WoW Forever Priest Talent Calculator
Plan your Priest talents for WoW Forever: three talent trees — Discipline, Holy, and Shadow — with 52 talents in total and up to 51 talent points by level 60. Playable races: Human, Dwarf, Night Elf, Gnome, Undead, and Troll.
Choose a race
Choose a race to see its racial abilities.
Dual specializationLearned from a class trainer at level 40. Plan both builds and switch between them.
Talent points
Discipline
0 pointsLegacy
0 / 0 / 0- Points spent
- 0 / 16
- LeftPoints left
- 16
Account-wide perks bought with Legacy points from Legacy challenges. Each character can spend up to 16 points, and spending doesn't use them up, so every character can pick differently.
Professions
0 pointsAdventure
0 pointsResourcefulness
0 pointsSpellbook
Every Priest ability a trainer teaches, by spellbook tab. Cards show the highest rank; hover one to compare every rank and the level it's trained at, or click it to keep the list open.
All Priest spells with every rank →
Professions
Pick up to 2 primary professions and any secondary skills. Open a profession to see what it does and why to take it; your picks are saved with the build link.
Your professions
Primary professions
0/2Choose up to 2 primary professions.
Secondary skills
0 selectedYou can learn all secondary skills.
none chosen
Open a tab to view its details. Click Learn to choose the profession.
AlchemyPrimary
Higher alchemy skill allows you to learn higher level alchemy recipes. Alchemy recipes can be found on trainers around the world as well as from quests and monsters.
Open profession guide →Why take it
- Brews potions, elixirs and flasks: consumables every class uses in raids and PvP, and a steady source of gold.
- Transmutes rare materials, such as a Thorium Bar and an Arcane Crystal into Arcanite.
- At high skill it makes flasks such as Flask of the Titans, the strongest raid consumables.
Camp features
Crafted with this profession and placed next to a campfire; players sitting nearby get the effect.
Mana WellConstructs a mana well that allows you and others sitting nearby to regenerate 29 Mana every 5 sec, mutually exclusive with Blessing of Wisdom.
Requires a Campfire nearby. All camping features share a cooldown of 1 hr.
FermenterPlaces a fermenter that allows the creation of certain reagents, and provides all of the benefits of a Mana Well. Requires a Campfire nearby.
May be placed over a Mana Well to replace it. All camping features share a cooldown of 1 hr.
Alchemy LaboratoryPlaces an Alchemy Laboratory usable for recipes that require it, and provides all of the benefits of a Mana Well. Requires a Campfire nearby.
May be placed over a Mana Well to replace it.
All camping features share a cooldown of 1 hr.
Proficiency ranks
| Rank | Level | Skill needed | Max skill |
|---|---|---|---|
| Apprentice | 5 | — | 75 |
| Journeyman | 10 | 50 | 150 |
| Expert | 20 | 125 | 225 |
| Artisan | 35 | 200 | 300 |
Trained from a profession trainer; racial bonuses add to the skill.
Character overview
Priest
- Level 60
- WoW Forever
Choose a race at the top of the page to complete the character.
- Talent build
No talent points spent yet.
- Legacy
0/16 Legacy points spent
- Professions
No professions chosen yet.
Profession guides
Choose a profession above to open its guide.
Character stats · Level 60
Choose a race above to see your character's stats: base attributes plus your talents and racials.
Leveling path, 1–60
Your road from level 1 to 60: what to train, learn and do at each level. Talent points start at level 10 and follow the order you click them; hover an entry for details.
Character level 60No steps checked: stats show level 60. Check “Create character” to start at level 1.
- Talent point
- Trainer spell
- Class quest
- Profession training
- Riding
No talent points spent yet: click talents in the trees above, in the order you want to learn them, to see them here.
Professions you choose above appear at the levels you can train them.
Spell and profession costs are WoW Classic trainer prices — Forever's haven't been published yet, so they may differ. Riding uses Forever's announced prices.
Create character · level 1, before any training
- Level 1400 XP to level 2Level cost 10 copper
- Level 2
- Nothing new at this level
900 XP to level 3 - Level 3
- Nothing new at this level
1,400 XP to level 4 - Level 4
- Garments of the faithful
Opens the walkthrough in a new tab - Garments of the faithful
Opens the walkthrough in a new tab
2,100 XP to level 5Level cost 2 silver - Garments of the faithful
- Level 5
- Garments of the faithful
Opens the walkthrough in a new tab - Garments of the faithful
Opens the walkthrough in a new tab
2,800 XP to level 6 - Garments of the faithful
- Level 63,600 XP to level 7Level cost 2 silver
- Level 7
- Nothing new at this level
4,500 XP to level 8 - Level 85,400 XP to level 9Level cost 4 silver
- Level 9
- Nothing new at this level
6,500 XP to level 10 - Level 10
- Desperate Prayer
Opens the walkthrough in a new tab - Stars Of Elune
Opens the walkthrough in a new tab - Touch Of Weakness
Opens the walkthrough in a new tab - Hex Of Weakness
Opens the walkthrough in a new tab - Divine Grace
Opens the walkthrough in a new tab - Confounding Flash
Opens the walkthrough in a new tab
7,600 XP to level 11Level cost 12 silver - Desperate Prayer
- Levels 1–10:35,200 XP20 silver 10 copper
- Level 11: Nothing new at this level · 8,800 XP to level 12
- Level 12: Power Word: Fortitude Rank 2 (8 silver); Power Word: Shield Rank 2 (8 silver); Inner Fire (New) (8 silver) · 10,100 XP to level 13
- Level 13: Nothing new at this level · 11,400 XP to level 14
- Level 14: Smite Rank 3 (12 silver); Renew Rank 2 (12 silver); Cure Disease (New) (12 silver); Psychic Scream (New) (12 silver) · 12,900 XP to level 15
- Level 15: Nothing new at this level · 14,400 XP to level 16
- Level 16: Heal (New) (16 silver); Mind Blast Rank 2 (16 silver) · 16,000 XP to level 17
- Level 17: Nothing new at this level · 17,700 XP to level 18
- Level 18: Power Word: Shield Rank 3 (20 silver); Dispel Magic (New) (20 silver); Shadow Word: Pain Rank 3 (20 silver) · 19,400 XP to level 19
- Level 19: Nothing new at this level · 21,300 XP to level 20
- Level 20: Elunes Grace; Shadowguard; Feedback; Contingency Plan; Dark Sacrifice; Inner Fire Rank 2 (30 silver); Shackle Undead (New) (30 silver); Renew Rank 3 (30 silver); Fear Ward (New); Flash Heal (New) (30 silver); Holy Fire (New) (30 silver); Fade Rank 2 (30 silver); Devouring Plague (New); Mind Soothe (New) (30 silver) · 23,200 XP to level 21
- Level 21: Nothing new at this level · 25,200 XP to level 22
- Level 22: Smite Rank 4 (40 silver); Resurrection Rank 2 (40 silver); Heal Rank 2 (40 silver); Mind Blast Rank 3 (40 silver); Mind Vision (New) (40 silver) · 27,300 XP to level 23
- Level 23: Nothing new at this level · 29,400 XP to level 24
- Level 24: Power Word: Fortitude Rank 3 (50 silver); Power Word: Shield Rank 4 (50 silver); Mana Burn (New) (50 silver); Holy Fire Rank 2 (50 silver) · 31,700 XP to level 25
- Level 25: Nothing new at this level · 34,000 XP to level 26
- Level 26: Renew Rank 4 (60 silver); Flash Heal Rank 2 (60 silver); Shadow Word: Pain Rank 4 (60 silver) · 36,400 XP to level 27
- Level 27: Nothing new at this level · 38,900 XP to level 28
- Level 28: Heal Rank 3 (80 silver); Holy Nova Rank 2 (4 silver): Needs the Holy Nova talent, which this build doesn't take; Mind Blast Rank 4 (80 silver); Psychic Scream Rank 2 (80 silver); Devouring Plague Rank 2 (4 silver); Mind Flay Rank 2 (4 silver): Needs the Mind Flay talent, which this build doesn't take · 41,400 XP to level 29
- Level 29: Nothing new at this level · 44,300 XP to level 30
- Level 30: Power Word: Shield Rank 5 (1 gold); Inner Fire Rank 3 (1 gold); Divine Spirit (New); Smite Rank 5 (1 gold); Holy Fire Rank 3 (1 gold); Prayer of Healing (New) (1 gold); Fade Rank 3 (1 gold); Mind Control (New) (1 gold); Shadow Protection (New) (1 gold) · 47,400 XP to level 31
- Level 31: Nothing new at this level · 50,800 XP to level 32
- Level 32: Mana Burn Rank 2 (1 gold 10 silver); Renew Rank 5 (1 gold 10 silver); Flash Heal Rank 3 (1 gold 10 silver); Binding Heal Rank 2: Needs the Binding Heal talent, which this build doesn't take; Abolish Disease (New) (1 gold 10 silver); Shadow Word: Death (New) · 54,500 XP to level 33
- Level 33: Nothing new at this level · 58,600 XP to level 34
- Level 34: Levitate (New) (1 gold 20 silver); Resurrection Rank 3 (1 gold 20 silver); Heal Rank 4 (1 gold 20 silver); Shadow Word: Pain Rank 5 (1 gold 20 silver); Mind Blast Rank 5 (1 gold 20 silver) · 62,800 XP to level 35
- Level 35: Nothing new at this level · 67,100 XP to level 36
- Level 36: Power Word: Fortitude Rank 4 (1 gold 40 silver); Power Word: Shield Rank 6 (1 gold 40 silver); Dispel Magic Rank 2 (1 gold 40 silver); Holy Fire Rank 4 (1 gold 40 silver); Holy Nova Rank 3 (7 silver): Needs the Holy Nova talent, which this build doesn't take; Devouring Plague Rank 3 (7 silver); Mind Flay Rank 3 (7 silver): Needs the Mind Flay talent, which this build doesn't take; Mind Soothe Rank 2 (1 gold 40 silver) · 71,600 XP to level 37
- Level 37: Nothing new at this level · 76,100 XP to level 38
- Level 38: Smite Rank 6 (1 gold 60 silver); Renew Rank 6 (1 gold 60 silver); Flash Heal Rank 4 (1 gold 60 silver); Binding Heal Rank 3: Needs the Binding Heal talent, which this build doesn't take · 80,800 XP to level 39
- Level 39: Nothing new at this level · 85,700 XP to level 40
- Level 40: Dual specialization; Apprentice Riding, 60% mount (100 gold); Inner Fire Rank 4 (1 gold 80 silver); Shackle Undead Rank 2 (1 gold 80 silver); Mana Burn Rank 3 (1 gold 80 silver); Divine Spirit Rank 2 (9 silver); Penance Rank 2: Needs the Penance talent, which this build doesn't take; Prayer of Healing Rank 2 (1 gold 80 silver); Greater Heal (New) (1 gold 80 silver); Lightwell (New); Fade Rank 4 (1 gold 80 silver); Mind Blast Rank 6 (1 gold 80 silver); Shadow Word: Death Rank 2 · 90,700 XP to level 41
- Level 41: Nothing new at this level · 95,800 XP to level 42
- Level 42: Power Word: Shield Rank 7 (2 gold 20 silver); Holy Fire Rank 5 (2 gold 20 silver); Shadow Word: Pain Rank 6 (2 gold 20 silver); Psychic Scream Rank 3 (2 gold 20 silver); Shadow Protection Rank 2 (2 gold 20 silver) · 101,000 XP to level 43
- Level 43: Nothing new at this level · 106,300 XP to level 44
- Level 44: Renew Rank 7 (2 gold 40 silver); Flash Heal Rank 5 (2 gold 40 silver); Holy Nova Rank 4 (12 silver): Needs the Holy Nova talent, which this build doesn't take; Binding Heal Rank 4: Needs the Binding Heal talent, which this build doesn't take; Devouring Plague Rank 4 (12 silver); Mind Flay Rank 4 (12 silver): Needs the Mind Flay talent, which this build doesn't take; Mind Vision Rank 2 (2 gold 40 silver); Mind Control Rank 2 (2 gold 40 silver) · 111,800 XP to level 45
- Level 45: Nothing new at this level · 117,500 XP to level 46
- Level 46: Smite Rank 7 (2 gold 60 silver); Resurrection Rank 4 (2 gold 60 silver); Greater Heal Rank 2 (2 gold 60 silver); Mind Blast Rank 7 (2 gold 60 silver) · 123,200 XP to level 47
- Level 47: Nothing new at this level · 129,100 XP to level 48
- Level 48: Power Word: Fortitude Rank 5 (2 gold 80 silver); Power Word: Shield Rank 8 (2 gold 80 silver); Mana Burn Rank 4 (2 gold 80 silver); Prayer of Fortitude (New); Holy Fire Rank 6 (2 gold 80 silver); Shadow Word: Death Rank 3 · 135,100 XP to level 49
- Level 49: Nothing new at this level · 141,200 XP to level 50
- Level 50: Sunken Temple class rewards; Inner Fire Rank 5 (3 gold); Divine Spirit Rank 3 (15 silver); Penance Rank 3: Needs the Penance talent, which this build doesn't take; Renew Rank 8 (3 gold); Flash Heal Rank 6 (3 gold); Binding Heal Rank 5: Needs the Binding Heal talent, which this build doesn't take; Prayer of Healing Rank 3 (3 gold); Lightwell Rank 2 (12 silver); Prayer of Mending Rank 2: Needs the Prayer of Mending talent, which this build doesn't take; Shadow Word: Pain Rank 7 (3 gold); Fade Rank 5 (3 gold) · 147,500 XP to level 51
- Level 51: Nothing new at this level · 153,900 XP to level 52
- Level 52: Holy Nova Rank 5 (19 silver): Needs the Holy Nova talent, which this build doesn't take; Greater Heal Rank 3 (3 gold 80 silver); Mind Blast Rank 8 (3 gold 80 silver); Devouring Plague Rank 5 (19 silver); Mind Flay Rank 5 (19 silver): Needs the Mind Flay talent, which this build doesn't take; Mind Soothe Rank 3 (3 gold 80 silver) · 160,400 XP to level 53
- Level 53: Nothing new at this level · 167,100 XP to level 54
- Level 54: Power Word: Shield Rank 9 (4 gold); Smite Rank 8 (4 gold); Holy Fire Rank 7 (4 gold) · 173,900 XP to level 55
- Level 55: Nothing new at this level · 180,800 XP to level 56
- Level 56: Mana Burn Rank 5 (4 gold 20 silver); Renew Rank 9 (4 gold 20 silver); Flash Heal Rank 7 (4 gold 20 silver); Binding Heal Rank 6: Needs the Binding Heal talent, which this build doesn't take; Psychic Scream Rank 4 (4 gold 20 silver); Shadow Protection Rank 3 (4 gold 20 silver); Shadow Word: Death Rank 4; Prayer of Shadow Protection (New) · 187,900 XP to level 57
- Level 57: Dire Maul class book · 195,000 XP to level 58
- Level 58: Resurrection Rank 5 (4 gold 40 silver); Greater Heal Rank 4 (4 gold 40 silver); Shadow Word: Pain Rank 8 (4 gold 40 silver); Mind Blast Rank 9 (4 gold 40 silver); Mind Control Rank 3 (4 gold 40 silver) · 202,300 XP to level 59
- Level 59: Nothing new at this level · 209,800 XP to level 60
- Level 60: Journeyman Riding, 100% mount (1000 gold); Power Word: Fortitude Rank 6 (4 gold 60 silver); Power Word: Shield Rank 10 (4 gold 60 silver); Inner Fire Rank 6 (4 gold 60 silver); Shackle Undead Rank 3 (4 gold 14 silver); Divine Spirit Rank 4 (23 silver); Penance Rank 4: Needs the Penance talent, which this build doesn't take; Prayer of Fortitude Rank 2; Prayer of Spirit (New) (23 silver); Renew Rank 10; Holy Fire Rank 8 (4 gold 60 silver); Holy Nova Rank 6 (23 silver): Needs the Holy Nova talent, which this build doesn't take; Prayer of Healing Rank 4 (4 gold 60 silver); Prayer of Healing Rank 5; Greater Heal Rank 5; Lightwell Rank 3 (15 silver); Prayer of Mending Rank 3: Needs the Prayer of Mending talent, which this build doesn't take; Fade Rank 6 (4 gold 60 silver); Devouring Plague Rank 6 (23 silver); Mind Flay Rank 6 (23 silver): Needs the Mind Flay talent, which this build doesn't take
Gold to spend, levels 1–60
- Class training
- 214 gold 90 silver 10 copper
- Professions
- 0 copperRecipe costs aren't included.
- Riding and mounts
- 1100 gold
Spell and profession prices are taken from WoW Classic; spells new in Forever have no price yet. Trainer prices before reputation and PvP discounts. Ranks learned from quests, books or talents cost nothing at a trainer and aren't counted.
How the calculator works
- Click a talent (or tap it and press Learn) to add a point. Right-click, press Delete, or tap Unlearn to remove one.
- Each row unlocks after 5 points in that tree. Talents with an arrow need the talent above them maxed first.
- Your build is saved in this browser automatically. Use Copy build link to share it.
Talent names, ranks, positions and tooltips are read from the game client (build 1.60.1.70450). Numbers are shown for a level 60 character.
Priest talents in WoW Forever
Discipline (18 talents)
Power in LightNew5 ranks
Rank 1: Your Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.
Rank 2: Your Smite and Penance spells deal 4% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.
Rank 3: Your Smite and Penance spells deal 6% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.
Rank 4: Your Smite and Penance spells deal 8% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.
Rank 5: Your Smite and Penance spells deal 10% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.
Wand Specialization2 ranks
Rank 1: Increases your damage with Wands by 13%.
Rank 2: Increases your damage with Wands by 25%.
Twin DisciplinesNew5 ranks
Rank 1: Increases the damage and healing of your instant cast spells by 1%.
Rank 2: Increases the damage and healing of your instant cast spells by 2%.
Rank 3: Increases the damage and healing of your instant cast spells by 3%.
Rank 4: Increases the damage and healing of your instant cast spells by 4%.
Rank 5: Increases the damage and healing of your instant cast spells by 5%.
Silent Resolve3 ranks
Requires 5 points in Discipline Talents
Rank 1: Reduces the threat generated by your spells by 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%.
Rank 2: Reduces the threat generated by your spells by 20% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 10%.
Rank 3: Reduces the threat generated by your spells by 30% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 15%.
Holy PrecisionNew3 ranks
Requires 5 points in Discipline Talents
Rank 1: Improves your chance to hit with Holy spells by 6%.
Rank 2: Improves your chance to hit with Holy spells by 12%.
Rank 3: Improves your chance to hit with Holy spells by 18%.
Mental Strength5 ranks
Requires 5 points in Discipline Talents
Rank 1: Increases your total Intellect by 2%.
Rank 2: Increases your total Intellect by 4%.
Rank 3: Increases your total Intellect by 6%.
Rank 4: Increases your total Intellect by 8%.
Rank 5: Increases your total Intellect by 10%.
Martyrdom2 ranks
Requires 5 points in Discipline Talents
Rank 1: Gives you a 50% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.
Rank 2: Gives you a 100% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.
Mental Agility3 ranks
Requires 10 points in Discipline Talents
Rank 1: Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 3%.
Rank 2: Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 7%.
Rank 3: Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 10%.
Inner Focus1 rank
Requires 10 points in Discipline Talents
When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is a non-periodic spell and capable of a critical effect.
Improved Power Word: Shield3 ranks
Requires 10 points in Discipline Talents
Rank 1: Increases the damage absorbed by your Power Word: Shield by 7%.
Rank 2: Increases the damage absorbed by your Power Word: Shield by 14%.
Rank 3: Increases the damage absorbed by your Power Word: Shield by 20%.
Meditation3 ranks
Requires 10 points in Discipline Talents
Rank 1: Allows 17% of your Mana regeneration to continue while casting.
Rank 2: Allows 33% of your Mana regeneration to continue while casting.
Rank 3: Allows 50% of your Mana regeneration to continue while casting.
Improved Inner Fire3 ranks
Requires 15 points in Discipline Talents
Rank 1: Increases the Armor bonus of your Inner Fire spell by 15% and increases its total charges by 4.
Rank 2: Increases the Armor bonus of your Inner Fire spell by 30% and increases its total charges by 8.
Rank 3: Increases the Armor bonus of your Inner Fire spell by 45% and increases its total charges by 12.
Improved Mana Burn2 ranks
Requires 15 points in Discipline Talents
Rank 1: Reduces the casting time of your Mana Burn spell by 0.5 sec.
Rank 2: Reduces the casting time of your Mana Burn spell by 1.0 sec.
Soul WardingNew1 rank
Requires 15 points in Discipline Talents
Requires 3 points in Improved Power Word: Shield
Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.
PenanceNew1 rank
Requires 20 points in Discipline Talents
Launches a volley of holy light at the target, causing 44 Holy damage to an enemy, or 133 healing to an ally, instantly and every 1 sec for 2 sec.
Renewed HopeNew5 ranks
Requires 20 points in Discipline Talents
Requires 1 point in Soul Warding
Rank 1: Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec.
Rank 2: Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 4% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 2 sec.
Rank 3: Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 6% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 3 sec.
Rank 4: Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 8% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 4 sec.
Rank 5: Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 5 sec.
Divine AegisNew3 ranks
Requires 25 points in Discipline Talents
Rank 1: Your non-periodic critical heals create a protective shield on the target, absorbing 5% of the amount healed. Shields up to 1200 damage and lasts 12 sec.
Rank 2: Your non-periodic critical heals create a protective shield on the target, absorbing 10% of the amount healed. Shields up to 1200 damage and lasts 12 sec.
Rank 3: Your non-periodic critical heals create a protective shield on the target, absorbing 15% of the amount healed. Shields up to 1200 damage and lasts 12 sec.
Power Infusion1 rank
Requires 30 points in Discipline Talents
Requires 1 point in Penance
Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.
Holy (17 talents)
Twilight FocusNew3 ranks
Rank 1: Gives you a 23% chance to avoid interruption caused by damage while casting any spell.
Rank 2: Gives you a 47% chance to avoid interruption caused by damage while casting any spell.
Rank 3: Gives you a 70% chance to avoid interruption caused by damage while casting any spell.
Improved Renew3 ranks
Rank 1: Increases the amount healed by your Renew spell by 5%.
Rank 2: Increases the amount healed by your Renew spell by 10%.
Rank 3: Increases the amount healed by your Renew spell by 15%.
Holy Specialization5 ranks
Rank 1: Increases the critical effect chance of your Holy spells by 1%.
Rank 2: Increases the critical effect chance of your Holy spells by 2%.
Rank 3: Increases the critical effect chance of your Holy spells by 3%.
Rank 4: Increases the critical effect chance of your Holy spells by 4%.
Rank 5: Increases the critical effect chance of your Holy spells by 5%.
Spell Warding5 ranks
Requires 5 points in Holy Talents
Rank 1: Reduces all spell damage taken by 2%.
Rank 2: Reduces all spell damage taken by 4%.
Rank 3: Reduces all spell damage taken by 6%.
Rank 4: Reduces all spell damage taken by 8%.
Rank 5: Reduces all spell damage taken by 10%.
Divine Fury5 ranks
Requires 5 points in Holy Talents
Rank 1: Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.1 sec.
Rank 2: Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.2 sec.
Rank 3: Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.3 sec.
Rank 4: Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.4 sec.
Rank 5: Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.5 sec.
Holy Nova1 rank
Requires 10 points in Holy Talents
Causes an explosion of holy light around the caster, causing 26 to 30 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 49 to 57. These effects cause no threat.
Blessed Recovery3 ranks
Requires 10 points in Holy Talents
Rank 1: After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.
Rank 2: After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 17% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.
Rank 3: After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 25% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.
Inspiration3 ranks
Requires 10 points in Holy Talents
Rank 1: Your non-periodic critical heals increase your target's Armor by 8% for 15 sec.
Rank 2: Your non-periodic critical heals increase your target's Armor by 17% for 15 sec.
Rank 3: Your non-periodic critical heals increase your target's Armor by 25% for 15 sec.
Holy Reach2 ranks
Requires 15 points in Holy Talents
Rank 1: Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 10%.
Rank 2: Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 20%.
Improved Healing3 ranks
Requires 15 points in Holy Talents
Rank 1: Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 5%.
Rank 2: Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 10%.
Rank 3: Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 15%.
Searing Light2 ranks
Requires 15 points in Holy Talents
Requires 5 points in Divine Fury
Rank 1: Increases your Holy damage done by 2%, and gives a 5% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.
Rank 2: Increases your Holy damage done by 5%, and gives a 10% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.
Binding HealNew1 rank
Requires 15 points in Holy Talents
Heals a friendly target and the caster for 236 to 284. Low threat.
Litany of LightNew2 ranks
Requires 20 points in Holy Talents
Rank 1: When you cast a healing spell, gain Mana equal to 5% of the base cost of the spell if your previous heal was a different spell.
Rank 2: When you cast a healing spell, gain Mana equal to 10% of the base cost of the spell if your previous heal was a different spell.
Spirit of Redemption1 rank
Requires 20 points in Holy Talents
Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
Spiritual Guidance5 ranks
Requires 20 points in Holy Talents
Rank 1: Increases your spell healing by up to 5% of your total Spirit and your spell damage by up to 1% of your total Spirit.
Rank 2: Increases your spell healing by up to 10% of your total Spirit and your spell damage by up to 3% of your total Spirit.
Rank 3: Increases your spell healing by up to 15% of your total Spirit and your spell damage by up to 5% of your total Spirit.
Rank 4: Increases your spell healing by up to 20% of your total Spirit and your spell damage by up to 6% of your total Spirit.
Rank 5: Increases your spell healing by up to 25% of your total Spirit and your spell damage by up to 8% of your total Spirit.
Spiritual Healing3 ranks
Requires 25 points in Holy Talents
Rank 1: Increases the amount healed by your spells by 3%.
Rank 2: Increases the amount healed by your spells by 7%.
Rank 3: Increases the amount healed by your spells by 10%.
Prayer of MendingNew1 rank
Requires 30 points in Holy Talents
Requires 1 point in Spirit of Redemption
Places a spell on the target that heals them for 172 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.
Shadow (17 talents)
Shadow Focus5 ranks
Rank 1: Improves your chance to hit with Shadow spells by 1%.
Rank 2: Improves your chance to hit with Shadow spells by 2%.
Rank 3: Improves your chance to hit with Shadow spells by 3%.
Rank 4: Improves your chance to hit with Shadow spells by 4%.
Rank 5: Improves your chance to hit with Shadow spells by 5%.
Blackout5 ranks
Rank 1: Gives your Shadow damage spells a 2% chance to stun the target for 3 sec.
Rank 2: Gives your Shadow damage spells a 4% chance to stun the target for 3 sec.
Rank 3: Gives your Shadow damage spells a 6% chance to stun the target for 3 sec.
Rank 4: Gives your Shadow damage spells a 8% chance to stun the target for 3 sec.
Rank 5: Gives your Shadow damage spells a 10% chance to stun the target for 3 sec.
Spirit Tap5 ranks
Rank 1: Gives you a 20% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.
Rank 2: Gives you a 40% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.
Rank 3: Gives you a 60% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.
Rank 4: Gives you a 80% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.
Rank 5: Gives you a 100% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.
Improved Mind Blast5 ranks
Requires 5 points in Shadow Talents
Rank 1: Reduces the cooldown of your Mind Blast spell by 0.5 sec.
Rank 2: Reduces the cooldown of your Mind Blast spell by 1 sec.
Rank 3: Reduces the cooldown of your Mind Blast spell by 1.5 sec.
Rank 4: Reduces the cooldown of your Mind Blast spell by 2 sec.
Rank 5: Reduces the cooldown of your Mind Blast spell by 2.5 sec.
Improved Shadow Word: Pain2 ranks
Requires 5 points in Shadow Talents
Rank 1: Increases the duration of your Shadow Word: Pain spell by 3 sec.
Rank 2: Increases the duration of your Shadow Word: Pain spell by 6 sec.
Shadow Reach2 ranks
Requires 5 points in Shadow Talents
Rank 1: Increases the range of your offensive Shadow spells by 10%.
Rank 2: Increases the range of your offensive Shadow spells by 20%.
Improved Psychic Scream2 ranks
Requires 10 points in Shadow Talents
Requires 5 points in Blackout
Rank 1: Reduces the cooldown of your Psychic Scream spell by 2 sec.
Rank 2: Reduces the cooldown of your Psychic Scream spell by 4 sec.
Mind Flay1 rank
Requires 10 points in Shadow Talents
Assault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%.
Improved Mind FlayNew2 ranks
Requires 10 points in Shadow Talents
Requires 1 point in Mind Flay
Rank 1: Each instance of damage of Mind Flay deals 10% more damage than its previous instance of damage.
Rank 2: Each instance of damage of Mind Flay deals 20% more damage than its previous instance of damage.
Dark InspirationNew5 ranks
Requires 15 points in Shadow Talents
Rank 1: Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 3% for 10 sec.
Rank 2: Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 6% for 10 sec.
Rank 3: Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 9% for 10 sec.
Rank 4: Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 12% for 10 sec.
Rank 5: Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 15% for 10 sec.
Vampiric Embrace1 rank
Requires 15 points in Shadow Talents
Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec.
Shadow Weaving3 ranks
Requires 15 points in Shadow Talents
Rank 1: Your Shadow damage spells have a 33% chance to increase the Shadow damage the target takes from you by 2% for 15 sec, stacking up to 5 times.
Rank 2: Your Shadow damage spells have a 67% chance to increase the Shadow damage the target takes from you by 2% for 15 sec, stacking up to 5 times.
Rank 3: Your Shadow damage spells have a 100% chance to increase the Shadow damage the target takes from you by 2% for 15 sec, stacking up to 5 times.
Silence1 rank
Requires 20 points in Shadow Talents
Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.
Devouring ContagionNew2 ranks
Requires 20 points in Shadow Talents
Rank 1: Reduces the mana cost of your Devouring Plague by 25%. Targets that die while Devouring Plague is active spreads it, jumping to 2 nearby enemies within 5 yds for the remaining duration.
Rank 2: Reduces the mana cost of your Devouring Plague by 50%. Targets that die while Devouring Plague is active spreads it, jumping to 2 nearby enemies within 10 yds for the remaining duration.
Early DemiseNew2 ranks
Requires 25 points in Shadow Talents
Rank 1: Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 15%.
Rank 2: Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 30%.
Darkness5 ranks
Requires 25 points in Shadow Talents
Rank 1: Increases your Shadow damage done by 2%.
Rank 2: Increases your Shadow damage done by 4%.
Rank 3: Increases your Shadow damage done by 6%.
Rank 4: Increases your Shadow damage done by 8%.
Rank 5: Increases your Shadow damage done by 10%.
Shadowform1 rank
Requires 30 points in Shadow Talents
Requires 1 point in Vampiric Embrace
Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.
