Light Hide
Auction House
×34required
Price per item
Missing
34
Leveling guide · Beta
Track progress for: Shared progressSave a character in the talent calculator to keep its own progress. Talent calculator
Known cost subtotal
60
83
10![]()
15 materials still need prices
Crafting time
135.3 min
Includes preparation; excludes travel / farming
Your progress
0/38 steps
0/38 steps complete
Complete any step to finish all earlier steps too. Unchecking reopens this step and everything after it.
| Done | Skill | Craft / Action | Qty | Materials / Requirements |
|---|---|---|---|---|
| 1Current step | — | Player level 5+ Requires skill 1 · New cap 75 · 10 | ||
| 1–35 | Starter recipeRecipe detailsLearned Instructions & preparationExpected 34.4 crafts; plan 35. Stop at skill 35; quantities are estimates. Materials to obtain: Light Leather ×35 | Crafts35 | ||
| 35 | — | Player level 5+ Requires skill 35 · Learn from trainer · 50 | ||
| 35–65 | Trainer recipeRecipe details Instructions & preparationExpected 33.4 crafts; plan 34. Stop at skill 65; quantities are estimates. Materials to obtain: Light Hide ×34, Salt ×34 | Crafts34 | ||
| 65 | — | Player level 5+ Requires skill 30 · Learn from trainer · 1 | ||
| 65–66 | Trainer recipeRecipe details Instructions & preparationExpected 1.2 crafts; plan 2. Stop at skill 66; quantities are estimates. Materials to obtain: Light Leather ×6, Coarse Thread ×8 | Crafts2 | ||
| 66 | — | Player level 5+ Requires skill 55 · Learn from trainer · 1 | ||
| 66–75 | Trainer recipeRecipe details Instructions & preparationExpected 9.0 crafts; plan 9. Stop at skill 75; quantities are estimates. Materials to obtain: Light Leather ×27, Coarse Thread ×18 | Crafts9 | ||
| 75 | — | Player level 10+ Requires skill 50 · New cap 150 · 5 | ||
| 75–89 | Trainer recipeRecipe details Instructions & preparationExpected 14.2 crafts; plan 15. Stop at skill 89; quantities are estimates. Materials to obtain: Light Leather ×45, Coarse Thread ×30 | Crafts15 | ||
| 89 | — | Player level 10+ Requires skill 70 · Learn from trainer · 4 | ||
| 89–100 | Trainer recipeRecipe details Instructions & preparationExpected 11.0 crafts; plan 11. Stop at skill 100; quantities are estimates. Materials to obtain: Light Leather ×66, Coarse Thread ×44 | Crafts11 | ||
| 100 | — | Player level 10+ Requires skill 100 · Learn from trainer · 6 | ||
| 100–123 | Trainer recipeRecipe details Instructions & preparationExpected 25.9 crafts; plan 27. Stop at skill 123; quantities are estimates. Materials to obtain: Medium Hide ×27, Salt ×27 | Crafts27 | ||
| 123 | — | Player level 10+ Requires skill 100 · Learn from trainer · 6 | ||
| 123–129 | Trainer recipeRecipe details Instructions & preparationExpected 6.3 crafts; plan 7. Stop at skill 129; quantities are estimates. Materials to obtain: Medium Leather ×28, Fine Thread ×14, Gray Dye ×7 | Crafts7 | ||
| 129 | — | Player level 10+ Requires skill 120 · Learn from trainer · 14 | ||
| 129–150 | Trainer recipeRecipe details Instructions & preparationExpected 21.5 crafts; plan 22. Stop at skill 150; quantities are estimates. Materials to obtain: Medium Leather ×132, Fine Thread ×22, Elixir of Minor Agility ×22 | Crafts22 | ||
| 150 | Telonis · Darnassus (64.43, 21.54)View on map | — | Player level 20+ Requires skill 125 · New cap 225 · 50 Requires skill 150 · Learn from trainer · 18 | |
| 150–161 | Trainer recipeRecipe details Instructions & preparationExpected 11.0 crafts; plan 11. Stop at skill 161; quantities are estimates. Materials to obtain: Heavy Hide ×11, Salt ×33 | Crafts11 | ||
| 161 | Telonis · Darnassus (64.43, 21.54)View on map | — | Player level 20+ Requires skill 150 · Learn from trainer · 20 | |
| 161–185 | Trainer recipeRecipe details Instructions & preparationExpected 35.3 crafts; plan 36. Stop at skill 185; quantities are estimates. Materials to obtain: Fine Thread ×36, Heavy Leather ×180 | Crafts36 | ||
| 185 | Telonis · Darnassus (64.43, 21.54)View on map | — | Player level 20+ Requires skill 180 · Learn from trainer · 28 | |
| 185–190 | Trainer recipeRecipe details Instructions & preparationExpected 5.0 crafts; plan 5. Stop at skill 190; quantities are estimates. Materials to obtain: Fine Thread ×5, Green Dye ×5, Heavy Leather ×30 | Crafts5 | ||
| 190 | Telonis · Darnassus (64.43, 21.54)View on map | — | Player level 20+ Requires skill 190 · Learn from trainer · 28 | |
| 190–200 | Trainer recipeRecipe details Instructions & preparationExpected 10.0 crafts; plan 10. Stop at skill 200; quantities are estimates. Materials to obtain: Heavy Leather ×40, Cured Heavy Hide ×9, Silken Thread ×10 | Crafts10 | ||
| 200 | Telonis · Darnassus (64.43, 21.54)View on map | — | Player level 20+ Requires skill 200 · Learn from trainer · 35 | |
| 200–225 | Trainer recipeRecipe details Instructions & preparationExpected 25.6 crafts; plan 26. Stop at skill 225; quantities are estimates. Materials to obtain: Silken Thread ×26, Thick Leather ×130 | Crafts26 | ||
| 225 | Drakk Stonehand · The Hinterlands (13.39, 43.49)View on map | — | Player level 35+ Requires skill 200 · New cap 300 · 5 | |
| 225–235 | Trainer recipeRecipe details Instructions & preparationExpected 20.7 crafts; plan 21. Stop at skill 235; quantities are estimates. Materials to obtain: Silken Thread ×21, Thick Leather ×105 | Crafts21 | ||
| 235 | Drakk Stonehand · The Hinterlands (13.39, 43.49)View on map | — | Player level 35+ Requires skill 225 · Learn from trainer · 40 | |
| 235–250 | Trainer recipeRecipe details Instructions & preparationExpected 15.6 crafts; plan 16. Stop at skill 250; quantities are estimates. Materials to obtain: Silken Thread ×64, Thick Leather ×192, Cured Thick Hide ×16, Elixir of Agility ×16 | Crafts16 | ||
| 250 | Drakk Stonehand · The Hinterlands (13.39, 43.49)View on map | — | Player level 35+ Requires skill 250 · Learn from trainer · 43 | |
| 250–254 | Trainer recipeRecipe details Instructions & preparationExpected 4.8 crafts; plan 5. Stop at skill 254; quantities are estimates. Materials to obtain: Rugged Hide ×5, Refined Deeprock Salt ×5 | Crafts5 | ||
| 254 | Drakk Stonehand · The Hinterlands (13.39, 43.49)View on map | — | Player level 35+ Requires skill 250 · Learn from trainer · 43 | |
| 254–266 | Trainer recipeRecipe details Instructions & preparationExpected 25.9 crafts; plan 27. Stop at skill 266; quantities are estimates. Materials to obtain: Rugged Leather ×135 | Crafts27 | ||
| 266 | Leonard Porter · Western Plaguelands (43.08, 84.31)View on map | — | Player level 35+ Requires skill 260 · Buy the recipe, then use it · 1 | |
| 266–300 | Purchased recipeRecipe details Instructions & preparationExpected 86.0 crafts; plan 87. Stop at skill 300; quantities are estimates. Buy this recipe from the mapped vendor before crafting. Limited stock may require waiting. Vendor price excludes reputation discounts; auction prices are not assumed. Materials to obtain: Black Dye ×87, Rugged Leather ×696, Rune Thread ×87 | Crafts87 |
Handstitched Leather Boots
orange · 5.1s / skill point · 10
+ unpriced
Light Armor Kit
orange · 5.1s / skill point · 0
+ unpriced
Light Leather
orange · 5.1s / skill point · 0
+ unpriced
Handstitched Leather Vest
orange · 5.1s / skill point · 10
+ unpriced
Handstitched Leather Cloak
orange · 5.1s / skill point · 10
+ unpriced
Handstitched Leather Bracers
orange · 5.1s / skill point · 30
+ unpriced
Skinning supplies leather and hides. Purchased Wicked Leather Gauntlet patterns are faction-specific. Dragonscale, Elemental and Tribal specialization recipes are excluded.
Enter a price for any material. Priced costs update immediately.
Priced purchases remaining 51
18
50
+ 15 unpriced materials
Auction House
×34required
Price per item
Missing
34
Auction House
×179required
Price per item
Missing
179
Auction House
×160required
Price per item
Missing
160
Auction House
×27required
Price per item
Missing
27
Auction House
×250required
Price per item
Missing
250
Auction House
×11required
Price per item
Missing
11
Auction House
×427required
Price per item
Missing
427
Auction House
×831required
Price per item
Missing
831
Auction House
×5required
Price per item
Missing
5
Auction House
×87required
Price per item
Missing
87
Auction House
×22required
Price per item
Missing
22
Auction House
×9required
Price per item
Missing
9
Auction House
×16required
Price per item
Missing
16
Auction House
×16required
Price per item
Missing
16
Auction House
×5required
Price per item
Missing
5
Vendor
×100required
Price per item
Missing
100
Vendor
×77required
Price per item
Missing
77
Vendor
×5required
Price per item
Missing
5
Vendor
×94required
Price per item
Missing
94
Vendor
×121required
Price per item
Missing
121
Vendor
×7required
Price per item
Missing
7
Vendor
×87required
Price per item
Missing
87
Owned supplies reduce purchases. Blank prices stay unknown; zero means free. Skill-book and training fees are listed separately in the guide.
Enter unit prices, not stack prices. Blank auction prices remain unknown; zero is an explicit free price. Vendor defaults are base client prices before discounts. Estimated sale proceeds must already account for AH fees and the chance an item sells; no live prices, deposits or guaranteed sales are assumed.
Cost graphs include only priced materials and known training fees. Unpriced materials are excluded from subtotals, not treated as free.
Purchases before owned inventory. Materials are allocated across ranges by expected crafting attempts. Hover or focus a bar for ingredients and consuming recipes.
Skill 1–50
Known costs include entered prices, vendor materials and training. Unpriced materials are excluded from the subtotal, not assumed free.
| Metric | |||
|---|---|---|---|
| Known purchase cost | 62 | 60 | 60 |
| Crafting minutes | 176.1 | 129.1 | 135.3 |
| Expected crafts | 395.9 | 408.9 | 396.6 |
| Distinct materials | 20 | 20 | 22 |
Orange recipes guarantee skill-ups in this model. Yellow and green chances use an estimated linear decline; quantities and the optional 15% buffer are not guarantees. Cheapest uses cost per skill point, Fastest uses crafting time including components, and Balanced weights both equally.
Entered prices affect comparisons immediately. While prices are incomplete, unknown ingredients use a quantity-based comparison proxy normalized against entered prices; no auction price is invented or included in displayed subtotals. Routes are a per-skill approximation, not a guaranteed global optimum. Extra skill-ups from component preparation are not credited.
Costs use rounded shopping quantities before owned inventory. Price cards subtract owned quantities. Client crafting time excludes travel, farming and pattern waiting. Sale recovery counts only leftover outputs. Profession rank requirements are shown in training steps; the guide does not ask for your character level.