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Mining 1–300 — Profession guides · WoW Classic

Gathering profession

NoteClassic gathering route. Zones are suggestions; check resource difficulty in game. No fixed number of nodes, kills or hours is assumed.More

Track progress for: Shared progressSave a character in the talent calculator to keep its own progress. Talent calculator

299 skill points remainingCollection attempts vary

Remaining rank fees: 5gold50silver10copperClassic reference; check trainer prices

Tool purchases: 81copperReusable equipment, not consumed

Gathering checklist

0/14 steps completed · earlier steps complete together

In every zone: Use Find Minerals and explore rocky hillsides and the zone perimeter. Only enter caves you can safely clear. Gather eligible veins until the target skill; keep ore if you also need to level a crafting profession.

Train · Apprentice

Gelman Stonehand · Stormwind City

Requires skill 1 · No additional player-level gate in the reference · New cap 75 · 10copper

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Carry your gathering tool

Mining Pick ×1

Buy it from a supplies vendor and keep it in your bags. It is reusable; you do not need to equip it.

65–75

Redridge Mountains

Copper OreSkill 1+Tin OreSkill 65+Silver OreSkill 75+
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Train · Journeyman

Gelman Stonehand · Stormwind City

Requires skill 50 · Player level 10+ · New cap 150 · 5silver

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75–125

Redridge Mountains

Copper OreSkill 1+Tin OreSkill 65+Silver OreSkill 75+
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125–150

Arathi Highlands

Iron OreSkill 125+Gold OreSkill 155+
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Train · Expert

Gelman Stonehand · Stormwind City

Requires skill 125 · No additional player-level gate in the reference · New cap 225 · 45silver

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150–175

Arathi Highlands

Iron OreSkill 125+Gold OreSkill 155+
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175–225

Badlands

Mithril OreSkill 175+Truesilver OreSkill 230+
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Train · Artisan

Gelman Stonehand · Stormwind City

Requires skill 200 · No additional player-level gate in the reference · New cap 300 · 5gold

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225–245

Badlands

Mithril OreSkill 175+Truesilver OreSkill 230+
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245–275

Un’Goro Crater

Thorium OreSkill 245+
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How it works

Zones are suggested stages, not a fixed harvesting circuit or promised yield. The checklist inserts training before each skill cap. Tool costs cover one reusable item; skill gains, drop quantities, travel and gathering duration are not invented. Saved progress stays local and is separated by profession, game version and character.