Dalaran testing, dungeon experience, Legacy respecs, Rage calculations, class balance, PvP criticals, and item/interface corrections.
Dungeons & Raids
- Dalaran opens; dungeon kill XP increases approximately 20%.
Talents
- Beta testers receive 16 Legacy points; minimum Legacy respec costs 1 silver.
- During beta, Legacy respecs start at 1 silver and their cost decreases by one respec step per hour.
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General
- Rage from incoming hits uses expected creature Health rather than player Health, includes critical/crushing multipliers, and ignores absorbs; armor assumptions are retuned from 50% to 20–40% by level.
- Dungeon kills award approximately 20% more experience; lower-level-party penalties use each player’s own level, while vastly overleveled party members still prevent experience gains.
- Multiple weapon swaps can occur within one global cooldown, including two-handed to sword-and-shield macros; empty-loot creatures remain interactable again.
- Desolace’s new Gelkis/Magram quests require level 35 instead of 30; their rewards are retuned, with matching level-35 equip requirements announced for a later hotfix.
Classes— Druid
- Bear and Dire Bear threat bonuses rise from 30% to 50%; critical strikes grant 100% extra Rage instead of 75%.
- Mana Potions work in Bear/Dire Bear/Cat Form; Cat Form no longer reduces maximum Health and Demoralizing Roar correctly generates threat.
- Thorns returns to Vanilla base damage with a 6% spell-power coefficient instead of 13.3%; Wrath ranks 1–5 receive smoother damage progression.
- Effects that override Druid forms more closely match Classic: only transformations with another benefit still apply, such as Noggenfogger Elixir's underwater breathing.
Talents— Druid
- Predatory Instincts is renamed Natural Instinct and also adds healing equal to 12/25% of Intellect; Shifting Power cannot be used at full Energy and Thick Hide properly updates equipped gear in forms.
Classes— Hunter
- Disengage’s intended doubled threat reduction is implemented; recurring low-health pet Health gains and Unleashed Fury’s pet-damage bonus are fixed.
Talents— Hunter
- Expose Prey lasts 10 seconds instead of 5; Entrapment obeys diminishing returns and triggers only on initial Frost Trap activation, not its periodic effect.
- Improved Concussive Shot and Improved Wing Clip use correct proc chances; substantially downranked Wing Clip has a reduced activation chance.
Classes— Mage
- Impact no longer procs from Flamestrike’s periodic damage; Frostbolt/Fireball ranks 1–5 and Arcane Missiles ranks 1–3 receive consistent rank progression.
Classes— Paladin
- Retribution Aura uses the casting Paladin’s spell power, restores Vanilla base damage (approximately 33% lower), and changes its coefficient from 13.3% to 6%.
- Reckoning has a 1.5-second trigger cooldown; Seal of Fury restores Mana only with its Improved talent, and that talent/Shield Specialization’s Mana returns no longer generate threat.
Classes— Priest
- Penance damage/healing is recalculated for its actual 2-second channel instead of 3; rank-1 Mana cost rises 50%, and healing at ranks 2 and 4 increases. Smite and Lesser Heal/Heal rank progression is smoothed.
Classes— Shaman
- Flametongue Totem uses shapeshifted attack speed; Fire Nova no longer immediately consumes its Elemental Focus proc. Water Shield’s tooltip shows correct Mana and removes a nonexistent 15-second cooldown.
Classes— Warlock
- Existing pets are stunned while summoning a replacement; Shadow Bolt ranks 1–4 progress consistently, and Demonic Brand’s pet-damage threat increase applies only to Shadow damage.
Classes— Warrior
- Demoralizing Shout correctly generates threat; Deep Wounds is again required to reach Impale, rolls its periodic damage, and removes unintended Attack Power scaling. Last Stand correctly increases Health.
Items
- Wolfshead Helm adds 5 Energy when Shifting Power is used, with its Rage effect unchanged; Revelation’s enchant buff persists through Druid and Ghost Wolf forms.
- Several dungeon quest rewards change from Rare to Uncommon with adjusted stats; Truthseeker’s Bow requires level 40, and Discolored Healing Potion damage no longer breaks crowd control.
PvP
- PvP critical strikes regain full effectiveness; Shipwreck Cove’s capture-point location is corrected.
Professions
- Attack Power armor kits stop granting double Ranged Attack Power; Enchant Weapon – Recovery works for shapeshifted Druids.
- Enchanting-made wands and Minor Wizard Oil get new vendor prices from 5c to 25s; the Peace Tea recipe now sells for 10c.
Racials
- Will of the Forsaken can correctly be used while asleep or charmed.
User Interface
- Cooldown Manager supports every class, racial ability, and trinket; consumables remain planned. View Talents is added to Inspect, quest types/level requirements are displayed, and Discord Voice can be selected for parties.
