
Dire Maul Guide — Dungeon guide · WoW Forever
- Level
- 55–60
- Group
- 5 players
- Bosses
- 18
- Difficulty
- Normal
- Location
- Feralas
- Key
- None needed
How the run goes
Three wings with their own entrances in Feralas. East (satyrs and Alzzin the Wildshaper) also gives the Crescent Key to open the others; West is the arcane prison of Immol'thar and Prince Tortheldrin; North is the Gordok ogres, where a tribute run leaves the guards alive for a better chest.
Group: A tank, a healer and three damage dealers from around level 55. East's lashers and satyrs come in large groups; West needs someone to handle the pylon guardians; North rewards a group that agrees on the tribute plan before the first pull.
Route
The game has no interior map of Dire Maul we can draw on, so the route is written out below.
1.East
Chase Pusillin the imp through the halls until he stops and fights for the Crescent Key. Then on to Lethtendris and her imp, Hydrospawn in the water, and Zevrim Thornhoof by Old Ironbark, who breaks down the door to Alzzin the Wildshaper once Zevrim is dead.
2.West
Through the courtyard past Tendris Warpwood, Illyanna Ravenoak and her bear, and Magister Kalendris. Tsu'zee is a rare spawn. Kill the guardians of the five crystal pylons to drop Immol'thar's prison, then Prince Tortheldrin in the library at the end.
3.North
The Gordok ogres: Guard Mol'dar, Stomper Kreeg, Guard Fengus and Guard Slip'kik on the way to Captain Kromcrush, then King Gordok and Cho'Rush the Observer in the throne room. For tribute, slip past the guards (an ogre disguise and Slip'kik's trap help) and kill only the king.
Boss by boss
East
On the way: Warpwood lashers and satyrs. Pull lashers away from other packs: they come fast and in numbers.
- Level
- 57 · Elite
- Health
- 12,874–13,362
- Mana
- 13,446
- Armor
- 3,340
Classic Era's values, not yet confirmed in Forever.
Blast WaveUnleashes a wave of flame, inflicting Fire damage to nearby enemies and reducing their movement speed for 6 sec.
Fire BlastInflicts Fire damage to an enemy.
FireballInflicts Fire damage to an enemy.
An imp you chase through the halls. When he stops, he fights with imps, casting Fireball, Fire Blast and Blast Wave. He drops the Crescent Key.
- Tanks
- Pick up the imps when he finally stops running, and hold him and them together.
- Healers
- Blast Wave hits everyone near him: stay back and heal the melee through it.
- Damage dealers
- Kill Pusillin and take the Crescent Key: it opens the doors to the other wings.
- Level
- 57 · Elite
- Health
- 17,801
- Mana
- 8,964
- Armor
- 3,340
Classic Era's values, not yet confirmed in Forever.
Enlarge
Void BoltSends a bolt of dark magic at an enemy, inflicting 925 to 1075 Shadow damage.
ImmolateBurns an enemy, then inflicts additional Fire damage every 3 sec. for 21 sec.
Shadow Bolt VolleyHurls missiles of dark magic, inflicting Shadow damage to nearby enemies.
Curse of TonguesForces an enemy to speak in Demonic, reducing its casting speed by 50% for 15 sec. Only one curse per warlock can be active on any one target.
Curse of ThornsCurses an enemy for 3 min., giving it 50% chance to take 38 to 82 damage on attack.
A demon caster with an imp. She casts Void Bolt and Shadow Bolt Volley, curses and enlarges herself.
- Tanks
- Pull her off her platform and hold her and the imp.
- Healers
- Shadow Bolt Volley hits everyone; remove her curses if you can.
- Damage dealers
- Interrupt her Void Bolt and kill her; her imp Pimgib fights alongside her.
- Level
- 57 · Elite
- Health
- 22,374
- Mana
- 6,723
- Armor
- 3,340
Classic Era's values, not yet confirmed in Forever.
Riptide
Summon Hydroling
SubmersionReduces the Stamina of nearby enemies by 10 for 1 min.
Massive Geyser
A water elemental who submerges, calls Hydrolings and throws Massive Geysers.
- Tanks
- Pick up the hydrolings; keep him away from other packs.
- Healers
- Massive Geyser knocks players up; heal the fall damage.
- Damage dealers
- Kill the hydrolings he spawns as they appear, then Hydrospawn himself.
- Level
- 57 · Elite
- Health
- 23,395–27,223
- Armor
- 3,342
Classic Era's values, not yet confirmed in Forever.
Intense PainInflicts 200 Shadow damage to nearby enemies every 3 sec. for 15 sec.
Sacrifice
A satyr who sacrifices players on his altar and causes Intense Pain.
- Tanks
- Hold him in the middle of his chamber, away from the edges, so nobody is knocked into the pit.
- Healers
- Sacrifice drains its target: heal them through it.
- Damage dealers
- Kill him fast. Speak to Old Ironbark afterwards to open the way to Alzzin.
- Level
- 58 · Elite
- Health
- 32,196
- Mana
- 11,445
- Armor
- 3,394
Classic Era's values, not yet confirmed in Forever.
ThornsThorns sprout from the friendly target causing 20 Nature damage to attackers when hit. Lasts 10 min.
Wither
Wild RegenerationHeals the caster for 38 to 62 damage every 2 sec. for 20 sec.
Dire Wolf Form
Tree Form
Vicious BiteBites an enemy, inflicting Physical damage.
MangleInflicts 200 damage to an enemy every 2 sec. and slows its movement by 50% for 20 sec.
DisarmDisarms an enemy, forcing it to stop wielding its weapon for 6 sec.
The satyr master of the east wing. He switches between Dire Wolf Form and Tree Form, withers players and regenerates.
- Tanks
- Hold him through each form change and keep him turned away.
- Healers
- Wither and Thorns damage the group; heal steadily.
- Damage dealers
- Dispel Wild Regeneration and keep damage up through his forms.
West
On the way: Petrified treants come to life and the halls hold arcane elementals and undead highborne. Each pylon has its own guardians.
- Level
- 60 · Elite
- Health
- 33,572
- Armor
- 3,750
Classic Era's values, not yet confirmed in Forever.
EntangleEntangles an enemy in roots, inflicting Nature damage every 3 sec. and immobilizing it for up to 10 sec.
UppercutInflicts normal damage plus 50 to an enemy, knocking it back.
TrampleInflicts normal damage plus 8 to nearby enemies.
Grasping VinesInflicts Physical damage to nearby enemies, knocking them down and immobilizing them for 10 sec.
An ancient treant with Entangle, Uppercut, Trample and Grasping Vines, guarded by treants.
- Tanks
- Kill the treants first, then hold Tendris away from the group's healers.
- Healers
- Entangle roots players near him; heal through his Trample and stay at range.
- Damage dealers
- Ranged stay back from his Trample; melee step out when he stomps.
- Level
- 60 · Elite
- Health
- 17,342
- Mana
- 7,302
- Armor
- 3,748
Classic Era's values, not yet confirmed in Forever.
Arcane BlastBlasts an enemy with Arcane magic, inflicting normal damage plus 175 to 225 and knocking the enemy back.
VolleyContinuously fires a volley of ammo at the target area, causing 300 Arcane damage to enemy targets within 8 yards every second for 6 sec.
Immolation TrapPlace a fire trap that will burn the first enemy to approach for 690 Fire damage over 15 sec. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.
Concussive ShotDazes an enemy, reducing its movement speed by 50% for 3 sec.
Multi-ShotFires a volley of missiles at an enemy and its nearby allies, striking up to 10 targets for normal damage plus 225.
A highborne hunter with her bear Ferra. She uses Volley, Multi-Shot, Concussive Shot and Immolation Trap.
- Tanks
- Pick up Ferra and Illyanna, or let an off-tank hold the bear.
- Healers
- Her Volley hits an area: move out of it, then heal those it hit.
- Damage dealers
- Kill Illyanna first, then her bear Ferra, staying out of the Volley.
- Level
- 60 · Elite
- Health
- 20,743–21,366
- Mana
- 9,736
- Armor
- 3,748
Classic Era's values, not yet confirmed in Forever.
Mind BlastInflicts Shadow damage to an enemy, but causes a high amount of threat.
Shadow Word: PainUtters a word of darkness, inflicting Shadow damage to an enemy every 3 sec. for 18 sec.
Mind FlayInflicts Shadow damage to an enemy and reduces its movement speed for 3 sec.
Dominate MindTakes control of a humanoid enemy up to level 25 for 10 sec., but increases the time between its attacks by 100%.
ShadowformAssumes a Shadowform, increasing Shadow damage dealt by 40% and reducing melee damage taken by 40%. Shadowform lasts until cancelled.
A highborne shadow priest with Mind Blast, Mind Flay, Shadow Word: Pain and Dominate Mind.
- Tanks
- Hold him and be ready for a mind control; pick him back up when it ends.
- Healers
- Dispel Shadow Word: Pain; crowd-control a dominated player.
- Damage dealers
- Interrupt his casts and kill him; crowd-control a dominated player.
- Level
- 59 · Elite
- Health
- 18,656
- Armor
- 3,449
Classic Era's values, not yet confirmed in Forever.
Sinister StrikeInflicts normal damage plus 3 to an enemy.
GougeInflicts 20 damage to an enemy and stuns it for up to 4 sec. You will automatically stop attacking. Target must be facing you. Any damage received by the stunned target will revive it.
BlindBlinds the target, causing it to wander confused for up to 10 sec. Any damage caused will remove the effect.
A rare highborne rogue with Sinister Strike, Gouge and Blind.
- Tanks
- Clear the undead nearby first, then hold her on her own; she's a rare.
- Healers
- Blind removes a player for a while; heal around it.
- Damage dealers
- Kill her when she's up: she's a rare spawn, so check for her before you move on.
- Level
- 61 · Elite
- Health
- 37,172
- Armor
- 4,047
Classic Era's values, not yet confirmed in Forever.
TrampleInflicts normal damage plus 8 to nearby enemies.
Infected BiteInflicts Nature damage to an enemy every 10 sec. and increases the Physical damage it takes for 3 min.
Eye of Immol'thar
Portal of Immol'thar
EnrageIncreases the caster's attack speed by 60% and the Physical damage it deals by 50 for 2 min.
A demon in a prison held up by five pylons. Kill each pylon's guardians to drop it. He tramples, bites, spawns Eyes of Immol'thar and teleports players away with portals.
- Tanks
- Hold him in the middle of his chamber; he enrages late in the fight, so save a cooldown.
- Healers
- Teleported players come back hurt and far away: heal them first.
- Damage dealers
- Kill the eyes of Immol'thar as they appear, then turn back to Immol'thar.
- Level
- 60–61 · Elite
- Health
- 31,279–36,867
- Armor
- 4,047
Classic Era's values, not yet confirmed in Forever.
Whirlwind
Arcane BlastBlasts an enemy with Arcane magic, inflicting normal damage plus 875 to 1125 and knocking the enemy back.
Summon
CounterspellCounters an enemy's spell, preventing the enemy from casting that spell again for 15 sec. Generates a high amount of threat.
The last highborne prince. He whirlwinds, knocks players back with Arcane Blast, summons players to him and counterspells.
- Tanks
- Fight with room behind you: his knockback pushes you away and he whirls around.
- Healers
- Counterspell locks your school: spread your heals between schools if you can.
- Damage dealers
- Melee step out during Whirlwind and come back when it ends.
North
On the way: Gordok ogres hit hard. For a tribute run, avoid the guards' patrols rather than killing them.
- Level
- 59 · Elite
- Health
- 23,535–23,890
- Armor
- 3,449
Classic Era's values, not yet confirmed in Forever.
Shield ChargeCharges an enemy, knocking it back and inflicting normal damage plus 150.
Shield BashBashes an enemy with the caster's shield, inflicting Physical damage and interrupting the spell being cast for 8 sec.
Knock AwayInflicts normal damage plus 30 to an enemy and knocks it back.
EnrageIncreases the caster's attack speed by 60% and the Physical damage it deals by 50 for 2 min.
A Gordok guard with Shield Charge, Shield Bash, Knock Away and Enrage. Leaving him alive improves the tribute.
- Tanks
- If you're killing him, hold him away from his patrol route.
- Healers
- He enrages at low health and hits harder: top up the tank before the end of the fight.
- Damage dealers
- Kill him or leave him alive for a tribute run, as the group agreed.
- Level
- 59 · Elite
- Health
- 23,651
- Armor
- 3,449
Classic Era's values, not yet confirmed in Forever.
EnrageIncreases the caster's attack speed by 60% and the Physical damage it deals by 50 for 2 min.
Drunken Rage
Whirlwind
Booze Spit
War Stomp
A drunk ogre who whirlwinds, stomps and spits booze. Left alive, he trades with the new king.
- Tanks
- Leave him alone on a tribute run: the guards must survive for the tribute chest.
- Healers
- Whirlwind and War Stomp hit everyone in melee; stay at range and heal the melee through it.
- Damage dealers
- Avoid him unless you're clearing everything; killing him lowers the tribute.
- Level
- 59 · Elite
- Health
- 23,739
- Armor
- 3,449
Classic Era's values, not yet confirmed in Forever.
Shield ChargeCharges an enemy, knocking it back and inflicting normal damage plus 150.
Shield BashBashes an enemy with the caster's shield, inflicting Physical damage and interrupting the spell being cast for 8 sec.
Knock AwayInflicts normal damage plus 30 to an enemy and knocks it back.
EnrageIncreases the caster's attack speed by 60% and the Physical damage it deals by 50 for 2 min.
A Gordok guard with Shield Charge, Shield Bash, Knock Away and Enrage.
- Tanks
- Avoid his patrol for tribute, or hold him if clearing.
- Healers
- He enrages at low health and hits harder: top up the tank before the end of the fight.
- Damage dealers
- Kill him only if you're not doing a tribute run; otherwise leave him alive.
- Level
- 59 · Elite
- Health
- 23,800
- Armor
- 3,449
Classic Era's values, not yet confirmed in Forever.
Shield ChargeCharges an enemy, knocking it back and inflicting normal damage plus 150.
Shield BashBashes an enemy with the caster's shield, inflicting Physical damage and interrupting the spell being cast for 8 sec.
Knock AwayInflicts normal damage plus 30 to an enemy and knocks it back.
EnrageIncreases the caster's attack speed by 60% and the Physical damage it deals by 50 for 2 min.
A Gordok guard you can trap with the repaired trap to keep him alive for tribute.
- Tanks
- On a tribute run, use the ice trap to freeze him; if clearing, hold him like any other boss.
- Healers
- He enrages at low health and hits harder: top up the tank before the end of the fight.
- Damage dealers
- Leave him trapped on a tribute run, and kill him only if clearing everything.
- Level
- 61 · Elite
- Health
- 27,986
- Armor
- 4,047
Classic Era's values, not yet confirmed in Forever.
Mortal CleaveInflicts 150% weapon damage and leaves the target wounded, reducing the effectiveness of any healing by 50% for 5 sec.
RetaliationInstantly counterattack any enemy that strikes you in melee for 15 sec. Melee attacks made from behind cannot be counterattacked.
Intimidating ShoutShouts at an enemy, paralyzing it with terror for 8 sec. and causing all other nearby enemies to flee in fear.
Call Reavers
Enrage
The Gordok captain. He uses Mortal Cleave, Retaliation and Intimidating Shout, and calls reavers.
- Tanks
- Skip him with an ogre disguise on tribute runs, or hold him and pick up the reavers.
- Healers
- Intimidating Shout fears the group: heal through it and keep the tank steady.
- Damage dealers
- Stop attacking during Retaliation if you're melee.
- Level
- 60 · Elite
- Health
- 14,033
- Mana
- 9,736
- Armor
- 3,748
Classic Era's values, not yet confirmed in Forever.
Lightning BoltBlasts an enemy with lightning, inflicting Nature damage.
Chain LightningStrikes an enemy with a lightning bolt that arcs to another nearby enemy. The spell affects up to 5 targets, inflicting greater Nature damage to each successive target.
Earthgrab TotemSummons an Earthgrab Totem that lasts 30 sec. and periodically immobilizes nearby enemies.
Healing WaveCalls upon Nature magic to heal an ally.
FireballInflicts Fire damage to an enemy.
Frost NovaInflicts Frost damage to nearby enemies, immobilizing them for up to 8 sec.
Arcane ExplosionSends out a blast wave of magic, inflicting Arcane damage to nearby enemies.
Mind BlastInflicts Shadow damage to an enemy, but causes a high amount of threat.
King Gordok's caster, using spells of several classes. When the king dies, Cho'Rush stops fighting and crowns you.
- Tanks
- Crowd-control or off-tank him while the group kills the king.
- Healers
- He casts frost, fire and shadow spells on the group.
- Damage dealers
- Don't kill him: focus King Gordok, and Cho'Rush yields once Gordok dies.
- Level
- 61–62 · Elite
- Health
- 29,154–29,254
- Armor
- 4,344
Classic Era's values, not yet confirmed in Forever.
Sunder ArmorHacks at an enemy's armor, reducing it by 0 per Sunder Armor. Can be applied up to 5 times. Lasts 30 sec.
Berserker ChargeCharges at an enemy, knocking it back and inflicting normal damage plus 300.
Mortal StrikeInflicts 300% weapon damage and leaves the target wounded, reducing the effectiveness of any healing by 50% for 5 sec.
War StompInflicts normal damage plus 50 to nearby enemies, knocking them back and stunning them for 5 sec.
The ogre king, with Sunder Armor, Berserker Charge, Mortal Strike and War Stomp.
- Tanks
- Hold him away from Cho'Rush's spells and keep him turned away from the group.
- Healers
- Mortal Strike cuts your heals on the tank: heal ahead and watch the tank's health.
- Damage dealers
- Burn the king; the tribute comes after the crowning.
Before you go
- For tribute, agree which guards to spare before starting and bring the materials for the trap or ogre disguise if using them.
- In West, disable all five crystal pylons by killing their nearby elementals before fighting Immol'thar.
- East's lashers can overwhelm a spread party; pull them away from additional packs.
- East is open. Pusillin's Crescent Key opens North and West doors; lockpicking can bypass suitable doors. Tribute shortcuts have separate item and profession requirements.
