Learn Comprehend Scroll · player level 6+
Visit a Mage trainer such as Jennea Cannon in Stormwind City. Find Comprehend Scroll in the General spellbook tab.
View on mapMage only · Beta
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0/6 steps
Comprehend Scroll
5 second cast
Consumes a suitable untranslated scroll
Study
6 sec · 1 hour cooldown
One feather, one bundle; a suitable library is required
0/6 steps complete
Completing a step completes its predecessors. Unchecking reopens later steps. Update current skill as you play; checks do not change your skill.
Visit a Mage trainer such as Jennea Cannon in Stormwind City. Find Comprehend Scroll in the General spellbook tab.
View on mapLook for scrolls that say a Mage can decipher them. Check the required Comprehension skill on each item; ordinary stat scrolls are different. Creature-drop availability is server-dependent.
1–15
Item requirement: 1+ · yellow 15 · green (estimated) 22 · grey 30
Use Comprehend Scroll on an eligible untranslated scroll and stop at skill 15. Scrolls are consumed; the client does not provide a dependable drop rate or exact number required.
Example: Scroll: KWYJIBO
15–50
Item requirement: 15+ · yellow 50 · green (estimated) 62 · grey 75
Use Comprehend Scroll on an eligible untranslated scroll and stop at skill 50. Scrolls are consumed; the client does not provide a dependable drop rate or exact number required.
Example: Scroll: WUBBA WUBBA
50–175
Item requirement: 50+ · yellow 100 · green (estimated) 150 · grey 200
Use Comprehend Scroll on an eligible untranslated scroll and stop at skill 175. Scrolls are consumed; the client does not provide a dependable drop rate or exact number required.
Example: Scroll: UPDOG
175–300
Item requirement: 175+ · yellow 250 · green (estimated) 275 · grey 300
Use Comprehend Scroll on an eligible untranslated scroll and stop at skill 300. Scrolls are consumed; the client does not provide a dependable drop rate or exact number required.
Example: Scroll: DOST OREM
Study is separate from deciphering: it researches spells into a bundle of scrolls. It needs a suitable library and a Light Feather, and has a 1-hour cooldown.
Study creates one Bundle of Scrolls for one Light Feather. Bundle contents are not fixed, and Study has no skill-up color thresholds in this client; the planner does not credit Study as guaranteed skill gains.
Light Feather ×1Missing: 1
Feather price not setRemaining reagent purchases; no bundle-sale value assumed
0 hours between casts6 active casting seconds · first cooldown ready
Enter a price for any material. Priced costs update immediately.
Priced purchases remaining 0
+ 1 unpriced materials
Auction House
×1required
Price per item
Missing
1
Owned supplies reduce purchases. Blank prices stay unknown; zero means free. Skill-book and training fees are listed separately in the guide.
Enter unit prices, not stack prices. Blank auction prices remain unknown; zero is an explicit free price. Vendor defaults are base client prices before discounts. Estimated sale proceeds must already account for AH fees and the chance an item sells; no live prices, deposits or guaranteed sales are assumed.
Cooldown wait (hours) / Active casting (seconds)
Hover a graph or focus it and use ← / → to inspect values. Click legends to show or hide series. Tables and CSV contain every point.
First cast assumed ready. Uses client cast time and cooldown; library travel and random bundle contents are excluded.
| Bundles to create | Cooldown wait | Active casting |
|---|---|---|
| 1 | 0 | 6 |
Client catalogue: presence in client files is not a confirmed drop location or drop rate. Skill requirements are shown per item.
Four reading tiers and their yellow/grey thresholds come from Forever client data. Green is the inferred midpoint. The route groups scrolls by required item skill, not by a guaranteed yield. No drop rate, output identity, exact scroll requirement or trainer price is fabricated. Study materials and cooldown are calculated separately from reading progression.