WoW Forever Shaman Talent Calculator
Plan your Shaman talents for WoW Forever: three talent trees — Elemental, Enhancement, and Restoration — with 50 talents in total and up to 51 talent points by level 60. Playable races: Dwarf, Orc, Tauren, Troll, and Skyborne.
Choose a race
Choose a race to see its racial abilities.
Dual specializationLearned from a class trainer at level 40. Plan both builds and switch between them.
Talent points
Elemental
0 pointsLegacy
Account-wide perks bought with Legacy points from Legacy challenges. Each character can spend up to 16 points, and spending doesn't use them up, so every character can pick differently.
0 / 16
Professions
0 pointsAdventure
0 pointsResourcefulness
0 pointsSpellbook
Every Shaman ability a trainer teaches, by spellbook tab. Cards show the highest rank; hover one to compare every rank and the level it's trained at, or click it to keep the list open.
All Shaman spells with every rank →
Professions
Pick up to 2 primary professions and any secondary skills. Open a profession to see what it does and why to take it; your picks are saved with the build link.
Your professions
Primary professions
0/2Choose up to 2 primary professions.
Secondary skills
0 selectedYou can learn all secondary skills.
none chosen
Open a tab to view its details. Click Learn to choose the profession.
AlchemyPrimary
Higher alchemy skill allows you to learn higher level alchemy recipes. Alchemy recipes can be found on trainers around the world as well as from quests and monsters.
Open profession guide →Why take it
- Brews potions, elixirs and flasks: consumables every class uses in raids and PvP, and a steady source of gold.
- Transmutes rare materials, such as a Thorium Bar and an Arcane Crystal into Arcanite.
- At high skill it makes flasks such as Flask of the Titans, the strongest raid consumables.
Camp features
Crafted with this profession and placed next to a campfire; players sitting nearby get the effect.
Mana WellConstructs a mana well that allows you and others sitting nearby to regenerate 29 Mana every 5 sec, mutually exclusive with Blessing of Wisdom.
Requires a Campfire nearby. All camping features share a cooldown of 1 hr.
FermenterPlaces a fermenter that allows the creation of certain reagents, and provides all of the benefits of a Mana Well. Requires a Campfire nearby.
May be placed over a Mana Well to replace it. All camping features share a cooldown of 1 hr.
Alchemy LaboratoryPlaces an Alchemy Laboratory usable for recipes that require it, and provides all of the benefits of a Mana Well. Requires a Campfire nearby.
May be placed over a Mana Well to replace it.
All camping features share a cooldown of 1 hr.
Proficiency ranks
| Rank | Level | Skill needed | Max skill |
|---|---|---|---|
| Apprentice | 5 | — | 75 |
| Journeyman | 10 | 50 | 150 |
| Expert | 20 | 125 | 225 |
| Artisan | 35 | 200 | 300 |
Trained from a profession trainer; racial bonuses add to the skill.
Character overview
Shaman
- Level 60
- WoW Forever
Choose a race at the top of the page to complete the character.
- Talent build
No talent points spent yet.
- Legacy
0/16 Legacy points spent
- Professions
No professions chosen yet.
Profession guides
Choose a profession above to open its guide.
Character stats · Level 60
Choose a race above to see your character's stats: base attributes plus your talents and racials.
Leveling path, 1–60
Your road from level 1 to 60: what to train, learn and do at each level. Talent points start at level 10 and follow the order you click them; hover an entry for details.
Character level 60No steps checked: stats show level 60. Check “Create character” to start at level 1.
- Talent point
- Trainer spell
- Class quest
- Profession training
- Riding
No talent points spent yet: click talents in the trees above, in the order you want to learn them, to see them here.
Professions you choose above appear at the levels you can train them.
Spell and profession costs are WoW Classic trainer prices — Forever's haven't been published yet, so they may differ. Riding uses Forever's announced prices.
Create character · level 1, before any training
- Level 1400 XP to level 2
- Level 2
- Nothing new at this level
900 XP to level 3 - Level 31,400 XP to level 4
- Level 42,100 XP to level 5Level cost 1 silver
- Level 5
- Nothing new at this level
2,800 XP to level 6 - Level 63,600 XP to level 7Level cost 2 silver
- Level 7
- Nothing new at this level
4,500 XP to level 8 - Level 85,400 XP to level 9Level cost 4 silver
- Level 9
- Nothing new at this level
6,500 XP to level 10 - Level 10
- Earth Totem
Opens the walkthrough in a new tab - Fire Totem

Opens the walkthrough in a new tab - Fire Totem
Opens the walkthrough in a new tab
7,600 XP to level 11Level cost 8 silver - Earth Totem
- Levels 1–10:35,200 XP15 silver
- Level 11: Nothing new at this level · 8,800 XP to level 12
- Level 12: Healing Wave Rank 3 (8 silver); Ancestral Spirit (New) (8 silver); Fire Nova (New); Purge (New) (7 silver 20 copper) · 10,100 XP to level 13
- Level 13: Nothing new at this level · 11,400 XP to level 14
- Level 14: Stoneskin Totem Rank 2 (9 silver); Lightning Bolt Rank 3 (9 silver); Earth Shock Rank 3 (9 silver) · 12,900 XP to level 15
- Level 15: Nothing new at this level · 14,400 XP to level 16
- Level 16: Rockbiter Weapon Rank 3; Lightning Shield Rank 2 (18 silver); Cure Poison (New) (18 silver) · 16,000 XP to level 17
- Level 17: Nothing new at this level · 17,700 XP to level 18
- Level 18: Flametongue Weapon Rank 2; Healing Wave Rank 4 (20 silver); Tremor Totem (New) (20 silver); Stoneclaw Totem Rank 2 (20 silver); Flame Shock Rank 2 (20 silver) · 19,400 XP to level 19
- Level 19: Nothing new at this level · 21,300 XP to level 20
- Level 20: Water Totem; Frostbrand Weapon (New); Ghost Wolf (New) (22 silver); Healing Stream Totem (New); Lesser Healing Wave (New) (22 silver); Lightning Bolt Rank 4 (22 silver); Searing Totem Rank 2 (22 silver); Call of the Elements (New); Frost Shock (New) (22 silver); Totemic Recall (New) · 23,200 XP to level 21
- Level 21: Nothing new at this level · 25,200 XP to level 22
- Level 22: Totemic Projection (New); Water Breathing (New); Cure Disease (New) (9 silver); Poison Cleansing Totem (New) (30 silver); Fire Nova Rank 2 · 27,300 XP to level 23
- Level 23: Nothing new at this level · 29,400 XP to level 24
- Level 24: Rockbiter Weapon Rank 4; Stoneskin Totem Rank 3 (35 silver); Lightning Shield Rank 3 (35 silver); Strength of Earth Totem Rank 2 (35 silver); Frost Resistance Totem (New) (35 silver); Healing Wave Rank 5 (35 silver); Ancestral Spirit Rank 2 (35 silver); Earth Shock Rank 4 (35 silver) · 31,700 XP to level 25
- Level 25: Nothing new at this level · 34,000 XP to level 26
- Level 26: Flametongue Weapon Rank 3; Far Sight (New); Mana Spring Totem (New) (40 silver); Lightning Bolt Rank 5 (40 silver); Magma Totem (New) (40 silver) · 36,400 XP to level 27
- Level 27: Nothing new at this level · 38,900 XP to level 28
- Level 28: Frostbrand Weapon Rank 2; Fire Resistance Totem (New) (60 silver); Flametongue Totem (New) (60 silver); Water Walking (New); Lesser Healing Wave Rank 2 (60 silver); Stoneclaw Totem Rank 3 (60 silver); Flame Shock Rank 3 (60 silver) · 41,400 XP to level 29
- Level 29: Nothing new at this level · 44,300 XP to level 30
- Level 30: Air Totem; The Tempest's Weapons; Astral Recall (New); Grounding Totem (New) (70 silver); Nature Resistance Totem (New) (70 silver); Windfury Weapon (New) (70 silver); Healing Stream Totem Rank 2 (70 silver); Reincarnation (New) (70 silver); Searing Totem Rank 3 (70 silver); Call of the Ancestors (New) · 47,400 XP to level 31
- Level 31: Nothing new at this level · 50,800 XP to level 32
- Level 32: Lightning Shield Rank 4 (80 silver); Windfury Totem (New) (80 silver); Healing Wave Rank 6 (80 silver); Lightning Bolt Rank 6 (80 silver); Fire Nova Rank 3; Purge Rank 2 (72 silver); Chain Lightning (New) (80 silver) · 54,500 XP to level 33
- Level 33: Nothing new at this level · 58,600 XP to level 34
- Level 34: Rockbiter Weapon Rank 5; Stoneskin Totem Rank 4 (90 silver); Sentry Totem (New) (90 silver); Frost Shock Rank 2 (90 silver) · 62,800 XP to level 35
- Level 35: Nothing new at this level · 67,100 XP to level 36
- Level 36: Flametongue Weapon Rank 4; Windwall Totem (New) (1 gold); Ancestral Spirit Rank 3 (1 gold); Lesser Healing Wave Rank 3 (1 gold); Mana Spring Totem Rank 2 (1 gold); Earth Shock Rank 5 (1 gold); Magma Totem Rank 2 (1 gold) · 71,600 XP to level 37
- Level 37: Nothing new at this level · 76,100 XP to level 38
- Level 38: Strength of Earth Totem Rank 3 (1 gold 10 silver); Frostbrand Weapon Rank 3; Frost Resistance Totem Rank 2 (1 gold 10 silver); Flametongue Totem Rank 2 (1 gold 10 silver); Mana Tide Totem Rank 2 (5 gold 50 silver): Needs the Mana Tide Totem talent, which this build doesn't take; Disease Cleansing Totem (New) (1 gold 10 silver); Lightning Bolt Rank 7 (1 gold 10 silver); Stoneclaw Totem Rank 4 (1 gold 10 silver) · 80,800 XP to level 39
- Level 39: Nothing new at this level · 85,700 XP to level 40
- Level 40: Dual specialization; Apprentice Riding, 60% mount (100 gold); Lightning Shield Rank 5 (1 gold 20 silver); Windfury Weapon Rank 2 (1 gold 20 silver); Healing Wave Rank 7 (1 gold 20 silver); Healing Stream Totem Rank 3 (1 gold 20 silver); Chain Heal (New) (1 gold 20 silver); Flame Shock Rank 4 (1 gold 20 silver); Searing Totem Rank 4 (1 gold 20 silver); Lava Burst Rank 2: Needs the Lava Burst talent, which this build doesn't take; Chain Lightning Rank 2 (1 gold 20 silver); Call of the Spirits (New) · 90,700 XP to level 41
- Level 41: Nothing new at this level · 95,800 XP to level 42
- Level 42: Fire Resistance Totem Rank 2 (1 gold 60 silver); Windfury Totem Rank 2 (1 gold 60 silver); Grace of Air Totem (New) (1 gold 60 silver); Fire Nova Rank 4 · 101,000 XP to level 43
- Level 43: Nothing new at this level · 106,300 XP to level 44
- Level 44: Rockbiter Weapon Rank 6; Stoneskin Totem Rank 5 (1 gold 80 silver); Nature Resistance Totem Rank 2 (1 gold 80 silver); Lesser Healing Wave Rank 4 (1 gold 80 silver); Lightning Bolt Rank 8 (1 gold 80 silver) · 111,800 XP to level 45
- Level 45: Nothing new at this level · 117,500 XP to level 46
- Level 46: Flametongue Weapon Rank 5; Windwall Totem Rank 2 (2 gold); Mana Spring Totem Rank 3 (2 gold); Chain Heal Rank 2 (2 gold); Frost Shock Rank 3 (2 gold); Magma Totem Rank 3 (2 gold) · 123,200 XP to level 47
- Level 47: Nothing new at this level · 129,100 XP to level 48
- Level 48: Lightning Shield Rank 6 (2 gold 20 silver); Frostbrand Weapon Rank 4; Flametongue Totem Rank 3 (2 gold 20 silver); Healing Wave Rank 8 (2 gold 20 silver); Ancestral Spirit Rank 4 (2 gold 20 silver); Mana Tide Totem Rank 3 (8 gold): Needs the Mana Tide Totem talent, which this build doesn't take; Earth Shock Rank 6 (2 gold 20 silver); Stoneclaw Totem Rank 5 (2 gold 20 silver); Chain Lightning Rank 3 (2 gold 20 silver) · 135,100 XP to level 49
- Level 49: Nothing new at this level · 141,200 XP to level 50
- Level 50: Sunken Temple class rewards; Windfury Weapon Rank 3 (2 gold 40 silver); Healing Stream Totem Rank 4 (2 gold 40 silver); Riptide Rank 2: Needs the Riptide talent, which this build doesn't take; Lightning Bolt Rank 9 (2 gold 40 silver); Searing Totem Rank 5 (2 gold 40 silver); Lava Burst Rank 3: Needs the Lava Burst talent, which this build doesn't take · 147,500 XP to level 51
- Level 51: Nothing new at this level · 153,900 XP to level 52
- Level 52: Strength of Earth Totem Rank 4 (2 gold 70 silver); Windfury Totem Rank 3 (2 gold 70 silver); Lesser Healing Wave Rank 5 (2 gold 70 silver); Flame Shock Rank 5 (2 gold 70 silver); Fire Nova Rank 5 · 160,400 XP to level 53
- Level 53: Nothing new at this level · 167,100 XP to level 54
- Level 54: Rockbiter Weapon Rank 7; Stoneskin Totem Rank 6 (2 gold 90 silver); Frost Resistance Totem Rank 3 (2 gold 90 silver); Chain Heal Rank 3 (2 gold 90 silver) · 173,900 XP to level 55
- Level 55: Nothing new at this level · 180,800 XP to level 56
- Level 56: Lightning Shield Rank 7 (3 gold); Flametongue Weapon Rank 6; Windwall Totem Rank 3 (3 gold); Grace of Air Totem Rank 2 (3 gold); Healing Wave Rank 9 (3 gold); Mana Spring Totem Rank 4 (3 gold); Lightning Bolt Rank 10 (3 gold); Magma Totem Rank 4 (3 gold); Chain Lightning Rank 4 (3 gold) · 187,900 XP to level 57
- Level 57: Dire Maul class book · 195,000 XP to level 58
- Level 58: The Darkreaver Menace; Frostbrand Weapon Rank 5; Fire Resistance Totem Rank 3 (3 gold 20 silver); Flametongue Totem Rank 4 (3 gold 20 silver); Mana Tide Totem Rank 4: Needs the Mana Tide Totem talent, which this build doesn't take; Stoneclaw Totem Rank 6 (3 gold 20 silver); Frost Shock Rank 4 (3 gold 20 silver) · 202,300 XP to level 59
- Level 59: Nothing new at this level · 209,800 XP to level 60
- Level 60: Journeyman Riding, 100% mount (1000 gold); Strength of Earth Totem Rank 5; Nature Resistance Totem Rank 3 (3 gold 40 silver); Windfury Weapon Rank 4 (3 gold 40 silver); Grace of Air Totem Rank 3; Healing Wave Rank 10; Ancestral Spirit Rank 5 (3 gold 40 silver); Healing Stream Totem Rank 5 (3 gold 40 silver); Lesser Healing Wave Rank 6 (3 gold 40 silver); Riptide Rank 3: Needs the Riptide talent, which this build doesn't take; Earth Shock Rank 7 (3 gold 40 silver); Flame Shock Rank 6; Searing Totem Rank 6 (3 gold 40 silver); Lava Burst Rank 4: Needs the Lava Burst talent, which this build doesn't take
Gold to spend, levels 1–60
- Class training
- 170 gold 87 silver 20 copper
- Professions
- 0 copperRecipe costs aren't included.
- Riding and mounts
- 1100 gold
Spell and profession prices are taken from WoW Classic; spells new in Forever have no price yet. Trainer prices before reputation and PvP discounts. Ranks learned from quests, books or talents cost nothing at a trainer and aren't counted.
How the calculator works
- Click a talent (or tap it and press Learn) to add a point. Right-click, press Delete, or tap Unlearn to remove one.
- Each row unlocks after 5 points in that tree. Talents with an arrow need the talent above them maxed first.
- Your build is saved in this browser automatically. Use Copy build link to share it.
Talent names, ranks, positions and tooltips are read from the game client (build 1.60.1.70450). Numbers are shown for a level 60 character.
Shaman talents in WoW Forever
Elemental (16 talents)
Convection5 ranks
Rank 1: Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 2%.
Rank 2: Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 4%.
Rank 3: Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 6%.
Rank 4: Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 8%.
Rank 5: Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 10%.
Concussion5 ranks
Rank 1: Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 1%.
Rank 2: Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 2%.
Rank 3: Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 3%.
Rank 4: Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 4%.
Rank 5: Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 5%.
Elemental Devastation3 ranks
Requires 5 points in Elemental Talents
Rank 1: Your Critical Strikes with direct damage spells increase your chance to get a Critical Strike with melee attacks by 3% for 10 sec.
Rank 2: Your Critical Strikes with direct damage spells increase your chance to get a Critical Strike with melee attacks by 6% for 10 sec.
Rank 3: Your Critical Strikes with direct damage spells increase your chance to get a Critical Strike with melee attacks by 9% for 10 sec.
Reverberation5 ranks
Requires 5 points in Elemental Talents
Rank 1: Reduces the cooldown of your Shock spells by 0.2 sec.
Rank 2: Reduces the cooldown of your Shock spells by 0.4 sec.
Rank 3: Reduces the cooldown of your Shock spells by 0.6 sec.
Rank 4: Reduces the cooldown of your Shock spells by 0.8 sec.
Rank 5: Reduces the cooldown of your Shock spells by 1.0 sec.
Elemental AlacrityNew3 ranks
Requires 5 points in Elemental Talents
Rank 1: Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.17 sec.
Rank 2: Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.33 sec.
Rank 3: Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.50 sec.
Call of Flame3 ranks
Requires 5 points in Elemental Talents
Rank 1: Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 5%, as well as increases the duration of your Flame Shock spell by 3 sec.
Rank 2: Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 10%, as well as increases the duration of your Flame Shock spell by 6 sec.
Rank 3: Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 15%, as well as increases the duration of your Flame Shock spell by 9 sec.
Elemental Focus1 rank
Requires 10 points in Elemental Talents
Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Elemental Warding3 ranks
Requires 10 points in Elemental Talents
Rank 1: Reduces damage taken from Fire, Frost, and Nature effects by 3%.
Rank 2: Reduces damage taken from Fire, Frost, and Nature effects by 7%.
Rank 3: Reduces damage taken from Fire, Frost, and Nature effects by 10%.
Trial by FireNew2 ranks
Requires 15 points in Elemental Talents
Rank 1: Increases the damage done by your Fire Nova spell by 10% and reduces its cooldown by 2 sec, and increases the duration of your Magma Totem by 10 sec.
Rank 2: Increases the damage done by your Fire Nova spell by 20% and reduces its cooldown by 4 sec, and increases the duration of your Magma Totem by 20 sec.
Eye of the Storm3 ranks
Requires 15 points in Elemental Talents
Rank 1: Reduces the pushback suffered from damaging attacks while casting Lightning Bolt, Chain Lightning, and Lava Burst by 23%.
Rank 2: Reduces the pushback suffered from damaging attacks while casting Lightning Bolt, Chain Lightning, and Lava Burst by 47%.
Rank 3: Reduces the pushback suffered from damaging attacks while casting Lightning Bolt, Chain Lightning, and Lava Burst by 70%.
EarthboundNew1 rank
Requires 15 points in Elemental Talents
Your Earthbind Totem Immobilizes nearby targets for 5 sec when cast.
Elemental ReachNew2 ranks
Requires 20 points in Elemental Talents
Rank 1: Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 3 yards and reduces the cooldown of Totemic Projection by 10 sec.
Rank 2: Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 6 yards and reduces the cooldown of Totemic Projection by 20 sec.
Lava BurstNew1 rank
Requires 20 points in Elemental Talents
You hurl molten lava at the target, dealing 113 to 145 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.
Lightning OverloadNew3 ranks
Requires 20 points in Elemental Talents
Requires 3 points in Elemental Alacrity
Rank 1: Gives your Lightning Bolt and Chain Lightning spells a 3% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
Rank 2: Gives your Lightning Bolt and Chain Lightning spells a 7% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
Rank 3: Gives your Lightning Bolt and Chain Lightning spells a 10% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
Elemental Fury5 ranks
Requires 25 points in Elemental Talents
Requires 3 points in Lightning Overload
Rank 1: Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 20%.
Rank 2: Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 40%.
Rank 3: Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 60%.
Rank 4: Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 80%.
Rank 5: Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 100%.
Elemental Mastery1 rank
Requires 30 points in Elemental Talents
Requires 1 point in Lava Burst
Gain mastery over Fire and Lightning, reducing the cast time of Lightning Bolt and Lava Burst by 0.5 sec, and removing the cooldown from Chain Lightning. Lasts 15 sec.
Enhancement (18 talents)
Earth's Grasp2 ranks
Rank 1: Increases the health of your Stoneclaw Totem by 25% and the radius of your Earthbind Totem by 10%.
Rank 2: Increases the health of your Stoneclaw Totem by 50% and the radius of your Earthbind Totem by 20%.
Thundering Strikes5 ranks
Rank 1: Improves your chance to get a critical strike with all spells and attacks by 1%.
Rank 2: Improves your chance to get a critical strike with all spells and attacks by 2%.
Rank 3: Improves your chance to get a critical strike with all spells and attacks by 3%.
Rank 4: Improves your chance to get a critical strike with all spells and attacks by 4%.
Rank 5: Improves your chance to get a critical strike with all spells and attacks by 5%.
Ancestral Knowledge5 ranks
Rank 1: Increases your Intellect by 2%.
Rank 2: Increases your Intellect by 4%.
Rank 3: Increases your Intellect by 6%.
Rank 4: Increases your Intellect by 8%.
Rank 5: Increases your Intellect by 10%.
Guardian Totems2 ranks
Requires 5 points in Enhancement Talents
Rank 1: Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 10% and reduces the cooldown of your Grounding Totem by 1 sec.
Rank 2: Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 20% and reduces the cooldown of your Grounding Totem by 2 sec.
Mental DexterityNew3 ranks
Requires 5 points in Enhancement Talents
Rank 1: Increases your Attack Power by an amount equal to 33% of your Intellect.
Rank 2: Increases your Attack Power by an amount equal to 67% of your Intellect.
Rank 3: Increases your Attack Power by an amount equal to 100% of your Intellect.
Improved Ghost Wolf2 ranks
Requires 5 points in Enhancement Talents
Rank 1: Reduces the cast time of your Ghost Wolf spell by 1.0 sec, and Ghost Wolf may be used indoors.
Rank 2: Reduces the cast time of your Ghost Wolf spell by 3.0 sec, and Ghost Wolf may be used indoors.
Improved Lightning Shield3 ranks
Requires 5 points in Enhancement Talents
Rank 1: Increases the damage done by your Lightning Shield orbs by 5%.
Rank 2: Increases the damage done by your Lightning Shield orbs by 10%.
Rank 3: Increases the damage done by your Lightning Shield orbs by 15%.
Elemental Weapons3 ranks
Requires 10 points in Enhancement Talents
Rank 1: Increases the melee attack power bonus of your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.
Rank 2: Increases the melee attack power bonus of your Rockbiter Weapon by 13%, your Windfury Weapon effect by 27% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 10%.
Rank 3: Increases the melee attack power bonus of your Rockbiter Weapon by 20%, your Windfury Weapon effect by 40% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 15%.
Shamanistic FocusNew1 rank
Requires 10 points in Enhancement Talents
Reduces the mana cost of your Shock and Lightning Shield spells by 45%.
Anticipation3 ranks
Requires 10 points in Enhancement Talents
Rank 1: Increases your chance to dodge by an additional 2%.
Rank 2: Increases your chance to dodge by an additional 4%.
Rank 3: Increases your chance to dodge by an additional 6%.
Toughness5 ranks
Requires 15 points in Enhancement Talents
Rank 1: Increases your Stamina by 2%.
Rank 2: Increases your Stamina by 4%.
Rank 3: Increases your Stamina by 6%.
Rank 4: Increases your Stamina by 8%.
Rank 5: Increases your Stamina by 10%.
Flurry5 ranks
Requires 15 points in Enhancement Talents
Requires 3 points in Mental Dexterity
Rank 1: Increases your attack speed by 5% for your next 3 swings after dealing a melee critical strike.
Rank 2: Increases your attack speed by 10% for your next 3 swings after dealing a melee critical strike.
Rank 3: Increases your attack speed by 15% for your next 3 swings after dealing a melee critical strike.
Rank 4: Increases your attack speed by 20% for your next 3 swings after dealing a melee critical strike.
Rank 5: Increases your attack speed by 25% for your next 3 swings after dealing a melee critical strike.
Stormstrike1 rank
Requires 15 points in Enhancement Talents
Instantly strike for normal weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec.
Spirit WeaponsNew1 rank
Requires 20 points in Enhancement Talents
Gives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active.
Mental QuicknessNew2 ranks
Requires 20 points in Enhancement Talents
Rank 1: Increases your spell damage and healing by up to 15% of your Intellect.
Rank 2: Increases your spell damage and healing by up to 30% of your Intellect.
Improved StormstrikeNew2 ranks
Requires 20 points in Enhancement Talents
Requires 1 point in Stormstrike
Rank 1: When you Stormstrike, you have a 50% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 50% chance to reset each time you Dodge or Parry.
Rank 2: When you Stormstrike, you have a 100% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 100% chance to reset each time you Dodge or Parry.
Maelstrom WeaponNew5 ranks
Requires 25 points in Enhancement Talents
Rank 1: When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 4%. Stacks up to 5 times. Lasts 30 sec.
Rank 2: When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 8%. Stacks up to 5 times. Lasts 30 sec.
Rank 3: When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 12%. Stacks up to 5 times. Lasts 30 sec.
Rank 4: When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 16%. Stacks up to 5 times. Lasts 30 sec.
Rank 5: When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 20%. Stacks up to 5 times. Lasts 30 sec.
Rage of the FarseerNew1 rank
Requires 30 points in Enhancement Talents
Requires 2 points in Mental Quickness
Increases your attack speed by 30% for 25 sec.
Restoration (16 talents)
Improved Healing Wave5 ranks
Rank 1: Reduces the casting time of your Healing Wave spell by 0.1 sec.
Rank 2: Reduces the casting time of your Healing Wave spell by 0.2 sec.
Rank 3: Reduces the casting time of your Healing Wave spell by 0.3 sec.
Rank 4: Reduces the casting time of your Healing Wave spell by 0.4 sec.
Rank 5: Reduces the casting time of your Healing Wave spell by 0.5 sec.
Tidal Focus5 ranks
Rank 1: Reduces the Mana cost of your healing spells by 1% and improves your chance to hit by 1%.
Rank 2: Reduces the Mana cost of your healing spells by 2% and improves your chance to hit by 2%.
Rank 3: Reduces the Mana cost of your healing spells by 3% and improves your chance to hit by 3%.
Rank 4: Reduces the Mana cost of your healing spells by 4% and improves your chance to hit by 4%.
Rank 5: Reduces the Mana cost of your healing spells by 5% and improves your chance to hit by 5%.
MindfulnessNew3 ranks
Requires 5 points in Restoration Talents
Rank 1: Allows 17% of your Mana regeneration to continue while casting.
Rank 2: Allows 33% of your Mana regeneration to continue while casting.
Rank 3: Allows 50% of your Mana regeneration to continue while casting.
Natural GraceNew3 ranks
Requires 5 points in Restoration Talents
Rank 1: Reduces the threat generated by your spells by 5%.
Rank 2: Reduces the threat generated by your spells by 10%.
Rank 3: Reduces the threat generated by your spells by 15%.
Totemic Focus5 ranks
Requires 5 points in Restoration Talents
Rank 1: Reduces the Mana cost of your totems and any spells that summon or move them by 5%.
Rank 2: Reduces the Mana cost of your totems and any spells that summon or move them by 10%.
Rank 3: Reduces the Mana cost of your totems and any spells that summon or move them by 15%.
Rank 4: Reduces the Mana cost of your totems and any spells that summon or move them by 20%.
Rank 5: Reduces the Mana cost of your totems and any spells that summon or move them by 25%.
Improved Reincarnation2 ranks
Requires 5 points in Restoration Talents
Rank 1: Reduces the cooldown of your Reincarnation spell by 10 min, increases your maximum health by 2%, and increases the amount of health and Mana you reincarnate with by an additional 10%.
Rank 2: Reduces the cooldown of your Reincarnation spell by 20 min, increases your maximum health by 4%, and increases the amount of health and Mana you reincarnate with by an additional 20%.
Ancestral Healing3 ranks
Requires 10 points in Restoration Talents
Rank 1: Increases your target's armor value by 8% for 15 sec after getting a critical effect from one of your healing spells.
Rank 2: Increases your target's armor value by 17% for 15 sec after getting a critical effect from one of your healing spells.
Rank 3: Increases your target's armor value by 25% for 15 sec after getting a critical effect from one of your healing spells.
Healing Focus3 ranks
Requires 10 points in Restoration Talents
Rank 1: Gives you a 23% chance to avoid interruption caused by damage while casting any healing spell.
Rank 2: Gives you a 47% chance to avoid interruption caused by damage while casting any healing spell.
Rank 3: Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell.
Water ShieldNew1 rank
Requires 10 points in Restoration Talents
The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.
Tidal Mastery5 ranks
Requires 15 points in Restoration Talents
Rank 1: Increases the critical effect chance of your healing spells by 1%.
Rank 2: Increases the critical effect chance of your healing spells by 2%.
Rank 3: Increases the critical effect chance of your healing spells by 3%.
Rank 4: Increases the critical effect chance of your healing spells by 4%.
Rank 5: Increases the critical effect chance of your healing spells by 5%.
Restorative Totems5 ranks
Requires 15 points in Restoration Talents
Rank 1: Increases the effect of your Mana Spring Totem by 5% and increases the effect of your Healing Stream Totem by 10%.
Rank 2: Increases the effect of your Mana Spring Totem by 10% and increases the effect of your Healing Stream Totem by 20%.
Rank 3: Increases the effect of your Mana Spring Totem by 15% and increases the effect of your Healing Stream Totem by 30%.
Rank 4: Increases the effect of your Mana Spring Totem by 20% and increases the effect of your Healing Stream Totem by 40%.
Rank 5: Increases the effect of your Mana Spring Totem by 25% and increases the effect of your Healing Stream Totem by 50%.
Mana Tide Totem1 rank
Requires 15 points in Restoration Talents
Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 88 mana every 3 seconds to group members within 30 yards.
Healing Way3 ranks
Requires 20 points in Restoration Talents
Rank 1: Increases the amount healed by your Healing Wave spell by 8%.
Rank 2: Increases the amount healed by your Healing Wave spell by 17%.
Rank 3: Increases the amount healed by your Healing Wave spell by 25%.
Nature's Swiftness1 rank
Requires 20 points in Restoration Talents
When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.
Purification5 ranks
Requires 25 points in Restoration Talents
Rank 1: Increases the effectiveness of your healing spells by 2%.
Rank 2: Increases the effectiveness of your healing spells by 4%.
Rank 3: Increases the effectiveness of your healing spells by 6%.
Rank 4: Increases the effectiveness of your healing spells by 8%.
Rank 5: Increases the effectiveness of your healing spells by 10%.
RiptideNew1 rank
Requires 30 points in Restoration Talents
Requires 3 points in Healing Way
Heals a friendly target for 485 to 533, an additional 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.
