | 50 Mana | Distract the target, causing threat. More effective than Distracting Shot (Rank 2). |
| 4 | 40 | 70 Mana | Distract the target, causing threat. More effective than Distracting Shot (Rank 3). |
| 5 | 50 | 90 Mana | Distract the target, causing threat. More effective than Distracting Shot (Rank 4). |
| 6 | 60 | 110 Mana | Distract the target, causing threat. More effective than Distracting Shot (Rank 5). |
Changed
13.9% of base mana
Instant6 sec cooldown
Level 18
Fires several missiles, hitting 3 targets. Multi-Shot shares its cooldown with Aimed Shot.
Changed
310 Mana
2 sec cast6 sec cooldown
Levels 20–60 · 6 ranks
An aimed shot that increases ranged damage by 166. Aimed Shot shares its cooldown with Multi-Shot.
| Rank | Level | Cost | Effect |
|---|---|---|---|
| 1 | 20 | 75 Mana | An aimed shot that increases ranged damage by 20. Aimed Shot shares its cooldown with Multi-Shot. |
| 2 | 28 | 115 Mana | An aimed shot that increases ranged damage by 34. Aimed Shot shares its cooldown with Multi-Shot. |
| 3 | 36 | 160 Mana | An aimed shot that increases ranged damage by 55. Aimed Shot shares its cooldown with Multi-Shot. |
| 4 | 44 | 210 Mana | An aimed shot that increases ranged damage by 89. Aimed Shot shares its cooldown with Multi-Shot. |
| 5 | 52 | 260 Mana | An aimed shot that increases ranged damage by 125. Aimed Shot shares its cooldown with Multi-Shot. |
| 6 | 60 | 310 Mana | An aimed shot that increases ranged damage by 166. Aimed Shot shares its cooldown with Multi-Shot. |
Changed
9% of base mana
Instant
Level 22
Stings the target, reducing the target's chance to hit with attacks by 2% for 20 sec. Only one Sting per Hunter can be active on any one target.
ChangedTalent
525 Mana
Instant
Levels 25–60 · 5 ranks
Increases the Ranged Attack Power of party or raid members within 45 yards by 50. Lasts 30 min.
Related update: WoW Forever Beta: Racials Reworked and Group Buffs Go Raid-Wide
| Rank | Level | Cost | Effect |
|---|---|---|---|
| 1 | 25 | 180 Mana | Increases the Ranged Attack Power of party or raid members within 45 yds by 30. |
| 2 | 32 | 245 Mana | Increases the Ranged Attack Power of party or raid members within 45 yds by 40. |
| 3 | 40 | 325 Mana | Increases the Ranged Attack Power of party or raid members within 45 yards by 50. Lasts 30 min. |
| 4 | 50 | 425 Mana | Increases the Ranged Attack Power of party or raid members within 45 yards by 75. Lasts 30 min. |
| 5 | 60 | 525 Mana | Increases the Ranged Attack Power of party or raid members within 45 yards by 50. Lasts 30 min. |
100 Mana
Instant5 min cooldown
Level 26
Increases ranged and melee attack speed by 40% for 15 sec.
Talent
8% of base mana
Instant30 sec cooldown
Level 30
A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.
50 Mana
Instant15 sec cooldown
Level 32
Exposes all hidden and invisible enemies within 10 yards of the targeted area for 30 sec.
Changed
215 Mana
Instant15 sec cooldown
Levels 36–56 · 3 ranks
Stings the target, draining 1108 mana over 8 sec. Only one Sting per Hunter can be active on any one target.
| Rank | Level | Cost | Effect |
|---|---|---|---|
| 1 | 36 | 135 Mana | Stings the target, draining 616 mana over 8 sec. Only one Sting per Hunter can be active on any one target. |
| 2 | 46 | 175 Mana | Stings the target, draining 848 mana over 8 sec. Only one Sting per Hunter can be active on any one target. |
| 3 | 56 | 215 Mana | Stings the target, draining 1108 mana over 8 sec. Only one Sting per Hunter can be active on any one target. |
NewTalent
365 Mana
4 sec cast15 sec cooldown
Levels 40–58 · 3 ranks
A long-range shot that deals ranged damage plus 295 and increases the range of your next 3 Shots by 10 yards for 10 sec.
| Rank | Level | Effect |
|---|---|---|
| 1 | 40 | A long-range shot that deals ranged damage plus 160 and increases the range of your next 3 Shots by 10 yards for 10 sec. |
| 2 | 48 | A long-range shot that deals ranged damage plus 225 and increases the range of your next 3 Shots by 10 yards for 10 sec. |
| 3 | 58 | A long-range shot that deals ranged damage plus 295 and increases the range of your next 3 Shots by 10 yards for 10 sec. |
Changed
490 Mana
Channeled
Levels 40–58 · 3 ranks
Continuously fires a volley of ammo at the target area, causing 112 Arcane damage to enemy targets within 8 yards every 1 sec for 6 sec.
| Rank | Level | Cost | Effect |
|---|---|---|---|
| 1 | 40 | 350 Mana | Continuously fires a volley of ammo at the target area, causing 70 Arcane damage to enemy targets within 8 yards every 1 sec for 6 sec. |
| 2 | 50 | 420 Mana | Continuously fires a volley of ammo at the target area, causing 91 Arcane damage to enemy targets within 8 yards every 1 sec for 6 sec. |
| 3 | 58 | 490 Mana | Continuously fires a volley of ammo at the target area, causing 112 Arcane damage to enemy targets within 8 yards every 1 sec for 6 sec. |
Changed
100 Mana
Next melee6 sec cooldown
Levels 1–56 · 8 ranks
A strong attack that deals melee weapon damage plus 70.
| Rank | Level | Cost | Effect |
|---|---|---|---|
| 1 | 1 | 10 Mana | A strong attack that deals melee weapon damage plus 5. |
| 2 | 8 | 25 Mana | A strong attack that deals melee weapon damage plus 11. |
| 3 | 16 | 35 Mana | A strong attack that deals melee weapon damage plus 21. |
| 4 | 24 | 45 Mana | A strong attack that deals melee weapon damage plus 30. |
| 5 | 32 | 55 Mana | A strong attack that deals melee weapon damage plus 35. |
| 6 | 40 | 70 Mana | A strong attack that deals melee weapon damage plus 40. |
| 7 | 48 | 85 Mana | A strong attack that deals melee weapon damage plus 55. |
| 8 | 56 | 100 Mana | A strong attack that deals melee weapon damage plus 70. |
Instant
Level 1
Shows the location of all nearby beasts on the minimap. Only one form of tracking can be active at a time.
Instant
Level 10
Shows the location of all nearby humanoids on the minimap. Only one form of tracking can be active at a time.
80 Mana
Instant
Levels 12–60 · 3 ranks
Inflicts 50 damage and reduces the enemy target's movement speed by 60% for 10 sec.
| Rank | Level | Cost | Effect |
|---|---|---|---|
| 1 | 12 | 40 Mana | Inflicts 5 damage and reduces the enemy target's movement speed by 50% for 10 sec. |
| 2 | 38 | 60 Mana | Inflicts 25 damage and reduces the enemy target's movement speed by 55% for 10 sec. |
| 3 | 60 | 80 Mana | Inflicts 50 damage and reduces the enemy target's movement speed by 60% for 10 sec. |
Changed
245 Mana
Instant30 sec cooldown
Levels 16–56 · 5 ranks
Place a Fire trap that will burn the first enemy to approach for 690 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time.
| Rank | Level | Cost | Effect |
|---|---|---|---|
| 1 | 16 | 50 Mana | Place a Fire trap that will burn the first enemy to approach for 105 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time. |
| 2 | 26 | 90 Mana | Place a Fire trap that will burn the first enemy to approach for 215 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time. |
| 3 | 36 | 135 Mana | Place a Fire trap that will burn the first enemy to approach for 340 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time. |
| 4 | 46 | 190 Mana | Place a Fire trap that will burn the first enemy to approach for 510 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time. |
| 5 | 56 | 245 Mana | Place a Fire trap that will burn the first enemy to approach for 690 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time. |
Changed
65 Mana
Instant5 sec cooldown
Levels 16–58 · 4 ranks
Counterattack the enemy for melee weapon damage plus 57. Can only be performed after you dodge.
| Rank | Level | Cost | Effect |
|---|---|---|---|
| 1 | 16 | 30 Mana | Counterattack the enemy for melee weapon damage plus 15. Can only be performed after you dodge. |
| 2 | 30 | 40 Mana | Counterattack the enemy for melee weapon damage plus 22. Can only be performed after you dodge. |
| 3 | 44 | 50 Mana | Counterattack the enemy for melee weapon damage plus 37. Can only be performed after you dodge. |
| 4 | 58 | 65 Mana | Counterattack the enemy for melee weapon damage plus 57. Can only be performed after you dodge. |
Instant
Level 18
Shows the location of all nearby undead on the minimap. Only one form of tracking can be active at a time.
Talent
Instant5 min cooldown
Level 20
When activated, increases your Dodge and Parry chance by 25% for 10 sec.
150 Mana
Instant5 sec cooldown
Levels 20–48 · 3 ranks
Attempts to disengage from the target by reducing threat. More effective than Disengage (Rank 2). Disables auto-attack.
| Rank | Level | Cost | Effect |
|---|---|---|---|
| 1 | 20 | 50 Mana | Attempts to disengage from the target by reducing threat. Disables auto-attack. |
| 2 | 34 | 100 Mana | Attempts to disengage from the target by reducing threat. More effective than Disengage (Rank 1). Disables auto-attack. |
| 3 | 48 | 150 Mana | Attempts to disengage from the target by reducing threat. More effective than Disengage (Rank 2). Disables auto-attack. |
Changed
100 Mana
Instant30 sec cooldown
Levels 20–60 · 3 ranks
Place a Frost trap that freezes the first enemy that approaches, preventing all action for up to 20 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one Frost trap can be active at a time.
| Rank | Level | Cost | Effect |
|---|---|---|---|
| 1 | 20 | 50 Mana | Place a Frost trap that freezes the first enemy that approaches, preventing all action for up to 10 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one Frost trap can be active at a time. |
| 2 | 40 | 75 Mana | Place a Frost trap that freezes the first enemy that approaches, preventing all action for up to 15 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one Frost trap can be active at a time. |
| 3 | 60 | 100 Mana | Place a Frost trap that freezes the first enemy that approaches, preventing all action for up to 20 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one Frost trap can be active at a time. |
Instant
Level 26
Shows the location of all nearby elementals on the minimap. Only one form of tracking can be active at a time.
Changed
60 Mana
Instant30 sec cooldown
Level 28
Place a Frost trap that creates an ice slick around itself for 30 sec when the first enemy approaches it. All enemies within 10 yards will be slowed by 60% while in the area of effect. Trap will exist for 1 min. Only one Frost trap can be active at a time.
ChangedTalent
85 Mana
Instant5 sec cooldown
Levels 30–54 · 4 ranks
A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 110 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
| Rank | Level | Cost | Effect |
|---|---|---|---|
| 1 | 30 | 30 Mana | A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 26 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried. |
| 2 | 30 | 45 Mana | A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 40 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried. |
| 3 | 42 | 65 Mana | A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 70 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried. |
| 4 | 54 | 85 Mana | A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 110 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried. |
Changed
80 Mana
Instant30 sec cooldown
Level 30
Feign death which may trick enemies into ignoring you. Lasts 6 min. If not cancelled, after 6 min you will actually die.
New
95 Mana
Instant
Levels 30–60 · 4 ranks
Wounds the target causing them to bleed for 406 damage over 21 sec.
| Rank | Level | Cost | Effect |
|---|---|---|---|
| 1 | 30 | 40 Mana | Wounds the target causing them to bleed for 147 damage over 21 sec. |
| 2 | 40 | 65 Mana | Wounds the target causing them to bleed for 224 damage over 21 sec. |
| 3 | 50 | 80 Mana | Wounds the target causing them to bleed for 315 damage over 21 sec. |
| 4 | 60 | 95 Mana | Wounds the target causing them to bleed for 406 damage over 21 sec. |
NewTalent
5.81% of base mana
Instant8 sec cooldown
Level 30
A powerful kick that deals 100% melee weapon damage and increases movement speed by 30% for 3 sec.
Instant
Level 32
Shows the location of all nearby demons on the minimap. Only one form of tracking can be active at a time.
Changed
520 Mana
Instant30 sec cooldown
Levels 34–54 · 3 ranks
Place a Fire trap that explodes when an enemy approaches, causing 208 to 264 Fire damage and 330 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one Fire trap can be active at a time.
| Rank | Level | Cost | Effect |
|---|---|---|---|
| 1 | 34 | 275 Mana | Place a Fire trap that explodes when an enemy approaches, causing 104 to 134 Fire damage and 150 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one Fire trap can be active at a time. |
| 2 | 44 | 395 Mana | Place a Fire trap that explodes when an enemy approaches, causing 145 to 193 Fire damage and 240 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one Fire trap can be active at a time. |
| 3 | 54 | 520 Mana | Place a Fire trap that explodes when an enemy approaches, causing 208 to 264 Fire damage and 330 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one Fire trap can be active at a time. |
Instant
Level 40
Shows the location of all nearby giants on the minimap. Only one form of tracking can be active at a time.
Instant
Level 50
Shows the location of all nearby dragonkin on the minimap. Only one form of tracking can be active at a time.
Instant
Level 10
Lets you train your pet with various abilities that you have learned how to teach.
Removed: the WoW Forever client no longer has the spell. No longer taught by trainers: the client still has it, but no trainer level, so it's learned another way or not at all.
Talent
205 Mana
Instant2 min cooldown
Levels 40–60 · 3 ranks
Not in this version: the client no longer has it. Shown as in WoW Classic.
A stinging shot that puts the target to sleep for 12 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes 600 Nature damage over 12 sec. Only usable out of combat. Only one Sting per Hunter can be active on the target at a time.
| Rank | Level | Cost | Effect |
|---|---|---|---|
| 1 | 40 | 115 Mana | A stinging shot that puts the target to sleep for 12 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes 300 Nature damage over 6 sec. Only usable out of combat. Only one Sting per Hunter can be active on the target at a time. |
| 2 | 50 | 155 Mana | A stinging shot that puts the target to sleep for 12 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes 420 Nature damage over 12 sec. Only usable out of combat. Only one Sting per Hunter can be active on the target at a time. |
| 3 | 60 | 205 Mana | A stinging shot that puts the target to sleep for 12 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes 600 Nature damage over 12 sec. Only usable out of combat. Only one Sting per Hunter can be active on the target at a time. |
Tooltip numbers are shown for a level 60 character.