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Restoration Shaman Guide — Class Guides · WoW Forever

Healing with Chain Heal, Healing Wave and healing totems.

A caster and fighter in leather, and later mail, who calls on the elements with shocks and totems. Shamans heal, deal damage with Lightning Bolt and Chain Lightning, or fight in melee with weapon enchantments. More about the shaman

How to play

Restoration in WoW Forever adds Riptide, an instant heal with a heal over time that makes your next Chain Heal on the target stronger, and Water Shield, which restores mana when you're hit or land a critical heal. Mindfulness lets half your mana regeneration continue while you cast, and Natural Grace lowers your threat.

Keep Water Shield up, Riptide whenever ready, Chain Heal on hurt groups (stronger on a Riptide target), and Healing Wave with Healing Way on the tank. Mana Tide Totem refills the party.

Totems still matter: Mana Spring for casters, Windfury for melee, Tremor Totem against fear.

At a glance

Single-target healing
Group healing
Survivability
Utility for the group
Solo play and leveling
Ease of play

Rated 1 to 5 against the other specs in WoW Forever.

Rotation and priorities

  1. 1Water Shield on; your totem set down.
  2. 2Riptide whenever it is ready.
  3. 3Chain Heal on hurt groups, started on a Riptide target.
  4. 4Healing Wave on the tank, stacking Healing Way.
  5. 5Mana Tide Totem when your party runs low.
  6. 6Nature's Swiftness into a big heal for emergencies.

Strengths and weaknesses

Strengths

  • Riptide and Chain Heal: strong group healing.
  • Water Shield and Mindfulness for mana.
  • Mail and a shield.

Weaknesses

  • Chain Heal needs players close together.
  • Totems only help your party.
  • Weak solo damage.

Stats and gear

Stat priority

Most valuable first. Bars compare each stat with the best one; a cap in the note means the stat drops off once you reach it.

  1. 1

    +Healing

  2. 2

    Mana per 5 sec

  3. 3

    Intellect

  4. 4

    SpiritMindfulness keeps half of it while casting

  5. 5

    Critical strikeWater Shield

  6. 6

    Stamina

What to look for

  • +Healing first, then mana per 5 seconds and Intellect.
  • Spirit is worth more than in Classic thanks to Mindfulness.
  • A healing mace with a shield.

Builds

Each bar splits the build's talent points by tree.

  • Elemental
  • Enhancement
  • Restoration
  • Riptide Tidecaller

    HealerPvE
    0/5/46

    Group Restoration: Riptide and Healing Way strengthen Chain Heal, Water Shield and Mindfulness keep mana flowing, and Mana Tide Totem helps the party.

    • Mana Tide Totem 1/1
    • Healing Way 3/3
    • Nature's Swiftness 1/1
    • Purification 5/5
    • Riptide 1/1

    Open in the talent calculatorTheorycrafting

Key talents

  • Riptide · top talent, up to 1

    Heals a friendly target for 485 to 533, an additional 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.

  • Ancestral Healing · tier 3, up to 3

    Increases your target's armor value by 25% for 15 sec after getting a critical effect from one of your healing spells.

  • Healing Focus · tier 3, up to 3

    Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell.

  • Water Shield · tier 3, up to 1

    The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.

  • Tidal Mastery · tier 4, up to 5

    Increases the critical effect chance of your healing spells by 5%.

  • Restorative Totems · tier 4, up to 5

    Increases the effect of your Mana Spring Totem by 25% and increases the effect of your Healing Stream Totem by 50%.

  • Mana Tide Totem · tier 4, up to 1

    Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 88 mana every 3 seconds to group members within 30 yards.

  • Healing Way · tier 5, up to 3

    Increases the amount healed by your Healing Wave spell by 25%.

  • Nature's Swiftness · tier 5, up to 1

    When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.

  • Purification · tier 6, up to 5

    Increases the effectiveness of your healing spells by 10%.

Restoration abilities by level

When each ability arrives: trained abilities at the level a trainer first teaches them, talent abilities (gold frame) at the first level the talent can be taken.

What WoW Forever changed

New talents in this tree

  • MindfulnessAllows 50% of your Mana regeneration to continue while casting.
  • Natural GraceReduces the threat generated by your spells by 15%.
  • Water ShieldThe caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.
  • RiptideHeals a friendly target for 485 to 533, an additional 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.

Classic Era talents the class no longer has

  • Nature's Guidance
  • Totemic Mastery
  • Healing Grace

Spells

New: Riptide. Changed: Healing Wave, Tremor Totem, Healing Stream Totem, Lesser Healing Wave, Poison Cleansing Totem, Mana Tide Totem, Mana Spring Totem, Disease Cleansing Totem, Chain Heal.

Other shaman specs: Elemental, Enhancement