Train · Apprentice
Maris Granger · Stormwind City
Requires skill 1 · No additional player-level gate in the reference · New cap 75 · 10![]()
Gathering profession
Track progress for: Shared progressSave a character in the talent calculator to keep its own progress. Talent calculator
299 skill points remainingCollection attempts vary
Remaining rank fees: 5
55
10
Classic reference; check trainer prices
Tool purchases: 82
Reusable equipment, not consumed
0/13 steps completed · earlier steps complete together
In every zone: Kill and fully loot suitable beasts before skinning. Start with weaker creatures and move on when their skinning tooltip becomes grey. Listed leather types are typical materials, not guaranteed drops or fixed yields.
Maris Granger · Stormwind City
Requires skill 1 · No additional player-level gate in the reference · New cap 75 · 10![]()
Buy it from a supplies vendor and keep it in your bags. It is reusable; you do not need to equip it.
Maris Granger · Stormwind City
Requires skill 50 · No additional player-level gate in the reference · New cap 150 · 5![]()
Maris Granger · Stormwind City
Requires skill 125 · No additional player-level gate in the reference · New cap 225 · 50![]()
Maris Granger · Stormwind City
Requires skill 200 · Player level 35+ · New cap 300 · 5![]()
One reusable tool is needed. Mark Owned = 1 if you already have it. Base vendor prices exclude discounts. Training and travel are separate.
Enter a price for any material. Priced costs update immediately.
Material purchases remaining 82![]()
Vendor
×1required
Price per item
Missing
1
Owned supplies reduce purchases. Blank prices stay unknown; zero means free. Skill-book and training fees are listed separately in the guide.
Skill 1 · No additional player level in reference
10![]()
Skill 50 · No additional player level in reference
5![]()
Skill 125 · No additional player level in reference
50![]()
Skill 200 · Player level 35+
5![]()
Typical leather progression; hides and leather quantities depend on the creature. Fully loot corpses, then check the skinning difficulty.
Zones are suggested stages, not a fixed harvesting circuit or promised yield. The checklist inserts training before each skill cap. Tool costs cover one reusable item; skill gains, drop quantities, travel and gathering duration are not invented. Saved progress stays local and is separated by profession, game version and character.