Wool Cloth
Auction House
×21required
Price per item
Missing
21
Leveling guide · Beta
Track progress for: Shared progressSave a character in the talent calculator to keep its own progress. Talent calculator
Known cost subtotal
9
9
30![]()
18 materials still need prices
Crafting time
49 min
Includes preparation; excludes travel / farming
Your progress
0/48 steps
0/48 steps complete
Complete any step to finish all earlier steps too. Unchecking reopens this step and everything after it.
| Done | Skill | Craft / Action | Qty | Materials / Requirements |
|---|---|---|---|---|
| 1Current step | — | Player level 5+ Requires skill 1 · New cap 75 · 10 | ||
| 1–30 | Starter recipeRecipe detailsLearned Instructions & preparationExpected 32.4 crafts; plan 33. Stop at skill 30; quantities are estimates. Materials to obtain: Rough Stone ×33 | Crafts33 | ||
| 30 | — | Player level 5+ Requires skill 30 · Learn from trainer · 1 | ||
| 30–52 | Trainer recipeRecipe details Instructions & preparationExpected 24.0 crafts; plan 25. Stop at skill 52; quantities are estimates. Materials to obtain: Copper Bar ×25, Blacksmith Hammer ×1 | Crafts25 | ||
| 52 | — | Player level 5+ Requires skill 50 · Learn from trainer · 1 | ||
| 52–75 | Trainer recipeRecipe details Instructions & preparationExpected 23.0 crafts; plan 23. Stop at skill 75; quantities are estimates. Materials to obtain: Copper Bar ×46, Weak Flux ×23 | Crafts23 | ||
| 75 | — | Player level 10+ Requires skill 50 · New cap 150 · 4 Requires skill 75 · Learn from trainer · 2 | ||
| 75–90 | Trainer recipeRecipe details Instructions & preparationExpected 16.5 crafts; plan 17. Stop at skill 90; quantities are estimates. Materials to obtain: Coarse Stone ×17 | Crafts17 | ||
| 90 | — | Player level 10+ Requires skill 90 · Learn from trainer · 2 | ||
| 90–123 | Trainer recipeRecipe details Instructions & preparationExpected 36.7 crafts; plan 37. Stop at skill 123; quantities are estimates. Materials to obtain: Silver Bar ×37 | Crafts37 | ||
| 123 | — | Player level 10+ Requires skill 50 · Learn from trainer · 1 Requires skill 110 · Learn from trainer · 4 | ||
| 123–125 | Trainer recipeRecipe details Instructions & preparationExpected 2.0 crafts; plan 2. Stop at skill 125; quantities are estimates. Prepare Arclight Spanner ×1 Materials to obtain: Moss Agate ×2, Copper Bar ×6, Bronze Tube ×2 | Crafts2 | ||
| 125 | — | Player level 10+ Requires skill 125 · Learn from trainer · 4 | ||
| 125–133 | Trainer recipeRecipe details Instructions & preparationExpected 9.9 crafts; plan 10. Stop at skill 133; quantities are estimates. Materials to obtain: Heavy Stone ×10 | Crafts10 | ||
| 133–144 | Trainer recipeRecipe details Instructions & preparationExpected 12.9 crafts; plan 13. Stop at skill 144; quantities are estimates. Materials to obtain: Moss Agate ×13, Bronze Tube ×13 | Crafts13 | ||
| 144 | — | Player level 10+ Requires skill 125 · Learn from trainer · 4 | ||
| 144–145 | Trainer recipeRecipe details Instructions & preparationExpected 1.6 crafts; plan 2. Stop at skill 145; quantities are estimates. Materials to obtain: Wool Cloth ×2, Bronze Bar ×4 | Crafts2 | ||
| 145 | — | Player level 10+ Requires skill 145 · Learn from trainer · 5 | ||
| 145–150 | Trainer recipeRecipe details Instructions & preparationExpected 5.2 crafts; plan 6. Stop at skill 150; quantities are estimates. Materials to obtain: Medium Leather ×6, Wool Cloth ×6, Bronze Bar ×12 | Crafts6 | ||
| 150 | — | Player level 20+ Requires skill 125 · New cap 225 · 45 | ||
| 150–160 | Trainer recipeRecipe details Instructions & preparationExpected 12.4 crafts; plan 13. Stop at skill 160; quantities are estimates. Materials to obtain: Medium Leather ×13, Wool Cloth ×13, Bronze Bar ×26 | Crafts13 | ||
| 160 | — | Player level 20+ Requires skill 160 · Learn from trainer · 7 | ||
| 160–170 | Trainer recipeRecipe details Instructions & preparationExpected 13.4 crafts; plan 14. Stop at skill 170; quantities are estimates. Materials to obtain: Iron Bar ×28 | Crafts14 | ||
| 170 | — | Player level 20+ Requires skill 150 · Learn from trainer · 9 | ||
| 170 | — | Player level 20+ Requires skill 170 · Learn from trainer · 8 | ||
| 170–175 | Trainer recipeRecipe details Instructions & preparationExpected 5.3 crafts; plan 6. Stop at skill 175; quantities are estimates. Prepare Gold Power Core ×2 Materials to obtain: Iron Bar ×6, Gold Bar ×2 | Crafts6 | ||
| 175 | — | Player level 20+ Requires skill 175 · Learn from trainer · 9 | ||
| 175–184 | Trainer recipeRecipe details Instructions & preparationExpected 11.6 crafts; plan 12. Stop at skill 184; quantities are estimates. Materials to obtain: Solid Stone ×24 | Crafts12 | ||
| 184–194 | Trainer recipeRecipe details Instructions & preparationExpected 18.9 crafts; plan 20. Stop at skill 194; quantities are estimates. Prepare Gold Power Core ×4 Prepare Gold Power Core ×3 Materials to obtain: Iron Bar ×20, Gold Bar ×7 | Crafts20 | ||
| 194 | — | Player level 20+ Requires skill 175 · Learn from trainer · 9 | ||
| 194–195 | Trainer recipeRecipe details Instructions & preparationExpected 1.9 crafts; plan 2. Stop at skill 195; quantities are estimates. Materials to obtain: Iron Bar ×2, Silk Cloth ×2 | Crafts2 | ||
| 195 | — | Player level 20+ Requires skill 195 · Learn from trainer · 11 | ||
| 195–210 | Trainer recipeRecipe details Instructions & preparationExpected 18.5 crafts; plan 19. Stop at skill 210; quantities are estimates. Materials to obtain: Mithril Bar ×57 | Crafts19 | ||
| 210 | — | Player level 20+ Requires skill 210 · Learn from trainer · 15 | ||
| 210–215 | Trainer recipeRecipe details Instructions & preparationExpected 5.3 crafts; plan 6. Stop at skill 215; quantities are estimates. Materials to obtain: Mithril Bar ×6 | Crafts6 | ||
| 215 | — | Player level 20+ Requires skill 215 · Learn from trainer · 16 | ||
| 215–225 | Trainer recipeRecipe details Instructions & preparationExpected 11.3 crafts; plan 12. Stop at skill 225; quantities are estimates. Materials to obtain: Mithril Bar ×36 | Crafts12 | ||
| 225 | Buzzek Bracketswing · Tanaris (52.34, 27.72)View on map | — | Player level 35+ Requires skill 200 · New cap 300 · 4 | |
| 225–245 | Trainer recipeRecipe details Instructions & preparationExpected 42.6 crafts; plan 43. Stop at skill 245; quantities are estimates. Materials to obtain: Mithril Bar ×129 | Crafts43 | ||
| 245 | Buzzek Bracketswing · Tanaris (52.34, 27.72)View on map | — | Player level 35+ Requires skill 245 · Learn from trainer · 28 | |
| 245–250 | Trainer recipeRecipe details Instructions & preparationExpected 5.3 crafts; plan 6. Stop at skill 250; quantities are estimates. Prepare Solid Blasting Powder ×6 Materials to obtain: Mithril Bar ×12, Solid Stone ×12 | Crafts6 | ||
| 250 | Buzzek Bracketswing · Tanaris (52.34, 27.72)View on map | — | Player level 35+ Requires skill 250 · Learn from trainer · 40 | |
| 250–257 | Trainer recipeRecipe details Instructions & preparationExpected 11.0 crafts; plan 12. Stop at skill 257; quantities are estimates. Materials to obtain: Dense Stone ×24 | Crafts12 | ||
| 257–260 | Trainer recipeRecipe details Instructions & preparationExpected 4.4 crafts; plan 5. Stop at skill 260; quantities are estimates. Prepare Solid Blasting Powder ×10 Materials to obtain: Mithril Bar ×10, Solid Stone ×20 | Crafts5 | ||
| 260 | Buzzek Bracketswing · Tanaris (52.34, 27.72)View on map | — | Player level 35+ Requires skill 260 · Learn from trainer · 45 | |
| 260–289 | Trainer recipeRecipe details Instructions & preparationExpected 31.6 crafts; plan 32. Stop at skill 289; quantities are estimates. Materials to obtain: Thorium Bar ×96, Runecloth ×32 | Crafts32 | ||
| 289 | Xizzer Fizzbolt · Winterspring (60.8, 38.6)View on map | — | Player level 35+ Requires skill 275 · Buy the recipe, then use it · 1 | |
| 289–300 | Purchased recipeRecipe details Instructions & preparationExpected 11.6 crafts; plan 12. Stop at skill 300; quantities are estimates. Buy this recipe from the mapped vendor before crafting. Limited stock may require waiting. Vendor price excludes reputation discounts; auction prices are not assumed. Materials to obtain: Thorium Bar ×72 | Crafts12 |
Rough Blasting Powder
orange · 5.1s / skill point · 0
+ unpriced
Crafted Light Shot
orange · 10.3s / skill point · 0
+ unpriced
Rough Dynamite
orange · 15.4s / skill point · 0
+ unpriced
Keep components for later recipes; the planner reuses surplus. Carry the needed tools and use an anvil where required. Gnomish and Goblin specialization recipes are excluded.
Mark tools already in your bags. Missing crafted tools are prepared once; their materials are included below.
Enter a price for any material. Priced costs update immediately.
Priced purchases remaining 23
18
+ 18 unpriced materials
Auction House
×21required
Price per item
Missing
21
Auction House
×2required
Price per item
Missing
2
Auction House
×32required
Price per item
Missing
32
Auction House
×19required
Price per item
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19
Auction House
×33required
Price per item
Missing
33
Auction House
×17required
Price per item
Missing
17
Auction House
×10required
Price per item
Missing
10
Auction House
×77required
Price per item
Missing
77
Auction House
×42required
Price per item
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42
Auction House
×37required
Price per item
Missing
37
Auction House
×56required
Price per item
Missing
56
Auction House
×9required
Price per item
Missing
9
Auction House
×250required
Price per item
Missing
250
Auction House
×56required
Price per item
Missing
56
Auction House
×168required
Price per item
Missing
168
Auction House
×24required
Price per item
Missing
24
Auction House
×15required
Price per item
Missing
15
Auction House
×15required
Price per item
Missing
15
Vendor
×23required
Price per item
Missing
23
Vendor
×1required
Price per item
Missing
1
Owned supplies reduce purchases. Blank prices stay unknown; zero means free. Skill-book and training fees are listed separately in the guide.
Enter unit prices, not stack prices. Blank auction prices remain unknown; zero is an explicit free price. Vendor defaults are base client prices before discounts. Estimated sale proceeds must already account for AH fees and the chance an item sells; no live prices, deposits or guaranteed sales are assumed.
Cost graphs include only priced materials and known training fees. Unpriced materials are excluded from subtotals, not treated as free.
Purchases before owned inventory. Materials are allocated across ranges by expected crafting attempts. Hover or focus a bar for ingredients and consuming recipes.
Skill 1–50
Known costs include entered prices, vendor materials and training. Unpriced materials are excluded from the subtotal, not assumed free.
| Metric | |||
|---|---|---|---|
| Known purchase cost | 7 | 8 | 9 |
| Crafting minutes | 66 | 43.3 | 49 |
| Expected crafts | 455.3 | 391.9 | 395.1 |
| Distinct materials | 23 | 19 | 20 |
Orange recipes guarantee skill-ups in this model. Yellow and green chances use an estimated linear decline; quantities and the optional 15% buffer are not guarantees. Cheapest uses cost per skill point, Fastest uses crafting time including components, and Balanced weights both equally.
Entered prices affect comparisons immediately. While prices are incomplete, unknown ingredients use a quantity-based comparison proxy normalized against entered prices; no auction price is invented or included in displayed subtotals. Routes are a per-skill approximation, not a guaranteed global optimum. Extra skill-ups from component preparation are not credited.
Costs use rounded shopping quantities before owned inventory. Price cards subtract owned quantities. Client crafting time excludes travel, farming and pattern waiting. Sale recovery counts only leftover outputs. Profession rank requirements are shown in training steps; the guide does not ask for your character level.