Dust of Decay
Vendor
×215required
Price per item
Missing
215
Leveling guide · Beta · Rogue only
Rogue only · unlock at level 20. Poison skill is capped at player level ×5 (300 at level 60); recipe learning and target-skill levels are shown in the checklist. Ordinary profession ranks do not apply.
Track progress for: Shared progressSave a character in the talent calculator to keep its own progress. Talent calculator
Estimated net cost
42
87
30![]()
Materials + training − recovery
Crafting time
16.7 min
Includes preparation; excludes travel / farming
Your progress
0/28 steps
0/28 steps complete
Complete any step to finish all earlier steps too. Unchecking reopens this step and everything after it.
| Done | Skill | Craft / Action | Qty | Materials / Requirements |
|---|---|---|---|---|
| 1Current step | Master Mathias Shaw · Stormwind City (78.31, 70.74)View on map | — | Player level 20+ Requires skill 1 · New cap 100 · 0 Start Mathias and the Defias at Master Mathias Shaw in Stormwind. Find Agent Kearnen in Westfall and complete Klaven's Tower: pickpocket the key and recover the journal. Return to Shaw to learn Poisons. Bring Lockpicking 75; this is the class unlock, not an Artisan rank. | |
| 1–159 | Starter recipeRecipe detailsLearned Instructions & preparationExpected 179.9 crafts; plan 181. Stop at skill 159; quantities are estimates. Materials to obtain: Dust of Decay ×181, Empty Vial ×181 | Crafts181 | Player level 32+ to finish this range | |
| 159 | — | Player level 24+ Requires skill 100 · Learn from trainer · 50 | ||
| 159–162 | Trainer recipeRecipe details Instructions & preparationExpected 3.8 crafts; plan 4. Stop at skill 162; quantities are estimates. Materials to obtain: Dust of Decay ×4, Essence of Pain ×4, Empty Vial ×4 | Crafts4 | Player level 33+ to finish this range | |
| 162 | — | Player level 28+ Requires skill 120 · Learn from trainer · 80 | ||
| 162–171 | Trainer recipeRecipe details Instructions & preparationExpected 9.3 crafts; plan 10. Stop at skill 171; quantities are estimates. Materials to obtain: Dust of Decay ×30, Leaded Vial ×10 | Crafts10 | Player level 35+ to finish this range | |
| 171 | — | Player level 30+ Requires skill 130 · Learn from trainer · 1 | ||
| 171–176 | Trainer recipeRecipe details Instructions & preparationExpected 5.0 crafts; plan 5. Stop at skill 176; quantities are estimates. Materials to obtain: Leaded Vial ×5, Deathweed ×5 | Crafts5 | Player level 36+ to finish this range | |
| 176 | — | Player level 36+ Requires skill 160 · Learn from trainer · 1 | ||
| 176–210 | Trainer recipeRecipe details Instructions & preparationExpected 34.2 crafts; plan 35. Stop at skill 210; quantities are estimates. Materials to obtain: Leaded Vial ×35, Dust of Deterioration ×35 | Crafts35 | Player level 42+ to finish this range | |
| 210 | — | Player level 38+ Requires skill 170 · Learn from trainer · 1 | ||
| 210–217 | Trainer recipeRecipe details Instructions & preparationExpected 7.0 crafts; plan 8. Stop at skill 217; quantities are estimates. Materials to obtain: Leaded Vial ×8, Deathweed ×16 | Crafts8 | Player level 44+ to finish this range | |
| 217 | — | Player level 40+ Requires skill 180 · Learn from trainer · 2 | ||
| 217–238 | Trainer recipeRecipe details Instructions & preparationExpected 22.9 crafts; plan 23. Stop at skill 238; quantities are estimates. Materials to obtain: Essence of Pain ×23, Leaded Vial ×23, Deathweed ×46 | Crafts23 | Player level 48+ to finish this range | |
| 238 | — | Player level 44+ Requires skill 200 · Learn from trainer · 2 | ||
| 238–248 | Trainer recipeRecipe details Instructions & preparationExpected 10.1 crafts; plan 11. Stop at skill 248; quantities are estimates. Materials to obtain: Dust of Deterioration ×22, Crystal Vial ×11 | Crafts11 | Player level 50+ to finish this range | |
| 248 | — | Player level 46+ Requires skill 210 · Learn from trainer · 3 | ||
| 248–258 | Trainer recipeRecipe details Instructions & preparationExpected 10.1 crafts; plan 11. Stop at skill 258; quantities are estimates. Materials to obtain: Deathweed ×33, Crystal Vial ×11 | Crafts11 | Player level 52+ to finish this range | |
| 258 | — | Player level 48+ Requires skill 220 · Learn from trainer · 3 | ||
| 258–270 | Trainer recipeRecipe details Instructions & preparationExpected 12.2 crafts; plan 13. Stop at skill 270; quantities are estimates. Materials to obtain: Deathweed ×26, Essence of Agony ×13, Crystal Vial ×13 | Crafts13 | Player level 54+ to finish this range | |
| 270 | — | Player level 50+ Requires skill 230 · Learn from trainer · 3 | ||
| 270–278 | Trainer recipeRecipe details Instructions & preparationExpected 8.1 crafts; plan 9. Stop at skill 278; quantities are estimates. Materials to obtain: Essence of Agony ×27, Crystal Vial ×9 | Crafts9 | Player level 56+ to finish this range | |
| 278 | — | Player level 52+ Requires skill 240 · Learn from trainer · 4 | ||
| 278–289 | Trainer recipeRecipe details Instructions & preparationExpected 11.1 crafts; plan 12. Stop at skill 289; quantities are estimates. Materials to obtain: Dust of Deterioration ×36, Crystal Vial ×12 | Crafts12 | Player level 58+ to finish this range | |
| 289 | — | Player level 54+ Requires skill 250 · Learn from trainer · 4 | ||
| 289–298 | Trainer recipeRecipe details Instructions & preparationExpected 9.1 crafts; plan 10. Stop at skill 298; quantities are estimates. Materials to obtain: Deathweed ×50, Crystal Vial ×10 | Crafts10 | Player level 60+ to finish this range | |
| 298 | — | Player level 56+ Requires skill 260 · Learn from trainer · 5 | ||
| 298–300 | Trainer recipeRecipe details Instructions & preparationExpected 2.0 crafts; plan 2. Stop at skill 300; quantities are estimates. Materials to obtain: Deathweed ×4, Essence of Agony ×4, Crystal Vial ×2 | Crafts2 | Player level 60+ to finish this range |
Crippling Poison
orange · 3s / skill point · 71![]()
Instant Poison
orange · 3s / skill point · 24![]()
Poisons are a Rogue class tradeskill and use no primary profession slot. The skill cap is five times player level, up to 300 at level 60; each recipe also has a learning level. Apply poisons to equipped weapons; most ingredients come from poison suppliers. Blinding Powder uses Fadeleaf. This route covers trainer recipes, not raid-drop manuals. Required levels are shown in each step.
Enter a price for any material. Priced costs update immediately.
Material purchases remaining 7
97
30![]()
Vendor
×215required
Price per item
Missing
215
Vendor
×27required
Price per item
Missing
27
Vendor
×185required
Price per item
Missing
185
Vendor
×81required
Price per item
Missing
81
Vendor
×180required
Price per item
Missing
180
Vendor
×44required
Price per item
Missing
44
Vendor
×93required
Price per item
Missing
93
Vendor
×68required
Price per item
Missing
68
Owned supplies reduce purchases. Blank prices stay unknown; zero means free. Skill-book and training fees are listed separately in the guide.
Enter unit prices, not stack prices. Blank auction prices remain unknown; zero is an explicit free price. Vendor defaults are base client prices before discounts. Estimated sale proceeds must already account for AH fees and the chance an item sells; no live prices, deposits or guaranteed sales are assumed.
Purchases before owned inventory. Materials are allocated across ranges by expected crafting attempts. Hover or focus a bar for ingredients and consuming recipes.
Skill 1–50
Known costs include entered prices, vendor materials and training. Unpriced materials are excluded from the subtotal, not assumed free.
| Metric | |||
|---|---|---|---|
| Known purchase cost | 23 | 32 | 42 |
| Crafting minutes | 20.6 | 15 | 16.7 |
| Expected crafts | 407.3 | 299 | 324.7 |
| Distinct materials | 8 | 9 | 8 |
Orange recipes guarantee skill-ups in this model. Yellow and green chances use an estimated linear decline; quantities and the optional 15% buffer are not guarantees. Cheapest uses cost per skill point, Fastest uses crafting time including components, and Balanced weights both equally.
Entered prices affect comparisons immediately. While prices are incomplete, unknown ingredients use a quantity-based comparison proxy normalized against entered prices; no auction price is invented or included in displayed subtotals. Routes are a per-skill approximation, not a guaranteed global optimum. Extra skill-ups from component preparation are not credited.
Costs use rounded shopping quantities before owned inventory. Price cards subtract owned quantities. Client crafting time excludes travel, farming and pattern waiting. Sale recovery counts only leftover outputs. Profession rank requirements are shown in training steps; the guide does not ask for your character level.