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Rogue spells and abilities — WoW Classic

Every Rogue ability in WoW Classic, by spellbook tab, with each rank's trainer level, cost, cast time, cooldown and effect as the game's tooltips show them.

38 abilities · 118 ranks · levels 1–60

Rogue talent calculator →TheorycraftingClass quests

What changed:WoW Forever →WoW TBC →

Assassination(9)

Eviscerate

Rank 9

35 Energy

Instant

Levels 1–60 · 9 ranks

Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 224-332 damage 2 points: 394-502 damage 3 points: 564-672 damage 4 points: 734-842 damage 5 points: 904-1012 damage

All 9 ranks
RankLevelTrainerEffect
11—Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 6-10 damage 2 points: 11-15 damage 3 points: 16-20 damage 4 points: 21-25 damage 5 points: 26-30 damage
282silverFinishing move that causes damage per combo point, increased by Attack Power: 1 point : 14-22 damage 2 points: 25-33 damage 3 points: 36-44 damage 4 points: 47-55 damage 5 points: 58-66 damage
31618silverFinishing move that causes damage per combo point, increased by Attack Power: 1 point : 25-39 damage 2 points: 44-58 damage 3 points: 63-77 damage 4 points: 82-96 damage 5 points: 101-115 damage
42450silverFinishing move that causes damage per combo point, increased by Attack Power: 1 point : 41-61 damage 2 points: 72-92 damage 3 points: 103-123 damage 4 points: 134-154 damage 5 points: 165-185 damage
5321gold20silverFinishing move that causes damage per combo point, increased by Attack Power: 1 point : 60-90 damage 2 points: 105-135 damage 3 points: 150-180 damage 4 points: 195-225 damage 5 points: 240-270 damage
6402goldFinishing move that causes damage per combo point, increased by Attack Power: 1 point : 99-143 damage 2 points: 176-220 damage 3 points: 253-297 damage 4 points: 330-374 damage 5 points: 407-451 damage
7483gold30silverFinishing move that causes damage per combo point, increased by Attack Power: 1 point : 144-212 damage 2 points: 254-322 damage 3 points: 364-432 damage 4 points: 474-542 damage 5 points: 584-652 damage
8565goldFinishing move that causes damage per combo point, increased by Attack Power: 1 point : 199-295 damage 2 points: 350-446 damage 3 points: 501-597 damage 4 points: 652-748 damage 5 points: 803-899 damage
960—Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 224-332 damage 2 points: 394-502 damage 3 points: 564-672 damage 4 points: 734-842 damage 5 points: 904-1012 damage

Slice and Dice

Rank 2

25 Energy

Instant

Levels 10–42 · 2 ranks

Finishing move that increases melee attack speed by 30%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds

All 2 ranks
RankLevelTrainerEffect
1103silverFinishing move that increases melee attack speed by 20%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds
2422gold70silverFinishing move that increases melee attack speed by 30%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds

Expose Armor

Rank 5

25 Energy

Instant

Levels 14–56 · 5 ranks

Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 340 armor 2 points: 680 armor 3 points: 1020 armor 4 points: 1360 armor 5 points: 1700 armor

All 5 ranks
RankLevelTrainerEffect
11412silverFinishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 80 armor 2 points: 160 armor 3 points: 240 armor 4 points: 320 armor 5 points: 400 armor
22660silverFinishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 145 armor 2 points: 290 armor 3 points: 435 armor 4 points: 580 armor 5 points: 725 armor
3361gold60silverFinishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 210 armor 2 points: 420 armor 3 points: 630 armor 4 points: 840 armor 5 points: 1050 armor
4463gold10silverFinishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 275 armor 2 points: 550 armor 3 points: 825 armor 4 points: 1100 armor 5 points: 1375 armor
5565goldFinishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 340 armor 2 points: 680 armor 3 points: 1020 armor 4 points: 1360 armor 5 points: 1700 armor

Garrote

Rank 6

50 Energy

Instant

Levels 14–54 · 6 ranks

Garrote the enemy, causing 552 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.

All 6 ranks
RankLevelTrainerEffect
11412silverGarrote the enemy, causing 144 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.
22240silverGarrote the enemy, causing 204 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.
3301goldGarrote the enemy, causing 282 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.
4381gold80silverGarrote the enemy, causing 354 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.
5463gold10silverGarrote the enemy, causing 444 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.
6544gold80silverGarrote the enemy, causing 552 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.

Ambush

Rank 6

60 Energy

Instant

Levels 18–58 · 6 ranks

Ambush the target, causing 250% weapon damage plus 290 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.

All 6 ranks
RankLevelTrainerEffect
11829silverAmbush the target, causing 250% weapon damage plus 70 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
22660silverAmbush the target, causing 250% weapon damage plus 100 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
3341gold40silverAmbush the target, causing 250% weapon damage plus 125 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
4422gold70silverAmbush the target, causing 250% weapon damage plus 185 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
5503gold50silverAmbush the target, causing 250% weapon damage plus 230 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
6585gold20silverAmbush the target, causing 250% weapon damage plus 290 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.

Rupture

Rank 6

25 Energy

Instant

Levels 20–60 · 6 ranks

Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 272 damage over 8 secs 2 points: 380 damage over 10 secs 3 points: 504 damage over 12 secs 4 points: 644 damage over 14 secs 5 points: 800 damage over 16 secs

All 6 ranks
RankLevelTrainerEffect
12030silverFinishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 40 damage over 8 secs 2 points: 60 damage over 10 secs 3 points: 84 damage over 12 secs 4 points: 112 damage over 14 secs 5 points: 144 damage over 16 secs
22880silverFinishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 60 damage over 8 secs 2 points: 90 damage over 10 secs 3 points: 126 damage over 12 secs 4 points: 168 damage over 14 secs 5 points: 216 damage over 16 secs
3361gold60silverFinishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 88 damage over 8 secs 2 points: 130 damage over 10 secs 3 points: 180 damage over 12 secs 4 points: 238 damage over 14 secs 5 points: 304 damage over 16 secs
4442gold90silverFinishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 128 damage over 8 secs 2 points: 185 damage over 10 secs 3 points: 252 damage over 12 secs 4 points: 329 damage over 14 secs 5 points: 416 damage over 16 secs
5524gold60silverFinishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 176 damage over 8 secs 2 points: 255 damage over 10 secs 3 points: 348 damage over 12 secs 4 points: 455 damage over 14 secs 5 points: 576 damage over 16 secs
6605gold40silverFinishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 272 damage over 8 secs 2 points: 380 damage over 10 secs 3 points: 504 damage over 12 secs 4 points: 644 damage over 14 secs 5 points: 800 damage over 16 secs

Cheap Shot

60 Energy

Instant

Level 26

Stuns the target for 4 sec. Must be stealthed. Awards 2 combo points.

Trainer cost
RankLevelTrainerEffect
12660silverStuns the target for 4 sec. Must be stealthed. Awards 2 combo points.

Cold Blood

Talent

Instant3 min cooldown

Level 30

When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.

Kidney Shot

Rank 2

25 Energy

Instant20 sec cooldown

Levels 30–50 · 2 ranks

Finishing move that stuns the target. Lasts longer per combo point: 1 point : 2 seconds 2 points: 3 seconds 3 points: 4 seconds 4 points: 5 seconds 5 points: 6 seconds

All 2 ranks
RankLevelTrainerEffect
1301goldFinishing move that stuns the target. Lasts longer per combo point: 1 point : 1 second 2 points: 2 seconds 3 points: 3 seconds 4 points: 4 seconds 5 points: 5 seconds
2503gold50silverFinishing move that stuns the target. Lasts longer per combo point: 1 point : 2 seconds 2 points: 3 seconds 3 points: 4 seconds 4 points: 5 seconds 5 points: 6 seconds

Combat(10)

Sinister Strike

Rank 8

45 Energy

Instant

Levels 1–54 · 8 ranks

An instant strike that causes 68 damage in addition to your normal weapon damage. Awards 1 combo point.

All 8 ranks
RankLevelTrainerEffect
11—An instant strike that causes 3 damage in addition to your normal weapon damage. Awards 1 combo point.
261silverAn instant strike that causes 6 damage in addition to your normal weapon damage. Awards 1 combo point.
31412silverAn instant strike that causes 10 damage in addition to your normal weapon damage. Awards 1 combo point.
42240silverAn instant strike that causes 15 damage in addition to your normal weapon damage. Awards 1 combo point.
5301goldAn instant strike that causes 22 damage in addition to your normal weapon damage. Awards 1 combo point.
6381gold80silverAn instant strike that causes 33 damage in addition to your normal weapon damage. Awards 1 combo point.
7463gold10silverAn instant strike that causes 52 damage in addition to your normal weapon damage. Awards 1 combo point.
8544gold80silverAn instant strike that causes 68 damage in addition to your normal weapon damage. Awards 1 combo point.

Backstab

Rank 9

60 Energy

Instant

Levels 4–60 · 9 ranks

Backstab the target, causing 150% weapon damage plus 225 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

All 9 ranks
RankLevelTrainerEffect
141silverBackstab the target, causing 150% weapon damage plus 15 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
2128silverBackstab the target, causing 150% weapon damage plus 30 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
32030silverBackstab the target, causing 150% weapon damage plus 48 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
42880silverBackstab the target, causing 150% weapon damage plus 69 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
5361gold60silverBackstab the target, causing 150% weapon damage plus 90 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
6442gold90silverBackstab the target, causing 150% weapon damage plus 135 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
7524gold60silverBackstab the target, causing 150% weapon damage plus 165 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
8605gold40silverBackstab the target, causing 150% weapon damage plus 210 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
960—Backstab the target, causing 150% weapon damage plus 225 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

Gouge

Rank 5

45 Energy

Instant10 sec cooldown

Levels 6–60 · 5 ranks

Causes 75 damage, incapacitating the opponent for 4 sec, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point.

All 5 ranks
RankLevelTrainerEffect
161silverCauses 10 damage, incapacitating the opponent for 4 sec, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point.
21829silverCauses 20 damage, incapacitating the opponent for 4 sec, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point.
3321gold20silverCauses 32 damage, incapacitating the opponent for 4 sec, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point.
4463gold10silverCauses 55 damage, incapacitating the opponent for 4 sec, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point.
5605gold40silverCauses 75 damage, incapacitating the opponent for 4 sec, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point.

Evasion

Instant5 min cooldown

Level 8

The rogue's dodge chance will increase by 50% for 15 sec.

Trainer cost
RankLevelTrainerEffect
182silverThe rogue's dodge chance will increase by 50% for 15 sec.

Sprint

Rank 3

Instant5 min cooldown

Levels 10–58 · 3 ranks

Increases the rogue's movement speed by 70% for 15 sec. Does not break stealth.

All 3 ranks
RankLevelTrainerEffect
1103silverIncreases the rogue's movement speed by 50% for 15 sec. Does not break stealth.
2341gold40silverIncreases the rogue's movement speed by 60% for 15 sec. Does not break stealth.
3585gold20silverIncreases the rogue's movement speed by 70% for 15 sec. Does not break stealth.

Kick

Rank 4

25 Energy

Instant10 sec cooldown

Levels 12–58 · 4 ranks

A quick kick that injures a single foe for 80 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.

All 4 ranks
RankLevelTrainerEffect
1128silverA quick kick that injures a single foe for 15 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.
22660silverA quick kick that injures a single foe for 30 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.
3422gold70silverA quick kick that injures a single foe for 45 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.
4585gold20silverA quick kick that injures a single foe for 80 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.

Feint

Rank 5

20 Energy

Instant10 sec cooldown

Levels 16–60 · 5 ranks

Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you.

All 5 ranks
RankLevelTrainerEffect
11618silverPerforms a feint, causing no damage but lowering your threat by a small amount, making the enemy less likely to attack you.
22880silverPerforms a feint, causing no damage but lowering your threat by a medium amount, making the enemy less likely to attack you.
3402goldPerforms a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you.
4524gold60silverPerforms a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you.
560—Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you.

Riposte

Talent

10 Energy

Instant6 sec cooldown

Level 20

A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.

Blade Flurry

Talent

25 Energy

Instant2 min cooldown

Level 30

Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.

Adrenaline Rush

Talent

Instant5 min cooldown

Level 40

Increases your Energy regeneration rate by 100% for 15 sec.

Subtlety(13)

Stealth

Rank 4

Instant10 sec cooldown

Levels 1–60 · 4 ranks

Allows the rogue to sneak around, but reduces your speed by 30%. Lasts until cancelled.

All 4 ranks
RankLevelTrainerEffect
1110copperAllows the rogue to sneak around, but reduces your speed by 50%. Lasts until cancelled.
22030silverAllows the rogue to sneak around, but reduces your speed by 40%. Lasts until cancelled.
3402goldAllows the rogue to sneak around, but reduces your speed by 35%. Lasts until cancelled.
4605gold40silverAllows the rogue to sneak around, but reduces your speed by 30%. Lasts until cancelled.

Pick Pocket

Instant

Level 4

Pick the target's pocket.

Trainer cost
RankLevelTrainerEffect
141silverPick the target's pocket.

Sap

Rank 3

65 Energy

Instant

Levels 10–48 · 3 ranks

Incapacitates the target for up to 45 sec. Must be stealthed. Only works on Humanoids that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time.

All 3 ranks
RankLevelTrainerEffect
1103silverIncapacitates the target for up to 25 sec. Must be stealthed. Only works on Humanoids that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time.
22880silverIncapacitates the target for up to 35 sec. Must be stealthed. Only works on Humanoids that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time.
3483gold30silverIncapacitates the target for up to 45 sec. Must be stealthed. Only works on Humanoids that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time.

Ghostly Strike

Talent

40 Energy

Instant20 sec cooldown

Level 20

A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.

Distract

30 Energy

Instant30 sec cooldown

Level 22

Throws a distraction, attracting the attention of all nearby monsters for 10 seconds. Does not break stealth.

Trainer cost
RankLevelTrainerEffect
12240silverThrows a distraction, attracting the attention of all nearby monsters for 10 seconds. Does not break stealth.

Vanish

Rank 2

Instant5 min cooldown

Levels 22–42 · 2 ranks

Allows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects. More effective than Vanish (Rank 1).

All 2 ranks
RankLevelTrainerEffect
12240silverAllows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects.
2422gold70silverAllows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects. More effective than Vanish (Rank 1).

Detect Traps

Passive

Level 24

Greatly increased chance to detect traps.

Trainer cost
RankLevelTrainerEffect
12450silverGreatly increased chance to detect traps.

Disarm Trap

2 sec cast

Level 30

Sneak up on the trap in order to disarm it. Don't get too close or the trap will go off.

Trainer cost
RankLevelTrainerEffect
1301goldSneak up on the trap in order to disarm it. Don't get too close or the trap will go off.

Hemorrhage

Rank 3

Talent

35 Energy

Instant

Levels 30–58 · 3 ranks

An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 7. Lasts 30 charges or 15 sec. Awards 1 combo point.

All 3 ranks
RankLevelTrainerEffect
130—An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 sec. Awards 1 combo point.
24677silver50copperAn instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 5. Lasts 30 charges or 15 sec. Awards 1 combo point.
3581gold30silverAn instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 7. Lasts 30 charges or 15 sec. Awards 1 combo point.

Preparation

Talent

Instant10 min cooldown

Level 30

When activated, this ability immediately finishes the cooldown on your other Rogue abilities.

Blind

30 Energy

Instant5 min cooldown

Level 34

Blinds the target, causing it to wander disoriented for up to 10 sec. Any damage caused will remove the effect.

Trainer cost
RankLevelTrainerEffect
1341gold40silverBlinds the target, causing it to wander disoriented for up to 10 sec. Any damage caused will remove the effect.

Premeditation

Talent

Instant2 min cooldown

Level 40

When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.

Safe Fall

Passive

Level 40

Reduces damage from falling.

Trainer cost
RankLevelTrainerEffect
1402goldReduces damage from falling.

Poisons(6)

Poisons

Instant

Level 20

You can create and mix poisons, with both found and storebought ingredients.

Instant Poison

Rank 6

Levels 20–60 · 6 ranks

Each strike has a 20% chance of poisoning the enemy which instantly inflicts 112 to 148 Nature damage.

All 6 ranks
RankLevelEffect
120Each strike has a 20% chance of poisoning the enemy which instantly inflicts 19 to 25 Nature damage.
228Each strike has a 20% chance of poisoning the enemy which instantly inflicts 30 to 38 Nature damage.
336Each strike has a 20% chance of poisoning the enemy which instantly inflicts 44 to 56 Nature damage.
444Each strike has a 20% chance of poisoning the enemy which instantly inflicts 67 to 85 Nature damage.
552Each strike has a 20% chance of poisoning the enemy which instantly inflicts 92 to 118 Nature damage.
660Each strike has a 20% chance of poisoning the enemy which instantly inflicts 112 to 148 Nature damage.

Deadly Poison

Rank 5

Levels 30–60 · 5 ranks

Each strike has a 30% chance of poisoning the enemy for 136 Nature damage over 12 sec. Stacks up to 5 times on a single target.

All 5 ranks
RankLevelEffect
130Each strike has a 30% chance of poisoning the enemy for 36 Nature damage over 12 sec. Stacks up to 5 times on a single target.
238Each strike has a 30% chance of poisoning the enemy for 52 Nature damage over 12 sec. Stacks up to 5 times on a single target.
346Each strike has a 30% chance of poisoning the enemy for 80 Nature damage over 12 sec. Stacks up to 5 times on a single target.
454Each strike has a 30% chance of poisoning the enemy for 108 Nature damage over 12 sec. Stacks up to 5 times on a single target.
560Each strike has a 30% chance of poisoning the enemy for 136 Nature damage over 12 sec. Stacks up to 5 times on a single target.

Wound Poison

Rank 4

Levels 32–56 · 4 ranks

Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 135 for 15 sec. Stacks up to 5 times on a single target.

All 4 ranks
RankLevelEffect
132Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 55 for 15 sec. Stacks up to 5 times on a single target.
240Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 75 for 15 sec. Stacks up to 5 times on a single target.
348Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 105 for 15 sec. Stacks up to 5 times on a single target.
456Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 135 for 15 sec. Stacks up to 5 times on a single target.

Crippling Poison

Rank 2

Levels 20–50 · 2 ranks

Each strike has a 30% chance of poisoning the enemy, slowing their movement speed by 70% for 12 sec.

All 2 ranks
RankLevelEffect
120Each strike has a 30% chance of poisoning the enemy, slowing their movement speed by 50% for 12 sec.
250Each strike has a 30% chance of poisoning the enemy, slowing their movement speed by 70% for 12 sec.

Mind-numbing Poison

Rank 3

Levels 24–52 · 3 ranks

Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 60% for 14 sec.

All 3 ranks
RankLevelTrainerEffect
12450silverEach strike has a 20% chance of poisoning the enemy, increasing their casting time by 40% for 10 sec.
2381gold80silverEach strike has a 20% chance of poisoning the enemy, increasing their casting time by 50% for 12 sec.
3524gold60silverEach strike has a 20% chance of poisoning the enemy, increasing their casting time by 60% for 14 sec.

Tooltip numbers are shown for a level 60 character.