Major patchOriginal Vanilla · 2004–2006
Patch 1.3.0 — Ruins of the Dire Maul
Published: UnknownDeployed: 8 changesOriginal Blizzard archive
Dire Maul, outdoor raid bosses, and dungeon group limits.
Dungeons & Raids
- Dire Maul opens for five-player groups at levels 56–60; Azuregos and Lord Kazzak become outdoor raid encounters.
- Raid-group limits are 40 for Molten Core/Onyxia, 15 for Blackrock Spire, five for Dire Maul, and ten for other dungeons in this patch.
General
- Meeting Stones help assemble dungeon groups; they are not the later summoning implementation.
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Classes— Mage
- Mage Armor is trainable at level 34, retains 30% Mana regeneration while casting, and adds magic resistance; Improved Blizzard refreshes its 1.5-second chill every damage tick, extended to 4.5 seconds by Permafrost.
Classes— Warrior
- Thunder Clap becomes Physical instead of Nature damage; Execute preserves unspent Rage on a miss, and dodged special attacks enable Overpower.
Classes— Warlock
- Nightfall’s proc chances become 2/4%; a Shadow Bolt already being cast cannot consume Shadow Trance, and Curse of Agony scales with bonus Shadow damage.
Classes— Shaman
- Reincarnation no longer causes resurrection sickness; Tremor Totem receives a larger radius and more frequent pulses.
Classes— Rogue
- Zone-specific footlockers provide lockpicking practice, from Durnholde Keep to Tyr’s Hand; very high-end gems are removed from junk boxes and pickpocketing.
