Skip to content
Wowcalc

WoW Forever Leveling Guide 1–60 — Guides · WoW Forever

WoW Forever's leveling journey from 1 to 60: each race's starting zones, including the Skyborne's Zephras Isle, Alliance and Horde routes through the Eastern Kingdoms, Kalimdor and the new Riverglades, and the Forever dungeons that fit along the way. Zone level ranges are Classic Era's until Forever's own are published.

Human Warrior, level 1

Alliance · Eastern Kingdoms route · 16 stages · 0 marked complete

Stays in the Eastern Kingdoms: Redridge and Duskwood, the Wetlands and Hillsbrad, Stranglethorn Vale and Arathi, the new Riverglades and the Badlands, then Stranglethorn again, the Hinterlands, Searing Gorge, Burning Steppes and the Plaguelands.

Compare routes

  1. Current

    Humans start at Northshire Abbey and move on to Goldshire around level 5; Elwynn Forest's quests cover the first ten levels.

    In the zone

    Zone levels 1–14 (Classic Era range) · Friendly territory

    Class quests that start here

    Talents along the way

    Attach a saved character to see the talents its build takes along the way.

    View on Map
  2. Upcoming

  3. Upcoming

  4. Upcoming

  5. Upcoming

  6. Upcoming

  7. Upcoming

  8. Upcoming

  9. Upcoming

  10. Upcoming

  11. Upcoming

  12. Upcoming

  13. Upcoming

  14. Upcoming

  15. Upcoming

  16. Upcoming

Not on the routes yet

Mount Hyjal: Mount Hyjal is left off the routes until a level range for its quests is announced; its raids, Hyjal Summit and Barrow Deeps, are for level 60.

Shen'dralas: Shen'dralas, between Mulgore and Desolace, is left off the routes until a level range for its quests is announced.

Starting zones

RaceFactionZones
HumanAlliance
  1. 1–10Elwynn Forest
  2. 10–18Westfall
DwarfGnomeAlliance
  1. 1–11Dun Morogh
  2. 11–18Loch Modan
Night ElfAlliance
  1. 1–11Teldrassil
  2. 11–19Darkshore
OrcTrollHorde
  1. 1–11Durotar
  2. 11–19The Barrens
TaurenHorde
  1. 1–10Mulgore
  2. 10–19The Barrens
UndeadHorde
  1. 1–11Tirisfal Glades
  2. 11–19Silverpine Forest
SkyborneAlliance
  1. 1–12Zephras Isle
  2. Kalimdor12–19Darkshore
SkyborneHorde
  1. 1–12Zephras Isle
  2. Kalimdor12–19The Barrens

Routes

Eastern Kingdoms route

14 stages · one continent

Stays in the Eastern Kingdoms: Redridge and Duskwood, the Wetlands and Hillsbrad, Stranglethorn Vale and Arathi, the new Riverglades and the Badlands, then Stranglethorn again, the Hinterlands, Searing Gorge, Burning Steppes and the Plaguelands.

  1. 18–22Redridge Mountains
  2. 22–28Duskwood
  3. 27–31Wetlands
  4. 30–34Hillsbrad Foothills
  5. 34–38Stranglethorn Vale
  6. 37–40Arathi Highlands
  7. 38–43Riverglades
  8. 40–43Badlands
  9. 42–45Stranglethorn Vale
  10. 46–50The Hinterlands
  11. 48–51Searing Gorge
  12. 53–56Burning Steppes
  13. 54–57Western Plaguelands
  14. 56–60Eastern Plaguelands

Kalimdor route

12 stages · 2 continent changes

Spends most of the journey on Kalimdor: Ashenvale, Thousand Needles, Desolace and Dustwallow Marsh, the new Riverglades in the early forties, then Tanaris, Feralas, Un'Goro Crater, Felwood, Azshara, Winterspring and Silithus.

  1. 19–29Ashenvale
  2. 30–35Thousand Needles
  3. 33–38Desolace
  4. 38–41Dustwallow Marsh
  5. Eastern Kingdoms38–43Riverglades
  6. Kalimdor44–47Tanaris
  7. 45–48Feralas
  8. 50–54Un'Goro Crater
  9. 52–55Felwood
  10. 52–55Azshara
  11. 56–60Winterspring
  12. 57–60Silithus

Dungeon route

9 stages · 2 continent changes

Quests where a zone is strong, and dungeons for more of each ten levels: The Stockade and Blackfathom Deeps, Gnomeregan and the Scarlet Monastery, Uldaman, Zul'Farrak and Maraudon, and Blackrock Mountain before the Plaguelands.

  1. 18–22Redridge Mountains
  2. 22–30Stormwind City
  3. 27–31Wetlands
  4. 30–40Dun Morogh&Tirisfal Glades
  5. Kalimdor38–41Dustwallow Marsh
  6. Eastern Kingdoms40–50Badlands
  7. 46–50The Hinterlands
  8. 50–60Searing Gorge&Burning Steppes
  9. 56–60Eastern Plaguelands

Kalimdor and Eastern Kingdoms route

19 stages · 9 continent changes

Follows Horde quest hubs on both continents: Stonetalon and Ashenvale, Hillsbrad, Thousand Needles and Desolace, Stranglethorn Vale and Arathi, Dustwallow, the Badlands and the new Riverglades, then Tanaris, Feralas, the Hinterlands, Searing Gorge, Un'Goro Crater, Felwood and the Plaguelands.

  1. 19–23Stonetalon Mountains
  2. 22–26Ashenvale
  3. Eastern Kingdoms25–30Hillsbrad Foothills
  4. Kalimdor28–33Thousand Needles
  5. 32–36Desolace
  6. Eastern Kingdoms34–38Stranglethorn Vale
  7. 36–40Arathi Highlands
  8. Kalimdor37–41Dustwallow Marsh
  9. Eastern Kingdoms40–43Badlands
  10. 41–45Riverglades
  11. Kalimdor44–47Tanaris
  12. 45–48Feralas
  13. Eastern Kingdoms47–50The Hinterlands
  14. 48–51Searing Gorge
  15. Kalimdor50–54Un'Goro Crater
  16. 52–55Felwood
  17. Eastern Kingdoms53–56Burning Steppes
  18. 54–57Western Plaguelands
  19. 56–60Eastern Plaguelands

Kalimdor route

13 stages · 2 continent changes

Stays on Kalimdor apart from Stranglethorn Vale in the early forties: Stonetalon and Ashenvale, Thousand Needles, Desolace and Dustwallow Marsh, then Tanaris, Feralas, Un'Goro Crater, Felwood, Azshara, Winterspring and Silithus.

  1. 19–23Stonetalon Mountains
  2. 22–26Ashenvale
  3. 28–33Thousand Needles
  4. 32–36Desolace
  5. 37–41Dustwallow Marsh
  6. Eastern Kingdoms42–45Stranglethorn Vale
  7. Kalimdor44–47Tanaris
  8. 45–48Feralas
  9. 50–54Un'Goro Crater
  10. 52–55Felwood
  11. 52–55Azshara
  12. 56–60Winterspring
  13. 57–60Silithus

Dungeon route

8 stages · 3 continent changes

Quests where a zone is strong, and dungeons for more of each ten levels: Wailing Caverns, Shadowfang Keep and Blackfathom Deeps, the Scarlet Monastery and the Razorfen dungeons, Uldaman, Zul'Farrak and Maraudon, and Blackrock Mountain before the Plaguelands.

  1. 20–30The Barrens
  2. 28–33Thousand Needles
  3. Eastern Kingdoms30–40Tirisfal Glades
  4. Kalimdor37–41Dustwallow Marsh
  5. Eastern Kingdoms40–50Badlands
  6. 47–50The Hinterlands
  7. 50–60Searing Gorge&Burning Steppes
  8. 56–60Eastern Plaguelands

Zone names open on the World Map.

Dungeons on the way

How the routes are chosen

Each stage keeps to a zone's level range and to towns your faction can use, and the route only changes continent where a boat, zeppelin or portal runs. Every route is checked so the levels carry on without gaps from your starting zone to 60.

The routes are sensible paths, not the only way to level or a claim to be the fastest. Compare them in the planner: the Efficient style picks the one with the fewest continent changes, and the Dungeon-focused style swaps some zones for dungeon runs.

WoW Forever's client doesn't list zone level ranges, so the routes use Classic Era's for the zones the two share and Blizzard's announced ranges for Zephras Isle and the Riverglades.

Your progress is what you mark: the planner never ticks off a stage or a dungeon because of your level.