Protection Paladin AoE Leveling — AoE Leveling · WoW Wrath of the Lich King
Wrath of the Lich King made the protection paladin one of the strongest AoE characters in the game: Avenger's Shield pulls and silences, Consecration and Hammer of the Righteous hit everything around you, Holy Shield punishes every block, and Blessing of Sanctuary and Divine Plea keep mana flowing. Gather a pack, stand in it and keep your cooldowns rolling.
From Holy Shield at 40 the paladin can stand in large packs and kill them all at once with little downtime, and the build is the same one raid tanks use at 80.
Strengths
- No kiting: stand in the pack
- Strong mana return from Divine Plea at 71
- Extremely hard to kill
Weaknesses
- Slower burst than a mage
- Needs a shield and tank gear
- Class
- Paladin
- Talents
- Protection (0/53/18)
- Starts at
- Level 40
- Difficulty
- Easy
- Farming spots
- 6
- Version
- WoW Wrath of the Lich King
Talents by level
The curated Protection Tank build (popular build protection-tank) with a leveling order: Holy Shield at 40, Avenger's Shield at 51, Hammer of the Righteous at 62. Each stage opens the talent calculator with the points you have at that level.
Holy Shield (level 40)
31 points · 0/31/0Blessing of Sanctuary and Holy Shield: the pull works.
Toughness 5/5
Reckoning 3/5
One-Handed Weapon Specialization 3/3
Holy Shield 1/1
Blessing of Sanctuary 1/1
Improved Righteous Fury 3/3
Anticipation 5/5
Sacred Duty 2/2
Divine Strength 5/5
Divine Sacrifice 1/1
Divine Guardian 2/2
Avenger's Shield (level 51)
42 points · 0/42/0Avenger's Shield pulls up to three enemies at once.
Redoubt 3/3
Ardent Defender 3/3
Combat Expertise 3/3
Avenger's Shield 1/1
Spiritual Attunement 1/2
Hammer of the Righteous (level 62)
53 points · 0/53/0Hammer of the Righteous hits the enemies next to your target.
Guarded by the Light 2/2
Touched by the Light 3/3
Hammer of the Righteous 1/1
Judgements of the Just 2/2
Shield of the Templar 3/3
Level 80
71 points · 0/53/18Seal of Command and Crusade from Retribution.
Deflection 5/5
Benediction 1/5
Heart of the Crusader 3/3
Seal of Command 1/1
Improved Judgements 1/2
Vindication 2/2
Pursuit of Justice 2/2
Crusade 3/3
Key talents

Holy Shield · Protection, up to 1
Blocks deal holy damage.
Increases chance to block by 30% for 10 sec and deals 79 Holy damage for each attack blocked while active. Each block expends a charge. 8 charges.

Blessing of Sanctuary · Protection, up to 1
Less damage taken, and mana back when you block, dodge or parry.
Places a Blessing on the friendly target, reducing damage taken from all sources by 3% for 10 min and increasing strength and stamina by 10%. In addition, when the target blocks, parries, or dodges a melee attack the target will gain 2% of maximum displayed mana. Players may only have one Blessing on them per Paladin at any one time.

Avenger's Shield · Protection, up to 1
Pulls three enemies from range; with Shield of the Templar it also silences them.
Hurls a holy shield at the enemy, dealing 440 to 536 Holy damage, Dazing them and then jumping to additional nearby enemies. Affects 3 total targets. Lasts 10 sec.

Hammer of the Righteous · Protection, up to 1
Melee AoE strike.
Hammer the current target and up to 2 additional nearby targets, causing 4 times your main hand damage per second as Holy damage.

Spiritual Attunement · Protection, up to 2
Mana when you are healed.
A passive ability that gives the Paladin mana when healed by other friendly targets' spells. The amount of mana gained is equal to 10% of the amount healed.

Reckoning · Protection, up to 5
Extra attacks after being hit.
Gives you a 10% chance after blocking or being hit by any damaging attack that the next 4 weapon swings within 8 sec will generate an additional attack.
Abilities

Avenger's Shield · talent, 5 ranks
Pull: bounces between up to three enemies (silencing them with Shield of the Templar).
Hurls a holy shield at the enemy, dealing 1100 to 1344 Holy damage, Dazing them and then jumping to additional nearby enemies. Affects 3 total targets. Lasts 10 sec.

Consecration · level 20, 8 ranks
Under the pack.
Consecrates the land beneath the Paladin, doing 904 Holy damage over 8 sec to enemies who enter the area.

Holy Shield · talent, 6 ranks
Keep it up.
Increases chance to block by 30% for 10 sec and deals 274 Holy damage for each attack blocked while active. Each block expends a charge. 8 charges.

Hammer of the Righteous · talent
Melee AoE on cooldown.
Hammer the current target and up to 2 additional nearby targets, causing 4 times your main hand damage per second as Holy damage.

Blessing of Sanctuary · talent
On yourself.
Places a Blessing on the friendly target, reducing damage taken from all sources by 3% for 10 min and increasing strength and stamina by 10%. In addition, when the target blocks, parries, or dodges a melee attack the target will gain 2% of maximum displayed mana. Players may only have one Blessing on them per Paladin at any one time.

Righteous Fury · level 16
Threat and, with the talent, less damage taken.
Increases all threat generated. Also increases Holy threat generated by an additional 80%. Lasts until cancelled.

Judgement of Wisdom · level 38
Mana from your attacks.
Unleashes the energy of a Seal spell to judge an enemy, giving each attack a chance to restore 2% of the attacker's base mana. Refer to individual Seals for additional Judgement effect. Only one Judgement per Paladin can be active at any one time.

Holy Wrath · level 50, 5 ranks
Against undead and demons: damage and a stun.
Sends bolts of holy power in all directions, causing 1058 to 1242 Holy damage and stunning all Undead and Demon targets within 10 yds for 3 sec.

Divine Plea · level 71
From 71: mana over time.
You gain 25% of your total mana over 15 sec, but the amount healed by your Flash of Light, Holy Light, and Holy Shock spells is reduced by 50%.

Divine Protection · level 6
Damage reduction in an emergency.
Reduces all damage taken by 50% for 12 sec. Once protected, the target cannot be targeted by Divine Shield, Divine Protection, or Hand of Protection again for 2 min. Cannot be used within 30 sec of using Avenging Wrath.

Lay on Hands · level 10, 5 ranks
Full heal in an emergency.
Heals a friendly target for an amount equal to the Paladin's maximum health and restores 1950 of their mana. If used on self, the Paladin cannot be targeted by Divine Shield, Divine Protection, Hand of Protection, or self-targeted Lay on Hands again for 2 min. Also cannot be used on self within 30 sec of using Avenging Wrath.
The pull
- Blessing of Sanctuary, Righteous Fury and a seal (Command or Vengeance).
- Avenger's Shield the first enemy and gather the rest.
- Holy Shield and Consecration once they are around you.
- Hammer of the Righteous and Judgement on cooldown.
- Holy Wrath against undead and demons; Divine Plea when mana dips.
- Pulling
- Avenger's Shield pulls a group from range; walk into the next one to add it.
- Grouping
- Stand still once they reach you, back to an obstacle if possible.
- Positioning
- Keep enemies in front to block them.
- Crowd control
- Avenger's Shield silences with Shield of the Templar; Hammer of Justice stuns.
- Defensives
- Divine Protection, Divine Shield, Lay on Hands, Ardent Defender (passive).
- Mana and health
- Judgement of Wisdom and Divine Plea; Blessing of Sanctuary in Wrath also returns mana when you block, dodge or parry.
Common mistakes
- Letting Holy Shield drop
- Standing in the open, surrounded
- Forgetting Divine Plea
Gear and consumables
- Gear
- Tank gear with Stamina, block and spell power; a one-handed weapon and shield.
- Stats
- Stamina, spell power and block; Defense keeps you from being crit by higher-level enemies.
- Enchants
- Stamina on chest and bracers; spell power on weapon.
Runic Mana PotionMana in an emergency.
Runic Healing PotionHealth in an emergency.
Flask of StonebloodMore health at 80.
Farming spots
In the order you reach them. Each opens its area on the World Map.
Shoveltusks in central Howling Fjord
Howling Fjord · Levels 68–70
EasyShoveltusks and Shoveltusk Stags at levels 68–69 on Howling Fjord's central grasslands: beasts in open country, with tail hair that vendors for 12 silver and Borean Leather for skinners.
- Spawn points
- 134
- Respawn
- about 5 min
- Coin per kill
- None
- Vendor loot per kill
- 39 silver 13 copper
Creatures
- ShoveltuskLevel 68 · 76 spawns
- Shoveltusk StagLevel 69 · 58 spawns
Pros
- Very dense and open
- Melee beasts
- Skinning: Borean Leather
Cons
- No coin
- Calves add kills worth little
- Requires:
- Any AoE class: frost mage, protection paladin, death knight.
How to farm it, step by step
- 1.Where to stand: Start in open grass.
- 2.Pull: Gather six to ten shoveltusks.
- 3.Group them up: Lead them in a line and turn.
- 4.Abilities: Frost Nova as they bunch up, step out of melee range, then channel Blizzard over the pack; Improved Blizzard and Permafrost keep them crawling through it. Cone of Cold and a second Frost Nova (after its cooldown or Cold Snap) cover the last seconds. Paladins: Avenger's Shield to pull, Consecration, Holy Shield and Hammer of the Righteous. Death knights: Death and Decay, then Pestilence and Blood Boil.
- 5.Kite: Open country in every direction.
- 6.Finish: Arcane Explosion, Holy Wrath or Blood Boil.
- 7.Recover: Drink conjured water and eat between pulls; save Evocation and a mana gem for a pull that runs long. Rebuff Frost or Ice Armor and Ice Barrier before the next pull.
- 8.Avoid: Dragonflayer Guardians stand at the edges.
Steam Ragers in eastern Borean Tundra
Borean Tundra · Levels 70–72
EasyGood valueSteam Ragers at levels 70–71 among the geysers of eastern Borean Tundra: melee elementals with Crystallized Air on one kill in seven.
- Spawn points
- 51
- Respawn
- about 5 min
- Coin per kill
- None
- Vendor loot per kill
- 57 silver 62 copper
Creatures
- Steam RagerLevels 70–71 · 51 spawns
Materials
Crystallized Air15% of kills · vendor price 6 silverUsed in Leatherworking (2), Blacksmithing (1), Engineering (1) recipes10 combine into
Eternal Air, used in Leatherworking (26), Engineering (6), Alchemy (5), Blacksmithing (5), Jewelcrafting (3), Enchanting (1) recipes
Pros
- Melee only
- Crystallized Air on one kill in seven
- Elemental Fragments vendor for 12 silver
Cons
- No coin
- Requires:
- Any AoE class.
- Value:
- Ten Crystallized Air make Eternal Air, used most by Leatherworking; price depends on your realm.
How to farm it, step by step
- 1.Where to stand: Work the steam field from its edge.
- 2.Pull: Gather five to eight ragers.
- 3.Group them up: Let them bunch behind you.
- 4.Abilities: Frost Nova as they bunch up, step out of melee range, then channel Blizzard over the pack; Improved Blizzard and Permafrost keep them crawling through it. Cone of Cold and a second Frost Nova (after its cooldown or Cold Snap) cover the last seconds. Paladins: Consecration and Holy Shield. Death knights: Death and Decay and Blood Boil.
- 5.Kite: Open ground between the geysers.
- 6.Finish: Arcane Explosion, Holy Wrath or Blood Boil.
- 7.Recover: Drink conjured water and eat between pulls; save Evocation and a mana gem for a pull that runs long. Rebuff Frost or Ice Armor and Ice Barrier before the next pull.
- 8.Avoid: Nerub'ar Tunnelers surface nearby.
Tallhorn Stags in western Grizzly Hills
Grizzly Hills · Levels 72–74
EasyTallhorn Stags at levels 72–73 in western Grizzly Hills: over a hundred melee beasts with tail hair that vendors for 15 silver and Borean Leather for skinners.
- Spawn points
- 102
- Respawn
- about 5 min
- Coin per kill
- None
- Vendor loot per kill
- 61 silver 3 copper
Creatures
- Tallhorn StagLevels 72–73 · 102 spawns
Pros
- More than a hundred spawns
- Thick Tail Hair on four kills in five
- Skinning: Borean Leather
Cons
- No coin
- Entropic Oozes and bears share the forest
- Requires:
- Any AoE class; hunters also farm them.
- Watch out for:
- Seething Hate (73, elite)
How to farm it, step by step
- 1.Where to stand: Start in a clearing.
- 2.Pull: Gather six to ten stags.
- 3.Group them up: Lead them into open ground.
- 4.Abilities: Frost Nova as they bunch up, step out of melee range, then channel Blizzard over the pack; Improved Blizzard and Permafrost keep them crawling through it. Cone of Cold and a second Frost Nova (after its cooldown or Cold Snap) cover the last seconds. Paladins: Consecration and Holy Shield. Death knights: Death and Decay and Pestilence.
- 5.Kite: Through the clearings; trees break line of sight.
- 6.Finish: Arcane Explosion, Holy Wrath or Blood Boil.
- 7.Recover: Drink conjured water and eat between pulls; save Evocation and a mana gem for a pull that runs long. Rebuff Frost or Ice Armor and Ice Barrier before the next pull.
- 8.Avoid: Entropic Oozes, Graymist Hunters, Grizzly Bears, and the elite Seething Hate.
Mangal Crocolisks in Sholazar Basin
Sholazar Basin · Levels 75–77
MediumMangal Crocolisks at levels 75–76 along Sholazar's rivers: beasts with flippers that vendor for 19 silver and Borean Leather on almost every skin.
- Spawn points
- 33
- Respawn
- about 5 min
- Coin per kill
- None
- Vendor loot per kill
- 75 silver 80 copper
Creatures
- Mangal CrocoliskLevels 75–76 · 33 spawns
Pros
- Severed Flippers on four kills in five
- Borean Leather on 99% of skins
Cons
- Emperor Cobras and Servants of Freya share the river
- Requires:
- Any AoE class.
How to farm it, step by step
- 1.Where to stand: Start on the bank, not in the water.
- 2.Pull: Gather four to six crocolisks.
- 3.Group them up: Lead them onto the bank.
- 4.Abilities: Frost Nova as they bunch up, step out of melee range, then channel Blizzard over the pack; Improved Blizzard and Permafrost keep them crawling through it. Cone of Cold and a second Frost Nova (after its cooldown or Cold Snap) cover the last seconds. Paladins: Consecration and Holy Shield. Death knights: Death and Decay and Blood Boil.
- 5.Kite: Along the bank.
- 6.Finish: Arcane Explosion, Holy Wrath or Blood Boil.
- 7.Recover: Drink conjured water and eat between pulls; save Evocation and a mana gem for a pull that runs long. Rebuff Frost or Ice Armor and Ice Barrier before the next pull.
- 8.Avoid: Emperor Cobras and Servants of Freya.
Frozen Earth in central Zul'Drak
Zul'Drak · Levels 76–78
MediumGood valueFrozen Earth elementals at levels 76–77 in central Zul'Drak: melee elementals with Crystallized Water on a fifth of kills and crystals that vendor for nearly 20 silver.
- Spawn points
- 49
- Respawn
- about 5 min
- Coin per kill
- None
- Vendor loot per kill
- 80 silver 41 copper
Creatures
- Frozen EarthLevels 76–77 · 49 spawns
Materials
Crystallized Water23% of kills · vendor price 6 silverUsed in Blacksmithing (8), Leatherworking (6), Engineering (4), Alchemy (1), Enchanting (1) recipes10 combine into
Eternal Water, used in Leatherworking (35), Blacksmithing (11), Engineering (4), Jewelcrafting (4), Tailoring (4), Alchemy (3), Enchanting (1) recipes
Pros
- Crystallized Water on 22% of kills
- Hoary Crystals on four kills in five
Cons
- Elemental Rifts and Priests of Rhunok cast
- Elite Guardians of Zim'Rhuk nearby
- Requires:
- Any AoE class.
- Watch out for:
- Elemental Rift (77, caster), Priest of Rhunok (76–77, caster), Guardian of Zim'Rhuk (76–77, elite)
- Value:
- Ten Crystallized Water make Eternal Water, used by Leatherworking and Blacksmithing most; price depends on your realm.
How to farm it, step by step
- 1.Where to stand: Start away from the temple's elite guardians.
- 2.Pull: Gather four to six elementals.
- 3.Group them up: Let them bunch.
- 4.Abilities: Frost Nova as they bunch up, step out of melee range, then channel Blizzard over the pack; Improved Blizzard and Permafrost keep them crawling through it. Cone of Cold and a second Frost Nova (after its cooldown or Cold Snap) cover the last seconds. Paladins: Consecration and Holy Shield. Death knights: Death and Decay and Blood Boil.
- 5.Kite: Open ground.
- 6.Finish: Arcane Explosion, Holy Wrath or Blood Boil.
- 7.Recover: Drink conjured water and eat between pulls; save Evocation and a mana gem for a pull that runs long. Rebuff Frost or Ice Armor and Ice Barrier before the next pull.
- 8.Avoid: Elemental Rifts and Priests of Rhunok (casters) and the elite Guardians of Zim'Rhuk.
Jotunheim Warriors in western Icecrown
Icecrown · Levels 79–80
HardGood valueJotunheim Warriors at levels 79–80 in the vrykul camps of western Icecrown: melee vrykul with Frostweave on a quarter of kills and up to 37 silver of coin each — but casters stand among them.
- Spawn points
- 64
- Respawn
- about 5 min
- Coin per kill
- 23 silver 16 copper
- Vendor loot per kill
- 68 silver 28 copper
Creatures
- Jotunheim WarriorLevels 79–80 · 64 spawns
Materials
Frostweave Cloth23% of kills · vendor price 12 silver 50 copperUsed in Engineering (3), Tailoring (2), First Aid (2) recipes
Pros
- Frostweave on 23% of kills
- Coin on every kill
- Dense
Cons
- Njorndar Spear-Sisters and Mjordin Water Magi (casters) are just as common
- Requires:
- Level 79+; good AoE control.
- Watch out for:
- Njorndar Spear-Sister (79–80, caster), Mjordin Water Magus (79–80, caster), Water Terror (77–78, caster)
- Value:
- Frostweave Cloth is used by Tailoring, Engineering and First Aid; price depends on your realm.
How to farm it, step by step
- 1.Where to stand: Start at a camp's edge and check where the casters stand.
- 2.Pull: Gather Warriors only, four to six.
- 3.Group them up: Lead them away from the casters.
- 4.Abilities: Frost Nova as they bunch up, step out of melee range, then channel Blizzard over the pack; Improved Blizzard and Permafrost keep them crawling through it. Cone of Cold and a second Frost Nova (after its cooldown or Cold Snap) cover the last seconds. Paladins: Avenger's Shield, Consecration, Holy Shield. Death knights: Death Grip a caster in if one joins, then Death and Decay.
- 5.Kite: Away from the camp.
- 6.Finish: Arcane Explosion, Holy Wrath or Blood Boil.
- 7.Recover: Drink conjured water and eat between pulls; save Evocation and a mana gem for a pull that runs long. Rebuff Frost or Ice Armor and Ice Barrier before the next pull.
- 8.Avoid: Njorndar Spear-Sisters, Mjordin Water Magi and Water Terrors cast; Valhalas Vargul wander.
