Consumables — Wiki · WoW Wrath of the Lich King
The consumables players use at the level cap in WoW Wrath of the Lich King, from the game's own recipes: what each does, which role it helps and the recipe that makes it.
Flasks

Flask of Endless Rage
Increases attack power by 180 for 1 hr. Counts as both a Battle and Guardian elixir. This effect persists through death.
Physical damageRecipe →

Flask of Pure Mojo
Increases mana regeneration by 45 mana per 5 seconds for 1 hr. Counts as both a Battle and Guardian elixir. This effect persists through death.
HealingRecipe →

Flask of Stoneblood
Increases maximum health by 1300 for 1 hr. Counts as both a Battle and Guardian elixir. This effect persists through death.
TankingRecipe →

Flask of the Frost Wyrm
Increases spell power by 125 for 1 hr. Counts as both a Battle and Guardian elixir. This effect persists through death.
Spell damageRecipe →

Flask of the North
Increases your spell power by 47, attack power by 80, or Strength by 40 for 1 hr. Counts as both a Battle and Guardian elixir. Effect persists through death.
Physical damageSpell damageRecipe →

Lesser Flask of Resistance
Increases your resistance to all schools of magic by 50 for 1 hr. Counts as both a Battle and Guardian elixir. This effect persists through death.

Flask of Chromatic Wonder
Increases resistance to all schools of magic by 35 and all stats by 18 for 1 hr. Counts as both a Battle and Guardian elixir. This effect persists through death.

Lesser Flask of Toughness
Increases resilience rating by 50 for 1 hr. Counts as both a Battle and Guardian elixir. This effect persists through death.
Elixirs


Elixir of Armor Piercing
Increases your Armor Penetration Rating by 45 for 1 hr. Battle Elixir.
Physical damageTankingRecipe →


Elixir of Expertise
Increases your expertise rating by 45 for 1 hr. Battle Elixir.
Physical damageRecipe →


Elixir of Mighty Defense
Increases your Defense Rating by 45 for 1 hr. Guardian Elixir.
TankingRecipe →



Elixir of Water Walking
Allows you to walk across water for 10 min. Any damage will cancel the effect. Guardian elixir.

Elixir of Mighty Agility
Increases your Agility by 45 for 1 hr. Battle Elixir.
Physical damageRecipe →

Elixir of Mighty Thoughts
Increases your Intellect by 45 for 1 hr. Guardian Elixir.
Spell damageRecipe →

Elixir of Mighty Fortitude
Increases maximum health by 350 and restores 20 health every 5 seconds for 1 hr. Guardian Elixir.
TankingRecipe →

Elixir of Mighty Strength
Increases your Strength by 50 for 1 hr. Battle Elixir.
Physical damageRecipe →


Potions





Crazy Alchemist's Potion
Restores 3100 to 3500 health and 4200 to 4400 mana. Sometimes has the effect of an additional random potion.







Potion of Wild Magic
Increases critical rating by 200 and spell power by 200 for 15 sec.
Spell damageRecipe →



Potion of Nightmares
Puts the imbiber in a slumber where they face and defeat their darkest fears. During that time the imbiber restores 5400 health and mana, but they are defenseless.
Food
Enchants
Two-Handed Weapon Enchants
Weapon Enchants

Enchant Weapon - Blade Ward
Permanently enchants a weapon to sometimes grant Blade Warding when striking an enemy. Blade Warding increases your parry rating by 200 and inflicts 600 to 800 damage on your next parry. Lasts 10 sec. This enchantment requires the wielder is at least level 75.
TankingRecipe →

Enchant Weapon - Blood Draining
Permanently enchants your weapon to sometimes grant Blood Reserve when striking an enemy or inflicting damage with bleed attacks. When you fall below 35% health, Blood Reserve restores 360 to 440 health. Lasts 20 sec and stacks up to 5 times. This enchantment requires the wielder is at least level 75.

Enchant Weapon - Accuracy
Permanently enchant a melee weapon to increase critical strike and hit rating by 25. Requires a level 60 or higher item.
Physical damageRecipe →

Enchant Weapon - Berserking
Permanently enchant a melee weapon to sometimes increase your attack power by 400, but at the cost of reduced armor. Requires a level 60 or higher item.
Physical damageTankingRecipe →

Enchant Weapon - Black Magic
Permanently enchant a melee weapon to cause your harmful spells to sometimes increase haste rating by 250. Requires a level 60 or higher item.
Physical damageRecipe →

Enchant Weapon - Mighty Spellpower
Permanently enchant a melee weapon to increase spell power by 63. Requires a level 60 or higher item.
Physical damageSpell damageRecipe →

Enchant Weapon - Superior Potency
Permanently enchant a melee weapon to increase attack power by 65. Requires a level 60 or higher item.
Physical damageRecipe →

Enchant 2H Weapon - Massacre
Permanently enchant a two-handed weapon to increase attack power by 110. Requires a level 60 or higher item.
Physical damageRecipe →

Enchant 2H Weapon - Scourgebane
Permanently enchant a two-handed melee weapon to increase attack power against Undead by 140. Requires a level 60 or higher item.
Physical damageRecipe →

Enchant Weapon - Giant Slayer
Permanently enchant a melee weapon to have a chance of reducing movement speed and doing additional damage against giants. Requires a level 60 or higher item.
Physical damageRecipe →

Enchant Weapon - Icebreaker
Permanently enchant a melee weapon to sometimes inflict fire damage. Requires a level 60 or higher item.
Physical damageRecipe →

Enchant Weapon - Lifeward
Permanently enchant a melee weapon to sometimes heal the wielder when striking in melee. Requires a level 60 or higher item.
Physical damageRecipe →

Enchant Weapon - Exceptional Agility
Permanently enchant a melee weapon to increase Agility by 26. Requires a level 60 or higher item.
Physical damageRecipe →

Enchant Weapon - Exceptional Spirit
Permanently enchant a melee weapon to increase Spirit by 45. Requires a level 60 or higher item.
Physical damageHealingRecipe →

Enchant Weapon - Exceptional Spellpower
Permanently enchant a melee weapon to increase spell power by 50. Requires a level 60 or higher item.
Physical damageSpell damageRecipe →

Enchant 2H Weapon - Greater Savagery
Permanently enchant a two-handed weapon to increase attack power by 85. Requires a level 60 or higher item.
Physical damageRecipe →

Enchant Weapon - Greater Potency
Permanently enchant a melee weapon to increase attack power by 50. Requires a level 60 or higher item.
Physical damageRecipe →

Enchant Weapon - Executioner
Permanently enchant a melee weapon to occasionally grant you 120 armor penetration rating. Only one instance of this effect can be active at a time. Requires a level 60 or higher item.
Physical damageTankingRecipe →

Enchant Weapon - Mongoose
Permanently enchant a melee weapon to occasionally increase Agility by 120 and attack speed slightly. Requires a level 35 or higher item.
Physical damageRecipe →

Enchant Weapon - Soulfrost
Permanently enchant a melee weapon to increase Frost and Shadow spell power by 54. Requires a level 35 or higher item.
Physical damageSpell damageRecipe →

Enchant Weapon - Sunfire
Permanently enchant a melee weapon to increase fire and arcane spell power by 50. Requires a level 35 or higher item.
Physical damageSpell damageRecipe →
Bracer Enchants

Enchant Bracers - Major Stamina
Permanently enchant bracers to increase Stamina by 40. Requires a level 60 or higher item.
TankingRecipe →

Enchant Bracers - Superior Spellpower
Permanently enchant bracers to increase spell power by 30. Requires a level 60 or higher item.
Spell damageRecipe →

Enchant Bracers - Greater Assault
Permanently enchant bracers to increase attack power by 50. Requires a level 60 or higher item.
Physical damageRecipe →

Enchant Bracers - Expertise
Permanently enchant bracers to increase expertise rating by 15. Requires a level 60 or higher item.
Physical damageRecipe →

Enchant Bracers - Greater Stats
Permanently enchant bracers to increase all stats by 6. Requires a level 60 or higher item.

Enchant Bracers - Major Spirit
Permanently enchant bracers to increase Spirit by 18. Requires a level 60 or higher item.
HealingRecipe →

Fur Lining - Arcane Resist
Permanently enchant bracers to increase your Arcane resistance by 70. Can only be used on the leatherworker's bracers, and doing so will cause them to become soulbound. Fur Lining requires at least 400 skill in Leatherworking to remain active.

Fur Lining - Attack Power
Permanently enchant bracers to increase attack power by 130. Can only be used on the leatherworker's bracers, and doing so will cause them to become soulbound. Fur Lining requires at least 400 skill in Leatherworking to remain active.
Physical damageRecipe →

Fur Lining - Fire Resist
Permanently enchant bracers to increase your Fire resistance by 70. Can only be used on the leatherworker's bracers, and doing so will cause them to become soulbound. Fur Lining requires at least 400 skill in Leatherworking to remain active.

Fur Lining - Frost Resist
Permanently enchant bracers to increase your Frost resistance by 70. Can only be used on the leatherworker's bracers, and doing so will cause them to become soulbound. Fur Lining requires at least 400 skill in Leatherworking to remain active.

Fur Lining - Nature Resist
Permanently enchant bracers to increase your Nature resistance by 70. Can only be used on the leatherworker's bracers, and doing so will cause them to become soulbound. Fur Lining requires at least 400 skill in Leatherworking to remain active.

Fur Lining - Shadow Resist
Permanently enchant bracers to increase your Shadow resistance by 70. Can only be used on the leatherworker's bracers, and doing so will cause them to become soulbound. Fur Lining requires at least 400 skill in Leatherworking to remain active.

Fur Lining - Spell Power
Permanently enchant bracers to increase spell power by 76. Can only be used on the leatherworker's bracers, and doing so will cause them to become soulbound. Fur Lining requires at least 400 skill in Leatherworking to remain active.
Spell damageRecipe →

Fur Lining - Stamina
Permanently enchant bracers to increase Stamina by 102. Can only be used on the leatherworker's bracers, and doing so will cause them to become soulbound. Fur Lining requires at least 400 skill in Leatherworking to remain active.
TankingRecipe →

Enchant Bracers - Greater Spellpower
Permanently enchant bracers to increase spell power by 23. Requires a level 60 or higher item.
Spell damageRecipe →

Enchant Bracers - Exceptional Intellect
Permanently enchant bracers to add +16 intellect. Requires a level 60 or higher item.
Spell damageRecipe →
Chest Enchants

Enchant Chest - Powerful Stats
Permanently enchant chest armor to increase all stats by 10. Requires a level 60 or higher item.
TankingRecipe →

Enchant Chest - Super Health
Permanently enchant chest armor to increase health by 275. Requires a level 60 or higher item.
TankingRecipe →

Enchant Chest - Greater Mana Restoration
Permanently enchant chest armor to restore 10 mana every 5 seconds. Requires a level 60 or higher item.
HealingTankingRecipe →

Enchant Chest - Exceptional Resilience
Permanently enchant chest armor to increase resilience rating by 20. Requires a level 60 or higher item.
TankingRecipe →

Enchant Chest - Greater Defense
Permanently enchant chest armor to increase defense rating by 22. Requires a level 60 or higher item.
TankingRecipe →

Enchant Chest - Mighty Health
Permanently enchant chest armor to increase health by 200. Requires a level 60 or higher item.
TankingRecipe →
Cloak Enchants

Enchant Cloak - Shadow Armor
Permanently enchant a cloak to increase stealth slightly and Agility by 10. Requires a level 60 or higher item.
Physical damageRecipe →

Enchant Cloak - Wisdom
Permanently enchant a cloak to reduce threat slightly and increase Spirit by 10. Requires a level 60 or higher item.
HealingRecipe →

Enchant Cloak - Titanweave
Permanently enchant a cloak to increase defense rating by 16. Requires a level 60 or higher item.
TankingRecipe →

Enchant Cloak - Mighty Armor
Permanently enchant a cloak to give 225 additional armor. Requires a level 60 or higher item.
TankingRecipe →

Enchant Cloak - Greater Speed
Permanently enchant a cloak to increase haste rating by 23. Requires a level 60 or higher item.

Enchant Cloak - Major Agility
Permanently enchant a cloak to increase Agility by 22. Requires a level 60 or higher item.
Physical damageRecipe →

Darkglow Embroidery
Embroiders a magical pattern into your cloak, giving you a chance to restore 400 mana when you cast a spell. You can only embroider your own cloak and embroidering your cloak will cause it to become soulbound. Requires 400 Tailoring to use.

Lightweave Embroidery
Embroiders a subtle pattern of light into your cloak, giving you a chance to increase your spell power by 295 for 15 sec when casting a spell. Embroidering your cloak will cause it to become soulbound. Requires 400 Tailoring to use.
Spell damageRecipe →

Swordguard Embroidery
Embroiders a magical pattern into your cloak, causing your damaging melee and ranged attacks to sometimes increase your attack power by 400 for 15 sec. You can only embroider your own cloak and embroidering your cloak will cause it to become soulbound. Requires 400 Tailoring to use.
Physical damageRecipe →

Enchant Cloak - Superior Arcane Resistance
Permanently enchant a cloak to increase arcane resistance by 20. Requires a level 60 or higher item.

Enchant Cloak - Superior Fire Resistance
Permanently enchant a cloak to increase fire resistance by 20. Requires a level 60 or higher item.

Enchant Cloak - Superior Frost Resistance
Permanently enchant a cloak to increase Frost resistance by 20. Requires a level 60 or higher item.

Enchant Cloak - Superior Nature Resistance
Permanently enchant a cloak to increase nature resistance by 20. Requires a level 60 or higher item.

Enchant Cloak - Superior Shadow Resistance
Permanently enchant a cloak to increase shadow resistance by 20. Requires a level 60 or higher item.

Enchant Cloak - Spell Piercing
Permanently enchant a cloak to increase spell penetration by 35. Requires a level 60 or higher item.

Enchant Cloak - Superior Agility
Permanently enchant a cloak to increase Agility by 16. Requires a level 60 or higher item.
Physical damageRecipe →

Flexweave Underlay
Permanently attaches a flexweave underlay to a cloak, increasing Agility by 23 and allowing you to turn the cloak into a parachute to fall slowly for 30 sec. The cloak can only be used once a minute and requires an Engineering skill of at least 350.
Physical damageRecipe →

Springy Arachnoweave
Permanently attaches a springy arachnoweave to a cloak, increasing spell power by 27 and allowing you to turn the cloak into a parachute to fall slowly for 30 sec. The cloak can only be used once a minute and requires an Engineering skill of at least 350.
Spell damageRecipe →

Enchant Cloak - Steelweave
Permanently enchant a cloak to increase defense rating by 12. Requires a level 35 or higher item.
TankingRecipe →
Boots Enchants

Enchant Boots - Greater Assault
Permanently enchant boots to increase attack power by 32. Requires a level 60 or higher item.
Physical damageRecipe →

Enchant Boots - Tuskarr's Vitality
Permanently enchant boots to give a minor movement speed increase and 15 Stamina. Requires a level 60 or higher level item.
TankingRecipe →

Enchant Boots - Greater Spirit
Permanently enchant boots to increase Spirit by 18. Requires a level 60 or higher item.
HealingRecipe →

Enchant Boots - Superior Agility
Permanently enchant boots to increase Agility by 16. Requires a level 60 or higher item.
Physical damageRecipe →

Enchant Boots - Greater Vitality
Permanently enchant boots to restore 7 mana and health every 5 seconds. Requires a level 60 or higher item.

Nitro Boosts
Permanently attaches overpowered nitro boosts to a pair of boots, increasing your critical strike rating by 24 and allowing you to greatly increase run speed for 5 sec. The nitro boosts can only be activated every 3 minutes and require an Engineering skill of at least 400.

Enchant Boots - Greater Fortitude
Permanently enchant boots to increase Stamina by 22. Requires a level 60 or higher item.
TankingRecipe →

Enchant Boots - Icewalker
Permanently enchant boots to increase critical strike and hit rating by 12. Requires a level 60 or higher item.

Enchant Boots - Assault
Permanently enchant boots to increase attack power by 24. Requires a level 60 or higher item.
Physical damageRecipe →
Glove Enchants

Enchant Gloves - Armsman
Permanently enchant gloves to increase threat caused by 2% and increase parry rating by 10. Requires a level 60 or higher item.
TankingRecipe →

Enchant Gloves - Crusher
Permanently enchant gloves to increase attack power by 44. Requires a level 60 or higher item.
Physical damageRecipe →

Enchant Gloves - Major Agility
Permanently enchant gloves to increase your Agility by 20. Requires a level 60 or higher item.
Physical damageRecipe →

Enchant Gloves - Precision
Permanently enchant gloves to increase hit rating by 20. Requires a level 60 or higher item.

Enchant Gloves - Expertise
Permanently enchant gloves to increase expertise rating by 15. Requires a level 60 or higher item.
Physical damageRecipe →

Hand-Mounted Pyro Rocket
Permanently attaches a hand-mounted pyro rocket launcher to your gloves, allowing a skilled engineer to deal 1654 to 2020 Fire damage to an enemy at long range. The rocket can only be fired once every 45 sec. Can only be used on the engineer's gloves, and doing so will cause them to become soulbound.

Hyperspeed Accelerators
Permanently attaches hyperspeed accelerators to a pair of gloves, allowing a skilled engineer to increase their haste rating by 340 for 12 sec. The gloves can only be activated every minute.

Reticulated Armor Webbing
Permanently inserts reticulated armor webbing into gloves, increasing armor by 885. Attaching the armor webbing causes the gloves to become soulbound. An Engineering skill of 400 is required to keep the webbing active.
TankingRecipe →

Enchant Gloves - Greater Assault
Permanently enchant gloves to increase attack power by 35. Requires a level 60 or higher item.
Physical damageRecipe →


Enchant Gloves - Gatherer
Permanently enchant gloves to increase Herbalism, Mining, and Skinning by 5. Requires a level 60 or higher item.
Shield Enchants
Other Enchants

Mind Amplification Dish
Attaches a tiny mind amplification dish to your helmet, increasing Stamina by 45 and allowing you to engage in mental battle with your enemies to, hopefully, control them. Can be used every 10 min. Enchanting your helm binds it to you. Requires 350 engineering to use.
TankingRecipe →

Jormungar Leg Reinforcements
Permanently attach jormungar reinforcements onto your pants, increasing Stamina by 55 and Agility by 22. Can only attach to your own armor, and attaching causes the item to become soulbound.
Physical damageTankingRecipe →

Master's Spellthread
Permanently embroiders your pants with master's spellthread, increasing spell power by 50 and Stamina by 30. Only the tailor's pants can be embroidered, and doing so will cause them to become soulbound.
Spell damageTankingRecipe →

Sanctified Spellthread
Permanently embroiders your pants with sanctified spellthread, increasing spell power by 50 and Spirit by 20. Only the tailor's pants can be embroidered, and doing so will cause them to become soulbound.
Spell damageHealingRecipe →

Master's Inscription of the Axe
Permanently adds 120 attack power and 15 critical strike rating to shoulder armor. Can only be applied to your own armor, and doing so will cause it to become soulbound.
Physical damageTankingRecipe →

Master's Inscription of the Crag
Permanently adds 70 spell power and 8 mana every 5 sec to shoulder armor. Can only be applied to your own armor, and doing so will cause it to become soulbound.
Spell damageHealingTankingRecipe →

Master's Inscription of the Pinnacle
Permanently adds 60 dodge rating and 15 defense rating to shoulder armor. Can only be applied to your own armor, and doing so will cause it to become soulbound.
TankingRecipe →

Master's Inscription of the Storm
Permanently adds 70 spell power and 15 critical strike rating to shoulder armor. Can only be applied to your own armor, and doing so will cause it to become soulbound.
Spell damageTankingRecipe →

Nerubian Leg Reinforcements
Permanently attach nerubian reinforcements onto your pants, increasing attack power by 75 and critical strike rating by 22. Can only attach to your own armor, and attaching causes the item to become soulbound.
Physical damageTankingRecipe →

Personal Electromagnetic Pulse Generator
Permanently attaches a high-powered device to your belt, allowing you to confuse nearby mechanicals. Only a skilled engineer can activate the modified belt. Can only be attached to your own belt, and doing so causes the belt to become soulbound.

Frag Belt
Attach a miniaturized explosive assembly to your belt, allowing you to detach and throw a Cobalt Frag Bomb every 6 minutes.
Ring Enchants

Enchant Ring - Assault
Permanently enchant a ring to increase attack power by 40. Only the Enchanter's rings can be enchanted, and enchanting a ring will cause it to become soulbound.
Physical damageRecipe →

Enchant Ring - Greater Spellpower
Permanently enchant a ring to increase spell power by 23. Only the Enchanter's rings can be enchanted, and enchanting a ring will cause it to become soulbound.
Spell damageRecipe →

Enchant Ring - Stamina
Permanently enchant a ring to increase Stamina by 30. Only the Enchanter's rings can be enchanted, and enchanting a ring will cause it to become soulbound.
TankingRecipe →

Enchant Ring - Stats
Permanently enchant a ring to increase all stats by 4. Only the enchanter's rings can be enchanted, and enchanting a ring will cause it to become soulbound. Requires a level 35 or higher item.
