WoW Forever Warrior Talent Calculator
Plan your Warrior talents for WoW Forever: three talent trees — Arms, Fury, and Protection — with 52 talents in total and up to 51 talent points by level 60. Playable races: Human, Dwarf, Night Elf, Gnome, Orc, Undead, Tauren, Troll, and Skyborne.
Choose a race
Choose a race to see its racial abilities.
Dual specializationLearned from a class trainer at level 40. Plan both builds and switch between them.
Talent points
Arms
0 pointsLegacy
0 / 0 / 0- Points spent
- 0 / 16
- LeftPoints left
- 16
Account-wide perks bought with Legacy points from Legacy challenges. Each character can spend up to 16 points, and spending doesn't use them up, so every character can pick differently.
Professions
0 pointsAdventure
0 pointsResourcefulness
0 pointsSpellbook
Every Warrior ability a trainer teaches, by spellbook tab. Cards show the highest rank; hover one to compare every rank and the level it's trained at, or click it to keep the list open.
All Warrior spells with every rank →
Professions
Pick up to 2 primary professions and any secondary skills. Open a profession to see what it does and why to take it; your picks are saved with the build link.
Your professions
Primary professions
0/2Choose up to 2 primary professions.
Secondary skills
0 selectedYou can learn all secondary skills.
none chosen
Open a tab to view its details. Click Learn to choose the profession.
AlchemyPrimary
Higher alchemy skill allows you to learn higher level alchemy recipes. Alchemy recipes can be found on trainers around the world as well as from quests and monsters.
Open profession guide →Why take it
- Brews potions, elixirs and flasks: consumables every class uses in raids and PvP, and a steady source of gold.
- Transmutes rare materials, such as a Thorium Bar and an Arcane Crystal into Arcanite.
- At high skill it makes flasks such as Flask of the Titans, the strongest raid consumables.
Camp features
Crafted with this profession and placed next to a campfire; players sitting nearby get the effect.
Mana WellConstructs a mana well that allows you and others sitting nearby to regenerate 29 Mana every 5 sec, mutually exclusive with Blessing of Wisdom.
Requires a Campfire nearby. All camping features share a cooldown of 1 hr.
FermenterPlaces a fermenter that allows the creation of certain reagents, and provides all of the benefits of a Mana Well. Requires a Campfire nearby.
May be placed over a Mana Well to replace it. All camping features share a cooldown of 1 hr.
Alchemy LaboratoryPlaces an Alchemy Laboratory usable for recipes that require it, and provides all of the benefits of a Mana Well. Requires a Campfire nearby.
May be placed over a Mana Well to replace it.
All camping features share a cooldown of 1 hr.
Proficiency ranks
| Rank | Level | Skill needed | Max skill |
|---|---|---|---|
| Apprentice | 5 | — | 75 |
| Journeyman | 10 | 50 | 150 |
| Expert | 20 | 125 | 225 |
| Artisan | 35 | 200 | 300 |
Trained from a profession trainer; racial bonuses add to the skill.
Character overview
Warrior
- Level 60
- WoW Forever
Choose a race at the top of the page to complete the character.
- Talent build
No talent points spent yet.
- Legacy
0/16 Legacy points spent
- Professions
No professions chosen yet.
Profession guides
Choose a profession above to open its guide.
Character stats · Level 60
Choose a race above to see your character's stats: base attributes plus your talents and racials.
Leveling path, 1–60
Your road from level 1 to 60: what to train, learn and do at each level. Talent points start at level 10 and follow the order you click them; hover an entry for details.
Character level 60No steps checked: stats show level 60. Check “Create character” to start at level 1.
- Talent point
- Trainer spell
- Class quest
- Profession training
- Riding
No talent points spent yet: click talents in the trees above, in the order you want to learn them, to see them here.
Professions you choose above appear at the levels you can train them.
Spell and profession costs are WoW Classic trainer prices — Forever's haven't been published yet, so they may differ. Riding uses Forever's announced prices.
Create character · level 1, before any training
- Level 1400 XP to level 2Level cost 10 copper
- Level 2
- Nothing new at this level
900 XP to level 3 - Level 3
- Nothing new at this level
1,400 XP to level 4 - Level 42,100 XP to level 5Level cost 2 silver
- Level 5
- Nothing new at this level
2,800 XP to level 6 - Level 63,600 XP to level 7Level cost 1 silver
- Level 7
- Nothing new at this level
4,500 XP to level 8 - Level 85,400 XP to level 9Level cost 4 silver
- Level 9
- Nothing new at this level
6,500 XP to level 10 - Level 10
- Defensive Stance


Opens the walkthrough in a new tab - Skybreaker Bulwark
Opens the walkthrough in a new tab
7,600 XP to level 11Level cost 12 silver - Defensive Stance
- Levels 1–10:35,200 XP19 silver 10 copper
- Level 11: Nothing new at this level · 8,800 XP to level 12
- Level 12: Overpower (New) (10 silver); Battle Shout Rank 2 (10 silver); Shield Bash (New) (10 silver) · 10,100 XP to level 13
- Level 13: Nothing new at this level · 11,400 XP to level 14
- Level 14: Tactical Mastery (New); Demoralizing Shout (New) (15 silver); Revenge (New) (15 silver) · 12,900 XP to level 15
- Level 15: Nothing new at this level · 14,400 XP to level 16
- Level 16: Heroic Strike Rank 3 (20 silver); Mocking Blow (New) (20 silver); Shield Block (New) (20 silver) · 16,000 XP to level 17
- Level 17: Nothing new at this level · 17,700 XP to level 18
- Level 18: Thunder Clap Rank 2 (30 silver); Disarm (New) (30 silver) · 19,400 XP to level 19
- Level 19: Nothing new at this level · 21,300 XP to level 20
- Level 20: Fire Hardened Armor; Brutal Armor; Rend Rank 3 (40 silver); Retaliation (New) (40 silver); Victory Rush (New); Cleave (New) (40 silver); Slam (New) · 23,200 XP to level 21
- Level 21: Nothing new at this level · 25,200 XP to level 22
- Level 22: Battle Shout Rank 3 (60 silver); Intimidating Shout (New) (60 silver); Sunder Armor Rank 2 (60 silver) · 27,300 XP to level 23
- Level 23: Nothing new at this level · 29,400 XP to level 24
- Level 24: Heroic Strike Rank 4 (80 silver); Demoralizing Shout Rank 2 (80 silver); Execute (New) (80 silver); Revenge Rank 2 (80 silver) · 31,700 XP to level 25
- Level 25: Nothing new at this level · 34,000 XP to level 26
- Level 26: Charge Rank 2 (1 gold); Mocking Blow Rank 2 (1 gold); Challenging Shout (New) (1 gold) · 36,400 XP to level 27
- Level 27: Nothing new at this level · 38,900 XP to level 28
- Level 28: Thunder Clap Rank 3 (1 gold 10 silver); Overpower Rank 2 (1 gold 10 silver); Shield Wall (New) (1 gold 10 silver) · 41,400 XP to level 29
- Level 29: Nothing new at this level · 44,300 XP to level 30
- Level 30: Berserker Stance; Whirlwind Weapon; Rend Rank 4 (1 gold 20 silver); Cleave Rank 2 (1 gold 20 silver); Slam Rank 2 (1 gold 20 silver); Berserker Rage (New) (1 gold 40 silver); Berserker Stance (New); Intercept (New) · 47,400 XP to level 31
- Level 31: Nothing new at this level · 50,800 XP to level 32
- Level 32: Heroic Strike Rank 5 (1 gold 40 silver); Hamstring Rank 2 (1 gold 40 silver); Battle Shout Rank 4 (1 gold 40 silver); Execute Rank 2 (1 gold 40 silver); Shield Bash Rank 2 (1 gold 40 silver) · 54,500 XP to level 33
- Level 33: Nothing new at this level · 58,600 XP to level 34
- Level 34: Demoralizing Shout Rank 3 (1 gold 60 silver); Sunder Armor Rank 3 (1 gold 60 silver); Revenge Rank 3 (1 gold 60 silver) · 62,800 XP to level 35
- Level 35: Nothing new at this level · 67,100 XP to level 36
- Level 36: Mocking Blow Rank 3 (1 gold 80 silver); Whirlwind (New) (1 gold 80 silver) · 71,600 XP to level 37
- Level 37: Nothing new at this level · 76,100 XP to level 38
- Level 38: Thunder Clap Rank 4 (2 gold); Slam Rank 3 (2 gold); Pummel (New) (2 gold) · 80,800 XP to level 39
- Level 39: Nothing new at this level · 85,700 XP to level 40
- Level 40: Dual specialization; Apprentice Riding, 60% mount (100 gold); Heroic Strike Rank 6 (2 gold 20 silver); Rend Rank 5 (2 gold 20 silver); Cleave Rank 3 (2 gold 20 silver); Execute Rank 3 (2 gold 20 silver) · 90,700 XP to level 41
- Level 41: Nothing new at this level · 95,800 XP to level 42
- Level 42: Battle Shout Rank 5 (3 gold 20 silver); Intercept Rank 2 (3 gold 20 silver) · 101,000 XP to level 43
- Level 43: Nothing new at this level · 106,300 XP to level 44
- Level 44: Overpower Rank 3 (3 gold 40 silver); Demoralizing Shout Rank 4 (3 gold 40 silver); Revenge Rank 4 (3 gold 40 silver) · 111,800 XP to level 45
- Level 45: Nothing new at this level · 117,500 XP to level 46
- Level 46: Charge Rank 3 (3 gold 60 silver); Mocking Blow Rank 4 (3 gold 60 silver); Slam Rank 4 (3 gold 60 silver); Sunder Armor Rank 4 (3 gold 60 silver) · 123,200 XP to level 47
- Level 47: Nothing new at this level · 129,100 XP to level 48
- Level 48: Heroic Strike Rank 7 (4 gold); Thunder Clap Rank 5 (4 gold); Mortal Strike Rank 2 (2 silver): Needs the Mortal Strike talent, which this build doesn't take; Execute Rank 4 (4 gold); Bloodthirst Rank 2 (20 silver): Needs the Bloodthirst talent, which this build doesn't take; Shield Slam Rank 2 (2 silver): Needs the Shield Slam talent, which this build doesn't take · 135,100 XP to level 49
- Level 49: Nothing new at this level · 141,200 XP to level 50
- Level 50: Sunken Temple class rewards; Rend Rank 6 (4 gold 20 silver); Cleave Rank 4 (4 gold 20 silver); Recklessness (New) (4 gold 20 silver) · 147,500 XP to level 51
- Level 51: Nothing new at this level · 153,900 XP to level 52
- Level 52: Battle Shout Rank 6 (5 gold 40 silver); Intercept Rank 3 (5 gold 40 silver); Shield Bash Rank 3 (5 gold 40 silver) · 160,400 XP to level 53
- Level 53: Nothing new at this level · 167,100 XP to level 54
- Level 54: Hamstring Rank 3 (5 gold 60 silver); Mortal Strike Rank 3 (28 silver): Needs the Mortal Strike talent, which this build doesn't take; Demoralizing Shout Rank 5 (5 gold 60 silver); Slam Rank 5 (5 gold 60 silver); Bloodthirst Rank 3 (28 silver): Needs the Bloodthirst talent, which this build doesn't take; Revenge Rank 5 (5 gold 60 silver); Shield Slam Rank 3 (28 silver): Needs the Shield Slam talent, which this build doesn't take · 173,900 XP to level 55
- Level 55: Nothing new at this level · 180,800 XP to level 56
- Level 56: Heroic Strike Rank 8 (5 gold 80 silver); Mocking Blow Rank 5 (5 gold 80 silver); Execute Rank 5 (5 gold 80 silver) · 187,900 XP to level 57
- Level 57: Dire Maul class book · 195,000 XP to level 58
- Level 58: Thunder Clap Rank 6 (6 gold); Pummel Rank 2 (6 gold); Sunder Armor Rank 5 (6 gold) · 202,300 XP to level 59
- Level 59: Nothing new at this level · 209,800 XP to level 60
- Level 60: Journeyman Riding, 100% mount (1000 gold); Heroic Strike Rank 9; Rend Rank 7 (6 gold 20 silver); Overpower Rank 4 (6 gold 20 silver); Mortal Strike Rank 4 (31 silver): Needs the Mortal Strike talent, which this build doesn't take; Battle Shout Rank 7; Cleave Rank 5 (6 gold 20 silver); Bloodthirst Rank 4 (31 silver): Needs the Bloodthirst talent, which this build doesn't take; Revenge Rank 6; Shield Slam Rank 4 (31 silver): Needs the Shield Slam talent, which this build doesn't take
Gold to spend, levels 1–60
- Class training
- 197 gold 89 silver 10 copper
- Professions
- 0 copperRecipe costs aren't included.
- Riding and mounts
- 1100 gold
Spell and profession prices are taken from WoW Classic; spells new in Forever have no price yet. Trainer prices before reputation and PvP discounts. Ranks learned from quests, books or talents cost nothing at a trainer and aren't counted.
How the calculator works
- Click a talent (or tap it and press Learn) to add a point. Right-click, press Delete, or tap Unlearn to remove one.
- Each row unlocks after 5 points in that tree. Talents with an arrow need the talent above them maxed first.
- Your build is saved in this browser automatically. Use Copy build link to share it.
Talent names, ranks, positions and tooltips are read from the game client (build 1.60.1.70450). Numbers are shown for a level 60 character.
Warrior talents in WoW Forever
Arms (17 talents)
Improved Heroic Strike3 ranks
Rank 1: Reduces the cost of your Heroic Strike ability by 1 Rage.
Rank 2: Reduces the cost of your Heroic Strike ability by 2 Rage.
Rank 3: Reduces the cost of your Heroic Strike ability by 3 Rage.
Deflection5 ranks
Rank 1: Increases your Parry chance by 1%.
Rank 2: Increases your Parry chance by 2%.
Rank 3: Increases your Parry chance by 3%.
Rank 4: Increases your Parry chance by 4%.
Rank 5: Increases your Parry chance by 5%.
Improved Rend3 ranks
Rank 1: Increases the Bleed damage done by your Rend ability by 12%.
Rank 2: Increases the Bleed damage done by your Rend ability by 23%.
Rank 3: Increases the Bleed damage done by your Rend ability by 35%.
Improved Charge2 ranks
Requires 5 points in Arms Talents
Rank 1: Increases the Rage generated by your Charge ability by 3.
Rank 2: Increases the Rage generated by your Charge ability by 6.
Improved Tactical MasteryNew5 ranks
Requires 5 points in Arms Talents
Rank 1: Tactical Mastery lets you retain up to an additional 3 Rage when you change stances.
Rank 2: Tactical Mastery lets you retain up to an additional 6 Rage when you change stances.
Rank 3: Tactical Mastery lets you retain up to an additional 9 Rage when you change stances.
Rank 4: Tactical Mastery lets you retain up to an additional 12 Rage when you change stances.
Rank 5: Tactical Mastery lets you retain up to an additional 15 Rage when you change stances.
Improved Overpower2 ranks
Requires 5 points in Arms Talents
Rank 1: Increases the critical strike chance of your Overpower ability by 25%.
Rank 2: Increases the critical strike chance of your Overpower ability by 50%.
Anger Management1 rank
Requires 10 points in Arms Talents
Requires 5 points in Improved Tactical Mastery
Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.
Deep Wounds3 ranks
Requires 10 points in Arms Talents
Requires 3 points in Improved Rend
Rank 1: Your critical strikes cause your opponent to Bleed, dealing 20% of your melee weapon's average damage over 12 sec.
Rank 2: Your critical strikes cause your opponent to Bleed, dealing 40% of your melee weapon's average damage over 12 sec.
Rank 3: Your critical strikes cause your opponent to Bleed, dealing 60% of your melee weapon's average damage over 12 sec.
Spearing StrikeNew1 rank
Requires 15 points in Arms Talents
A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
Two-Handed Weapon Specialization3 ranks
Requires 15 points in Arms Talents
Rank 1: Increases the damage you deal with two-handed melee weapons by 1%.
Rank 2: Increases the damage you deal with two-handed melee weapons by 2%.
Rank 3: Increases the damage you deal with two-handed melee weapons by 3%.
Impale2 ranks
Requires 15 points in Arms Talents
Requires 3 points in Deep Wounds
Rank 1: Increases the critical strike damage bonus of your abilities by 10%.
Rank 2: Increases the critical strike damage bonus of your abilities by 20%.
BloodthrillNew5 ranks
Requires 20 points in Arms Talents
Rank 1: Grants your Main Hand melee attacks against enemies afflicted by your Rend a 4% chance to allow an activation of Overpower.
Rank 2: Grants your Main Hand melee attacks against enemies afflicted by your Rend a 8% chance to allow an activation of Overpower.
Rank 3: Grants your Main Hand melee attacks against enemies afflicted by your Rend a 12% chance to allow an activation of Overpower.
Rank 4: Grants your Main Hand melee attacks against enemies afflicted by your Rend a 16% chance to allow an activation of Overpower.
Rank 5: Grants your Main Hand melee attacks against enemies afflicted by your Rend a 20% chance to allow an activation of Overpower.
Sweeping Strikes1 rank
Requires 20 points in Arms Talents
Your next 5 melee attacks strike an additional nearby opponent.
WeaponmasterNew5 ranks
Requires 20 points in Arms Talents
Rank 1: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 1%. Mace/Staff: Your attacks ignore 3% of your target's armor. Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target.
Rank 2: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 2%. Mace/Staff: Your attacks ignore 6% of your target's armor. Sword: Your successful melee attacks have a 2% chance to trigger an extra attack on the target.
Rank 3: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 3%. Mace/Staff: Your attacks ignore 9% of your target's armor. Sword: Your successful melee attacks have a 3% chance to trigger an extra attack on the target.
Rank 4: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 4%. Mace/Staff: Your attacks ignore 12% of your target's armor. Sword: Your successful melee attacks have a 4% chance to trigger an extra attack on the target.
Rank 5: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 5%. Mace/Staff: Your attacks ignore 15% of your target's armor. Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target.
Improved Slam2 ranks
Requires 25 points in Arms Talents
Rank 1: Reduces the global cooldown and cast time of your Slam ability by 0.25 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 3.0 sec.
Rank 2: Reduces the global cooldown and cast time of your Slam ability by 0.50 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 3.0 sec.
Improved Hamstring3 ranks
Requires 25 points in Arms Talents
Rank 1: Gives your Hamstring ability a 5% chance to immobilize the target for 5 sec.
Rank 2: Gives your Hamstring ability a 10% chance to immobilize the target for 5 sec.
Rank 3: Gives your Hamstring ability a 15% chance to immobilize the target for 5 sec.
Mortal Strike1 rank
Requires 30 points in Arms Talents
Requires 1 point in Sweeping Strikes
A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
Fury (17 talents)
Booming Voice5 ranks
Rank 1: Increases the area of effect of your Shouts by 10% and reduces their Rage cost by 5%.
Rank 2: Increases the area of effect of your Shouts by 20% and reduces their Rage cost by 10%.
Rank 3: Increases the area of effect of your Shouts by 30% and reduces their Rage cost by 15%.
Rank 4: Increases the area of effect of your Shouts by 40% and reduces their Rage cost by 20%.
Rank 5: Increases the area of effect of your Shouts by 50% and reduces their Rage cost by 25%.
Cruelty5 ranks
Rank 1: Improves your chance to get a critical strike with melee attacks by 1%.
Rank 2: Improves your chance to get a critical strike with melee attacks by 2%.
Rank 3: Improves your chance to get a critical strike with melee attacks by 3%.
Rank 4: Improves your chance to get a critical strike with melee attacks by 4%.
Rank 5: Improves your chance to get a critical strike with melee attacks by 5%.
Lingering RageNew5 ranks
Requires 5 points in Fury Talents
Rank 1: Increases the time before your Rage begins to decay after leaving combat by 2 sec.
Rank 2: Increases the time before your Rage begins to decay after leaving combat by 4 sec.
Rank 3: Increases the time before your Rage begins to decay after leaving combat by 6 sec.
Rank 4: Increases the time before your Rage begins to decay after leaving combat by 8 sec.
Rank 5: Increases the time before your Rage begins to decay after leaving combat by 10 sec.
Unbridled Wrath5 ranks
Requires 5 points in Fury Talents
Rank 1: Gives you a 12% chance to generate 1 additional Rage when you deal melee damage with a weapon.
Rank 2: Gives you a 24% chance to generate 1 additional Rage when you deal melee damage with a weapon.
Rank 3: Gives you a 36% chance to generate 1 additional Rage when you deal melee damage with a weapon.
Rank 4: Gives you a 48% chance to generate 1 additional Rage when you deal melee damage with a weapon.
Rank 5: Gives you a 60% chance to generate 1 additional Rage when you deal melee damage with a weapon.
Furious PrecisionNew3 ranks
Requires 10 points in Fury Talents
Rank 1: Increases your chance to hit with off-hand attacks by 4%.
Rank 2: Increases your chance to hit with off-hand attacks by 7%.
Rank 3: Increases your chance to hit with off-hand attacks by 10%.
Piercing Howl1 rank
Requires 10 points in Fury Talents
Causes all enemies within 10 yds to be Dazed, reducing movement speed by 50% for 6 sec.
Blood Craze3 ranks
Requires 10 points in Fury Talents
Rank 1: Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.
Rank 2: Regenerates 2% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.
Rank 3: Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.
Dual Wield Specialization5 ranks
Requires 15 points in Fury Talents
Rank 1: Increases the damage done by your off-hand weapon by 5% and the Rage generated by your off-hand attacks by 10%.
Rank 2: Increases the damage done by your off-hand weapon by 10% and the Rage generated by your off-hand attacks by 20%.
Rank 3: Increases the damage done by your off-hand weapon by 15% and the Rage generated by your off-hand attacks by 30%.
Rank 4: Increases the damage done by your off-hand weapon by 20% and the Rage generated by your off-hand attacks by 40%.
Rank 5: Increases the damage done by your off-hand weapon by 25% and the Rage generated by your off-hand attacks by 50%.
Raging BlowsNew1 rank
Requires 15 points in Fury Talents
Reduces the Rage cost of your Cleave and Whirlwind abilities by 3.
Enrage5 ranks
Requires 15 points in Fury Talents
Rank 1: Gives you a 30% chance to deal 2% increased Physical damage for 12 sec after being the victim of any damaging attack.
Rank 2: Gives you a 30% chance to deal 4% increased Physical damage for 12 sec after being the victim of any damaging attack.
Rank 3: Gives you a 30% chance to deal 6% increased Physical damage for 12 sec after being the victim of any damaging attack.
Rank 4: Gives you a 30% chance to deal 8% increased Physical damage for 12 sec after being the victim of any damaging attack.
Rank 5: Gives you a 30% chance to deal 10% increased Physical damage for 12 sec after being the victim of any damaging attack.
Improved Execute2 ranks
Requires 15 points in Fury Talents
Rank 1: Reduces the Rage cost of your Execute ability by 3.
Rank 2: Reduces the Rage cost of your Execute ability by 5.
Improved Berserker Rage2 ranks
Requires 20 points in Fury Talents
Rank 1: Your Berserker Rage ability will instantly generate 5 Rage and has a 50% chance to remove all movement impairing effects when activated.
Rank 2: Your Berserker Rage ability will instantly generate 10 Rage and has a 100% chance to remove all movement impairing effects when activated.
Death Wish1 rank
Requires 20 points in Fury Talents
When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.
Improved Intercept2 ranks
Requires 20 points in Fury Talents
Rank 1: Reduces the cooldown of your Intercept ability by 5 sec.
Rank 2: Reduces the cooldown of your Intercept ability by 10 sec.
Flurry5 ranks
Requires 25 points in Fury Talents
Requires 1 point in Death Wish
Rank 1: Increases your melee attack speed by 5% for your next 3 swings after dealing a melee critical strike.
Rank 2: Increases your melee attack speed by 10% for your next 3 swings after dealing a melee critical strike.
Rank 3: Increases your melee attack speed by 15% for your next 3 swings after dealing a melee critical strike.
Rank 4: Increases your melee attack speed by 20% for your next 3 swings after dealing a melee critical strike.
Rank 5: Increases your melee attack speed by 25% for your next 3 swings after dealing a melee critical strike.
Gore DrinkerNew2 ranks
Requires 25 points in Fury Talents
Requires 5 points in Enrage
Rank 1: Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 0.5% of your maximum Health.
Rank 2: Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 1.0% of your maximum Health.
Bloodthirst1 rank
Requires 30 points in Fury Talents
Instantly attack the target causing damage equal to 45% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.
Protection (18 talents)
Improved Bloodrage2 ranks
Rank 1: Increases all the Rage generated by your Bloodrage ability by 25%.
Rank 2: Increases all the Rage generated by your Bloodrage ability by 50%.
Shield Specialization5 ranks
Rank 1: Increases your chance to Block attacks with your shield by 1% and grants you a 20% chance to generate 5 Rage when you Block.
Rank 2: Increases your chance to Block attacks with your shield by 2% and grants you a 40% chance to generate 5 Rage when you Block.
Rank 3: Increases your chance to Block attacks with your shield by 3% and grants you a 60% chance to generate 5 Rage when you Block.
Rank 4: Increases your chance to Block attacks with your shield by 4% and grants you a 80% chance to generate 5 Rage when you Block.
Rank 5: Increases your chance to Block attacks with your shield by 5% and grants you a 100% chance to generate 5 Rage when you Block.
Iron Will5 ranks
Rank 1: Reduces the duration of Stun and Fear effects inflicted on you by 3%.
Rank 2: Reduces the duration of Stun and Fear effects inflicted on you by 6%.
Rank 3: Reduces the duration of Stun and Fear effects inflicted on you by 9%.
Rank 4: Reduces the duration of Stun and Fear effects inflicted on you by 12%.
Rank 5: Reduces the duration of Stun and Fear effects inflicted on you by 15%.
Anticipation5 ranks
Requires 5 points in Protection Talents
Rank 1: Increases your Defense Skill by 4.
Rank 2: Increases your Defense Skill by 8.
Rank 3: Increases your Defense Skill by 12.
Rank 4: Increases your Defense Skill by 16.
Rank 5: Increases your Defense Skill by 20.
Improved Revenge3 ranks
Requires 5 points in Protection Talents
Rank 1: Increases damage dealt by your Revenge ability by 20%.
Rank 2: Increases damage dealt by your Revenge ability by 40%.
Rank 3: Increases damage dealt by your Revenge ability by 60%.
Improved Thunder Clap3 ranks
Requires 5 points in Protection Talents
Rank 1: Reduces the Rage cost of your Thunder Clap ability by 2.
Rank 2: Reduces the Rage cost of your Thunder Clap ability by 4.
Rank 3: Reduces the Rage cost of your Thunder Clap ability by 6.
Last Stand1 rank
Requires 10 points in Protection Talents
When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.
Master of DefenseNew2 ranks
Requires 10 points in Protection Talents
Requires 5 points in Shield Specialization
Rank 1: Grants you a 50% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.
Rank 2: Grants you a 100% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.
Improved Disarm3 ranks
Requires 10 points in Protection Talents
Rank 1: Reduces the cooldown of your Disarm ability by 7 secs.
Rank 2: Reduces the cooldown of your Disarm ability by 13 secs.
Rank 3: Reduces the cooldown of your Disarm ability by 20 secs.
Defiance3 ranks
Requires 10 points in Protection Talents
Rank 1: Increases all threat generated in Defensive stance by an additional 5% while a shield is equipped.
Rank 2: Increases all threat generated in Defensive stance by an additional 10% while a shield is equipped.
Rank 3: Increases all threat generated in Defensive stance by an additional 15% while a shield is equipped.
Improved Sunder Armor3 ranks
Requires 15 points in Protection Talents
Rank 1: Reduces the Rage cost of your Sunder Armor ability by 1.
Rank 2: Reduces the Rage cost of your Sunder Armor ability by 2.
Rank 3: Reduces the Rage cost of your Sunder Armor ability by 3.
VanguardNew1 rank
Requires 15 points in Protection Talents
Your Charge ability is now usable while in Defensive Stance.
Improved Shield Bash2 ranks
Requires 15 points in Protection Talents
Rank 1: Gives your Shield Bash ability a 50% chance to Silence the target for 3 sec.
Rank 2: Gives your Shield Bash ability a 100% chance to Silence the target for 3 sec.
Improved Shield Wall2 ranks
Requires 20 points in Protection Talents
Rank 1: Reduces the cooldown of your Shield Wall ability by 5.5 min.
Rank 2: Reduces the cooldown of your Shield Wall ability by 11.0 min.
Concussion Blow1 rank
Requires 20 points in Protection Talents
Stuns the target for 5 sec.
Focused RageNew3 ranks
Requires 20 points in Protection Talents
Rank 1: Reduces the Rage cost of your offensive abilities by 1.
Rank 2: Reduces the Rage cost of your offensive abilities by 2.
Rank 3: Reduces the Rage cost of your offensive abilities by 3.
BastionNew5 ranks
Requires 25 points in Protection Talents
Rank 1: Increases all damage you deal by 2% while a shield is equipped.
Rank 2: Increases all damage you deal by 4% while a shield is equipped.
Rank 3: Increases all damage you deal by 6% while a shield is equipped.
Rank 4: Increases all damage you deal by 8% while a shield is equipped.
Rank 5: Increases all damage you deal by 10% while a shield is equipped.
Shield Slam1 rank
Requires 30 points in Protection Talents
Requires 1 point in Concussion Blow
Slam the target with your shield, causing 421 to 439 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.
