Skip to content
Wowcalc
The violet spires and domes of the City of Dalaran

City of Dalaran Guide — Dungeon guide · WoW Forever

New
Level
28–33
Group
5 players
Bosses
8
Difficulty
Normal
Location
Alterac Mountains
Key
Dalaran Sewer Key

How the run goes

The walled city of the Kirin Tor, entered through its sewers, where magic has run wild in the streets. Seven bosses lead to the Shade of the Archmage; Lyn the Ignored is an optional boss summoned in the sewers.

Group: A tank, a healer and three damage dealers. Bring mana potions for the Mana Devourer and the Shade, magic dispels for Manamorph, and curse removal for Lyn.

Route

The game has no interior map of City of Dalaran we can draw on, so the route is written out below.

  1. 1.The sewers

    In through the sewers, where Atrexis patrols with his necromancers. Lyn the Ignored can be summoned here with the Tome of Dalaran.

    1. 1Atrexis the Grave Knight
    2. 2Lyn the Ignored
  2. 2.The streets

    Up into the city streets, through the wild magic: the Arcane Anomaly, the Arcanic Enigma, the Unstable Sentinel, the Mana Devourer and the Fel Ancient.

    1. 3Arcane Anomaly
    2. 4Arcanic Enigma
    3. 5Unstable Sentinel
    4. 6Mana Devourer
    5. 7Fel Ancient
  3. 3.The Archmage

    Finally, the Shade of the Archmage at the end of the city.

    1. 8Shade of the Archmage

Boss by boss

The sewers

On the way: Kirin Tor Necromancers and the risen dead.

  1. 1

    Atrexis the Grave Knight

    Loot and drops →
    • Raise Dead
    • Unholy FrenzyIncreases an ally's attack speed by 75% for 20 sec, but also inflicts 2 Nature damage to that ally every 2 sec.

    The first boss, patrolling with three Kirin Tor Necromancers. Atrexis raises skeletons and drives his allies into an Unholy Frenzy. He is the target of The Grave Knight.

    Tanks
    Pick up Atrexis and the risen skeletons quickly; keep everything gathered so area damage hits all of it.
    Healers
    Unholy Frenzy makes his allies hit harder: heal the tank through it and watch damage dealers who pull threat.
    Damage dealers
    Kill a couple of the necromancers first, then the risen dead, then Atrexis.
  2. 2

    Lyn the Ignored

    Loot and drops →
    • Raise DeadRaise undead servants back to life to aid you.
    • Shadow Bolt VolleyHurls missiles of dark magic, inflicting Shadow damage to nearby enemies.
    • Curse of ThornsCurses an enemy for 3 min, giving it 50% chance to take 79 to 101 damage on attack.

    An optional boss, summoned in the sewers with the Tome of Dalaran. Lyn keeps raising the dead, hits the group with Shadow Bolt Volley and puts Curse of Thorns on the tank.

    Tanks
    Pick up the risen adds as they appear, and ask for Curse of Thorns to be removed.
    Healers
    Remove Curse of Thorns from the tank and heal the group through Shadow Bolt Volley.
    Damage dealers
    Kill the risen dead before they pile up, then Lyn; interrupt the volley if you can.

The streets

On the way: Arcane anomalies, mana elementals and constructs; clear each boss's room before the pull.

  1. 3

    Arcane Anomaly

    Loot and drops →
    • Focal BlastChannels energy forward dealing damage to any targets caught within the blast.

    Focal Blast channels a beam of arcane energy into the area in front of the Anomaly for a few seconds, damaging everyone caught in it.

    Tanks
    Hold the Anomaly in place and face it away from the group so Focal Blast hits only empty floor.
    Healers
    Keep out of the area in front of it, and heal anyone caught in the beam.
    Damage dealers
    Stand behind or beside it, never in front, and move out when Focal Blast starts.
  2. 4

    Arcanic Enigma

    Loot and drops →
    • ManamorphTransforms an enemy into an animal, forcing it to wander around for up to 8 sec. While wandering, the polymorph cannot attack or cast spells.
    • Summon Manaling

    A mana elemental that calls Manalings to its side during the fight. Manamorph polymorphs players. High Sorcerer Andromath's Power Overwhelming asks for its death.

    Tanks
    Pick up each wave of Manalings and keep them with the Enigma so the group can hit them together.
    Healers
    Dispel Manamorph from polymorphed players quickly, especially from the tank.
    Damage dealers
    Split damage between the Manalings and the boss so the adds don't pile up.
  3. 5

    Unstable Sentinel

    Loot and drops →
    • MalfunctionA malfunction has occurred. Every 2s arcane energy is released dealing damage to players in a nearby area.

    A sentinel construct gone haywire. Once Malfunction takes hold, it releases arcane energy around itself every few seconds, hitting everyone nearby.

    Tanks
    Hold it in place; you'll take the arcane pulses, so use cooldowns once Malfunction starts.
    Healers
    Stay well back and keep the tank topped up through the pulses.
    Damage dealers
    Ranged players stay well back once it malfunctions; melee may need to step out and heal up.
  4. 6

    Mana Devourer

    Loot and drops →
    • DebilitateHits an enemy with a bolt of draining arcane power that siphons up to 200 mana.
    • Drain VitalityDrains the vitality of the target, causing 24 to 26 Arcane damage and an additional 35 Arcane damage over 10 sec.

    A race against the healers' mana: Debilitate siphons mana, and Drain Vitality burns its target with arcane damage over time.

    Tanks
    Clear its room first, then pull it and keep it on you; the fight is short if the group stays on it.
    Healers
    Debilitate drains your mana: use mana potions early and heal Drain Vitality targets.
    Damage dealers
    Burn it as fast as you can: every second costs the healer mana.
  5. 7

    Fel Ancient

    Loot and drops →
    • Fel TimbersThe Fel Ancient sends noxious vines toward an enemy, inflicting 24 to 26 Nature damage to enemies within 5 yds and creating poisonous fumes at the location that deal 9 to 11 Nature damage every 1 sec for 10 sec.
    • EntangleEntangles nearby enemies in roots, inflicting Nature damage every 3 sec. and immobilizing them for up to 6 sec.

    A fel-twisted ancient. Fel Timbers sends noxious vines at a player and leaves poisonous fumes on the ground; Entangle roots everyone nearby.

    Tanks
    Move the Ancient out of the green pools Fel Timbers leaves, so the melee don't stand in them.
    Healers
    Step out of the green pools quickly; Blessing of Freedom or similar helps against Entangle.
    Damage dealers
    Move out of the poison fumes before Entangle roots you in them, and keep damage on the Ancient.

The Archmage

  1. 8

    Shade of the Archmage

    Loot and drops →
    • Bounding ManaLaunches a mana infused orb toward a random player that travels out and returns to its origin. Players hit are inflicted with 285 to 315 Arcane damage.
    • Mass PolymorphTransforms nearby enemies into an animal, forcing it to wander around for up to 8 sec. While wandering, they cannot attack or cast spells.
    • EvocationWhile channeling this spell, your mana regenerates at an accelerated rate.

    The final boss spends mana on every spell. Bounding Mana launches an orb at a random player that flies out and back, hitting everyone in its path. When his mana runs dry, he polymorphs the group around him and channels Evocation to refill it.

    Tanks
    Hold him in the middle of the room; during Mass Polymorph and Evocation, be ready to pick him back up.
    Healers
    Step out of Bounding Mana's line both ways and heal the players it hits.
    Damage dealers
    Burn him while he has mana; use the Evocation window for damage, since he's channelling.

Before you go

  • Stay out of the area in front of the Arcane Anomaly while it channels Focal Blast.
  • Keep ranged players well back from the Unstable Sentinel once it malfunctions and starts releasing arcane energy.
  • Bring mana potions for the Mana Devourer, which drains mana from the group.
  • Lyn the Ignored is optional and summoned in the sewers with the Tome of Dalaran.
  • Bring the Dalaran Sewer Key: one key holder opens the wards for the group. Built for levels 28–33; most quests can be taken from level 24, and the key chains from level 30.

Dalaran Sewer Key attunement

More about City of Dalaran