Major patchOriginal Vanilla · 2004–2006
Patch 1.12.0 — Drums of War
Published: UnknownDeployed: 28 changesOriginal Blizzard archive
Cross-realm battlegrounds and Rogue talent revisions.
PvP
- Battleground groups span multiple realms; world PvP objectives arrive in Silithus and Eastern Plaguelands.
- Repeated Honorable Kills diminish by 10% per kill instead of 25%; Deserter continues expiring while offline.
Talents— Rogue
- Rogue talent revisions refund spent points.
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Classes— Warlock
- Life Tap at rank 3+ gains 80% of bonus spell damage before further talent/item modifiers.
- Siphon Life benefits from Shadow Mastery; a pet despawning without dying refunds a Soul Shard.
- Howl of Terror uses Fear’s resistance checks; Aftermath and Improved Shadow Bolt remain applicable after the caster dies.
User Interface
- Floating combat text and automatic quest tracking become available.
- V displays enemies, Shift-V friendly units, and Ctrl-V both; blue-or-better item destruction and guild disbanding receive confirmation dialogs.
- Bind-on-pickup rolls allow three minutes; Auto Self Cast and hidden party/raid/guild addon messages become available.
General
- Temporary threat-reduction effects expire without leaving the player permanently below their normal threat level.
- The haste/slow formula is corrected: stacking effects previously multiplying speed now multiply attack/cast time; affected tooltips are adjusted.
Classes— Druid
- Cat Form gains innate threat reduction; Ferocious Bite scales further with Attack Power and its rank-5 book drops from The Beast.
- Furor works in Cat Form again; weaker Rip effects cannot overwrite stronger ones.
Talents— Hunter
- Ferocity affects non-physical pet abilities, including Lightning Breath and Thunderstomp; Improved Concussive Shot can land after its caster dies.
Classes— Mage
- Arcane Power and Power Infusion cannot be combined through timing; Evocation is unavailable while silenced.
- Ignite, Impact, Frostbite, and Winter’s Chill still apply if their spell reaches the target after the Mage dies.
Classes— Priest
- Psychic Scream uses Fear’s resistance checks; Spirit of Redemption correctly cooperates with the Twisting Nether resurrection effect.
Classes— Rogue
- Vanish removes Hunter’s Mark and Mind Vision and preserves Combo Points; Pickpocket can target enemies already in combat while the Rogue is stealthed.
- Eviscerate, Garrote, and Rupture gain improved Attack Power scaling; Eviscerate rank 9 drops from Blackhand Assassins in Blackrock Spire.
- Relentless Strikes no longer activates when a finisher misses; Sap always removes an enemy Rogue’s stealth.
Classes— Shaman
- Chain Heal chooses the most injured next target by absolute missing health and prioritizes raid members when the first target is in the raid.
Classes— Warrior
- Bloodthirst includes creature-type Attack Power bonuses; Shield Slam is corrected so one hit does not remove multiple beneficial effects.
Items
- Thunderfury can be equipped in either hand; Warbear Leather stacks to 20; Argent Shoulders no longer require a Righteous Orb.
- Normal-mount items become rare and swift-mount items epic; Benediction/Anathema transformation cooldowns cannot be bypassed by zoning or relogging.
Professions
- Sapper Charge damage can be resisted; Explosive Sheep deal Fire damage.
- Goblin Land Mines and Compact Harvest Reapers no longer block other engineering devices while alive; Harvest Reapers receive a 10-minute cooldown.
Dungeons & Raids
- Uldaman’s Shadowforge Ambushers stop being elite and Stone Stewards respawn every two hours; several Zul’Farrak waves and enemies are weakened.
- Ahn’Qiraj emperors cannot immediately Unbalancing Strike or Arcane Burst after teleporting; Andronov’s Aura of Command no longer generates threat.
