Major patchOriginal Vanilla · 2004–2006
Patch 1.9.0 — The Gates of Ahn’Qiraj
Published: UnknownDeployed: 18 changesOriginal Blizzard archive
The war effort, linked auction houses, and Paladin talent overhaul.
Dungeons & Raids
- Realm war efforts open the 20-player Ruins and 40-player Temple of Ahn’Qiraj.
General
- Auction houses share listings within each faction; neutral auction houses are linked separately.
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Talents— Paladin
- Paladin talent revisions refund spent points.
Classes— Paladin
- Greater Blessings cost twice the single-target Mana and require a reagent; they affect every raid member sharing the target’s class for 15 minutes.
- Holy Shock now heals allies or damages enemies; Exorcism and Holy Wrath also work on Demons.
- Righteous Fury replaces Seal of Fury, is trainable at level 16, adds 60% Holy threat, and lasts 30 minutes.
- Divine Shield, Divine Protection, and Blessing of Protection apply one-minute Forbearance. Seal of Command procs deal 70% weapon damage.
- Judgement of Command deals immediate damage, halved against unstunned targets; debuff Judgements last 10 seconds and refresh through melee hits.
Classes— Warrior
- Bloodthirst becomes 45% Attack Power; Improved Execute and other discounts correctly convert saved Rage into damage.
- Enrage changes to 5/10/15/20/25% extra damage; Unbridled Wrath triggers only on normal melee swings.
Classes— Hunter
- Turtle Shell Shield reduces all damage by 50% for 10 seconds; boars gain Charge and gorillas gain Thunderstomp.
- Base pet movement speed is standardized, including old pets; periodic damage no longer dazes Aspect of the Cheetah/Pack users.
Classes— Shaman
- Tranquil Air Totem reduces nearby party threat by 20%; elemental hits can trigger Lightning Shield.
Classes— Warlock
- Searing Pain costs 10% less Mana; Infernal and Doomguard gain 10% armor and 30% damage.
Talents— Mage
- Blizzard can trigger Arcane Concentration Clearcasting; Conjure Water rank 7 creates ten waters instead of four.
Racials
- Troll Berserking becomes activated: 10–30% melee, ranged, and casting speed for 10 seconds, scaling with missing health; cooldown becomes 3 minutes.
- Blood Fury applies a healing-received penalty instead of its old Attack Power penalty; Hardiness is restricted to stun effects.
Professions
- Tailors can make Soul Shard bags, beginning at 20 slots; fishing schools and floating wreckage create new gathering opportunities.
