Torn Fin murlocs on Hillsbrad's west coast
Hillsbrad Foothills · Levels 28–32
Torn Fin Coastrunners and Muckdwellers along Hillsbrad's western shore: melee-only murlocs at levels 28–30, close together on open sand, the first good mage AoE pulls after Blizzard ranks up.
- Spawn points
- 47
- Respawn
- about 5 min
- Coin per kill
- 51 copper
- Vendor loot per kill
- 1 silver 49 copper
Creatures
- Torn Fin CoastrunnerLevels 29–30 · 28 spawns
- Torn Fin MuckdwellerLevels 28–29 · 19 spawns
Pros
- Melee only: every murloc follows you into the Blizzard
- Open beach with room to kite
- Clams and fish oil add a little vendor value
Cons
- Murlocs move fast and call friends, so pulls grow by themselves
- Low money per kill
- Requires:
- Blizzard, Frost Nova and Cone of Cold; Improved Blizzard makes the pulls safe.
- Competition:
- A common Horde and Alliance leveling coast: other players thin the packs at busy times.
How to farm it, step by step
- 1.Where to stand: Start at one end of the strand with open sand behind you, so you can walk back while channeling.
- 2.Pull: Run along the waterline through the Coastrunners and Muckdwellers until four to eight are following you.
- 3.Group them up: Turn and walk back the way you came so they line up behind you; turn to face them once they are within a few yards of each other.
- 4.Abilities: Frost Nova as they bunch up, step out of melee range, then channel Blizzard over the pack; Improved Blizzard and Permafrost keep them crawling through it. Cone of Cold and a second Frost Nova (after its cooldown or Cold Snap) cover the last seconds. At these levels, a lower Blizzard rank costs less mana for the same slow.
- 5.Kite: If the Nova breaks early, walk back along the open beach and Cone of Cold the front of the pack before channeling again.
- 6.Finish: Arcane Explosion or a last Cone of Cold finishes murlocs below a quarter of their health.
- 7.Recover: Drink conjured water and eat between pulls; save Evocation and a mana gem for a pull that runs long. Rebuff Frost or Ice Armor and Ice Barrier before the next pull.
- 8.Avoid: Torn Fin Oracles and Tidehunters further east along the coast cast spells; keep the pull to the melee murlocs here.
