WoW Classic 1.12 / 1.15.9 Druid Talent Calculator
Client 1.15.9 · patch 1.12 talent trees · 51 points · up to level 60
Plan your Druid talents for WoW Classic 1.12 / 1.15.9: three talent trees — Balance, Feral Combat, and Restoration — with 47 talents in total and up to 51 talent points by level 60. Playable races: Night Elf and Tauren.
Choose a race
Choose a race to see its racial abilities.
Talent points
Balance
0 pointsSpellbook
Every Druid ability a trainer teaches, by spellbook tab. Cards show the highest rank; hover one to compare every rank and the level it's trained at, or click it to keep the list open.
All Druid spells with every rank →
Professions
Pick up to 2 primary professions and any secondary skills. Open a profession to see what it does and why to take it; your picks are saved with the build link.
Your professions
Primary professions
0/2Choose up to 2 primary professions.
Secondary skills
0 selectedYou can learn all secondary skills.
none chosen
Open a tab to view its details. Click Learn to choose the profession.
AlchemyPrimary
Higher alchemy skill allows you to learn higher level alchemy recipes. Alchemy recipes can be found on trainers around the world as well as from quests and monsters.
Open profession guide →Why take it
- Brews potions, elixirs and flasks: consumables every class uses in raids and PvP, and a steady source of gold.
- Transmutes rare materials, such as a Thorium Bar and an Arcane Crystal into Arcanite.
- At high skill it makes flasks such as Flask of the Titans, the strongest raid consumables.
Proficiency ranks
| Rank | Level | Skill needed | Max skill |
|---|---|---|---|
| Apprentice | 5 | — | 75 |
| Journeyman | 10 | 50 | 150 |
| Expert | 20 | 125 | 225 |
| Artisan | 35 | 200 | 300 |
Trained from a profession trainer; racial bonuses add to the skill.
Character overview
Druid
- Level 60
- WoW Classic
Choose a race at the top of the page to complete the character.
- Talent build
No talent points spent yet.
- Professions
No professions chosen yet.
Profession guides
Choose a profession above to open its guide.
Character stats · Level 60
Choose a race above to see your character's stats: base attributes plus your talents and racials.
Leveling path, 1–60
Your road from level 1 to 60: what to train, learn and do at each level. Talent points start at level 10 and follow the order you click them; hover an entry for details.
Character level 60No steps checked: stats show level 60. Check “Create character” to start at level 1.
- Talent point
- Trainer spell
- Class quest
- Profession training
- Riding
No talent points spent yet: click talents in the trees above, in the order you want to learn them, to see them here.
Professions you choose above appear at the levels you can train them.
Create character · level 1, before any training
- Level 1400 XP to level 2Level cost 10 copper
- Level 2
- Nothing new at this level
900 XP to level 3 - Level 3
- Nothing new at this level
1,400 XP to level 4 - Level 42,100 XP to level 5Level cost 2 silver
- Level 5
- Nothing new at this level
2,800 XP to level 6 - Level 63,600 XP to level 7Level cost 2 silver
- Level 7
- Nothing new at this level
4,500 XP to level 8 - Level 85,400 XP to level 9Level cost 4 silver
- Level 9
- Nothing new at this level
6,500 XP to level 10 - Level 107,600 XP to level 11Level cost 12 silver
- Levels 1–10:35,200 XP20 silver 10 copper
- Level 11: Nothing new at this level · 8,800 XP to level 12
- Level 12: Enrage (New) (8 silver); Regrowth (New) (8 silver) · 10,100 XP to level 13
- Level 13: Nothing new at this level · 11,400 XP to level 14
- Level 14: Cure Poison; Wrath Rank 3 (9 silver); Thorns Rank 2 (9 silver); Bash (New) (9 silver); Healing Touch Rank 3 (9 silver); Cure Poison (New) · 12,900 XP to level 15
- Level 15: Nothing new at this level · 14,400 XP to level 16
- Level 16: Aquatic Form; Moonfire Rank 3 (18 silver); Aquatic Form (New); Swipe (New) (18 silver); Rejuvenation Rank 3 (18 silver) · 16,000 XP to level 17
- Level 17: Nothing new at this level · 17,700 XP to level 18
- Level 18: Entangling Roots Rank 2 (19 silver); Nature's Grasp Rank 2 (95 copper): Needs the Nature's Grasp talent, which this build doesn't take; Faerie Fire (New) (19 silver); Hibernate (New) (19 silver); Maul Rank 2 (19 silver); Regrowth Rank 2 (19 silver) · 19,400 XP to level 19
- Level 19: Nothing new at this level · 21,300 XP to level 20
- Level 20: Starfire (New) (20 silver); Demoralizing Roar Rank 2 (20 silver); Cat Form (New) (20 silver); Claw (New) (20 silver); Prowl (New) (20 silver); Rip (New) (20 silver); Healing Touch Rank 4 (20 silver); Mark of the Wild Rank 3 (20 silver); Rebirth (New) (20 silver) · 23,200 XP to level 21
- Level 21: Nothing new at this level · 25,200 XP to level 22
- Level 22: Wrath Rank 4 (30 silver); Moonfire Rank 4 (30 silver); Soothe Animal (New) (30 silver); Shred (New) (30 silver); Rejuvenation Rank 4 (30 silver) · 27,300 XP to level 23
- Level 23: Nothing new at this level · 29,400 XP to level 24
- Level 24: Thorns Rank 3 (40 silver); Swipe Rank 2 (40 silver); Rake (New) (40 silver); Tiger's Fury (New) (40 silver); Regrowth Rank 3 (40 silver); Remove Curse (New) (40 silver) · 31,700 XP to level 25
- Level 25: Nothing new at this level · 34,000 XP to level 26
- Level 26: Starfire Rank 2 (45 silver); Maul Rank 3 (45 silver); Dash (New) (45 silver); Healing Touch Rank 5 (45 silver); Abolish Poison (New) (45 silver) · 36,400 XP to level 27
- Level 27: Nothing new at this level · 38,900 XP to level 28
- Level 28: Moonfire Rank 5 (50 silver); Entangling Roots Rank 3 (50 silver); Nature's Grasp Rank 3 (2 silver 50 copper): Needs the Nature's Grasp talent, which this build doesn't take; Claw Rank 2 (50 silver); Rip Rank 2 (50 silver); Challenging Roar (New) (50 silver); Cower (New) (50 silver); Rejuvenation Rank 5 (50 silver) · 41,400 XP to level 29
- Level 29: Nothing new at this level · 44,300 XP to level 30
- Level 30: Wrath Rank 5 (60 silver); Faerie Fire Rank 2 (60 silver); Bash Rank 2 (60 silver); Shred Rank 2 (60 silver); Faerie Fire (Feral) Rank 2 (3 silver): Needs the Faerie Fire (Feral) talent, which this build doesn't take; Travel Form (New) (60 silver); Mark of the Wild Rank 4 (60 silver); Regrowth Rank 4 (60 silver); Insect Swarm Rank 2 (3 silver): Needs the Insect Swarm talent, which this build doesn't take; Rebirth Rank 2 (60 silver); Tranquility (New) (60 silver) · 47,400 XP to level 31
- Level 31: Nothing new at this level · 50,800 XP to level 32
- Level 32: Demoralizing Roar Rank 3 (80 silver); Ferocious Bite (New) (80 silver); Ravage (New) (80 silver); Track Humanoids (New) (80 silver); Healing Touch Rank 6 (80 silver) · 54,500 XP to level 33
- Level 33: Nothing new at this level · 58,600 XP to level 34
- Level 34: Moonfire Rank 6 (1 gold); Thorns Rank 4 (1 gold); Starfire Rank 3 (1 gold); Maul Rank 4 (1 gold); Swipe Rank 3 (1 gold); Rake Rank 2 (1 gold); Rejuvenation Rank 6 (1 gold) · 62,800 XP to level 35
- Level 35: Nothing new at this level · 67,100 XP to level 36
- Level 36: Rip Rank 3 (1 gold 10 silver); Tiger's Fury Rank 2 (1 gold 10 silver); Frenzied Regeneration (New) (1 gold 10 silver); Pounce (New) (1 gold 10 silver); Regrowth Rank 5 (1 gold 10 silver) · 71,600 XP to level 37
- Level 37: Nothing new at this level · 76,100 XP to level 38
- Level 38: Wrath Rank 6 (1 gold 20 silver); Entangling Roots Rank 4 (1 gold 20 silver); Nature's Grasp Rank 4 (6 silver): Needs the Nature's Grasp talent, which this build doesn't take; Hibernate Rank 2 (1 gold 20 silver); Soothe Animal Rank 2 (1 gold 20 silver); Claw Rank 3 (1 gold 20 silver); Shred Rank 3 (1 gold 20 silver); Healing Touch Rank 7 (1 gold 20 silver) · 80,800 XP to level 39
- Level 39: Nothing new at this level · 85,700 XP to level 40
- Level 40: Riding skill 75, 60% mount (100 gold); Moonfire Rank 7 (1 gold 40 silver); Hurricane (New) (1 gold 40 silver); Prowl Rank 2 (1 gold 40 silver); Cower Rank 2 (1 gold 40 silver); Ferocious Bite Rank 2 (1 gold 40 silver); Dire Bear Form (New) (1 gold 40 silver); Feline Grace (New) (1 gold 40 silver); Mark of the Wild Rank 5 (1 gold 40 silver); Rejuvenation Rank 7 (1 gold 40 silver); Insect Swarm Rank 3 (7 silver): Needs the Insect Swarm talent, which this build doesn't take; Rebirth Rank 3 (1 gold 40 silver); Tranquility Rank 2 (1 gold 40 silver); Innervate (New) (1 gold 40 silver) · 90,700 XP to level 41
- Level 41: Nothing new at this level · 95,800 XP to level 42
- Level 42: Faerie Fire Rank 3 (1 gold 60 silver); Starfire Rank 4 (1 gold 60 silver); Demoralizing Roar Rank 4 (1 gold 60 silver); Maul Rank 5 (1 gold 60 silver); Faerie Fire (Feral) Rank 3 (8 silver): Needs the Faerie Fire (Feral) talent, which this build doesn't take; Ravage Rank 2 (1 gold 60 silver); Regrowth Rank 6 (1 gold 60 silver) · 101,000 XP to level 43
- Level 43: Nothing new at this level · 106,300 XP to level 44
- Level 44: Thorns Rank 5 (1 gold 80 silver); Barkskin (New) (1 gold 80 silver); Swipe Rank 4 (1 gold 80 silver); Rip Rank 4 (1 gold 80 silver); Rake Rank 3 (1 gold 80 silver); Healing Touch Rank 8 (1 gold 80 silver) · 111,800 XP to level 45
- Level 45: Nothing new at this level · 117,500 XP to level 46
- Level 46: Wrath Rank 7 (2 gold); Moonfire Rank 8 (2 gold); Bash Rank 3 (2 gold); Shred Rank 4 (2 gold); Dash Rank 2 (2 gold); Frenzied Regeneration Rank 2 (2 gold); Pounce Rank 2 (2 gold); Rejuvenation Rank 8 (2 gold) · 123,200 XP to level 47
- Level 47: Nothing new at this level · 129,100 XP to level 48
- Level 48: Entangling Roots Rank 5 (2 gold 20 silver); Nature's Grasp Rank 5 (11 silver): Needs the Nature's Grasp talent, which this build doesn't take; Claw Rank 4 (2 gold 20 silver); Tiger's Fury Rank 3 (2 gold 20 silver); Ferocious Bite Rank 3 (2 gold 20 silver); Regrowth Rank 7 (2 gold 20 silver) · 135,100 XP to level 49
- Level 49: Nothing new at this level · 141,200 XP to level 50
- Level 50: Sunken Temple class rewards; Starfire Rank 5 (2 gold 30 silver); Hurricane Rank 2 (2 gold 30 silver); Maul Rank 6 (2 gold 30 silver); Ravage Rank 3 (2 gold 30 silver); Healing Touch Rank 9 (2 gold 30 silver); Mark of the Wild Rank 6 (2 gold 30 silver); Insect Swarm Rank 4 (11 silver 50 copper): Needs the Insect Swarm talent, which this build doesn't take; Rebirth Rank 4 (2 gold 30 silver); Tranquility Rank 3 (2 gold 30 silver); Gift of the Wild (New) · 147,500 XP to level 51
- Level 51: Nothing new at this level · 153,900 XP to level 52
- Level 52: Moonfire Rank 9 (2 gold 60 silver); Demoralizing Roar Rank 5 (2 gold 60 silver); Rip Rank 5 (2 gold 60 silver); Cower Rank 3 (2 gold 60 silver); Rejuvenation Rank 9 (2 gold 60 silver) · 160,400 XP to level 53
- Level 53: Nothing new at this level · 167,100 XP to level 54
- Level 54: Wrath Rank 8 (2 gold 80 silver); Thorns Rank 6 (2 gold 80 silver); Faerie Fire Rank 4 (2 gold 80 silver); Soothe Animal Rank 3 (2 gold 80 silver); Swipe Rank 5 (2 gold 80 silver); Shred Rank 5 (2 gold 80 silver); Rake Rank 4 (2 gold 80 silver); Faerie Fire (Feral) Rank 4 (14 silver): Needs the Faerie Fire (Feral) talent, which this build doesn't take; Regrowth Rank 8 (2 gold 80 silver) · 173,900 XP to level 55
- Level 55: Nothing new at this level · 180,800 XP to level 56
- Level 56: Ferocious Bite Rank 4 (3 gold); Frenzied Regeneration Rank 3 (3 gold); Pounce Rank 3 (3 gold); Healing Touch Rank 10 (3 gold) · 187,900 XP to level 57
- Level 57: Dire Maul class book · 195,000 XP to level 58
- Level 58: Moonfire Rank 10 (3 gold 20 silver); Entangling Roots Rank 6 (3 gold 20 silver); Nature's Grasp Rank 6 (16 silver): Needs the Nature's Grasp talent, which this build doesn't take; Hibernate Rank 3 (3 gold 20 silver); Starfire Rank 6 (3 gold 20 silver); Maul Rank 7 (3 gold 20 silver); Claw Rank 5 (3 gold 20 silver); Ravage Rank 4 (3 gold 20 silver); Rejuvenation Rank 10 (3 gold 20 silver) · 202,300 XP to level 59
- Level 59: Nothing new at this level · 209,800 XP to level 60
- Level 60: Atiesh, Greatstaff of the Guardian; Riding skill 150, 100% mount (1000 gold); Starfire Rank 7; Hurricane Rank 3 (3 gold 40 silver); Prowl Rank 3 (3 gold 40 silver); Rip Rank 6 (3 gold 40 silver); Tiger's Fury Rank 4 (3 gold 40 silver); Ferocious Bite Rank 5; Healing Touch Rank 11; Mark of the Wild Rank 7 (3 gold 40 silver); Rejuvenation Rank 11; Regrowth Rank 9 (3 gold 40 silver); Insect Swarm Rank 5 (17 silver): Needs the Insect Swarm talent, which this build doesn't take; Rebirth Rank 5 (3 gold 40 silver); Tranquility Rank 4 (3 gold 40 silver); Gift of the Wild Rank 2
Gold to spend, levels 1–60
- Class training
- 226 gold 76 silver 10 copper
- Professions
- 0 copperRecipe costs aren't included.
- Riding and mounts
- 1100 gold
Trainer prices before reputation and PvP discounts. Ranks learned from quests, books or talents cost nothing at a trainer and aren't counted.
How the calculator works
- Click a talent (or tap it and press Learn) to add a point. Right-click, press Delete, or tap Unlearn to remove one.
- Each row unlocks after 5 points in that tree. Talents with an arrow need the talent above them maxed first.
- Your build is saved in this browser automatically. Use Copy build link to share it.
Talent names, ranks, positions and tooltips are read from the game client (build 1.15.9.70003). Numbers are shown for a level 60 character. WoW Classic Era (client 1.15.9) keeps the talent trees of patch 1.12, the last patch of the original game.
Druid talents in WoW Classic 1.12 / 1.15.9
Balance (16 talents)
Improved Wrath5 ranks
Rank 1: Reduces the cast time of your Wrath spell by 0.1 sec.
Rank 2: Reduces the cast time of your Wrath spell by 0.2 sec.
Rank 3: Reduces the cast time of your Wrath spell by 0.3 sec.
Rank 4: Reduces the cast time of your Wrath spell by 0.4 sec.
Rank 5: Reduces the cast time of your Wrath spell by 0.5 sec.
Nature's Grasp1 rank
While active, any time an enemy strikes the caster they have a 35% chance to become afflicted by Entangling Roots (Rank 1). Only useable outdoors. 1 charge. Lasts 45 sec.
Improved Nature's Grasp4 ranks
Requires 1 point in Nature's Grasp
Rank 1: Increases the chance for your Nature's Grasp to entangle an enemy by 15%.
Rank 2: Increases the chance for your Nature's Grasp to entangle an enemy by 30%.
Rank 3: Increases the chance for your Nature's Grasp to entangle an enemy by 45%.
Rank 4: Increases the chance for your Nature's Grasp to entangle an enemy by 65%.
Improved Entangling Roots3 ranks
Requires 5 points in Balance Talents
Rank 1: Gives you a 40% chance to avoid interruption caused by damage while casting Entangling Roots.
Rank 2: Gives you a 70% chance to avoid interruption caused by damage while casting Entangling Roots.
Rank 3: Gives you a 100% chance to avoid interruption caused by damage while casting Entangling Roots.
Improved Moonfire5 ranks
Requires 5 points in Balance Talents
Rank 1: Increases the damage and critical strike chance of your Moonfire spell by 2%.
Rank 2: Increases the damage and critical strike chance of your Moonfire spell by 4%.
Rank 3: Increases the damage and critical strike chance of your Moonfire spell by 6%.
Rank 4: Increases the damage and critical strike chance of your Moonfire spell by 8%.
Rank 5: Increases the damage and critical strike chance of your Moonfire spell by 10%.
Natural Weapons5 ranks
Requires 5 points in Balance Talents
Rank 1: Increases the damage you deal with physical attacks in all forms by 2%.
Rank 2: Increases the damage you deal with physical attacks in all forms by 4%.
Rank 3: Increases the damage you deal with physical attacks in all forms by 6%.
Rank 4: Increases the damage you deal with physical attacks in all forms by 8%.
Rank 5: Increases the damage you deal with physical attacks in all forms by 10%.
Natural Shapeshifter3 ranks
Requires 5 points in Balance Talents
Rank 1: Reduces the mana cost of all shapeshifting by 10%.
Rank 2: Reduces the mana cost of all shapeshifting by 20%.
Rank 3: Reduces the mana cost of all shapeshifting by 30%.
Improved Thorns3 ranks
Requires 10 points in Balance Talents
Rank 1: Increases damage caused by your Thorns spell by 25%.
Rank 2: Increases damage caused by your Thorns spell by 50%.
Rank 3: Increases damage caused by your Thorns spell by 75%.
Omen of Clarity1 rank
Requires 10 points in Balance Talents
Requires 5 points in Natural Weapons
Imbues the Druid with natural energy. Each of the Druid's melee attacks has a chance of causing the caster to enter a Clearcasting state. The Clearcasting state reduces the Mana, Rage or Energy cost of your next damage or healing spell or offensive ability by 100%. Lasts 10 min.
Nature's Reach2 ranks
Requires 10 points in Balance Talents
Rank 1: Increases the range of your Wrath, Entangling Roots, Faerie Fire, Moonfire, Starfire, and Hurricane spells by 10%.
Rank 2: Increases the range of your Wrath, Entangling Roots, Faerie Fire, Moonfire, Starfire, and Hurricane spells by 20%.
Vengeance5 ranks
Requires 15 points in Balance Talents
Requires 5 points in Improved Moonfire
Rank 1: Increases the critical strike damage bonus of your Starfire, Moonfire, and Wrath spells by 20%.
Rank 2: Increases the critical strike damage bonus of your Starfire, Moonfire, and Wrath spells by 40%.
Rank 3: Increases the critical strike damage bonus of your Starfire, Moonfire, and Wrath spells by 60%.
Rank 4: Increases the critical strike damage bonus of your Starfire, Moonfire, and Wrath spells by 80%.
Rank 5: Increases the critical strike damage bonus of your Starfire, Moonfire, and Wrath spells by 100%.
Improved Starfire5 ranks
Requires 15 points in Balance Talents
Rank 1: Reduces the cast time of Starfire by 0.1 sec and has a 3% chance to stun the target for 3 sec.
Rank 2: Reduces the cast time of Starfire by 0.2 sec and has a 6% chance to stun the target for 3 sec.
Rank 3: Reduces the cast time of Starfire by 0.3 sec and has a 9% chance to stun the target for 3 sec.
Rank 4: Reduces the cast time of Starfire by 0.4 sec and has a 12% chance to stun the target for 3 sec.
Rank 5: Reduces the cast time of Starfire by 0.5 sec and has a 15% chance to stun the target for 3 sec.
Nature's Grace1 rank
Requires 20 points in Balance Talents
All spell criticals grace you with a blessing of nature, reducing the casting time of your next spell by 0.5 sec.
Moonglow3 ranks
Requires 20 points in Balance Talents
Rank 1: Reduces the Mana cost of your Moonfire, Starfire, Wrath, Healing Touch, Regrowth and Rejuvenation spells by 3%.
Rank 2: Reduces the Mana cost of your Moonfire, Starfire, Wrath, Healing Touch, Regrowth and Rejuvenation spells by 6%.
Rank 3: Reduces the Mana cost of your Moonfire, Starfire, Wrath, Healing Touch, Regrowth and Rejuvenation spells by 9%.
Moonfury5 ranks
Requires 25 points in Balance Talents
Requires 1 point in Nature's Grace
Rank 1: Increases the damage done by your Starfire, Moonfire and Wrath spells by 2%.
Rank 2: Increases the damage done by your Starfire, Moonfire and Wrath spells by 4%.
Rank 3: Increases the damage done by your Starfire, Moonfire and Wrath spells by 6%.
Rank 4: Increases the damage done by your Starfire, Moonfire and Wrath spells by 8%.
Rank 5: Increases the damage done by your Starfire, Moonfire and Wrath spells by 10%.
Moonkin Form1 rank
Requires 30 points in Balance Talents
Transforms the Druid into Moonkin Form. While in this form the armor contribution from items is increased by 360% and all party members within 30 yards have their spell critical chance increased by 3%. The Moonkin can only cast Balance spells while shapeshifted. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Feral Combat (16 talents)
Ferocity5 ranks
Rank 1: Reduces the cost of your Maul, Swipe, Claw, and Rake abilities by 1 Rage or Energy.
Rank 2: Reduces the cost of your Maul, Swipe, Claw, and Rake abilities by 2 Rage or Energy.
Rank 3: Reduces the cost of your Maul, Swipe, Claw, and Rake abilities by 3 Rage or Energy.
Rank 4: Reduces the cost of your Maul, Swipe, Claw, and Rake abilities by 4 Rage or Energy.
Rank 5: Reduces the cost of your Maul, Swipe, Claw, and Rake abilities by 5 Rage or Energy.
Feral Aggression5 ranks
Rank 1: Increases the Attack Power reduction of your Demoralizing Roar by 8% and the damage caused by your Ferocious Bite by 3%.
Rank 2: Increases the Attack Power reduction of your Demoralizing Roar by 16% and the damage caused by your Ferocious Bite by 6%.
Rank 3: Increases the Attack Power reduction of your Demoralizing Roar by 24% and the damage caused by your Ferocious Bite by 9%.
Rank 4: Increases the Attack Power reduction of your Demoralizing Roar by 32% and the damage caused by your Ferocious Bite by 12%.
Rank 5: Increases the Attack Power reduction of your Demoralizing Roar by 40% and the damage caused by your Ferocious Bite by 15%.
Feral Instinct5 ranks
Requires 5 points in Feral Combat Talents
Rank 1: Increases threat caused in Bear and Dire Bear Form by 3% and reduces the chance enemies have to detect you while Prowling.
Rank 2: Increases threat caused in Bear and Dire Bear Form by 6% and reduces the chance enemies have to detect you while Prowling.
Rank 3: Increases threat caused in Bear and Dire Bear Form by 9% and reduces the chance enemies have to detect you while Prowling.
Rank 4: Increases threat caused in Bear and Dire Bear Form by 12% and reduces the chance enemies have to detect you while Prowling.
Rank 5: Increases threat caused in Bear and Dire Bear Form by 15% and reduces the chance enemies have to detect you while Prowling.
Brutal Impact2 ranks
Requires 5 points in Feral Combat Talents
Rank 1: Increases the stun duration of your Bash and Pounce abilities by 0.5 sec.
Rank 2: Increases the stun duration of your Bash and Pounce abilities by 1 sec.
Thick Hide5 ranks
Requires 5 points in Feral Combat Talents
Rank 1: Increases your Armor contribution from items by 2%.
Rank 2: Increases your Armor contribution from items by 4%.
Rank 3: Increases your Armor contribution from items by 6%.
Rank 4: Increases your Armor contribution from items by 8%.
Rank 5: Increases your Armor contribution from items by 10%.
Feline Swiftness2 ranks
Requires 10 points in Feral Combat Talents
Rank 1: Increases your movement speed by 15% while outdoors in Cat Form and increases your chance to dodge while in Cat Form by 2%.
Rank 2: Increases your movement speed by 30% while outdoors in Cat Form and increases your chance to dodge while in Cat Form by 4%.
Feral Charge1 rank
Requires 10 points in Feral Combat Talents
Causes you to charge an enemy, immobilizing and interrupting any spell being cast for 4 sec.
Sharpened Claws3 ranks
Requires 10 points in Feral Combat Talents
Rank 1: Increases your critical strike chance while in Bear, Dire Bear or Cat Form by 2%.
Rank 2: Increases your critical strike chance while in Bear, Dire Bear or Cat Form by 4%.
Rank 3: Increases your critical strike chance while in Bear, Dire Bear or Cat Form by 6%.
Improved Shred2 ranks
Requires 15 points in Feral Combat Talents
Rank 1: Reduces the Energy cost of your Shred ability by 6.
Rank 2: Reduces the Energy cost of your Shred ability by 12.
Predatory Strikes3 ranks
Requires 15 points in Feral Combat Talents
Rank 1: Increases your melee attack power in Cat, Bear and Dire Bear Forms by 50% of your level.
Rank 2: Increases your melee attack power in Cat, Bear and Dire Bear Forms by 100% of your level.
Rank 3: Increases your melee attack power in Cat, Bear and Dire Bear Forms by 150% of your level.
Blood Frenzy2 ranks
Requires 15 points in Feral Combat Talents
Requires 3 points in Sharpened Claws
Rank 1: Your critical strikes from Cat Form abilities that add combo points have a 50% chance to add an additional combo point.
Rank 2: Your critical strikes from Cat Form abilities that add combo points have a 100% chance to add an additional combo point.
Primal Fury2 ranks
Requires 15 points in Feral Combat Talents
Requires 3 points in Sharpened Claws
Rank 1: Gives you a 50% chance to gain an additional 5 Rage anytime you get a critical strike while in Bear and Dire Bear Form.
Rank 2: Gives you a 100% chance to gain an additional 5 Rage anytime you get a critical strike while in Bear and Dire Bear Form.
Savage Fury2 ranks
Requires 20 points in Feral Combat Talents
Rank 1: Increases the damage caused by your Claw, Rake, Maul and Swipe abilities by 10%.
Rank 2: Increases the damage caused by your Claw, Rake, Maul and Swipe abilities by 20%.
Faerie Fire (Feral)1 rank
Requires 20 points in Feral Combat Talents
Decrease the armor of the target by 175 for 40 sec. While affected, the target cannot stealth or turn invisible.
Heart of the Wild5 ranks
Requires 25 points in Feral Combat Talents
Requires 3 points in Predatory Strikes
Rank 1: Increases your Intellect by 4%. In addition, while in Bear or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is increased by 4%.
Rank 2: Increases your Intellect by 8%. In addition, while in Bear or Dire Bear Form your Stamina is increased by 8% and while in Cat Form your Strength is increased by 8%.
Rank 3: Increases your Intellect by 12%. In addition, while in Bear or Dire Bear Form your Stamina is increased by 12% and while in Cat Form your Strength is increased by 12%.
Rank 4: Increases your Intellect by 16%. In addition, while in Bear or Dire Bear Form your Stamina is increased by 16% and while in Cat Form your Strength is increased by 16%.
Rank 5: Increases your Intellect by 20%. In addition, while in Bear or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 20%.
Leader of the Pack1 rank
Requires 30 points in Feral Combat Talents
While in Cat, Bear or Dire Bear Form, the Leader of the Pack increases ranged and melee critical chance of all party members within 45 yards by 3%.
Restoration (15 talents)
Improved Mark of the Wild5 ranks
Rank 1: Increases the effects of your Mark of the Wild and Gift of the Wild spells by 7%.
Rank 2: Increases the effects of your Mark of the Wild and Gift of the Wild spells by 14%.
Rank 3: Increases the effects of your Mark of the Wild and Gift of the Wild spells by 21%.
Rank 4: Increases the effects of your Mark of the Wild and Gift of the Wild spells by 28%.
Rank 5: Increases the effects of your Mark of the Wild and Gift of the Wild spells by 35%.
Furor5 ranks
Rank 1: Gives you 20% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear Form or 40 Energy when you shapeshift into Cat Form.
Rank 2: Gives you 40% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear Form or 40 Energy when you shapeshift into Cat Form.
Rank 3: Gives you 60% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear Form or 40 Energy when you shapeshift into Cat Form.
Rank 4: Gives you 80% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear Form or 40 Energy when you shapeshift into Cat Form.
Rank 5: Gives you 100% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear Form or 40 Energy when you shapeshift into Cat Form.
Improved Healing Touch5 ranks
Requires 5 points in Restoration Talents
Rank 1: Reduces the cast time of your Healing Touch spell by 0.1 sec.
Rank 2: Reduces the cast time of your Healing Touch spell by 0.2 sec.
Rank 3: Reduces the cast time of your Healing Touch spell by 0.3 sec.
Rank 4: Reduces the cast time of your Healing Touch spell by 0.4 sec.
Rank 5: Reduces the cast time of your Healing Touch spell by 0.5 sec.
Nature's Focus5 ranks
Requires 5 points in Restoration Talents
Rank 1: Gives you a 14% chance to avoid interruption caused by damage while casting the Healing Touch, Regrowth and Tranquility spells.
Rank 2: Gives you a 28% chance to avoid interruption caused by damage while casting the Healing Touch, Regrowth and Tranquility spells.
Rank 3: Gives you a 42% chance to avoid interruption caused by damage while casting the Healing Touch, Regrowth and Tranquility spells.
Rank 4: Gives you a 56% chance to avoid interruption caused by damage while casting the Healing Touch, Regrowth and Tranquility spells.
Rank 5: Gives you a 70% chance to avoid interruption caused by damage while casting the Healing Touch, Regrowth and Tranquility spells.
Improved Enrage2 ranks
Requires 5 points in Restoration Talents
Rank 1: The Enrage ability now instantly generates 5 Rage.
Rank 2: The Enrage ability now instantly generates 10 Rage.
Reflection3 ranks
Requires 10 points in Restoration Talents
Rank 1: Allows 5% of your Mana regeneration to continue while casting.
Rank 2: Allows 10% of your Mana regeneration to continue while casting.
Rank 3: Allows 15% of your Mana regeneration to continue while casting.
Insect Swarm1 rank
Requires 10 points in Restoration Talents
The enemy target is swarmed by insects, decreasing their chance to hit by 2% and causing 66 Nature damage over 12 sec.
Subtlety5 ranks
Requires 10 points in Restoration Talents
Rank 1: Reduces the threat generated by your Healing spells by 4%.
Rank 2: Reduces the threat generated by your Healing spells by 8%.
Rank 3: Reduces the threat generated by your Healing spells by 12%.
Rank 4: Reduces the threat generated by your Healing spells by 16%.
Rank 5: Reduces the threat generated by your Healing spells by 20%.
Tranquil Spirit5 ranks
Requires 15 points in Restoration Talents
Rank 1: Reduces the mana cost of your Healing Touch and Tranquility spells by 2%.
Rank 2: Reduces the mana cost of your Healing Touch and Tranquility spells by 4%.
Rank 3: Reduces the mana cost of your Healing Touch and Tranquility spells by 6%.
Rank 4: Reduces the mana cost of your Healing Touch and Tranquility spells by 8%.
Rank 5: Reduces the mana cost of your Healing Touch and Tranquility spells by 10%.
Improved Rejuvenation3 ranks
Requires 15 points in Restoration Talents
Rank 1: Increases the effect of your Rejuvenation spell by 5%.
Rank 2: Increases the effect of your Rejuvenation spell by 10%.
Rank 3: Increases the effect of your Rejuvenation spell by 15%.
Nature's Swiftness1 rank
Requires 20 points in Restoration Talents
Requires 5 points in Improved Healing Touch
When activated, your next Nature spell becomes an instant cast spell.
Gift of Nature5 ranks
Requires 20 points in Restoration Talents
Requires 1 point in Insect Swarm
Rank 1: Increases the effect of all healing spells by 2%.
Rank 2: Increases the effect of all healing spells by 4%.
Rank 3: Increases the effect of all healing spells by 6%.
Rank 4: Increases the effect of all healing spells by 8%.
Rank 5: Increases the effect of all healing spells by 10%.
Improved Tranquility2 ranks
Requires 20 points in Restoration Talents
Rank 1: Reduces threat caused by Tranquility by 50%.
Rank 2: Reduces threat caused by Tranquility by 100%.
Improved Regrowth5 ranks
Requires 25 points in Restoration Talents
Rank 1: Increases the critical effect chance of your Regrowth spell by 10%.
Rank 2: Increases the critical effect chance of your Regrowth spell by 20%.
Rank 3: Increases the critical effect chance of your Regrowth spell by 30%.
Rank 4: Increases the critical effect chance of your Regrowth spell by 40%.
Rank 5: Increases the critical effect chance of your Regrowth spell by 50%.
Swiftmend1 rank
Requires 30 points in Restoration Talents
Requires 5 points in Tranquil Spirit
Consumes a Rejuvenation or Regrowth effect on a friendly target to instantly heal them an amount equal to 12 sec. of Rejuvenation or 18 sec. of Regrowth.
