WoW Forever Mage Talent Calculator
Plan your Mage talents for WoW Forever: three talent trees — Arcane, Fire, and Frost — with 55 talents in total and up to 51 talent points by level 60. Playable races: Human, Gnome, Orc, Undead, Troll, and Skyborne.
Choose a race
Choose a race to see its racial abilities.
Dual specializationLearned from a class trainer at level 40. Plan both builds and switch between them.
Talent points
Arcane
0 pointsLegacy
0 / 0 / 0- Points spent
- 0 / 16
- LeftPoints left
- 16
Account-wide perks bought with Legacy points from Legacy challenges. Each character can spend up to 16 points, and spending doesn't use them up, so every character can pick differently.
Professions
0 pointsAdventure
0 pointsResourcefulness
0 pointsSpellbook
Every Mage ability a trainer teaches, by spellbook tab. Cards show the highest rank; hover one to compare every rank and the level it's trained at, or click it to keep the list open.
All Mage spells with every rank →
Professions
Pick up to 2 primary professions and any secondary skills. Open a profession to see what it does and why to take it; your picks are saved with the build link.
Your professions
Primary professions
0/2Choose up to 2 primary professions.
Secondary skills
0 selectedYou can learn all secondary skills.
none chosen
Class professions
always learnedClass tradeskills come with the class: they are always learned and use no primary profession slot.
Open a tab to view its details. Click Learn to choose the profession.
AlchemyPrimary
Higher alchemy skill allows you to learn higher level alchemy recipes. Alchemy recipes can be found on trainers around the world as well as from quests and monsters.
Open profession guide →Why take it
- Brews potions, elixirs and flasks: consumables every class uses in raids and PvP, and a steady source of gold.
- Transmutes rare materials, such as a Thorium Bar and an Arcane Crystal into Arcanite.
- At high skill it makes flasks such as Flask of the Titans, the strongest raid consumables.
Camp features
Crafted with this profession and placed next to a campfire; players sitting nearby get the effect.
Mana WellConstructs a mana well that allows you and others sitting nearby to regenerate 29 Mana every 5 sec, mutually exclusive with Blessing of Wisdom.
Requires a Campfire nearby. All camping features share a cooldown of 1 hr.
FermenterPlaces a fermenter that allows the creation of certain reagents, and provides all of the benefits of a Mana Well. Requires a Campfire nearby.
May be placed over a Mana Well to replace it. All camping features share a cooldown of 1 hr.
Alchemy LaboratoryPlaces an Alchemy Laboratory usable for recipes that require it, and provides all of the benefits of a Mana Well. Requires a Campfire nearby.
May be placed over a Mana Well to replace it.
All camping features share a cooldown of 1 hr.
Proficiency ranks
| Rank | Level | Skill needed | Max skill |
|---|---|---|---|
| Apprentice | 5 | — | 75 |
| Journeyman | 10 | 50 | 150 |
| Expert | 20 | 125 | 225 |
| Artisan | 35 | 200 | 300 |
Trained from a profession trainer; racial bonuses add to the skill.
Character overview
Mage
- Level 60
- WoW Forever
Choose a race at the top of the page to complete the character.
- Talent build
No talent points spent yet.
- Legacy
0/16 Legacy points spent
- Professions
No professions chosen yet.
Profession guides
Choose a profession above to open its guide.
Character stats · Level 60
Choose a race above to see your character's stats: base attributes plus your talents and racials.
Leveling path, 1–60
Your road from level 1 to 60: what to train, learn and do at each level. Talent points start at level 10 and follow the order you click them; hover an entry for details.
Character level 60No steps checked: stats show level 60. Check “Create character” to start at level 1.
- Talent point
- Trainer spell
- Class quest
- Profession training
- Riding
No talent points spent yet: click talents in the trees above, in the order you want to learn them, to see them here.
Professions you choose above appear at the levels you can train them.
Spell and profession costs are WoW Classic trainer prices — Forever's haven't been published yet, so they may differ. Riding uses Forever's announced prices.
Create character · level 1, before any training
- Level 1400 XP to level 2Level cost 11 copper
- Level 2
- Nothing new at this level
900 XP to level 3 - Level 3
- Nothing new at this level
1,400 XP to level 4 - Level 42,100 XP to level 5Level cost 2 silver
- Level 5
- Nothing new at this level
2,800 XP to level 6 - Level 63,600 XP to level 7Level cost 3 silver
- Level 7
- Nothing new at this level
4,500 XP to level 8 - Level 85,400 XP to level 9Level cost 6 silver
- Level 9
- Nothing new at this level
6,500 XP to level 10 - Level 107,600 XP to level 11Level cost 12 silver
- Levels 1–10:35,200 XP23 silver 11 copper
- Level 11: Nothing new at this level · 8,800 XP to level 12
- Level 12: Conjure Food Rank 2 (6 silver); Dampen Magic (New) (6 silver); Slow Fall (New) (6 silver); Fireball Rank 3 (6 silver) · 10,100 XP to level 13
- Level 13: Nothing new at this level · 11,400 XP to level 14
- Level 14: Arcane Intellect Rank 2 (9 silver); Arcane Explosion (New) (9 silver); Fire Blast Rank 2 (9 silver); Frostbolt Rank 3 (9 silver) · 12,900 XP to level 15
- Level 15: Early mage robes; Early mage robes · 14,400 XP to level 16
- Level 16: Arcane Missiles Rank 2 (15 silver); Flamestrike (New) (15 silver) · 16,000 XP to level 17
- Level 17: Nothing new at this level · 17,700 XP to level 18
- Level 18: Amplify Magic (New) (18 silver); Remove Lesser Curse (New) (18 silver); Fireball Rank 4 (18 silver) · 19,400 XP to level 19
- Level 19: Nothing new at this level · 21,300 XP to level 20
- Level 20: Conjure Water Rank 3 (20 silver); Polymorph Rank 2 (20 silver); Blink (New) (20 silver); Evocation (New) (20 silver); Mana Shield (New) (20 silver); Teleport: Ironforge (New), Alliance (20 silver); Teleport: Orgrimmar (New), Horde (20 silver); Teleport: Stormwind (New), Alliance (20 silver); Teleport: Undercity (New), Horde (20 silver); Fire Ward (New) (20 silver); Frost Armor Rank 3 (20 silver); Frostbolt Rank 4 (20 silver); Blizzard (New) (20 silver) · 23,200 XP to level 21
- Level 21: Nothing new at this level · 25,200 XP to level 22
- Level 22: Conjure Food Rank 3 (30 silver); Arcane Explosion Rank 2 (30 silver); Fire Blast Rank 3 (30 silver); Scorch (New) (30 silver); Frost Ward (New) (30 silver) · 27,300 XP to level 23
- Level 23: Nothing new at this level · 29,400 XP to level 24
- Level 24: Arcane Missiles Rank 3 (40 silver); Dampen Magic Rank 2 (40 silver); Counterspell (New) (40 silver); Fireball Rank 5 (40 silver); Flamestrike Rank 2 (40 silver); Pyroblast Rank 2 (2 silver): Needs the Pyroblast talent, which this build doesn't take; Frost Blast (New) · 31,700 XP to level 25
- Level 25: Nothing new at this level · 34,000 XP to level 26
- Level 26: Astral Knot / Nether-lace Garment; Astral Knot / Nether-lace Garment; Frostbolt Rank 5 (50 silver); Frost Nova Rank 2 (50 silver); Cone of Cold (New) (50 silver) · 36,400 XP to level 27
- Level 27: Nothing new at this level · 38,900 XP to level 28
- Level 28: Arcane Intellect Rank 3 (70 silver); Mana Shield Rank 2 (70 silver); Conjure Mana Agate (New) (70 silver); Scorch Rank 2 (70 silver); Blizzard Rank 2 (70 silver); Ice Lance Rank 2: Needs the Ice Lance talent, which this build doesn't take · 41,400 XP to level 29
- Level 29: Nothing new at this level · 44,300 XP to level 30
- Level 30: Mage’s Wand; Conjure Water Rank 4 (80 silver); Arcane Explosion Rank 3 (80 silver); Amplify Magic Rank 2 (80 silver); Arcane Blast Rank 2: Needs the Arcane Blast talent, which this build doesn't take; Teleport: Darnassus (New), Alliance (80 silver); Teleport: Thunder Bluff (New), Horde (80 silver); Fireball Rank 6 (80 silver); Fire Blast Rank 4 (80 silver); Fire Ward Rank 2 (80 silver); Pyroblast Rank 3 (4 silver): Needs the Pyroblast talent, which this build doesn't take; Ice Armor (New) (80 silver) · 47,400 XP to level 31
- Level 31: Nothing new at this level · 50,800 XP to level 32
- Level 32: Conjure Food Rank 4 (1 gold); Arcane Missiles Rank 4 (1 gold); Flamestrike Rank 3 (1 gold); Frostbolt Rank 6 (1 gold); Frost Ward Rank 2 (1 gold) · 54,500 XP to level 33
- Level 33: Nothing new at this level · 58,600 XP to level 34
- Level 34: Mage Armor (New) (1 gold 30 silver); Scorch Rank 3 (1 gold 20 silver); Ice Lance Rank 3: Needs the Ice Lance talent, which this build doesn't take; Cone of Cold Rank 2 (1 gold 20 silver) · 62,800 XP to level 35
- Level 35: Celestial Power · 67,100 XP to level 36
- Level 36: Dampen Magic Rank 3 (1 gold 50 silver); Mana Shield Rank 3 (1 gold 30 silver); Arcane Wrath Rank 2: Needs the Arcane Wrath talent, which this build doesn't take; Fireball Rank 7 (1 gold 30 silver); Pyroblast Rank 4 (6 silver 50 copper): Needs the Pyroblast talent, which this build doesn't take; Blast Wave Rank 2 (6 silver 50 copper): Needs the Blast Wave talent, which this build doesn't take; Blizzard Rank 3 (1 gold 30 silver); Frost Blast Rank 2 · 71,600 XP to level 37
- Level 37: Nothing new at this level · 76,100 XP to level 38
- Level 38: Arcane Explosion Rank 4 (1 gold 40 silver); Conjure Mana Jade (New) (1 gold 40 silver); Fire Blast Rank 5 (1 gold 40 silver); Frostbolt Rank 7 (1 gold 40 silver) · 80,800 XP to level 39
- Level 39: Nothing new at this level · 85,700 XP to level 40
- Level 40: Dual specialization; Apprentice Riding, 60% mount (100 gold); Conjure Water Rank 5 (1 gold 50 silver); Arcane Missiles Rank 5 (1 gold 50 silver); Polymorph Rank 3 (1 gold 50 silver); Arcane Blast Rank 3: Needs the Arcane Blast talent, which this build doesn't take; Portal: Ironforge (New), Alliance (1 gold 35 silver); Portal: Orgrimmar (New), Horde (1 gold 35 silver); Portal: Stormwind (New), Alliance (1 gold 35 silver); Portal: Undercity (New), Horde (1 gold 35 silver); Flamestrike Rank 4 (1 gold 50 silver); Fire Ward Rank 3 (1 gold 50 silver); Scorch Rank 4 (1 gold 50 silver); Frostfire Bolt (New); Frost Nova Rank 3 (1 gold 50 silver); Ice Armor Rank 2 (1 gold 50 silver) · 90,700 XP to level 41
- Level 41: Nothing new at this level · 95,800 XP to level 42
- Level 42: Arcane Intellect Rank 4 (2 gold 27 silver 50 copper); Conjure Food Rank 5 (2 gold 27 silver 50 copper); Amplify Magic Rank 3 (1 gold 80 silver); Fireball Rank 8 (2 gold 27 silver 50 copper); Pyroblast Rank 5 (9 silver): Needs the Pyroblast talent, which this build doesn't take; Ice Lance Rank 4: Needs the Ice Lance talent, which this build doesn't take; Frost Ward Rank 3 (1 gold 80 silver); Cone of Cold Rank 3 (2 gold 27 silver 50 copper) · 101,000 XP to level 43
- Level 43: Nothing new at this level · 106,300 XP to level 44
- Level 44: Mana Shield Rank 4 (2 gold 30 silver); Blast Wave Rank 3 (11 silver 50 copper): Needs the Blast Wave talent, which this build doesn't take; Frostbolt Rank 8 (2 gold 30 silver); Blizzard Rank 4 (2 gold 30 silver) · 111,800 XP to level 45
- Level 45: Nothing new at this level · 117,500 XP to level 46
- Level 46: Arcane Explosion Rank 5 (2 gold 60 silver); Mage Armor Rank 2 (2 gold 80 silver); Fire Blast Rank 6 (2 gold 60 silver); Scorch Rank 5 (2 gold 60 silver); Ice Barrier Rank 2 (65 silver): Needs the Ice Barrier talent, which this build doesn't take · 123,200 XP to level 47
- Level 47: Nothing new at this level · 129,100 XP to level 48
- Level 48: Arcane Missiles Rank 6 (2 gold 80 silver); Dampen Magic Rank 4 (2 gold 80 silver); Arcane Wrath Rank 3: Needs the Arcane Wrath talent, which this build doesn't take; Conjure Mana Citrine (New) (2 gold 80 silver); Fireball Rank 9 (2 gold 80 silver); Flamestrike Rank 5 (2 gold 80 silver); Pyroblast Rank 6 (9 silver): Needs the Pyroblast talent, which this build doesn't take; Ice Lance Rank 5: Needs the Ice Lance talent, which this build doesn't take; Frost Blast Rank 3 · 135,100 XP to level 49
- Level 49: Nothing new at this level · 141,200 XP to level 50
- Level 50: Sunken Temple class rewards; Conjure Water Rank 6 (3 gold 20 silver); Arcane Blast Rank 4: Needs the Arcane Blast talent, which this build doesn't take; Portal: Darnassus (New), Alliance (2 gold 88 silver); Portal: Thunder Bluff (New), Horde (2 gold 88 silver); Teleport: Dalaran (New), Alliance; Fire Ward Rank 4 (3 gold 20 silver); Frostfire Bolt Rank 2; Frostbolt Rank 9 (3 gold 20 silver); Cone of Cold Rank 4 (3 gold 20 silver); Ice Armor Rank 3 (3 gold 20 silver) · 147,500 XP to level 51
- Level 51: Nothing new at this level · 153,900 XP to level 52
- Level 52: Conjure Food Rank 6 (3 gold 50 silver); Mana Shield Rank 5 (3 gold 50 silver); Scorch Rank 6 (3 gold 50 silver); Blast Wave Rank 4 (17 silver 50 copper): Needs the Blast Wave talent, which this build doesn't take; Blizzard Rank 5 (3 gold 50 silver); Frost Ward Rank 4 (3 gold 50 silver); Ice Barrier Rank 3 (87 silver 50 copper): Needs the Ice Barrier talent, which this build doesn't take · 160,400 XP to level 53
- Level 53: Nothing new at this level · 167,100 XP to level 54
- Level 54: Arcane Explosion Rank 6 (3 gold 60 silver); Amplify Magic Rank 4 (3 gold 60 silver); Fireball Rank 10 (3 gold 60 silver); Fire Blast Rank 7 (3 gold 60 silver); Pyroblast Rank 7 (18 silver): Needs the Pyroblast talent, which this build doesn't take; Frost Nova Rank 4 (3 gold 60 silver) · 173,900 XP to level 55
- Level 55: Nothing new at this level · 180,800 XP to level 56
- Level 56: Arcane Intellect Rank 5 (3 gold 80 silver); Arcane Missiles Rank 7 (3 gold 80 silver); Arcane Missiles Rank 8; Arcane Brilliance (New); Flamestrike Rank 6 (3 gold 80 silver); Frostbolt Rank 10 (3 gold 80 silver); Ice Lance Rank 6: Needs the Ice Lance talent, which this build doesn't take · 187,900 XP to level 57
- Level 57: Dire Maul class book · 195,000 XP to level 58
- Level 58: Mage Armor Rank 3 (4 gold); Conjure Mana Ruby (New) (4 gold); Scorch Rank 7 (4 gold); Cone of Cold Rank 5 (4 gold); Ice Barrier Rank 4 (90 silver): Needs the Ice Barrier talent, which this build doesn't take · 202,300 XP to level 59
- Level 59: Nothing new at this level · 209,800 XP to level 60
- Level 60: Arcane Refreshment; Polymorph: Pig; Journeyman Riding, 100% mount (1000 gold); Conjure Water Rank 7; Conjure Food Rank 7; Polymorph Rank 4 (4 gold 20 silver); Dampen Magic Rank 5 (4 gold 20 silver); Arcane Blast Rank 5: Needs the Arcane Blast talent, which this build doesn't take; Mana Shield Rank 6 (4 gold 20 silver); Arcane Wrath Rank 4: Needs the Arcane Wrath talent, which this build doesn't take; Polymorph: Cow (New); Fireball Rank 11 (4 gold 20 silver); Fireball Rank 12; Fire Ward Rank 5 (4 gold 20 silver); Pyroblast Rank 8 (18 silver 90 copper): Needs the Pyroblast talent, which this build doesn't take; Blast Wave Rank 5 (21 silver): Needs the Blast Wave talent, which this build doesn't take; Frostfire Bolt Rank 3; Frostbolt Rank 11; Blizzard Rank 6 (4 gold 20 silver); Frost Ward Rank 5; Ice Armor Rank 4 (4 gold 20 silver)
Gold to spend, levels 1–60
- Class training
- 205 gold 57 silver 11 copper
- Professions
- 0 copperRecipe costs aren't included.
- Riding and mounts
- 1100 gold
Spell and profession prices are taken from WoW Classic; spells new in Forever have no price yet. Trainer prices before reputation and PvP discounts. Ranks learned from quests, books or talents cost nothing at a trainer and aren't counted. Choose a race to include your faction's teleports and portals.
How the calculator works
- Click a talent (or tap it and press Learn) to add a point. Right-click, press Delete, or tap Unlearn to remove one.
- Each row unlocks after 5 points in that tree. Talents with an arrow need the talent above them maxed first.
- Your build is saved in this browser automatically. Use Copy build link to share it.
Talent names, ranks, positions and tooltips are read from the game client (build 1.60.1.70450). Numbers are shown for a level 60 character.
Mage talents in WoW Forever
Arcane (19 talents)
Wand Specialization2 ranks
Rank 1: Increases your damage with Wands by 13%.
Rank 2: Increases your damage with Wands by 25%.
Arcane Focus5 ranks
Rank 1: Improves your chance to hit with Arcane spells by 1%.
Rank 2: Improves your chance to hit with Arcane spells by 2%.
Rank 3: Improves your chance to hit with Arcane spells by 3%.
Rank 4: Improves your chance to hit with Arcane spells by 4%.
Rank 5: Improves your chance to hit with Arcane spells by 5%.
Improved ChannelingNew5 ranks
Rank 1: Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 14% chance while casting Arcane Blast or Arcane Wrath.
Rank 2: Gives you a 40% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 28% chance while casting Arcane Blast or Arcane Wrath.
Rank 3: Gives you a 60% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 42% chance while casting Arcane Blast or Arcane Wrath.
Rank 4: Gives you a 80% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 56% chance while casting Arcane Blast or Arcane Wrath.
Rank 5: Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 70% chance while casting Arcane Blast or Arcane Wrath.
Missile BarrageNew2 ranks
Rank 1: Gives your Arcane Blast spell a 20% chance, your Arcane Missile hits a 5% chance, and your Arcane Wrath, Fireball, Frostbolt, and Frostfire Bolt spells a 10% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
Rank 2: Gives your Arcane Blast spell a 40% chance, your Arcane Missile hits a 10% chance, and your Arcane Wrath, Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
Arcane Subtlety2 ranks
Requires 5 points in Arcane Talents
Rank 1: Reduces your target's resistance to all your spells by 8 and reduces the threat caused by your Arcane spells by 15%.
Rank 2: Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%.
Magic Absorption2 ranks
Requires 5 points in Arcane Talents
Rank 1: Increases all your resistances by 5 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec.
Rank 2: Increases all your resistances by 10 and causes all spells you fully resist to restore 2% of your total mana. Cannot trigger more often than 1 time per sec.
Arcane Concentration5 ranks
Requires 5 points in Arcane Talents
Rank 1: Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Rank 2: Gives you a 4% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Rank 3: Gives you a 6% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Rank 4: Gives you a 8% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Rank 5: Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Arcane Resilience2 ranks
Requires 5 points in Arcane Talents
Rank 1: Increases your Armor by an amount equal to 25% of your Intellect.
Rank 2: Increases your Armor by an amount equal to 50% of your Intellect.
Arcane GeometryNew2 ranks
Requires 10 points in Arcane Talents
Rank 1: Increases the range of your Arcane spells by 3 yards.
Rank 2: Increases the range of your Arcane spells by 6 yards.
Arcane ImpactNew3 ranks
Requires 10 points in Arcane Talents
Rank 1: Increases the critical strike chance of your Arcane spells by 2%.
Rank 2: Increases the critical strike chance of your Arcane spells by 4%.
Rank 3: Increases the critical strike chance of your Arcane spells by 6%.
Arcane BlastNew1 rank
Requires 10 points in Arcane Talents
Blasts the target with energy, dealing 34 to 38 Arcane damage. Each time you cast Arcane Blast, you gain 15% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 15 sec from time of initial application.
Arcane ShieldingNew2 ranks
Requires 15 points in Arcane Talents
Rank 1: Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%.
Rank 2: Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 33% and increases the resistances granted by your Mage Armor spell by 50%.
Improved Counterspell2 ranks
Requires 15 points in Arcane Talents
Rank 1: Your Counterspell also Silences the target for 2 sec.
Rank 2: Your Counterspell also Silences the target for 4 sec.
Arcane Meditation3 ranks
Requires 15 points in Arcane Talents
Requires 5 points in Arcane Concentration
Rank 1: Allows 17% of your Mana regeneration to continue while casting.
Rank 2: Allows 33% of your Mana regeneration to continue while casting.
Rank 3: Allows 50% of your Mana regeneration to continue while casting.
Arcane WrathNew1 rank
Requires 15 points in Arcane Talents
Requires 1 point in Arcane Blast
Launches a projectile of pure Arcane energy at the enemy target, causing 121 to 145 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.
Presence of Mind1 rank
Requires 20 points in Arcane Talents
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
Arcane Mind5 ranks
Requires 20 points in Arcane Talents
Rank 1: Increases your Intellect by 2% and increases the critical strike damage bonus of your Arcane spells by 20%.
Rank 2: Increases your Intellect by 4% and increases the critical strike damage bonus of your Arcane spells by 40%.
Rank 3: Increases your Intellect by 6% and increases the critical strike damage bonus of your Arcane spells by 60%.
Rank 4: Increases your Intellect by 8% and increases the critical strike damage bonus of your Arcane spells by 80%.
Rank 5: Increases your Intellect by 10% and increases the critical strike damage bonus of your Arcane spells by 100%.
Arcane Instability3 ranks
Requires 25 points in Arcane Talents
Rank 1: Increases the damage done by your spells by 1% and your critical strike chance by 1%.
Rank 2: Increases the damage done by your spells by 2% and your critical strike chance by 2%.
Rank 3: Increases the damage done by your spells by 3% and your critical strike chance by 3%.
Arcane Power1 rank
Requires 30 points in Arcane Talents
Requires 1 point in Presence of Mind
For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
Fire (17 talents)
Improved Fire Blast2 ranks
Rank 1: Reduces the cooldown of your Fire Blast spell by 1 sec and increases its range by 8 yards.
Rank 2: Reduces the cooldown of your Fire Blast spell by 2 sec and increases its range by 15 yards.
IncinerationNew3 ranks
Rank 1: Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2%.
Rank 2: Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 4%.
Rank 3: Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 6%.
Improved Fireball5 ranks
Rank 1: Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.1 sec.
Rank 2: Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.2 sec.
Rank 3: Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.3 sec.
Rank 4: Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.4 sec.
Rank 5: Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.5 sec.
Ignite5 ranks
Requires 5 points in Fire Talents
Rank 1: Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.
Rank 2: Your critical strikes from Fire damage spells cause the target to burn for an additional 16% of your spell's damage over 4 sec.
Rank 3: Your critical strikes from Fire damage spells cause the target to burn for an additional 24% of your spell's damage over 4 sec.
Rank 4: Your critical strikes from Fire damage spells cause the target to burn for an additional 32% of your spell's damage over 4 sec.
Rank 5: Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.
Flame Throwing2 ranks
Requires 5 points in Fire Talents
Rank 1: Increases the range of your Fire spells by 3 yards.
Rank 2: Increases the range of your Fire spells by 6 yards.
Impact3 ranks
Requires 5 points in Fire Talents
Rank 1: Gives your Fire spells a 3% chance to stun the target for 2 sec.
Rank 2: Gives your Fire spells a 7% chance to stun the target for 2 sec.
Rank 3: Gives your Fire spells a 10% chance to stun the target for 2 sec.
Burning Soul3 ranks
Requires 10 points in Fire Talents
Rank 1: Gives your Fire spells a 23% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.
Rank 2: Gives your Fire spells a 47% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 20%.
Rank 3: Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.
Improved Flamestrike3 ranks
Requires 10 points in Fire Talents
Rank 1: Increases the critical strike chance of your Flamestrike spell by 5%.
Rank 2: Increases the critical strike chance of your Flamestrike spell by 10%.
Rank 3: Increases the critical strike chance of your Flamestrike spell by 15%.
Pyroblast1 rank
Requires 10 points in Fire Talents
Hurls an immense fiery boulder that causes 101 to 131 Fire damage and an additional 44 Fire damage over 12 sec.
Improved Scorch3 ranks
Requires 15 points in Fire Talents
Rank 1: Your Scorch spell has a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
Rank 2: Your Scorch spell has a 67% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
Rank 3: Your Scorch spell has a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
Improved Fire Ward2 ranks
Requires 15 points in Fire Talents
Rank 1: Causes your Fire Ward to have a 10% chance to reflect Fire spells while active.
Rank 2: Causes your Fire Ward to have a 20% chance to reflect Fire spells while active.
Heating UpNew1 rank
Requires 15 points in Fire Talents
Requires 1 point in Pyroblast
Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage.
Master of Elements3 ranks
Requires 15 points in Fire Talents
Rank 1: Your Fire and Frost critical strikes will refund 10% of their base mana cost.
Rank 2: Your Fire and Frost critical strikes will refund 20% of their base mana cost.
Rank 3: Your Fire and Frost critical strikes will refund 30% of their base mana cost.
Critical Mass5 ranks
Requires 20 points in Fire Talents
Rank 1: Increases the critical strike chance of your Fire spells by 2%.
Rank 2: Increases the critical strike chance of your Fire spells by 4%.
Rank 3: Increases the critical strike chance of your Fire spells by 6%.
Rank 4: Increases the critical strike chance of your Fire spells by 8%.
Rank 5: Increases the critical strike chance of your Fire spells by 10%.
Blast Wave1 rank
Requires 20 points in Fire Talents
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 to 184 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.
Fire Power3 ranks
Requires 25 points in Fire Talents
Rank 1: Increases the damage done by your Fire spells by 1% per your Fire effects on the target, up to a maximum increase of 4%. Effects which mix multiple schools of magic do not qualify.
Rank 2: Increases the damage done by your Fire spells by 2% per your Fire effects on the target, up to a maximum increase of 8%. Effects which mix multiple schools of magic do not qualify.
Rank 3: Increases the damage done by your Fire spells by 3% per your Fire effects on the target, up to a maximum increase of 12%. Effects which mix multiple schools of magic do not qualify.
Combustion1 rank
Requires 30 points in Fire Talents
Requires 5 points in Critical Mass
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.
Frost (19 talents)
Frost Warding2 ranks
Rank 1: Increases the Armor and resistance given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
Rank 2: Increases the Armor and resistance given by your Frost Armor and Ice Armor spells by 30%. In addition, gives your Frost Ward a 20% chance to reflect Frost spells and effects while active.
Improved Frostbolt5 ranks
Rank 1: Reduces the casting time of your Frostbolt and Frost Blast spells by 0.1 sec.
Rank 2: Reduces the casting time of your Frostbolt and Frost Blast spells by 0.2 sec.
Rank 3: Reduces the casting time of your Frostbolt and Frost Blast spells by 0.3 sec.
Rank 4: Reduces the casting time of your Frostbolt and Frost Blast spells by 0.4 sec.
Rank 5: Reduces the casting time of your Frostbolt and Frost Blast spells by 0.5 sec.
Elemental Precision5 ranks
Rank 1: Improves your chance to hit with Frost and Fire spells by 1%.
Rank 2: Improves your chance to hit with Frost and Fire spells by 2%.
Rank 3: Improves your chance to hit with Frost and Fire spells by 3%.
Rank 4: Improves your chance to hit with Frost and Fire spells by 4%.
Rank 5: Improves your chance to hit with Frost and Fire spells by 5%.
Ice Shards5 ranks
Requires 5 points in Frost Talents
Rank 1: Increases the critical strike damage bonus of your Frost spells by 20%.
Rank 2: Increases the critical strike damage bonus of your Frost spells by 40%.
Rank 3: Increases the critical strike damage bonus of your Frost spells by 60%.
Rank 4: Increases the critical strike damage bonus of your Frost spells by 80%.
Rank 5: Increases the critical strike damage bonus of your Frost spells by 100%.
Permafrost3 ranks
Requires 5 points in Frost Talents
Rank 1: Increases the duration of your Chill effects by 11% and reduces the target's speed by an additional 3%.
Rank 2: Increases the duration of your Chill effects by 22% and reduces the target's speed by an additional 7%.
Rank 3: Increases the duration of your Chill effects by 33% and reduces the target's speed by an additional 10%.
Improved Frost Nova2 ranks
Requires 5 points in Frost Talents
Rank 1: Reduces the cooldown of your Frost Nova spell by 2 sec.
Rank 2: Reduces the cooldown of your Frost Nova spell by 4 sec.
Frostbite3 ranks
Requires 5 points in Frost Talents
Rank 1: Gives your Chill effects a 5% chance to Freeze the target for 5 sec.
Rank 2: Gives your Chill effects a 10% chance to Freeze the target for 5 sec.
Rank 3: Gives your Chill effects a 15% chance to Freeze the target for 5 sec.
Piercing Ice3 ranks
Requires 10 points in Frost Talents
Rank 1: Increases the damage done by your Frost spells by 2%.
Rank 2: Increases the damage done by your Frost spells by 4%.
Rank 3: Increases the damage done by your Frost spells by 6%.
Frost Channeling3 ranks
Requires 10 points in Frost Talents
Rank 1: Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.
Rank 2: Reduces the mana cost of your Frost spells by 10% and reduces the threat caused by your Frost spells by 20%.
Rank 3: Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.
Ice LanceNew1 rank
Requires 10 points in Frost Talents
Deals 28 to 32 Frost damage to an enemy target. Deals 200% increased damage to Frozen targets.
Improved Blizzard3 ranks
Requires 10 points in Frost Talents
Rank 1: Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 15% for 1.5 sec.
Rank 2: Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 25% for 1.5 sec.
Rank 3: Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 40% for 1.5 sec.
Arctic Reach2 ranks
Requires 15 points in Frost Talents
Rank 1: Increases the range of your Frostbolt, Frost Blast, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
Rank 2: Increases the range of your Frostbolt, Frost Blast, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.
Ice Block1 rank
Requires 15 points in Frost Talents
You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.
Shatter3 ranks
Requires 15 points in Frost Talents
Rank 1: Increases the critical strike chance of all your spells against Frozen targets by 17%.
Rank 2: Increases the critical strike chance of all your spells against Frozen targets by 33%.
Rank 3: Increases the critical strike chance of all your spells against Frozen targets by 50%.
Improved Cone of Cold3 ranks
Requires 20 points in Frost Talents
Rank 1: Increases the damage dealt by your Cone of Cold spell by 12%.
Rank 2: Increases the damage dealt by your Cone of Cold spell by 23%.
Rank 3: Increases the damage dealt by your Cone of Cold spell by 35%.
Cold Snap1 rank
Requires 20 points in Frost Talents
Finishes the remaining cooldown on all your other Frost spells.
Fingers of FrostNew2 ranks
Requires 20 points in Frost Talents
Requires 1 point in Ice Lance
Rank 1: Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 sec.
Rank 2: Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.
Winter's Chill5 ranks
Requires 25 points in Frost Talents
Rank 1: Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the damage done by your Cone of Cold spell to the target by 40%, stacking up to 5 times.
Rank 2: Gives your Frost damage spells a 40% chance to apply the Winter's Chill effect, which increases the damage done by your Cone of Cold spell to the target by 40%, stacking up to 5 times.
Rank 3: Gives your Frost damage spells a 60% chance to apply the Winter's Chill effect, which increases the damage done by your Cone of Cold spell to the target by 40%, stacking up to 5 times.
Rank 4: Gives your Frost damage spells a 80% chance to apply the Winter's Chill effect, which increases the damage done by your Cone of Cold spell to the target by 40%, stacking up to 5 times.
Rank 5: Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the damage done by your Cone of Cold spell to the target by 40%, stacking up to 5 times.
Ice Barrier1 rank
Requires 30 points in Frost Talents
Requires 1 point in Cold Snap
Instantly shields you, absorbing 447 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.
