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The ruined arches and towers of Eldre'Thalas

Dire Maul Guide — Dungeon guide · WoW Burning Crusade

How the run goes

Three wings with their own entrances in Feralas. East (satyrs and Alzzin the Wildshaper) also gives the Crescent Key to open the others; West is the arcane prison of Immol'thar and Prince Tortheldrin; North is the Gordok ogres, where a tribute run leaves the guards alive for a better chest.

Group: A tank, a healer and three damage dealers from around level 55. East's lashers and satyrs come in large groups; West needs someone to handle the pylon guardians; North rewards a group that agrees on the tribute plan before the first pull.

Map and route

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Chase Pusillin through the courtyard for the Crescent Key, then Lethtendris and Hydrospawn, Zevrim Thornhoof at his altar and Alzzin the Wildshaper at the top of the Warpwood Quarter.

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! marks a quest giver inside the instance; select it for the quest.

  1. 1.East

    Chase Pusillin the imp through the halls until he stops and fights for the Crescent Key. Then on to Lethtendris and her imp, Hydrospawn in the water, and Zevrim Thornhoof by Old Ironbark, who breaks down the door to Alzzin the Wildshaper once Zevrim is dead.

    1. 1Pusillin
    2. 2Lethtendris
    3. 3Hydrospawn
    4. 4Zevrim Thornhoof
    5. 5Alzzin the Wildshaper
  2. 2.West

    Through the courtyard past Tendris Warpwood, Illyanna Ravenoak and her bear, and Magister Kalendris. Tsu'zee is a rare spawn. Kill the guardians of the five crystal pylons to drop Immol'thar's prison, then Prince Tortheldrin in the library at the end.

    1. 6Tendris Warpwood
    2. 7Illyanna Ravenoak
    3. 8Magister Kalendris
    4. 9Tsu'zee
    5. 10Immol'thar
    6. 11Prince Tortheldrin
  3. 3.North

    The Gordok ogres: Guard Mol'dar, Stomper Kreeg, Guard Fengus and Guard Slip'kik on the way to Captain Kromcrush, then King Gordok and Cho'Rush the Observer in the throne room. For tribute, slip past the guards (an ogre disguise and Slip'kik's trap help) and kill only the king.

    1. 12Guard Mol'dar
    2. 13Stomper Kreeg
    3. 14Guard Fengus
    4. 15Guard Slip'kik
    5. 16Captain Kromcrush
    6. 17Cho'Rush the Observer
    7. 18King Gordok

Boss by boss

East

On the way: Warpwood lashers and satyrs. Pull lashers away from other packs: they come fast and in numbers.

  1. Level
    57 · Elite
    Health
    13,362
    Mana
    13,446
    Armor
    2,744
    • Blast WaveUnleashes a wave of flame, inflicting Fire damage to nearby enemies and reducing their movement speed for 6 sec.
    • Fire BlastInflicts Fire damage to an enemy.
    • FireballInflicts Fire damage to an enemy.

    An imp you chase through the halls. When he stops, he fights with imps, casting Fireball, Fire Blast and Blast Wave. He drops the Crescent Key.

    Tanks
    Pick up the imps when he finally stops running, and hold him and them together.
    Healers
    Blast Wave hits everyone near him: stay back and heal the melee through it.
    Damage dealers
    Kill Pusillin and take the Crescent Key: it opens the doors to the other wings.
  2. 2

    Lethtendris

    Loot and drops →
    Level
    57 · Elite
    Health
    17,816
    Mana
    8,964
    Armor
    2,744
    • Enlarge
    • Void BoltSends a bolt of dark magic at an enemy, inflicting 925 to 1075 Shadow damage.
    • ImmolateBurns an enemy, then inflicts additional Fire damage every 3 sec. for 21 sec.
    • Shadow Bolt VolleyHurls missiles of dark magic, inflicting Shadow damage to nearby enemies.
    • Curse of TonguesForces an enemy to speak in Demonic, reducing its casting speed by 50% for 15 sec. Only one curse per warlock can be active on any one target.
    • Curse of ThornsCurses an enemy for 3 min., giving it 50% chance to take 38 to 82 damage on attack.

    A demon caster with an imp. She casts Void Bolt and Shadow Bolt Volley, curses and enlarges herself.

    Tanks
    Pull her off her platform and hold her and the imp.
    Healers
    Shadow Bolt Volley hits everyone; remove her curses if you can.
    Damage dealers
    Interrupt her Void Bolt and kill her; her imp Pimgib fights alongside her.
  3. Level
    57 · Elite
    Health
    22,270
    Mana
    6,723
    Armor
    2,744
    • Riptide
    • Summon Hydroling
    • SubmersionReduces the Stamina of nearby enemies by 10 for 1 min.
    • Massive Geyser

    A water elemental who submerges, calls Hydrolings and throws Massive Geysers.

    Tanks
    Pick up the hydrolings; keep him away from other packs.
    Healers
    Massive Geyser knocks players up; heal the fall damage.
    Damage dealers
    Kill the hydrolings he spawns as they appear, then Hydrospawn himself.
  4. 4

    Zevrim Thornhoof

    Loot and drops →
    Level
    57 · Elite
    Health
    22,272
    Armor
    3,380
    • Intense PainInflicts 200 Shadow damage to nearby enemies every 3 sec. for 15 sec.
    • Sacrifice

    A satyr who sacrifices players on his altar and causes Intense Pain.

    Tanks
    Hold him in the middle of his chamber, away from the edges, so nobody is knocked into the pit.
    Healers
    Sacrifice drains its target: heal them through it.
    Damage dealers
    Kill him fast. Speak to Old Ironbark afterwards to open the way to Alzzin.
  5. 5

    Alzzin the Wildshaper

    Loot and drops →
    Level
    58 · Elite
    Health
    32,158
    Mana
    11,445
    Armor
    2,788
    • ThornsThorns sprout from the friendly target causing 20 Nature damage to attackers when hit. Lasts 10 min.
    • Wither
    • Wild RegenerationHeals the caster for 38 to 62 damage every 2 sec. for 20 sec.
    • Dire Wolf Form
    • Tree Form
    • Vicious BiteBites an enemy, inflicting Physical damage.
    • MangleInflicts 200 damage to an enemy every 2 sec. and slows its movement by 50% for 20 sec.
    • DisarmDisarms an enemy, forcing it to stop wielding its weapon for 6 sec.

    The satyr master of the east wing. He switches between Dire Wolf Form and Tree Form, withers players and regenerates.

    Tanks
    Hold him through each form change and keep him turned away.
    Healers
    Wither and Thorns damage the group; heal steadily.
    Damage dealers
    Dispel Wild Regeneration and keep damage up through his forms.

West

On the way: Petrified treants come to life and the halls hold arcane elementals and undead highborne. Each pylon has its own guardians.

  1. 6

    Tendris Warpwood

    Loot and drops →
    Level
    60 · Elite
    Health
    33,572
    Armor
    3,791
    • EntangleEntangles an enemy in roots, inflicting Nature damage every 3 sec. and immobilizing it for up to 10 sec.
    • UppercutInflicts normal damage plus 50 to an enemy, knocking it back.
    • TrampleInflicts normal damage plus 8 to nearby enemies.
    • Grasping VinesInflicts Physical damage to nearby enemies, knocking them down and immobilizing them for 10 sec.

    An ancient treant with Entangle, Uppercut, Trample and Grasping Vines, guarded by treants.

    Tanks
    Kill the treants first, then hold Tendris away from the group's healers.
    Healers
    Entangle roots players near him; heal through his Trample and stay at range.
    Damage dealers
    Ranged stay back from his Trample; melee step out when he stomps.
  2. 7

    Illyanna Ravenoak

    Loot and drops →
    Level
    60 · Elite
    Health
    17,094
    Mana
    7,302
    Armor
    3,075
    • Arcane BlastBlasts an enemy with Arcane magic, inflicting normal damage plus 175 to 225 and knocking the enemy back.
    • VolleyContinuously fires a volley of ammo at the target area, causing 300 Arcane damage to enemy targets within 8 yards every second for 6 sec.
    • Immolation TrapPlace a fire trap that will burn the first enemy to approach for 690 Fire damage over 15 sec. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.
    • Concussive ShotDazes an enemy, reducing its movement speed by 50% for 3 sec.
    • Multi-ShotFires a volley of missiles at an enemy and its nearby allies, striking up to 10 targets for normal damage plus 225.

    A highborne hunter with her bear Ferra. She uses Volley, Multi-Shot, Concussive Shot and Immolation Trap.

    Tanks
    Pick up Ferra and Illyanna, or let an off-tank hold the bear.
    Healers
    Her Volley hits an area: move out of it, then heal those it hit.
    Damage dealers
    Kill Illyanna first, then her bear Ferra, staying out of the Volley.
  3. 8

    Magister Kalendris

    Loot and drops →
    Level
    60 · Elite
    Health
    20,757
    Mana
    9,736
    Armor
    3,075
    • Mind BlastInflicts Shadow damage to an enemy, but causes a high amount of threat.
    • Shadow Word: PainUtters a word of darkness, inflicting Shadow damage to an enemy every 3 sec. for 18 sec.
    • Mind FlayInflicts Shadow damage to an enemy and reduces its movement speed for 3 sec.
    • Dominate MindTakes control of a humanoid enemy up to level 25 for 10 sec., but increases the time between its attacks by 100%.
    • ShadowformAssumes a Shadowform, increasing Shadow damage dealt by 40% and reducing melee damage taken by 40%. Shadowform lasts until cancelled.

    A highborne shadow priest with Mind Blast, Mind Flay, Shadow Word: Pain and Dominate Mind.

    Tanks
    Hold him and be ready for a mind control; pick him back up when it ends.
    Healers
    Dispel Shadow Word: Pain; crowd-control a dominated player.
    Damage dealers
    Interrupt his casts and kill him; crowd-control a dominated player.
  4. Level
    59 · Rare elite
    Health
    17,766
    Armor
    3,489
    • Sinister StrikeInflicts normal damage plus 3 to an enemy.
    • GougeInflicts 20 damage to an enemy and stuns it for up to 4 sec. You will automatically stop attacking. Target must be facing you. Any damage received by the stunned target will revive it.
    • BlindBlinds the target, causing it to wander confused for up to 10 sec. Any damage caused will remove the effect.

    A rare highborne rogue with Sinister Strike, Gouge and Blind.

    Tanks
    Clear the undead nearby first, then hold her on her own; she's a rare.
    Healers
    Blind removes a player for a while; heal around it.
    Damage dealers
    Kill her when she's up: she's a rare spawn, so check for her before you move on.
  5. 10

    Immol'thar

    Loot and drops →
    Level
    61 · Elite
    Health
    37,728
    Armor
    4,091
    • TrampleInflicts normal damage plus 8 to nearby enemies.
    • Infected BiteInflicts Nature damage to an enemy every 10 sec. and increases the Physical damage it takes for 3 min.
    • Eye of Immol'thar
    • Portal of Immol'thar
    • EnrageIncreases the caster's attack speed by 60% and the Physical damage it deals by 50 for 2 min.

    A demon in a prison held up by five pylons. Kill each pylon's guardians to drop it. He tramples, bites, spawns Eyes of Immol'thar and teleports players away with portals.

    Tanks
    Hold him in the middle of his chamber; he enrages late in the fight, so save a cooldown.
    Healers
    Teleported players come back hurt and far away: heal them first.
    Damage dealers
    Kill the eyes of Immol'thar as they appear, then turn back to Immol'thar.
  6. 11

    Prince Tortheldrin

    Loot and drops →
    Level
    61 · Elite
    Health
    31,000
    Armor
    4,091
    • Whirlwind
    • Arcane BlastBlasts an enemy with Arcane magic, inflicting normal damage plus 875 to 1125 and knocking the enemy back.
    • Summon
    • CounterspellCounters an enemy's spell, preventing the enemy from casting that spell again for 15 sec. Generates a high amount of threat.

    The last highborne prince. He whirlwinds, knocks players back with Arcane Blast, summons players to him and counterspells.

    Tanks
    Fight with room behind you: his knockback pushes you away and he whirls around.
    Healers
    Counterspell locks your school: spread your heals between schools if you can.
    Damage dealers
    Melee step out during Whirlwind and come back when it ends.

North

On the way: Gordok ogres hit hard. For a tribute run, avoid the guards' patrols rather than killing them.

  1. 12

    Guard Mol'dar

    Loot and drops →
    Level
    59 · Elite
    Health
    23,688
    Armor
    3,489
    • Shield ChargeCharges an enemy, knocking it back and inflicting normal damage plus 150.
    • Shield BashBashes an enemy with the caster's shield, inflicting Physical damage and interrupting the spell being cast for 8 sec.
    • Knock AwayInflicts normal damage plus 30 to an enemy and knocks it back.
    • EnrageIncreases the caster's attack speed by 60% and the Physical damage it deals by 50 for 2 min.

    A Gordok guard with Shield Charge, Shield Bash, Knock Away and Enrage. Leaving him alive improves the tribute.

    Tanks
    If you're killing him, hold him away from his patrol route.
    Healers
    He enrages at low health and hits harder: top up the tank before the end of the fight.
    Damage dealers
    Kill him or leave him alive for a tribute run, as the group agreed.
  2. 13

    Stomper Kreeg

    Loot and drops →
    Level
    59 · Elite
    Health
    23,688
    Armor
    3,489
    • EnrageIncreases the caster's attack speed by 60% and the Physical damage it deals by 50 for 2 min.
    • Drunken Rage
    • Whirlwind
    • Booze Spit
    • War Stomp

    A drunk ogre who whirlwinds, stomps and spits booze. Left alive, he trades with the new king.

    Tanks
    Leave him alone on a tribute run: the guards must survive for the tribute chest.
    Healers
    Whirlwind and War Stomp hit everyone in melee; stay at range and heal the melee through it.
    Damage dealers
    Avoid him unless you're clearing everything; killing him lowers the tribute.
  3. 14

    Guard Fengus

    Loot and drops →
    Level
    59 · Elite
    Health
    23,688
    Armor
    3,489
    • Shield ChargeCharges an enemy, knocking it back and inflicting normal damage plus 150.
    • Shield BashBashes an enemy with the caster's shield, inflicting Physical damage and interrupting the spell being cast for 8 sec.
    • Knock AwayInflicts normal damage plus 30 to an enemy and knocks it back.
    • EnrageIncreases the caster's attack speed by 60% and the Physical damage it deals by 50 for 2 min.

    A Gordok guard with Shield Charge, Shield Bash, Knock Away and Enrage.

    Tanks
    Avoid his patrol for tribute, or hold him if clearing.
    Healers
    He enrages at low health and hits harder: top up the tank before the end of the fight.
    Damage dealers
    Kill him only if you're not doing a tribute run; otherwise leave him alive.
  4. 15

    Guard Slip'kik

    Loot and drops →
    Level
    59 · Elite
    Health
    23,688
    Armor
    3,489
    • Shield ChargeCharges an enemy, knocking it back and inflicting normal damage plus 150.
    • Shield BashBashes an enemy with the caster's shield, inflicting Physical damage and interrupting the spell being cast for 8 sec.
    • Knock AwayInflicts normal damage plus 30 to an enemy and knocks it back.
    • EnrageIncreases the caster's attack speed by 60% and the Physical damage it deals by 50 for 2 min.

    A Gordok guard you can trap with the repaired trap to keep him alive for tribute.

    Tanks
    On a tribute run, use the ice trap to freeze him; if clearing, hold him like any other boss.
    Healers
    He enrages at low health and hits harder: top up the tank before the end of the fight.
    Damage dealers
    Leave him trapped on a tribute run, and kill him only if clearing everything.
  5. 16

    Captain Kromcrush

    Loot and drops →
    Level
    61 · Elite
    Health
    28,296
    Armor
    4,091
    • Mortal CleaveInflicts 150% weapon damage and leaves the target wounded, reducing the effectiveness of any healing by 50% for 5 sec.
    • RetaliationInstantly counterattack any enemy that strikes you in melee for 15 sec. Melee attacks made from behind cannot be counterattacked.
    • Intimidating ShoutShouts at an enemy, paralyzing it with terror for 8 sec. and causing all other nearby enemies to flee in fear.
    • Call Reavers
    • Enrage

    The Gordok captain. He uses Mortal Cleave, Retaliation and Intimidating Shout, and calls reavers.

    Tanks
    Skip him with an ogre disguise on tribute runs, or hold him and pick up the reavers.
    Healers
    Intimidating Shout fears the group: heal through it and keep the tank steady.
    Damage dealers
    Stop attacking during Retaliation if you're melee.
  6. 17

    Cho'Rush the Observer

    Loot and drops →
    Level
    60 · Elite
    Health
    19,536
    Mana
    9,736
    Armor
    3,075
    • Lightning BoltBlasts an enemy with lightning, inflicting Nature damage.
    • Chain LightningStrikes an enemy with a lightning bolt that arcs to another nearby enemy. The spell affects up to 5 targets, inflicting greater Nature damage to each successive target.
    • Earthgrab TotemSummons an Earthgrab Totem that lasts 30 sec. and periodically immobilizes nearby enemies.
    • Healing WaveCalls upon Nature magic to heal an ally.
    • FireballInflicts Fire damage to an enemy.
    • Frost NovaInflicts Frost damage to nearby enemies, immobilizing them for up to 8 sec.
    • Arcane ExplosionSends out a blast wave of magic, inflicting Arcane damage to nearby enemies.
    • Mind BlastInflicts Shadow damage to an enemy, but causes a high amount of threat.

    King Gordok's caster, using spells of several classes. When the king dies, Cho'Rush stops fighting and crowns you.

    Tanks
    Crowd-control or off-tank him while the group kills the king.
    Healers
    He casts frost, fire and shadow spells on the group.
    Damage dealers
    Don't kill him: focus King Gordok, and Cho'Rush yields once Gordok dies.
  7. 18

    King Gordok

    Loot and drops →
    Level
    62 · Elite
    Health
    29,133
    Armor
    4,391
    • Sunder ArmorHacks at an enemy's armor, reducing it by 0 per Sunder Armor. Can be applied up to 5 times. Lasts 30 sec.
    • Berserker ChargeCharges at an enemy, knocking it back and inflicting normal damage plus 300.
    • Mortal StrikeInflicts 300% weapon damage and leaves the target wounded, reducing the effectiveness of any healing by 50% for 5 sec.
    • War StompInflicts normal damage plus 50 to nearby enemies, knocking them back and stunning them for 5 sec.

    The ogre king, with Sunder Armor, Berserker Charge, Mortal Strike and War Stomp.

    Tanks
    Hold him away from Cho'Rush's spells and keep him turned away from the group.
    Healers
    Mortal Strike cuts your heals on the tank: heal ahead and watch the tank's health.
    Damage dealers
    Burn the king; the tribute comes after the crowning.

Before you go

  • For tribute, agree which guards to spare before starting and bring the materials for the trap or ogre disguise if using them.
  • In West, disable all five crystal pylons by killing their nearby elementals before fighting Immol'thar.
  • East's lashers can overwhelm a spread party; pull them away from additional packs.
  • East is open. Pusillin's Crescent Key opens North and West doors; lockpicking can bypass suitable doors. Tribute shortcuts have separate item and profession requirements.

Crescent Key attunement

More about Dire Maul