Dust Stormers in north-western Silithus — Gold Farm · Elemental materials · WoW Forever
Dust Stormers at levels 55–57 roaming north-western Silithus: elementals that drop Essence of Air and Elemental Air, good both for the last levels and for gold.
Value: Essence of Air is a reagent for Enchanting, Leatherworking and three more professions; demand and price depend on your realm.
- Method
- Elemental materials
- Levels
- 55–60
- Party
- Solo
- Where
- Silithus
- Value
- High value
- Difficulty
- Medium
Dust Stormers in north-western Silithus
Silithus · Levels 55–60
MediumHigh valueClassic data, not yet confirmed in Forever
Dust Stormers at levels 55–57 roaming north-western Silithus: elementals that drop Essence of Air and Elemental Air, good both for the last levels and for gold.
- Spawn points
- 35
- Respawn
- about 5 min
- Coin per kill
- None
- Vendor loot per kill
- 5 silver 6 copper
Creatures
- Dust StormerLevels 55–57 · 35 spawns
Materials
Essence of Air7.2% of kills · vendor price 4 silverUsed in Leatherworking (9), Enchanting (7), Blacksmithing (6), Engineering (4), Tailoring (4), Alchemy (2) recipes
Elemental Air11% of kills · vendor price 4 silverUsed in Leatherworking (15), Blacksmithing (2), Engineering (2), Alchemy (1), Tailoring (1) recipes
Pros
- Essence of Air on about one kill in fourteen, Elemental Air on one in nine
- No ranged attacks
Cons
- Elite silithid and anubisath guards stand near the hives
- Spread out
- Requires:
- Frost or holy damage; they are elementals, so nothing special is needed.
- Watch out for:
- Supreme Silithid Flayer (60–61, elite), Major Resonating Crystal (63, elite), Supreme Anubisath Warbringer (62, elite)
- Value:
- Essence of Air is a reagent for Enchanting, Leatherworking and three more professions; demand and price depend on your realm.
How to farm it, step by step
- 1.Where to stand: Work the open desert between the hives, away from the elite guards.
- 2.Pull: Gather three to five stormers as you run between them.
- 3.Group them up: Let them bunch behind you.
- 4.Abilities: Frost Nova as they bunch up, step out of melee range, then channel Blizzard over the pack; Improved Blizzard and Permafrost keep them crawling through it. Cone of Cold and a second Frost Nova (after its cooldown or Cold Snap) cover the last seconds.
- 5.Kite: Kite through open desert away from the hives.
- 6.Finish: Arcane Explosion.
- 7.Recover: Drink conjured water and eat between pulls; save Evocation and a mana gem for a pull that runs long. Rebuff Frost or Ice Armor and Ice Barrier before the next pull.
- 8.Avoid: Supreme Silithid Flayers and Anubisath Warbringers (elite) and Major Resonating Crystals guard the hives; Twilight Avengers and Desert Rumblers wander in.
Builds for this method
MageFingers of Frost Wanderer · AoE guide
PaladinSanctified Wanderer
More elemental materials methods
- Toxic Horrors in northern Felwood · levels 53–60
- Living Blazes at Fire Plume Ridge · levels 54–60
- Rock Elementals in southern Badlands · levels 38–42
