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Skinning 1–375 — Profession guides · WoW TBC

Gathering profession

NoteClassic gathering route. Zones are suggestions; check resource difficulty in game. No fixed number of nodes, kills or hours is assumed.More

Track progress for: Shared progressSave a character in the talent calculator to keep its own progress. Talent calculator

374 skill points remainingCollection attempts vary

Remaining rank fees: 15gold55silver10copperClassic reference; check trainer prices

Tool purchases: Price not setReusable equipment, not consumed

Gathering checklist

0/16 steps completed · earlier steps complete together

Train · Apprentice

Maris Granger · Stormwind City

Requires skill 1 · Player level 1+ · New cap 75 · 10copper

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Carry your gathering tool

Skinning Knife ×1

Buy it from a supplies vendor and keep it in your bags. It is reusable; you do not need to equip it.

1–50

Elwynn Forest

Ruined Leather ScrapsLight Leather

Kill and fully loot suitable beasts before skinning. Start with weaker creatures and move on when their skinning tooltip becomes grey. Listed leather types are typical materials, not guaranteed drops or fixed yields.

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50–75

Westfall

Light LeatherMedium Leather

Kill and fully loot suitable beasts before skinning. Start with weaker creatures and move on when their skinning tooltip becomes grey. Listed leather types are typical materials, not guaranteed drops or fixed yields.

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Train · Journeyman

Maris Granger · Stormwind City

Requires skill 50 · Player level 1+ · New cap 150 · 5silver

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75–100

Westfall

Light LeatherMedium Leather

Kill and fully loot suitable beasts before skinning. Start with weaker creatures and move on when their skinning tooltip becomes grey. Listed leather types are typical materials, not guaranteed drops or fixed yields.

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100–150

Wetlands

Medium LeatherHeavy Leather

Kill and fully loot suitable beasts before skinning. Start with weaker creatures and move on when their skinning tooltip becomes grey. Listed leather types are typical materials, not guaranteed drops or fixed yields.

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Train · Expert

Maris Granger · Stormwind City

Requires skill 125 · Player level 1+ · New cap 225 · 50silver

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150–200

Stranglethorn Vale

Heavy LeatherThick Leather

Kill and fully loot suitable beasts before skinning. Start with weaker creatures and move on when their skinning tooltip becomes grey. Listed leather types are typical materials, not guaranteed drops or fixed yields.

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200–225

Tanaris

Thick LeatherRugged Leather

Kill and fully loot suitable beasts before skinning. Start with weaker creatures and move on when their skinning tooltip becomes grey. Listed leather types are typical materials, not guaranteed drops or fixed yields.

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Train · Artisan

Maris Granger · Stormwind City

Requires skill 200 · Player level 1+ · New cap 300 · 5gold

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225–250

Tanaris

Thick LeatherRugged Leather

Kill and fully loot suitable beasts before skinning. Start with weaker creatures and move on when their skinning tooltip becomes grey. Listed leather types are typical materials, not guaranteed drops or fixed yields.

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250–300

Un’Goro Crater

Thick LeatherRugged Leather

Kill and fully loot suitable beasts before skinning. Start with weaker creatures and move on when their skinning tooltip becomes grey. Listed leather types are typical materials, not guaranteed drops or fixed yields.

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Train · Master

Jelena Nightsky · Hellfire Peninsula

Requires skill 275 · Player level 50+ · New cap 375 · 10gold

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300–330

Hellfire Peninsula

Knothide LeatherKnothide Leather Scraps

Follow a circuit through the zone and gather available Outland resources. These are route recommendations; node counts, respawns and drop rates are not assumed.

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330–375

Nagrand

Knothide LeatherKnothide Leather Scraps

Follow a circuit through the zone and gather available Outland resources. These are route recommendations; node counts, respawns and drop rates are not assumed.

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How it works

Zones are suggested stages, not a fixed harvesting circuit or promised yield. The checklist inserts training before each skill cap. Tool costs cover one reusable item; skill gains, drop quantities, travel and gathering duration are not invented. Saved progress stays local and is separated by profession, game version and character.