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Frozen Earth in central Zul'Drak — Gold Farm · Elemental materials · WoW Wrath of the Lich King

Frozen Earth elementals at levels 76–77 in central Zul'Drak: melee elementals with Crystallized Water on a fifth of kills and crystals that vendor for nearly 20 silver.

Value: Ten Crystallized Water make Eternal Water, used by Leatherworking and Blacksmithing most; price depends on your realm.

Method
Elemental materials
Levels
76–78
Party
Solo
Where
Zul'Drak
Value
Good value
Difficulty
Medium

Frozen Earth in central Zul'Drak

Zul'Drak · Levels 76–78

MediumGood value

Frozen Earth elementals at levels 76–77 in central Zul'Drak: melee elementals with Crystallized Water on a fifth of kills and crystals that vendor for nearly 20 silver.

Spawn points
49
Respawn
about 5 min
Coin per kill
None
Vendor loot per kill
80 silver 41 copper

Creatures

  • Frozen EarthLevels 76–77 · 49 spawns

Materials

  • Crystallized Water23% of kills · vendor price 6 silverUsed in Blacksmithing (8), Leatherworking (6), Engineering (4), Alchemy (1), Enchanting (1) recipes10 combine into Eternal Water, used in Leatherworking (35), Blacksmithing (11), Engineering (4), Jewelcrafting (4), Tailoring (4), Alchemy (3), Enchanting (1) recipes

Pros

  • Crystallized Water on 22% of kills
  • Hoary Crystals on four kills in five

Cons

  • Elemental Rifts and Priests of Rhunok cast
  • Elite Guardians of Zim'Rhuk nearby
Requires:
Any AoE class.
Watch out for:
Elemental Rift (77, caster), Priest of Rhunok (76–77, caster), Guardian of Zim'Rhuk (76–77, elite)
Value:
Ten Crystallized Water make Eternal Water, used by Leatherworking and Blacksmithing most; price depends on your realm.
How to farm it, step by step
  1. 1.Where to stand: Start away from the temple's elite guardians.
  2. 2.Pull: Gather four to six elementals.
  3. 3.Group them up: Let them bunch.
  4. 4.Abilities: Frost Nova as they bunch up, step out of melee range, then channel Blizzard over the pack; Improved Blizzard and Permafrost keep them crawling through it. Cone of Cold and a second Frost Nova (after its cooldown or Cold Snap) cover the last seconds. Paladins: Consecration and Holy Shield. Death knights: Death and Decay and Blood Boil.
  5. 5.Kite: Open ground.
  6. 6.Finish: Arcane Explosion, Holy Wrath or Blood Boil.
  7. 7.Recover: Drink conjured water and eat between pulls; save Evocation and a mana gem for a pull that runs long. Rebuff Frost or Ice Armor and Ice Barrier before the next pull.
  8. 8.Avoid: Elemental Rifts and Priests of Rhunok (casters) and the elite Guardians of Zim'Rhuk.

Builds for this method

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